
Yorikata __ |

Our last day was so long that I don't know.
Eight hours of sleep applies only for wizards and witches in regards to their spells. Everyone else is fine with resting /that special time of the day to pray. And non spell casting abilities don't tell anything about needed rest, but only about allotment per day.
So I hoped it's already past midnight, and that is good enough for 'new day'. If not, I would have to check how well the search function works to find my last use of the heal hex on William.
Rules ed on needed or not needed rest
Sorcerer:
Unlike a wizard or a cleric a sorcerer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
Bard:
A bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Wizard:
A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.
Witch:
A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare.
Cleric:
Clerics meditate or pray for their spells. Each cleric must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells.

Yorikata __ |

@William
As Yorikata also can stab into the range, where the giant would only survive on a nat 20 I did that CDG, without waiting for William to raise form the unconscious.
Nonetheless Yori needs two rounds to transform and CDG, so there is room for other actions that bring William back into the fight until the giant is woken with horrible pain in the heart.

Yorikata __ |

You're move like a witch though are you not?
Ok I will allow it this time because it isn't worth the dragging back through the forums to find out.
Yes, it's a witch hex. And that special hex is a spell like ability. But the resting/preparation stuff is really only listed in the spell casting section. I tried to find something about other stuff, like minor magic - the rogue talent. I take the hex as a rogue talent and also those do not tell something specifically needed to reset. Also the hex section of the witch tell snothing about rest needed and such.
Tried google to find something, but it is really thin what comes up and no rules reference. Normally, it's easy when you have a regular night of sleep, then everyones stuff resets for the new day, but if you pull an all nighter with the party, then there are no clear rules on anything, but the spells.

William of Firstwall |

You have been with me since my first PbP post when you did your first DM thread. I have more contact with you than my best friend and my daughter combined. You have a very special place with me, Raltus aka Rhen. For me to unlike you is not possible. Take anything I post negatively or confrontational with a tablespoon of sugar.

DM Raltus |

I meant more for ease of book keeping if Lanneth and Yorikata who is similar.
I want this to go the long run I mean I figure we will lose a character along the way and DMing on this has given me a different perspective over all on DMing that I am not out to try to kill you but to present challenges for you to over come.
If I mess something up I hope that everyone feels comfortable to call me out on it.

Lanneth |

So I agree each day is very long days on this thread. I've ended up having to write down who I heal and what spells are used, or else I never remember.....
And I normally reset this whenever we finish a full night's rest... But I don't see an issue with playing this that the hexes resets at X time of day.

William of Firstwall |

If I mess something up I hope that everyone feels comfortable to call me out on it.
There are many more ways to to make mistakes than get everything right as a GM. I messed up again today. Niu lets nothing slide. I am not another Niu, btw. I had an issue with stealth in plain sight and let that slide for several reasons. If it is not a game changer, I typically try to ignore any mistakes. We are all good. Please keep death on the plate. It is far more fun and challenging to know that can happen (and probably will in this AP).

Lanneth |

Note, I'm changing my spells today:
it will be:
. . 3rd—Ray of exhaustion (DC 18), water walk
. . 2nd—Glitterdust (DC 17), Lesser Restoration, vomit swarm[APG]
. . 1st—Comprehend Languages, Ear Piercing scream, mage armor, mudball (DC 16), obscuring mist
. . 0 (at will)—detect magic, light, read magic, stabilize

DM Raltus |

They won't be ready ready for you, You are going in ready but they are goign to be hidden. So a Stealth vs Perception for initiative? Like in PF2E?
If I roll a Nat 20 for you you can get the drop on them.
Initiative William: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative Dain: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative Gran’t: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Lanneth: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Yorikata: 1d20 + 4 ⇒ (7) + 4 = 11
Stealth: 1d20 + 22 ⇒ (3) + 22 = 25
Stealth: 1d20 + 22 ⇒ (14) + 22 = 36

William of Firstwall |

Stealth vs Perception
. That is new to me and would it not put us at a serious disadvantage as their initiative is much lower that their stealth?
I am trying to find a way to avoid us all being grouped in the room and all getting blasted by a 15 foot cone at the same time. My initial idea was to not enter all at the same time. The only way I see that working is PC 1 enters, initiative v enemies and of course perception v stealth. PC 1 moves away from the door. PC 2 enters, etc. Thoughts?

William of Firstwall |

@Yori: I built a dwarf cav 3 fighter 2 that has AC 32/DR2- against giants and 56 HPs. Weapon is a +1 falcata at +10 to hit against giants, 1d8+5 crits at 19x3 with a +2 to confirm against giants. Ran a few simulations and he took a giant out alone 1 out of three times. Trick was power attack at -2 to hit and +4 to damage.

DM Raltus |

Okay so We will handle this as normal initiative I have rolled it above I will just add the Twig Jacks proper mod. No Surprise round since you know they are there and ready and they are watching for you to come back through.
Sorry I would have posted this Yesterday but a tree fell in our yard during a bad rain storm, it missed my car by about 8 inches and only damaged some of our fence. It did his the industrial building next to us but didn't really do any damage. Cayden Calien was with me there haha.

Lanneth |

So the question is... How big are the windows on the top of the room? Is this a big glass dome, or are most of the windows that the sun is coming through on the top?
I guess I'm asking if I was to fly up, could a find a spot to cast obscuring mist and make the whole room not bright light? It's a cloud that's 40' x 20' so it should be like the cloud going over the sun and make them not invisible right?
That at least balances the odds quite a bit if we do need to fight them.

Lanneth |

It's so freeing to play the 9 Cha grumpy character sometimes....
That said, DM Raltus, any answer to my last question?

Yorikata __ |

Hey +5 five acrobatics! That means you have - with four gaps - 0.5 x 0.5 x 0.5 x 0.5 = 6,25% chance not to plummeth to your death.
That way it would be better to jump from the bridge. At least you'd know where you'd land. Featherfall or levitate someone?

Lanneth |

Do you really need my weight, considering I'm flying again?
If you do I'd have to look it up, but I'm someplace right about 130 lbs with all my gear.

William of Firstwall |

If I can get this character to level 7, I plan to take leadership and will qualify for a level 5 cohort. That probably beats any other feat, but will have to review at that time. Leaning on a mounted ranger.