GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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I haven't played one but Listening to the Glass Cannon Podcast who is playing Giant Slayer they had a witch for a while and she messed things up good.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Giant Slayer is especially prone to shooting down encounters as almost all enemies count as persons for such spells as hold person. And bad will saves. But if you shut the encounter down with an evil eye, a slumber hex, and a CDG, or if you have that three barbarians, who hack any enemy to pieces in one round doesn't make that big a difference.


No I know, and the curses are limited to 30' range so really something shooting at Lanneth will more than likely have hit her a few times before she can get to 30' to cast the spell.

Knowing the AP, there are room and such coming up that are 100' + long that will test you guys


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Oh, I know I'm venerable and you have seen one of the main problems I've seen so far. The other problem is going to be with masses of monsters, I don't have much that is crowd control, I'm really set up for few big creatures.


So the DC for this check is Sense Motive 20, William got a 21 heal so he can see that it is something. Lanneth did make the 21 DC of the spell to ID that it is a Curse since it is 21 for that. How do you want to progress.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6
Yorikata wrote:
Yorikata looks amused at William, how he tries gymnastics in his heavy armor. Which looks really funny, until she is startled by his voice appearing next to her ear.

LOL. The first spell I cast as a player. I have been mostly GM or front liner. Why is it they always need a front liner? My predecessor dies?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Well, everyone builds their special character, "no one else has ever thought about" and after the first few fights you notice your mind child is special in more ways than you intended. And when a new character is needed for the game - what inevitably happens, either through leaving or dying - everyone calls for a solid frontliner build that can take and deal the damage. :P


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Additionally in this game the one leaving was the solid front liner.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

See I normally see people playing front liners.
What I never see people playing is healers.

Particularly in Pathfinder Society games.


Just a recap.

You are presently looking for the Vault of Thorns, you know you have to find a circular group of standing stones and shine the Light from the Lantern on the Central one.

Silver Mane told you about the Druidic Order that made their last stand here against the Orcs.

You're End Goal for this book is to kill a Giant at Red Lake Fort, Grenseldek is her name.

Maybe this NPC knows something


Also because I am forgetful at times, Silvermane did tell you that you will need a piece of a Will-o-Wisp to light the lantern.

Dain if you want to edit your post.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Just because we are all forgetful.

These wisps are Old Druids right?
I sure hope we don't have to fight them.

Did we ever get the lowdown on what a wisp can do in case we do fight them?


You could make a knowledge roll with a +5, the Knowledge is Dungeoneering


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Dungeoneering + Bonus from DM: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14


You know what they are called and they look like balls of lightning but that is about it

CR 6


So the roll didn't cure Ingrahild of her aliment, she can keep it together as long as she isn't under a stressful situation but once then she will have to roll to see if she can keep it together.

She can lead you to both places, this next area isn't necessarily a fight but please post actions like you are in combat./


I will give Lanneth a chance to respond


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

White hand is Mordor orcs. I'm guessing Tolkien wrote his works before this module was written. Interesting...


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Just a few decades. I figure it is an homage.


Can you point me to the post where you hit yellow? I don't see it.

Also while I am looking how are you wielding a Great Axe and a Shield? The Great Axe is 2 handed.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

https://paizo.com/campaigns/DMRaltusSlayingGiants/gameplay&page=63#3102 is where I hit yellow (directly north of me)

No shield, I took a move action to remove it here https://paizo.com/campaigns/DMRaltusSlayingGiants/gameplay&page=62#3079

double checking AC, believe 22 to be correct without shield (+10 armor, +1 deflection, +1 Dex) +1 plate, +1 ring, dex


Ok I thought you mean before and yes that is a Typo then, it should be -16. He still has 5 HP left


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

For Yori. Thought you might have a place for something like this.

https://drive.google.com/file/d/1cWfDsOZi20K4GOgqYFWphPQwCdOJqf2N/view?usp= sharing


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

That's a nice picture. Thanks.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Totally a random find. Should not have even been posted where I found it. Obviously thought of you.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6
Dain wrote:
Dain gets up!

LOL


Now William would according to your posts not be wearing his full plate, you took it off but never said you put it back on, those 3 hits out right kill William?


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

I would not be on my watch without the armor.


Ok so then the 2nd attack didn't hit, you have taken a total of 57 points of damage between the crit for 41 dmg and the regular hit for 16, you would be at -12


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Missed the crit confirming, moving william to the ground rather than withdraw.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Can he hit me at 5 feet? I see no where he can take a 5 foot step in that terrain. Was expecting to get an AoO, not death. LOL.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Large cratures using normal weapons cover the whole reach they have. Only reach weapons have that five foot dead space. Or ten with large creatures. But we're all dead now.

An enemy rolling +16 and having more HP left than we all together...

Only if lanneth gets a sleep hex in...


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6
Yori wrote:
Large cratures using normal weapons cover the whole reach they have. Only reach weapons have that five foot dead space.

Not according to https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-t emplates/

A large creature with a weapon has a 5 foot dead space. I recall that a large creature with natural weapons threatens five and 10.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

If you look at the area picture for a large(tall) creature, on the page you linked, you see that natural they can attack 5 and 10 feet. And natural in this context means without reach weapon.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Thanks for clearing that up. I had a player that was large with a reach weapon and never had this exact issue come up. You are correct and it is good that I know that being your (late) front liner. And I agree not a good siuation if that slumber hex does not work. You can sacrifice William and run. It was fun while it lasted.


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

I'm sure William will feed it for a few meals!


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Thanks, Dain.

How does a giant sneak up to within 10 feet of a conscious person with 30 feet of normal light? Just being the fighter that I was.


He rolled a higher stealth than your perception?

He rolled a 24 no one rolled higher than Dain's 22, I rolled the d4 to see which watch it came in on. This fight was always to happen here I just was going to do it as you exited.

I like the Idea of William's character, having read the entire AP and listening to it being played on a Podcast you will have a tough time standing and fighting a Giant toe to toe as if they hit they hit really hard.

Your mix of 3 classes didn't really help either.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Our party is simply not built for toe to toe with giants. Our party is built for one getting cought by a giant and bound for being cooked. And then try this.

Well, the clip ends too early. But you know how the situation is resolved.


It right now show that William is build well for average CR monsters to hit. Now this Marsh Giant is a CR 8 creature so it is a tough fight and having 2 attacks a round if it can full attack will be costly as we just found out.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Having played this guy a bit, the dip into bard was not worth it. Lanneth is more than capable of healing the party. I would still do cav/fighter, though.


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

Hmmm Dain would need marinating


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Marinade of Dain is on the menu if Lanneth's slumber does not take. William is just an appetizer. You can't outrun this guy either. LOL. You could go in three directions.

Maybe sword and board would be better against these guys for me as opposed to the greataxe...but +16. I'm thinking what kind of party could take on this guy? I have identified it and whoa. With that kind of damage your front liner needs someone with cure serious wounds right behind him.


+2 Init/Per in mountains Dwarf Ranger5 HP47/50 AC17/12/15 Per+11 Init+6 F6R7W4(+3 Spells/SpellLike/Poison)

Lanneth would be tasty but eat an elf and you are hungry an hour later
Yorikata would make a nice hat.

This is why high level Pathfinder/3.5 D&D makes armor pretty much worthless except as a 'carrier' for magic effects like Fortification/Resistance. I saw a Runelord one-shot on the boards where the barbarian was using a Ring of Blinking and Displacement magic because a 20 miss chance was a small price to pay for a fire giant having a 50% miss chance


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Dain can talk! Love it.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Take a dwarf with a full plate +1 and Tower Shield +1 and some feats /traits to bolster that against giants and that marsh giant suddenly has a hard time hitting you.

Take three characters who wield serious weapons and wear serious armor in the group. And suddenly such a giant is minced meat in very short time.

Giant slayer is not the best AP for talky characters.


Healed Today:
W, D
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, MA, M, OM), 2: (G, LR, VS), 3: (RoE, WW)

Sorry crazy week/weekend. I just posted.

I actually didn't slumber this round, but did what she would do to give you a chance to move away. But I suppose I should have slumbered instead....


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6

Yori and Dain know how to do this. I did quite a bit of research on how players dealt with this AP today. You guys are dead on. Sorry for pun.


Human Cavalier 3, Bard 1, Fighter 1 |HP 33/45| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 2/6
GM Raltus wrote:


It right now show that William is build well for average CR monsters to hit. Now this Marsh Giant is a CR 8 creature so it is a tough fight and having 2 attacks a round if it can full attack will be costly as we just found out.

In that research I did the other day at least two threads mentioned that a crit from a giant would most likely kill a PC. I took a hit and a crit and am still alive. Not bad.

The charisma put into William for the bard dip would allow for a level 5 cohort at level 7. A pure dwarven fighter is going to dump charisma and rule out leadership for a very long time.

Let us find a way to live through this. Easiest is for Lanneth to slumber him and William to CdG him. Maybe a little help from Yori on that. If slumber fails, we are in the hurt locker.

CdG won't kill him outright but the fort 10 + 3d12+39 ought to do it.


I would say you Kinda survived since she dropped you into the negatives so far that you were 2 or so rolls from dying.

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