GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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Once our new friend posts I will add his Icon onto the end of the baddies, I am just using the sprites for now.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Ummm.... Why did misfortune not work? As far as I can tell, it is not mind affecting, and I didn't see a will save.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Working or not aside: You haven't asked your question about the Xtabay yet. But as we're here in discussion and can totally metagame: Those things do no rolls that are of any consequence. Their only two actions, that are dangerous have the rolls on the player side.

Send you to the land of dreams (Will Save) and suck your life out (Fort Save). Both of theese Yori has encountered, so to her this is known now even in game without any ranks in Know(Nature).


As Yorikata pointed out they don't need to roll anything to do their work. It will slowly suck her dry if people don't move to save her life.

Action Paralysis is a thing and it will kill the pour fox


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Just start shooting the plants. We tremble in fear of weed here.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Got it... I'm useless in this fight.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14
Lanneth wrote:
Got it... I'm useless in this fight.

Hey, you half killed one with that shot. But plants are really unfortunate enemies for both of us.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

If that hits... A 14 is a pretty low AC.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Tough to beat when asleep.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

You can shake a sleeping person awake as a full round action. Maybe that works remote with a rope too?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Good call! Makes sense. I will awaken after a round of being pulled across the ground.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Just bumping your head on the rocks


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Dain, can you offer the armor and hammer to Ardashir and William?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Never mind dwarf, I have this.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Going into my backpack like that. You sure you aren't part Kender?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

For me to know and you to find out.


Is his last name really Burfoot?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14
Lanneth wrote:
Lanneth follows carfully with Dain, bow still in hand.

With the enemies we had and the numbers Lanneth rolls with that bow, holding on to it reminds me of Linus and his security blanket. ;)


She needs to always carry a dagger as well that way she is always considered armed.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

If she is ever in melee combat we are in big trouble.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir is going to use the Armor's ability to enlarge. I need the DR, or this will be a short fight. That thing hits not too hard, but very reliably. And so far only me.

So if you're using magic, may I suggest something with 100% chance of success? Heal me. ;)


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Well I can do that next turn.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I am torn between the greataxe and Agrimmosh. Agrimmosh has a +1 to hit and if crit shrinks, but the axe is going to do far more damage. If I keep rolling 1s and 3s it does not really matter.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Melee +1 greataxe
+9 (1d12+7/x3)

Aggrimosh: +2 Impact Warhammer
+10 (2d6+8/x3)

I don't see you doing more damage with the axe. On the contrary.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

PA with two handed=
+1 Greataxe PA: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d12 + 13 ⇒ (3) + 13 = 16


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I don't see where you get that numbers.
Assuming the numbers I copied from your profile are correct, then PA with the Axe would be +7 (+4BAB +4Str +1Magic -2PA) attack and +6 additional damage for +13

The Warhammer numbers I also gave for two handed, which is explicitely written in the description, that it can be wielded 1H and 2H so with PA:
+8 for the attack and addinal +6 for the damage.
Which nets you 2d6+14.

With PA:
+8 attack with average 21 damage with Aggrimosh vs
+7 attack with 19.5 average damage with the axe.

Wouldn't be the first time, the major artifact is some overprized useless tool. But so far the hammer is better than your axe.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Thank you for that. I forgot somewhere along the line that my PA had increased to the next level. Did not notice that Aggrimosh could be two handed as well. Covered up busy and not putting proper time into PbP recently.

That is a big help and appreciated!


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Ummm... did the plant save vs. misfortune?

If not then those all need to be rolled twice and take the lower.
It matters as I may not have gotten hit.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

And I am in flanking position for Yori if I am reading the map correctly.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Yori, thanks for getting involved with Ardashir and the artifacts. A game changer imo. Total different and better feel for the game now. Still a challenge, no less.


Plants are immune to mind affecting.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Misfortune is NOT mind effecting!


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I think we had this discussion already, but I looked it up anyway.

A Hex has no standard type of effect as can be seen here. Misfortune also has no type of effect given. Evil eye on the other hand explicitely states, that it is a mind affecting effect. Therefore I conclude, that the plant is out of luck. Or under great misfortune, if it fails the will save. ;)

Hex: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2–10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.

Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.


Right right I keep forgettting, I will roll the save.

Will save: 1d20 + 5 ⇒ (9) + 5 = 14


gah.... now I have a lot of work to do


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Well, it will help a lot with Yorikata not to die.


Bow goes from +6 str to adaptive and instead of Mythic Power you can use the ability once per day.

+1 ironwood breastplate
a +1 f laming scimitar,
10 +1 orc bane arrows,
a single orc slaying arrow,
a scroll of barkskin,
a scroll of call lightning,
a scroll of summon nature’s ally IV,
a wand of f laming sphere (9 charges),
a wand of greater magic fang (12 charges), an
ironwood crown with a stylized thorn motif (worth 250 gp),
a ceremonial gem-encrusted cudgel (worth 150 gp), 3 pp,
178 gp, 605 sp, and 2,125 cp.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Dain, you can actually use some of the scrolls and Wands.
Will you be going for an animal companion? I’m assuming no, but I could be wrong.

Even the breastplate could be used if you wanted to. It would be better ac for no cost to you.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

No animal friend


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

So I guess Yorikata will get to use the wand of greater magic fang. "Rawrr"


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Lanneth, wouldn't it be safer, if you went flying?


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

I think it is best that you let it eat me and just escape. No sense spending any more time with his place.


ya this place is such a meat grinder, this whole book is really. William has the Hammer and its regeneration is stopped for a round with bludgeoning dmg. Just have to hit AC 19


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Hard to cut your way out when you are paralysed . I will cut you out after I kill it.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

That thing is so going down. One round of good rolls and it's history.


Ya it doesn't have Huge HP so if everyone can hit it hard then you should be good, William has a less than 50% chance to hit it though


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
DM wrote:
William has a less than 50% chance to hit it though

Why?


Kitsune Game Master

You also got +2 flanking, so it should be slightly above 50% now.


he has AC 19, your +8, you need an 11 to hit it. With the Flanking that will help for sure


I am now thinking it is misfortuned but it got Dain first, it isn't going to fail any of those rolls to maintain the grapples. The attacks missed but I will add in the extra rolls.

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