GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


901 to 950 of 1,075 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

For sure, Can the witch cast all those?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Most of them yes. But I didn't realize that Giants are humanoids... So I don't know that I have charm yet...

As for enlarge person, I have it, but don't normally use it as it doesn't really help this group right now. It was really memorized for Baldor.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I'm unsure where who is. The map doesn't make sense to me. The man eating tree wouldn't see anything, as that hollow tree is blocking line of sight to the door. And at the start, I was on the map twice, once as human once as fox. So I'm confused now.

I'd like to pull off the "over here a%@+@&#" stunt. But for that I'd like to know for sure where I am, and where the tree is, so I can do a serious estimation if I can outrun it.


It only moves 20' in a round, Between Lanneth and Dain they would have figured it was a slow moving creature but has 15' of reach


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yeah, s*&$. This area is to small to outrun the thing in a way, that our favorite dwarf gets enough time and I get away then. With that reach, I'll be cornered - or rounded up? - for sure.


Looking at it as a beast it is pretty beefy for sure.

HP is 94 with Regeneration 10 vs Bludgeoning/Acid to shut it off. If Lanneth has acid splash you are good, if not then well you better kill it quickly then beat it with a stick


William I will give you 2 options

A) You attacked over the edge of the railing granting the creature +2 AC

Or

B) You moved and Proved and AoO

I will not give you more information than that


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Is he not flat footed regarding AoO? That gets me inside and I think my choice. That was my assumption. Over the railing sounds safer. Sorry, but I am clueless as to any railing.


We are in Round 2, it doesn't Know that Yorikata is there as it would need a Nat 20 to see her pretty much. It has acted you have acted WE HAVE ALL ACTED!! ahem sorry haha.

Ok so over the rail? That is your final answer?
Basically I messed up on how the tree kinda works so I was saying you would be on par with it since it is like 20' tall but you are about 10' up as the stairs descend to the forest floor.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

That for clearing all that up. Don't think I took a move in round 1 but that is water under the bridge. Yeah, over the rail. Thanks, GM.


Round 1 you guy choose to stay behind the door and just watch. You can retroactively move if you want since it really won't impact much. The Creature is going to get an AoO regardless since it has 15' of reach or you will just get a lot of attacks on you in 2 rounds for you to 5' step in.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

No retcon here. And, I think I am better off than if I had gone in for fight.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

She is as good as dead. What a module! I do like a challenge. Party build is critical imo. Random will not cut it.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Ya, the last module if played straight up was a meat grinder as well. There was what 7 combats in a row without a rest with the last being a a fight against a Giant...


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
Yori wrote:
Stab: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 5 + 3d6 ⇒ (1) + 5 + (3, 2, 1) = 12

As meager as that is I do not see you getting sneak attack bonus at this time. Just give up the ghost :-)

And your 3d6 looks like a count down.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14

Im in fact invisible to the tree and it can't effectively dodge my attack. I'm not going to die before I get the chance to bite you and infect you with 'lycantrophy'. :P


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Not much I can do except stuff myself down it's throat and choke it


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I have no acid so I can’t stop the fast healing.

We need to get Yorikata and run.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
Dain wrote:
Distract it so Lanneth can go in and snatch her?

As good a plan as any. Lanneth's fly speed is 60, correct? Do you have a dagger Lanneth? Just in case.

And I have fascinate. Keep forgetting about the bard dip. Will start that on my turn!...edit plant traits. It has an int of 3. Grrr

Yorikata wrote:
I'm not going to die before I get the chance to bite you and infect you with 'lycantrophy'. :P

Looking more that way :-)


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Just for clarification. 0 HP means staggered. Yorikata could still move away on her own, if the tree is blinded or otherwise hindered to do an AoO.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I was just thinking about what could be done, that we don't suck as bad in combat. And then I remembered that we had this discussion already. But it turned out that this was in another game.

But nevertheless, something good came of searching around. I found that I forgot to update my statline in regards to HP at the last level up with the nice effect, that I'm not at 0 HP but at 8, which is much better for running away.


Well there you go, 8 HP will allow you some room to move away, it does have 15' of reach though


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

COME GET THE NICE THICK DWARF!! VERY FILLING!


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I think the damage rolls are a bit harsh.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Getting a little confused here. The consensus is to run. We could go back the way we came. Where is that Yori going?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

To where we want to go? I scouted the way out before.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I would love to move on, but I can run either way..

Plus Yorikata, you can probably sneak past the thing to get back to the main room if you want.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

You can come and put me in your backpack.

But if we go back, we just repeat that unsatisfying experience. In Witcher, I'd say it's time for a few sidequests to level up until we try again.

If we move on, we might run into the next enemy we can't take, or we finally manage to win, get the big price, a level up and take fight with the hungry tree on our way back.

As of now a fight with the tendriculous is not very promising. It would take very long to wear it down and most of us are not sturdy enough to weather the attacks of the tree.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

There's been 3 fights in this area, and all three we are very hard pressed to be able to win. This is NOT boding well for us in the rest of the adventure. Clearly we are not set up well for this.

I don't know if we are not optimized enought, if we missed something or if there is something else going on here and we are just supposed to struggle here.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

My take exactly, Lanneth. Don't know what to do or think at this point. We could retreat and come back the next day with a fresh set of hexes if they beat your DC on day one. With misfortune, we have a chance against overwhelming opponents.


This is a meat grinder AP, it is best to optimize for sure since the Giants later will be hitting super hard and the last bit of the book will be difficult for sure.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

OK, I'm completely confused. How did the party just walk past the Plant? Or are we back at the entrance that we came from?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14
Lanneth wrote:
OK, I'm completely confused. How did the party just walk past the Plant? Or are we back at the entrance that we came from?

GM Fiat?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Our group is for sure a little special. But there are only two things that we are really missing:
1) Elemental area damage (for Swarms)
2) Someone to deal real damage who can outlast the baddies.

We're level 4:
A barbarian could do 1d20+11;2d6+9+6 (Rage+PA+FF)
Figther would do 1d20+10;2d6+6+2+6 (PA+FF+WS+WF)
(catches up at 5th with weapon training)

Having such a character who also has some serious hit points and maybe even good armor would help a lot in those fights. If the character is willing to go toe to toe with the enemies.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

We really don't have elemental damage at all.

Yorikata should be able to deal the damage if someone else could distract that baddies.

And we are level 5 I think.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

lvl 5:
A barbarian could do 1d20+12;2d6+9+6 (Rage+PA+FF)
Figther would do 1d20+12;2d6+6+2+1+6 (PA+FF+WS+WF+WT)

Yorikata would benefit a lot from someone who charges in and provides reliable flanking.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Divine Marksman/Illsurian Archer

[bow]1d20+11;1d8+2+2
[bow+DA]1d20+9;1d8+2+4+2
[bow+DA+PBS]1d20+10;1d8+2+4+1+2

[bow+DA+PBS+RS]1d20+8;1d8+2+4+1+2 (shoot twice at same rolls)
[same against FE+4]1d20+10;1d8+2+4+1+4 (shoot twice at same rolls)

And I think it is really enough to have one heavy duty melee character. I know a party who is built mostly of heavy duty melee characters for Giant Slayer. Which is a real meat grinder for the orcs and giants. Even bosses last two rounds at best. But once the fight is over the most basic knowledge isn't there.

Like warpriests failing to recognise a statue of Iomedae at DC5.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

But what are we actually going to do about it? Yorikata being the one who storms in no matter what is no sustainable tactic.

Sneaking past (evading combat) works fine for me, and with Lanneth flying she can too, but the rest can not.

- Do we need a 5th character?
- Do we need some mercy from our GM to boost our group?
- Do we need an aura of courage, so we are actually fighting enemies instead of arguing until they die of old age?
- All of the above?
- Other suggestions?

Like switching our characters to another AP? :P


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I am willing to try anything at this point. While tedious, we could go in and see if misfortune and slumber works. Wait a day and come back until it does work.

Williams numbers are not far off from those frontliners Yori mentioned. A small price to pay for wand ability and the ludicrous damage done with a lance while mounted before riding away with no AoO. Just have to live that long.

Also, William should be able to add a 5th level cohort as well with this build at level 7 should he reach it. Leaning on a witch at this point.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I can hold up in most combats, but not everything is going to fail a will save.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

We have a safe room. Can spend a day there and try your hex again. Tedious but it will eventually work. And we need some curing wands. We have none. GM should drop imho. As GM I drop them like candy.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

The difference between +11 with Power Attack and +7 is huge.

Btw., according to Raltus' rules for HP you would be at 10+6+6+6+5+18=51HP not 45HP.

A nice wand is also helping. Melee fighter up front, witch with the magic stick hidden behind. Have done end boss fights at mid levels like that.

Another point I haven't mentioned. We have four characters of which two don't want to go into melee. This leads to the damage from big enemies to be shared by only two people at best. And with your plan to do ride by attacks later on, Yorikata becomes mostly useless as damage dealer.

I vote for adding a melee meat shield/heavy damage dealer to the team.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

No arguments here.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Got some spare time at hand an built such a fighter.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir was born as the third son into a family in Katapesh. All in all they were eight siblings. His father was a potter and a trader who offered his wares at the Nightstalls, the infamous market in Katapesh. Ardashir learned the trade of his father. He became an acceptable potter, but lacked the skill to talk with honeyed words and sensing the peoples true intentions. But he grew big and strong. So one day as business was slow and the gold short, his father persuaded him to go along with some rich explorer/tomb raider who wanted to try his luck at the ruins of El-Fatar. In fact he rented him out as a mercenary to get rid of the cost to feed him and also kept half of the money the rich man payed for the service.

First he was little more than a two legged mule for the expedition. But he got a knack for the curved blades that were left after the first skirmish with another group of shady fortune hunters. With time he became a skilled fighter and a good bodygard. He found favor with the rich man. Which caused some envy with the others. One night at the fire someone had to rub it in, that Ardashir's father more or less sold him to the expedition behind his back. That was the time when he decided not to go back to Katapesh and his family.

A few month later some mishap ended his career with the expedition. In some old grave they found a staff. Masterfully carved from a hard, but light wood, covered with gold and with a saphire as a knob at the top. When Ardashir wanted to retrieve it for his master and grabbed it, everything became a blur and he found himself alone in a green jungle under a bridge.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I could go all Dorf Tank with shield/waraxe


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

If you do, You are welcome to my shield. I do not see a shield in your inventory.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

What say you Raltus? I am interested to see how Yori does with her perfect ally.


Adding a 5th character is fine iwth me, I think we started with 5 I cannot remember now but I could be wrong. We did have a solid Front Liner and a flexible fighter, the witch the rogue and the ranger to round it all out.

Is the above mentioned character a 5th Character or Madame Foxtail playing around?

Lanneth you Mudballed the creature so I just had you all run by it in cinematic fashion as I could have dragged it out round by round but that would be long and boring indeed.

If William wants to rebuild and then use the Variant Multiclass rules that is fine with me as well. I will tell you that this creature will be here on the next go and the next 2 rooms could be a TPK. You really have only killed 1 of the 6 creatures so far and if that Ultramarine Chasher had turned on Lanneth it would be over for sure.

1 to 50 of 1,075 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Slaying Giants Discussion All Messageboards

Want to post a reply? Sign in.