GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14
William of Firstwall wrote:
What say you Raltus? I am interested to see how Yori does with her perfect ally.

The way you say it, I imagine Yorikata and Ardashir fighting a Tendriculus with you sitting at the side munching popcorn. :P

Against the tree we still need a good plan, but with the mudball for blinding, we would at least have a way to get close without being grappled to start with.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)
DM Raltus wrote:

Adding a 5th character is fine iwth me, I think we started with 5 I cannot remember now but I could be wrong. We did have a solid Front Liner and a flexible fighter, the witch the rogue and the ranger to round it all out.

Is the above mentioned character a 5th Character or Madame Foxtail playing around?
...

In fact we lost Balder(our original front liner) and Gran't' our Oread Kineticist from the starting party and only won William as new team member.

Ardashir is a fully fledged out character of 5th level with all stats and backstory, using your charachter creation rules and WBL for 4th level. If noone objects to me playing two characters in the game Ardashir is ready for play.


If you want to take on the mantle of playing 2 character that is ok with me, I have a way of introducing him right now actually.

You are also 5th level and won't level up again for a bit as I did level you early. Once you complete the Vault of Thorns you will level. I can keep you guys a level a head of where you are supposed to be but if it starts to get a bit one sided on your side I can always buff the encounters.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Yes, I'd like to play that character. Though Lanneth and Dain haven't told what they think of that idea yet.

That you have an idea how introduce Ardashir right now, sounds promising.

The idea I worked into my backstory is a planeshift to a random plane, caused by a cursed artifact. As the Vault of Thorns is kind of a demiplane, it would be a valid target for that. But you know what fits best.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Two pcs is ok with me


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
Raltus wrote:
If William wants to rebuild and then use the Variant Multiclass rules that is fine with me as well.

I will play him as is until he dies. After Yori's discussion way back about building a giant slayer, I built a dwarf that had AC against giants in the mid 30s. He stands ready if William should perish.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I’m fine with foxy having two characters.

We really are living and dying on Lanneth’s Hexes. And That’s a problem as thing like a golem will shut me down completely.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Knowledge Nature someone?

Raltus told us that it's Xtabays. But some details as character knowledge might help to take decisions here.

Raltus didn't tell what the effect of my attack was, only that it hit. But comparing the xtabay to the damage and counting in the number of will saves, its one down five more to go.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

See the game play thread, I did the nature check.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Oh, right and Dain did too. Missed that.


4 questions between the two of you, You killed it then fell asleep, you were as swift as the flowing river till you weren't haha.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I get the feeling that someone or someall is going to die soon. LOL.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

All aboard the TPK train! Wooo! Wooo!


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William shows his ticket to the conductor.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

With your outlook on the game, maybe i brought in the wrong character. As you plan to die soon, I should have brought a necromancer. For character recycling. :P


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Zombie Giants!!!! Now that might be fun.


HP16 AC19/10/19 F5R1W6 Perc+4 Init+2 Changeling Cleric of Nethys (2)

Im prepared to bring a master of (dead) puppets, in case the announced TPK train doesn't stop. Would just need to slap on some levels.

I just wonder if necromancer is a valid route for a PC, as by the rules it will turn you inevitably evil. And usually there is the unspoken rule of no evil PCs. If you're not playing Hell's Vengeance. From which this character is.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I thought a fighter to flank with you was a great idea. That being said, it is hard to flank a big one. You and I never inched around long enough to get a flank on the giants. We were successful on the boat with medium enemies. Have not done a necro other than npc, so I cannot weigh in on that. Does tend towards evil imo. Your character, your call. I know we all trust you as a player. And it is just a game. Make it fun, but let us survive this module. :-)

Ready to go in. Waiting on the map. I know Raltus is busy with rl.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Once the fighter is in position, I can get to flanking without risking an AoO. I'm prpared for that acrobatics stuff. With Lanneth doing the mudball thing, we have a routine to start the heavy damage dealing. Might need to take step up with the fighter later.

The necromancer is only in case this idea fails leathally.

As for the evil: Animate Dead (necromancy) [evil]. You cast that two times and your alignment shifts to evil. Well, maybe a few times more, depending on your GM, but there is no way around it. So it depends a lot on how loose the morals of the other characters are, if you can do that.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)
Yorikata __ wrote:
Once the fighter is in position, ...

I made a few adaptions to increase the propability I get into position without being smashed. Exchanged one trait and two feats to raise AC

- Iron Will
- Improved Initiative
- Reactionary

+ Dodge
+ Mobility
+ Dwarf Trained


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

If you agree to it, I'd like to exchange one trait for Yorikata too.
The Dwarf-Trained trait is nice, to get +2 to AC, but it is even nicer not to be attacked in the first place.

I checked in the game. I wasn't attacked by a giant so far, and therefore the benefit of it was never used. The +1 on attacks vs. Orcs was also not used, as I wrongly noted it as attack bonus against giants. Which I forgot to use when shooting the one giant we faced so far.

I'd like to exchange it for Vexing Defender, as it would increase my Acrobatis to move into position greatly. And it works for all creatures larger than me, not only giants.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

There is armor that can nullify a critical hit by breaking. The material can be used for a shield as well. Mend will repair it. I used that for a giant slayer but cannot find it anywhere. Nullifying a giant's crit can be a lifesaver. William can mend.

Defiant armor and shields is good as well. The item’s enhancement bonus to AC is +2 better than its actual bonus and provides DR 2/— against attacks from that foe


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Couldn't find it either. The only description close to that is the fragile property of armor. But it describes only the breaking part. Nothing of nullifying the crit.

Fortification armor is the obvious route to go. But that's expensive.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Heavy Fortification
Type: Armor. Bracer. ArmorLike. Shield Plus: 5 Special Properties: 75% chance to negate critical hits and sneak attacks Requirements: all of ( Type exactly Enhancement, either ( Type exactly Armor, Type exactly Shield, Type exactly Bracer ) ) Source: Paizo Publishing LLC - Ultimate Equipment, p.118

Still not what I saw.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Fortified Armor Training (Combat)

You're searching in the wrong place. It's a feat, not a material.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

It is a feat!

Fortified Armor Training (Combat)

You have learned to let your armor bear the brunt of the worst attacks.

Prerequisite: Proficient with armor or shield.

Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).

Edit-Thanks Yori. You found it just before I did.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Now you have to add (ninja'd) to your post. :P

Also it looks like you have no notification on new posts. Or you could have saved yourself 20 min of searching.

One thing though is, that you then run around with broken stuff for the rest of the fight. Mending has 10min casting time. Bearable for a sword and board build, but with broken armor...

If you're strong you can bring along a spare set. But if not, could that lead to no armor, finally?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I use a feed reader that checks every 30 minutes. Combine Fortified armor with fortified armor training and let the shield take the break. You just ruled out a crit imo.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

You don't wield a shield though. Neither do I or Ardashir


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I still like the feat. You can decide whether to do it or not. Might be a life saver. Look forward to seeing your new character in action.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

As I got time on my hand and am bored I did a little calculation.

The WBL for 5th level characters is given at 10500 gp. As it happens in almost all games I assume we are behind. Well, Yori is, but not much. Due to me havign the hopeknife, which is rather expensive.

William seems to be on par with a quick count through the +1 items.

Dain has approx. 2000 gp worth of stuff

Lanneth's only real valuables are scrolls.

But what hurts the most is that we have the coolest items created especially for this AP and don't use them.

Uskroth's Armor which is a +1 half plate (meh) which can cast Righteous Might(yay) and grants DR5(also yay)

And we have an artifact: Agrimmosh appears to be a simple stone blacksmith’s hammer engraved with Minderhal’s holy symbol. It functions as a +2 impact UE warhammer that automatically resizes itself to match the size of its wielder. Once per day as a full-round action, the wielder of Agrimmosh can use the hammer to cast heightened enlarge person (Fortitude DC 23 negates). This effect lasts for 20 minutes. Whenever the wielder of Agrimmosh confirms a critical hit against a creature of the humanoid type, the target creature must succeed at a DC 23 Fortitude save or shrink by one size category, as by heightened reduce person. This effect lasts for 20 minutes.

Let's assume for a moment, William wields that hammer. At large size he can't be swallowed by the treant. Also no AoO for getting close. And heavy hammering with nice attack and damage bonus. Also, as it is a bludgeoning weapon the regeneration would stop.

There is noone to use the armor though, but William, as noone else has heavy armor proficiency. So Dain needs to take the hammer, as a good dwarf would do, and William wears the armor. Both wade into the fight large, and clobber the tree to splinters.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain is supposed to use a bow, but has yet to get the additional attack and is just plinking for 1d8. :p I can take the hammer but it will be in the holster a lot.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I believe I would use the armor and the hammer. Any drawbacks to that?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Another option is to have a summoner of some type.
That sets up flanking right quick and who cares if they get beat down.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Good call. Many ways to skin a fox. I think this group will figure it out.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

As long as we don't meet huge giants, we're fine with someone who is large to flank. I forgot that Ardashir could also wear the heavy armor. It would limit his moivement a bit, but that problem is inherent in the armor. Would raise my AC two higher as it is already.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Real life must have Raltus in a grapple. Had me most of the day. Production server went down and disaster recovery plan 1 did not work. Worst case scenario we went to recovery plan 2 which begins at 6 in the morning with two third parties. I came back to plan 1 tonight and fixed it! On a spare tire but all kinds of other stuff going on as well. And somehow, I still GM. :-)

We should work out the details of Ardashir and William and these artifacts. That looks like a great plan to me atm. I say get Ardashir like you want him, Yori, and William will make do with what is left. Both make you large if I read it correctly. That kind of evens the playing field. And shrinking them...awesome.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I can cast enlarge person as well. So we have lots of ways to make you large.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Casting enlarge person (instead of using magic items to do it) is the least preferrable way to get big:

School transmutation; Level alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1; Domain strength 1; Subdomain growth 1; Bloodline aberrant 1, boreal 1

CASTING
Casting Time 1 round
Components V, S, M (powdered iron)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

See the Duration?
It's a before combat thing if we know what is coming.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Ok. Looks like the party scour has to become better then. :P


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

aid another, Raltus irl: 1d20 + 8 ⇒ (10) + 8 = 18

Okay Yori, use the artifacts or hand them over. Let's beef this team up.

Neither will help saving you and getting the boots. Yeah, I plan on getting them for you as well.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

The items are on the loot sheet.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yori wanted revenge on the plants. Not the boots.


Will read and post in a bit sorry, been a very busy last couple days


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
Yori wrote:
The items are on the loot sheet.

So you don't plan on using either with Ardashir al El-Fatar?


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Once you meet Ardashir in game and you have uttereed the magic phrase "He looks trustworthy!", you can offer him to wear the armor and he'll accept.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Will do. Think I will have some fun with Agrimmosh as well.


All those items are still there yes, they are in the Player Inventory that right now can be there. I know there hasn't been a lot of loot drops but I will customize the drops here to be a bit more for Dain and such


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Good to see you back, Raltus. If you will update the map (including any elevation, stairs, etc) I am tied off and ready to go in.

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