
Balthazar Borealathon |

Balthazar jogs up to them. "Well, I'll say that was exhilirating." And takes out his wand and heals himself some more.
Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7
Cure Light Wounds: 1d8 + 5 ⇒ (4) + 5 = 9

![]() |

Balthazar jogs up to them. "Well, I'll say that was exhilirating." And takes out his wand and heals himself some more.
[dice=Cure Light Wounds]1d8+5
[dice=Cure Light Wounds]1d8+5
[dice=Cure Light Wounds]1d8+5
How do you use that wand Balthazar? Is Cure Light Wounds on your spelllist? Just curious. Plenty of others can use wand for you.

Balthazar Borealathon |

Oops, I'll make a check.
Use Magic Device: 1d20 + 12 ⇒ (6) + 12 = 18
In reply to Lynn. "Oh! Hello there Lynn. I am Balthazar. Balthazar Borealathon." he says declaring, a little dramatically.
As they walk he continues. "Well, if I told you my story you would take me for a fool. But considering where we are and what we're doing, surely all of us have to be fools to some degree no?"
He pauses looking around and then add's more to his tale. "I believe that I am a descendant of the great Terendelev. I was searching for him to find out just that before his fall a few days ago." Clearly a bit upset he adds. "So now my search for validation has turned into one of pain and... vengeance."
Catching himself getting too dour he pipes up. "Apologies, I'm not usually so grim. And you're Miss? Mrs?"

Balthazar Borealathon |

As they walk before getting to the other. "You saw Terendelev when he fell! Who or what did that? Yes, seem's fate has brought us together. Oh look, guards." He says pointing to Sosiel as they approach.

Lynn Warhaven |

"Yes, I saw it. Khorramzadeh, the Storm King killed her in the battle that destroyed most of Kenabres." Lynn replies to Balthazar
With all the back and forth I'm not sure it is clear what my plan is. So once again: Moving under the protection of invisibility along the bottom of the canyon to the other bridge where probably also some beasts are tied to the pillars. To kill them first this time.
P.S. Terendelev wore pink socks when SHE was a little dragon.

DM Raltus |

The group makes their way to the other bridge, there are no beasts here and you can see the bridge prior led right to Citadel Drezen, this one may not be as important to want to destroy the bridge. Looking up the northern channel you can see the bridge from the Warehouse district to the land mass that Citadel Drezen is on is destroyed already. You would have to walk past what you would assume are manned towers with your army to circle the Citadel.

Lynn Warhaven |

With no one threatening the bridge with a collapse, Lynn goes for kicking in the bridge tower's doors, to clean out what evil hides within to have the bridge completely under control, while her message runner informs Irabeth about the plans.

DM Raltus |

The towers on Lynn's side of the bridge are empty, and appear to have never been manned since the fall of Drezen.
Sorry to clarify, I mean the towers on the curtain wall surrounding the Citadel, they won't affect you if you go the bridge but if you marched your army through the old river bed you would be subject to attacks from them or would you?

Lynn Warhaven |

We moved in the river from the first bridge that is now damaged to the second bridge that is unmanned - if I understand you right. And now Lynn wants to make sure this bridge hides no dangers, so when the army comes from their current place to the unmanned bridge to cross the bridge there is no one shooting at them from hiding.
Then they will simply take over the warehouse district and the warehouses with the promised provisions. We're not going anywhere close to the fortifications of Dezren with the armies. I just want to park my armies somewhere safe, where they are not going to starve to death.

DM Raltus |

The army of Paladin's lines up to march on the bridge, Half of the mongrelmen army joins and they flank the two sides of the bridge to offer ranged support.
The Front line of Paladin's is mounted and holding shields high to prevent any ranged attack that is coming from the side of Paradise hill, The mounted Paladins are followed by the remainder of the army. On Irabeth's signal the Army moves forward at a steady pace, the Mongrelmen hold their fire as their is no enemy. As the mounted knights get to the other side the enemy shows themselves. A small army of Schir demons pours out of fortified buildings and into the Paladins.
Schir's: 1d20 + 6 ⇒ (6) + 6 = 12
Army: 1d20 + 8 ⇒ (16) + 8 = 24
The Paladin's defense before they crossed held up, they strike back equally as hard.
XP 1,200
CE Medium army of schirs (Pathfinder RPG Bestiary 3 74)
hp 22
DV 18; OM +6
Tactics standard, withdraw
Resources improved weapons
Special darkvision, disease, powerful charge
Speed 2; Morale +3; Consumption 0
Commander Pozlixt (vrock; Cha +3; merciless)
KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged

Balthazar Borealathon |

Balthazar looks on at the battle. "I feel like we need snacks." then looks around to see if any other surprises might pop up.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
How far back are we? Need to check and see if I have spells within range of the demons.

![]() |

Are there any bonuses we can give our army? Are some of those already included?

DM Raltus |

Demons: 1d20 + 6 ⇒ (18) + 6 = 24
Paladins: 1d20 + 8 ⇒ (4) + 8 = 12
The Two armies continue to not be able to find a an opening to push an advantage.
Demons -16/22
Army -12/16
Demons: 1d20 + 6 ⇒ (3) + 6 = 9
Paladins: 1d20 + 8 ⇒ (11) + 8 = 19
MOngrels: 1d20 + 4 ⇒ (6) + 4 = 10
The Mongrels see their opening and take it
What do you want to do, continue to push? or Withdraw

DM Raltus |

Demons: 1d20 + 6 ⇒ (5) + 6 = 11
Paladins: 1d20 + 8 ⇒ (14) + 8 = 22
Mongrels: 1d20 + 4 ⇒ (12) + 4 = 16
Demons -20/22
Army -12/16
The Paladins push into the Demon Army cutting down man, The Mongrelmen have a tough time landing shots with their own in the way and the fortifications that the Demons have used to protect themselves.