DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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No shrine is evident in this crypt, there are many broken bones and smashed urns which may have at one point held the ashes of those who were important to this city. Lynn sits down gathering her supplies, setting them out in a way that important to her and Shelyn. Lynn falls into a trance, her brow furrows into deep concentration. Lynn begins to do mental battle with the darkness and perversion that has a hold on this once sacred place of the dead.

After an hour Lynn finally wins out and breaks the enchantment holding sway over this place.

I know you won't have consecrate as a spell so you can either burn your spell slots or other divine blessings to act in the place of the spell.

The others stand guard and look around the crypt, a singular item is found here, a headband is hanging from a plaque with the words "Here lays Brother Hyma of the Flowing winds, May the winds of the world blow away the taint of the World Wound"

Headband DC 18:

This is a headband of Wisdom +2


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I would have burned a mythic power to cast it, but didn't because of lack of material components. Guess I thought to short. With two hands full of silver coins I could have cast Bless Water using mythic power and with another handful of coins and mythic power the consecrate.

As she is done with her prayer Lynn looks exhausted. "Let us collect the bones and put them back in place and then tink can dust it off with his magic to make it a crypt again that respects the peace of the dead."

She leads by example and collects bones, to put them onto the stone shelves in the wall. Coming past the headband she tries to figure out what it is. "Tink, here is magic jewellery." she calls for Tink as it resists her limited knowledge.
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6


Ratfolk Crafter 6 (HP 63)

Dice Spellcraft: 1d20 + 20 ⇒ (6) + 20 = 26
"It is magically imbued with the wisdom of those that wore it before. It will imbue some of that to you." Tink says as he turns it over in his hands, "But it was put here as part of a burial. Is that not a bit close to grave robbing for you?"


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I'd say putting this thing to good use according to the wishes of brother Hyma of the Flowing Winds here would be okay." Lynn replies. "I'd rather have my trusted Glaive stick in the chest of a demon again and again than rotting in my grave."


The sounds of battle can be heard outside of the crypt, they sound to be dying down. The party remains unsure of who will be victorious but praying that it will be the knights.

Battle:

Knights: 1d20 + 8 ⇒ (17) + 8 = 25
Ghouls: 1d20 + 3 ⇒ (10) + 3 = 13

As the group emerges from the now consecrated crypt, you can see the knights mopping up the remaineder of the mass of ghouls.

Sosiel, Aron and Aniva ride forth to meet you.

"How do you fare?" Sosiel asks


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"The enemies in this town are strong. But the power of good is victorious." Lynn sums it up in a hopefully motivating way. "This crypt is once again a place of final rest for the dead and it's corruption is broken."

"I see you too, were victorious. What did you overcome on your way here and how much of Dezren is under our control now?"


"The ghouls that we drew away so you could enter here are gone now, we control what was once called south shore. The Citadel and more of the city still lay before us." Aron Tells the group.

The sun is now high in the sky revealing it to be mid day, the purple clouds and bright orange sun make everyone feel warm but cool at the same time.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"What about that other army you approached first when we came into town?" Lynn inquires.


Human Paladin 3

We should regroup and perhaps rest. Plus see where our next mission will be.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

"I am a bit shaken by our latest encounters and Don's suggestion of rest is not unwelcome." Iko says wearily.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael helps clean up the tome, doing whatever is needed. He praises Lynn and her faith in the cleansing of the place and seems heightened by the deed. It seems together we can overcome both demons and undead my friends.


The two armies gather up and the party moves into the command tent with Irabeth, "So far we have taken Southbank, there is what looks like 2 bridges across the river bed. The issue here is no river means we cannot build boats and the second is that going down then back up the river bed will lead to us a slaughter as we try to get up the far side." Irabeth points to two bridges on the map, one on the far East and one just north west of your entrenched position. "We need to capture both of these to get across without having someone attack us from the rear."

As Irabeth is talking Sosiel and Aron come in, Aron moves to the map and looks at it as well. "We are setting up some temporary defenses so we don't get over run here." Aron points to areas on the map just around the centre of where you are.

What about The archer and Orthiorbo?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Are the bridges guarded? And if so, how?"Lynn asks


Ratfolk Crafter 6 (HP 63)

"There is an alternative to capturing both bridges and stretching ourselves thin. We can demolish whichever bridge we choose not to hold."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Unsure if bridges are redundant or in series. Sounded like both were needed.


I moved the map blocker a bit

Irabeth points to the eastern bridge, "This bridge leads over to warehouses, they could still be stocked with some food and provisions since the defenders are not all demons." Horgus enters the tent at this time a grim look on his face.


Stats:
HP 10/18 l AC 9 (T9, FF 9) l F +2 F +1 W +5 l Ini -1 Perc +2
Atk:
Unarmed +4 (1d3+1)

"We are down to about 2 days worth of food and rations, this siege could take a few days if not longer and then we have to rebuild. If there is food and provisions in those warehouses then we need to capture them." Horgus says while looking over calculations on some papers his aides are carrying.


Irabeth nods as Horgus finishes up, "We can see from the edge of the old river bed that there is what looks like a broken bridge from the warehouse district to the Citadel proper. To the question of the defenders we are not sure but we expect more armies. We did find a horde of weapons in south shore and we are presently outfitting our knights with them." Irabeth spreads her hands a bit to open up conversation.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"To come back to my question. How are the bridges guarded? And do we know how they'd react if they notice us approaching?" Lynn asks.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

While in the discussions, the matter of war more of Kynn's department, Iko silently leaves the tent where everyone is gathered, out into the fresh air, to contemplate his role in all this.


Human Paladin 3

They will no doubt react like every other demon we have encountered, violently. Going for more supplies is vital since I very much doubt our clerics can conjure enough.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

To spell it out Lynn explains "Are they prepared to destroy the bridge themselves if they see us approach with an army? Or is that not an issue and the problem is only, that our army is dead before we make it across?"


"They are more than likely prepared to destroy the bridges, we have no idea what awaits us across. We just have to pick a bridge and hope we can take it." Irabeth says


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Can you magically hide us to take a scouting mission first and see what awaits us?" Lynn asks Tink.


Ratfolk Crafter 6 (HP 63)

"I can use the same magic I used in the warrens before." Tink replies, "That should let us move mostly undetected. Unfortunately there are tales of demons that can pierce such magics."


Human Paladin 3

Going in hidden as a small strike force can allow us to take out any forces that would destroy the bridges.


"As long as it is only a smaller force holding those area's you can yes." Irabeth agrees.

Where are you going?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Then let us check on the bridge leading to the warehouse." Lynn suggests. "Tink, what magic preparations do you suggest?"


Ratfolk Crafter 6 (HP 63)

"How many of us are going?" Tink asks first and foremost


Human Paladin 3

I will of course. How is everyone feeling? We took quite the beating in the last fight so we should decide if we need to rest.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Even when exposed, it may be that those opposing us will underestimate us and think to take us down instead of destroying the bridge. Azrael comments.

Was thinking we rested. No?


Totally up to you guys, I will do a big update once I am done work, If you rest Tink can craft. There is enough "resources" here for Tink to tinker with without the gold being a necessary thing.


Night starts to fall as everyone is inside the command tent, the cooking fires are kept small and behind cover so as to not give away to much of the armies position. The group plans to cross the eastern bridge in the morning, sentries are posted.

Perception DC 40:

Stealth: 1d20 + 15 + 20 ⇒ (5) + 15 + 20 = 40

Nurah slinks through the camp, away towards the bridge a series of signals is passed towards the Citadel with a hooded lantern.

Othirubo makes some more vials of frost for the group in case you encounter more swarms. He provides each of you with a new potion of healing CLW+5


Human Paladin 3

DC 40? Ah hell nahhh!

Don maintains his equipment and prepares himself for tomorrow.


Ratfolk Crafter 6 (HP 63)

Are we resting or going in under cover of dark?


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Perception: 1d20 + 13 ⇒ (19) + 13 = 32 Almost a Nat 20.

Iko sits in meditation for a few hours undisturbed and then turns in for the night. Contemplating his announcement tomorrow to the group.


Human Paladin 3

Hmm...Well many of us will have trouble if we go at night andd just what senses do demons have? I think we would be at too much of a disadvantage.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Yep. No one can make such a roll. Unsure why you taunt us with such requests DM Raltus.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

A natural 20 always succeeds! So there was at least a 5% chance :)

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

That is not true if I understand the rules correctly. It always hits as an attack roll. And it always succeeds as save. And I believe it always wins a CMD type roll, but perception is a contest type roll (i.e. perception versus stealth) and a nat 20 does not automatically succeed.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Ah then I guess that's a house rule at mmy home table.


Because it is for the story of what is going on, if everyone rolled well and someone rolled over 30 you might be able too, I will even give you a bonus +2 from the guards

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Those that rolled really high could have added a surge dice.
Lynn sleeps deeply after this exhausting day. And even on the short trip outside at night she notices nothing out of the ordinary.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Surge: 1d6 ⇒ 5

So, that’s is a 33.


Ratfolk Crafter 6 (HP 63)

Tink is too absorbed in his work to notice anything


what is tink crafting?


Ratfolk Crafter 6 (HP 63)

Still deciding


The night passes rather uneventfully, the war council convenes again in the morning to decide on how you wish to proceed.


Human Paladin 3

We certainly should scout the area leading tot he bridge. Is there anyway we can communicate with the army while we are out in the field?

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