Race |
Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11 |
About Balthazar Borealathon
Balthazar Borealathon
Male elf sorcerer 7/Archmage 2
NG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+4 armor, +1 deflection, +1 Dex, +2 natural)
hp 52 (7d6+10)
Fort +2, Ref +3, Will +7; +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep; Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron masterwork longsword +4 (1d8/19-20)
Ranged mwk light crossbow +5 (1d8/19-20)
Special Attacks claws (2, 1d6, treated as magic weapons, 8 rounds/day), mythic power (7/day, surge +1d6)
Sorcerer Spells Known (CL 7th; concentration +14)
. . 3rd (5/day)—fly, ice spears (DC 18), slow (DC 18)
. . 2nd (7/day)—create pit[APG] (DC 17), flurry of snowballs (DC 17), invisibility, resist energy
. . 1st (8/day)—ear-piercing scream[UM] (DC 16), feather fall, hydraulic push[APG], mage armor[M], magic missile[M], shield
. . 0 (at will)—dancing lights, detect fiendish presence, drench[UM] (DC 15), mage hand, open/close (DC 15), prestidigitation, ray of frost
. . Bloodline Draconic
. . M mythic spell
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 14, Wis 14, Cha 20
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Eschew Materials, Grappled Caster, Greater Spell Penetration, Improved Initiative, Spell Penetration[M]
Traits riftwarden orphan, wardbreaker (the worldwound)
Skills Acrobatics +1 (-3 to jump), Appraise +8, Climb -2, Fly +4, Handle Animal +6, Intimidate +9, Knowledge (arcana) +7, Linguistics +5, Perception +11, Perform (string instruments) +10, Sleight of Hand +0, Spellcraft +7 (+9 to identify magic item properties), Stealth +3, Swim +1, Use Magic Device +14; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Orc
SQ amazing initiative, arcane surge[MA], bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), competent caster[MA], elven magic, mythic spellcasting[MA]
Combat Gear +1 cold iron crossbow bolts (50), potion of barkskin +3, potion of lesser restoration, wand of cure light wounds; Other Gear cold iron masterwork longsword, mwk light crossbow, amulet of natural armor +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 167 gp
--------------------
Special Abilities
--------------------
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Surge (Su) Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs. SR.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Competent Caster (Ex) Concentration checks for arcane spells auto succeed (unless highest level castable).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grappled Caster Gain +4 bonus to concentration to cast spells when grappled.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws (8 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
--------------------
He's dragon blooded and believes that Terendelev is the originator of his bloodline hundreds of years ago, and is now fighting to get vengeance on the demon that brought Terendelev low just days ago.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.