DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Next Day

As the Sun begins to crest the eastern boarder light falls onto the Abyssal nature of the world wound. Strange plants hide from the brightening light and odd noises can be heard from a distance. Campfires are burning for making breakfast, a page arrives to summon you all to the command tent, breakfast will be served there.

"We can take another day to recuperate and get things sorted out for how we plan to get into the Citadel without damaging the structure to much. We have to retrieve the Sword of Valor quickly as the powers of it will help keep the Demons away." Irabeth says, Aniva is drifting in and out of sleep on a chair in the back. Sosiel and Aron are looking at Plans to the bridge and in a bit of a hot debate on how to best fix it.

Who wants to talk about Don's Desertion


Ratfolk Crafter 6 (HP 63)

"On the ntoe of the sword, there is something I wanted to try." Tink says as he eats, "What do you all know of the Akashic Record?"

I am at 6 Mythic power as I have used one to cast detect scrying.


Everyone shrugs at Tink

do tell


Ratfolk Crafter 6 (HP 63)

"Acording to a few of my books it is a demiplane within the astral plane. It contains perfect psychic records of every event throughout history. One of the books mentions a way to gain somewhat limited access to those records... If the books are actually correct, I can try gain some insight into the current location of the sword." Tink explains.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I know nothing of this artifact. Can someone share its lore with me. It it an actual sword>? If so what type of sword? And has anyone seen Don?


K. Hisotry DC 25:

The Inheritor herself carried this crimson
banner into battle during the Shining
Crusade. An army commander who carries
the Sword of Valor increases the DV and OM
of her army by 4 against armies of undead
or evil outsiders. Yet the Sword of Valor’s
greatest power lies not in offense but
in defense. Mounted firmly upon an interior wall in a visible,
public place, the Sword of Valor creates a 10-mile-radius area
that bars demons and those who worship demons from using
teleportation spells and effects and imparts on such creatures
a –4 penalty to Armor Class and on all saving throws. Once per
month while the banner is mounted on a wall, a worshiper of
Iomedae within 30 feet of the banner can use it to summon a
planetar to protect the banner and its surroundings for 1 day.
Any nonevil creature that sleeps within a 1-mile radius becomes
immune to fear effects from demons and demon worshipers
for 24 hours.


Ratfolk Crafter 6 (HP 63)

Tink spends a few moments, preparing, spending 2 mythic power to cast Investigative Mind, Heroism, and then a prepared second level spell on Fox's Cunning. and then decides to think about Azrael's question.

Know History, 2 take highest: 1d20 + 17 + 2 + 2 ⇒ (17) + 17 + 2 + 2 = 381d20 + 17 + 2 + 2 ⇒ (15) + 17 + 2 + 2 = 36

Tink then disseminates the information about the sword before asking again, "Should I try locate the sword through the records?"

Mythic Power 4 Left. Remember if anyone uses a Divination scry within 60ft of me my detect scrying goes off.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I got no idea what you're talking about, but if it makes our life easier, then sure." Lynn replies.


Ratfolk Crafter 6 (HP 63)

"I am about to try and ask a magical library with perfect records of everything, where the sword is." Tink tries to explain.
He closes his eyes and concentrates on the question, What Room in the citadel is the sword of valor in? Another mythic power spent to cast Akashic communion. 3 left.

Know Geo, best of 2: 1d20 + 17 + 2 + 2 + 10 ⇒ (11) + 17 + 2 + 2 + 10 = 421d20 + 17 + 2 + 2 + 10 ⇒ (18) + 17 + 2 + 2 + 10 = 49
Know His, best of 2: 1d20 + 17 + 2 + 2 + 10 ⇒ (5) + 17 + 2 + 2 + 10 = 361d20 + 17 + 2 + 2 + 10 ⇒ (4) + 17 + 2 + 2 + 10 = 35
Know Local, best of 2: 1d20 + 11 + 2 + 2 + 10 ⇒ (16) + 11 + 2 + 2 + 10 = 411d20 + 11 + 2 + 2 + 10 ⇒ (3) + 11 + 2 + 2 + 10 = 28
49, 36, 41

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Knowledge Nobility to know about the sword?: 1d20 + 6 ⇒ (9) + 6 = 15


Tink gets a flash of the Sword of Valor hung in a room with many benches, People stand at attention beside where it is hung. Many people sitting in reverence towards the power of the Sword of Valor.

Another flash and the Citadel is under attack, Demons pour forth from the areas surrounding Drezen, a green clad crusader approaches the Sword of Valor, a second later a giant Wasp appears and mauls one of the guards, the green clad Crusader kills the other with a Glaive that sizzles with dark energy.

Flash and the green clad crusader is handing the Sword of Valor over to what looks like the Storm King, beside him is a Marilith smiling. ”Good job Staunton you have secured Drezen for the Abyss and earned a place within this army.”

Flash and the Sword of Valor is taken deeper into the Citadel, ”We will put it on display only not where they want it.” The Meralith says, ”I have had a duplicate made and we will hang it up in the Citadel where all can see. We won’t inform the masses though.”

Flash and The Sword of Valor is taken through a room of intense heat, the magic of the Sword Protects it from being destroyed but the heat is almost unbearable.

Flash, the Meralith places the Sword of Valor in a room of absolute darkness, ”You are all that survived the trails and have earned the right to guard this time.” A laugh comes out of the darkness.


Ratfolk Crafter 6 (HP 63)

Tink basically springs to action now, "Lynn I am going to need you to protect us from the influence of evil creatures. I will tell you when you need to do so." Asking her to cast prot from evil on all of us
He turns to Azrael now, "Azrael, I need you to see if your alchemist has any sovereign glue. Also, those of your and Lynn's kind are known to be able to shed light. I need one of the two of you do that for me when I tell you. I need you all to meet me at the edge of camp within the minute. Be prepared for a fight and hurry... We are going to go fetch the Sword of Valor."
Know Planes for Special Ability of Aasimar, Reroll Take best 4/9: 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 331d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20 33
Spellcraft to identify a darkness spell that blocks darkvision, and to know how to counter it: 1d20 + 22 ⇒ (16) + 22 = 38


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Sure." Lynn replies gripping her glaive tightly.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

My ancestry allows the casting of Glitterdust, not light. Azrael explains. I will go and ask the alchemist, but I am not aware of any stores he has laid up. It would likely take days for such a glue to be crafted.


Ratfolk Crafter 6 (HP 63)

"We don't have days, if he doesn't have then we need hammers and pitons." Tink says, turning to one of the soldiers nearby he issues orders to get the tools just in case.
He then starts to make his way towards the edge of camp nearest the citadel.


At the Alchemist

5% chance to have some made: 1d100 ⇒ 44

"Sovereign Glue? I don't have any made now, I doubt I have the materials. I can look but it will be a day a least. What do you need the glue for?" Othirubo asks

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Yea, its what I expected. Don't worry about it. I am not sure why we needed it myself. Our wizard hoped you had some for some crazy scheme he had cooked up. don't tell him but I am sorta relieved you did not have any.


Othirubo looks at Azrael with a funny look but then waves it off. "Is there anything else I can do to help? My patients are looked after for now, other than that I may go and see if what I can find in this ragged land."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Care to explain what the plan is?" Lynn asks Tink as his orders make no sense to the casual observer.


Ratfolk Crafter 6 (HP 63)

"I have told you what the plan is. We are going to go get the Sword of Valor."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"That is the task Queen Galfrey gave us. But a little more detail would be nice to have, before you work your magic and I find myself in an unexpected situation." Lynn replies.


Ratfolk Crafter 6 (HP 63)

"Well we are going to go into a dark room, and then you are going to make it not dark, and then we are going to grab the sword of valor, and then we can decide what to do next."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"You think you can simply grab the sword of valor?" Lynn asks, her doubts showing clearly.


Ratfolk Crafter 6 (HP 63)

"I think we can, yes."


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Blathazar was daydreaming and thinking of sweet revenge when suddenly he noticed the frenzied discussion happening in front of him.

"Wait, we're going to do whatnow?"


Ratfolk Crafter 6 (HP 63)

"We are waiting for a hammer and pitons, and then we are going to go fetch the Sword of Valor."


Irabeth nods and a runner heads out to get the supplies for Tink.

"WHy a hammer and Pitons?" Irabeth asks


Ratfolk Crafter 6 (HP 63)

"The banner needs to be hung to give it's benefits." Tink replies.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"Now that's what I'm talking about, none of this minor demon bull. Lets cut the head from the snake!"


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I'm not sure I get what you're talking about. But if you point me to that snake, I can do the cutting. Will someone elaborate on the plan, or are we going to wing it?" Lynn asks.


Ratfolk Crafter 6 (HP 63)

"The plan is that you do what I asked of you earlier. We are going to get ready for a fight, walk to the citadel, and then I'm going to do some magic, and then we are going to grab the banner, and then we are going to kill whatever tries to kill us, and then I will do some more magic, and we will be back outside."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"It starts making sense. But I still got the feeling that you have a very detailed order of events on your mind, that don't make it into your explanations. But as my part of the plan seems to be only: kill the bad guys and make sure none of the good guys die, I'm set." Lynn replies, looking at Azrael, Balthazar and Irabeth, to see if she is the only one not getting what the magic part is about.


Ratfolk Crafter 6 (HP 63)

"You also need to provide the light that your people are capable of, as well as protect us from the influence of the demons."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I too am ready. I do hope that you have a solid way out. The paladin replies.

Not sure it will be easy to even walk to the keep. I'll bet a gold piece that we are attacked before we get close enough to Dim Door unless we use an invisibility sphere. Also lets plan for the possibility that we cannot banish the darkness. Who knows what effect it is.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar has an evil looking grin on his face and nods.

"Yes. Yesss....:


Ratfolk Crafter 6 (HP 63)

If we can't banish it, we try leave.

"Ah yes. Before we leave I have some things for you." Tink says, digging into his pack. "These will enhance your prowess with your bow, the belt will make you more lithe, and the quiver, well..." Tink says as he pulls a bow out of the quiver. "It's bigger on the inside. Just be careful with the belt... it seemed to like me." Tink continues, his town curious, and unsure of how to explain the sensation he felt when working on it.

He gathers everyone around and explains one last time, "I am going to make us invisible now, we are going to make our way to the citadel, and then I am going to move us to the banner. We need to get it, and then decide what to do from there. Those who wish to use magic that will last a while, should do so now, so as to not give away our position later. Lynn, I can't hide your light though. So we need to do that just before we go in. I will tell you."

He turns to Blue and SteelGate "Blue, keep an eye out for anything approaching the camp, and warn SteelGate. SteelGate, keep an eye on Blue for me?"

Tink waits for everyone to cast their spells, casts bulls strength on Lynn, and then casts invisibility sphere on himself.

"We will need to all be in contact once we get to the citadel. Let's go." as he starts to lead the group.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"My spells don't last forever. I'll wait until we are in close proximity to the point where you magic us inside." Lynn replies.

Once there but still out of earshot of any guards Lynn casts Protection from Evil on all members of the group. Being the only one who voluntarily goes into melee, she casts the scroll of Bear's Endurance on herself. Last she activates her weapon blessing, her protection blessing and the daylight, which she casts on her spiked gauntlet.

Buffs:
Daylight 70 minutes
Protection from Evil 66rds
Bear's Endurance 65rds left
Bull's Strength how long was the walk?
Good Blessing 8 rds left
Protection Blessing 9 rds left

If because of enemies in sight, casting is an issue giving us away, I start with casting the min/lvl spells when we're still a minute away.


Ratfolk Crafter 6 (HP 63)

Except Daylight, we don't want to walk up glowing.
"Now remember, the banner is our priority. Is everyone ready?" Tink asks once they reach the wall of the keep.

Once everyone confirms, he uses his prepared haste, and then a mythic point to wild arcana a dim-door. Everyone has 7 rounds of haste, except Tink at 6. 2 Mythic points left.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar holds up his finder indicating he just need a minute and then places his hands together and an almost ethereal suit of armour shimmers around him, translucent except for a faint outline caught in just the right light. He nods. "Now I'm ready."

Casts Mage armor which will last for 7 Hours and using a Mythic Point to make it give me +6 and also any Crits or Sneak attack have 50% chance to be turned into regular hits instead.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael casts both of his Veil spells and nods he is ready. (Heaven and Positive Energy)

An item with continual light can be bagged to hide it.


The group walks towards the Citadel, the sun is only starting to reach it's zenith. Orange clouds fill the sky with a warm breeze blowing from the north


Ratfolk Crafter 6 (HP 63)

"Azrael, remember that if we can get the banner mounted, you will be able to summon the aid of a planetar. That will prove an incredibly powerful ally in the fight to come." Tink says as they approach the walls.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn casts her longer lasting self improvement spells on the way. Bear's Endurance from the scroll, Protection from Evil, that she also casts on her companions. As the group reaches the point closer to the wall where Tink pointed out he wants to work his magic, Lynn finishes her preparations by activating her Blessings and activating her Daylight ability. "Ready" she tells Tink, indicating him to work his magic.


Ratfolk Crafter 6 (HP 63)

Tink nods to everyone, "We all need to be in contact for this to work." once everyone is in contact he concentrates on the dark space he saw in his vision, and then wills everyone to be there.

Mythic power for dim door. 2 Left.
Stealth, for invisibility sphere and not moving: 1d20 + 60 + 7 ⇒ (12) + 60 + 7 = 79


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn looks around - without moving - to find either the banner or any threat.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Tink cuts a rift in the air with his hand, blackness waits on the other side.


Ratfolk Crafter 6 (HP 63)

Tink casts magic missile at the blackness
Tink pulls everyone through the rift into the space beyond.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I thought we were in already with Tink's last post. I even provided the rolls for perception. Do I get some description what I see?


Spellcraft DC 21:

The spells is Deeper Darkness

Lynn's supernatural eye sight fails her as the darkness is to deep


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

My spellcraft is lousy, but my active daylight is really bright.

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