DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


Time to slay some Demons and take some names, Remember Redemption is the name of this game.

[ dice=Tink Initiative]1d20+3[/dice]
[ dice=Balthazar Initiative]1d20+7[/dice]
[ dice=Lynn initiative]1d20+4[/dice]
[ dice=SteelGate Initiative]1d20+2[/dice]
[ dice=Initiative Azrael]1d20+8[/dice]

Army Stats:
KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged

Tactics expert flankers, standard, withdraw
Resources improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)

Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting

Speed 3; Morale +1; Consumption 5

Specific Character Bonuses:

Aravashnial - Spellbreaker: Your army has specialists who can disrupt enemy spellcasting. Increase its DV by 4 against armies with the spellcasting ability.

Aniva Tirablade - Battlefield Advantage: If an army is particularly familiar with a battlefield, it’s OM and DV increase by 2. Don't Have yet

Horgus – Reduces Consumption by 2 (Currently at 5 a day) Don't Have yet

Irabeth Tirablade - Bloodied but Unbroken: The commander inspires the army to be at its greatest in the most desperate times. When an army’s hit points are at half its full normal hit points or fewer, it gains a +1 bonus on Offense checks. A commander must have Leadership 4 or higher to select this boon. At Leadership 10 or higher, this bonus increases to +2. Don't Have yet

Special Abilities of your Army:

Aura of courage – Immune to Fear effects and auto success oat Morale Checks to avoid a rout.

Channel positive energy - In the Melee phase, the army deals +1d4 points of damage against an undead target army. Instead of dealing extra damage to an enemy army, the army can use this ability to heal itself; if it takes an OM penalty equal to half its ACR for one Ranged or Melee phase, it heals a number of hit points equal to its ACR.

Divine health - The army is immune to disease.

Lay on hands – This Ability functions as channel positive Energy.

Mercy – As the End of a Battle, the Army can cure a disease on one allied army

Smite evil - In one Melee phase per battle, the army may increase its OM by 2 against an evil army. If the target army is undead or evil outsiders, the OM increases by 4 instead.

Spellcasting - If an army’s units can use magic (from either spell-like abilities or actual spellcasting), increase its OM and DV by the spell level of the highest-level spell the individual unit can cast. If any of the army’s offensive spells has a range greater than touch, the army can make ranged attacks.

Mongrel Men Army
N Medium Army of Mongrel men
HP: 4; ACR 1
DV 12; OM +2 Ranged
Resources: Ambush Training (+2 OM), Ranged (long Bows)
Special: Cautious Combat, Standard, Withdraw
Speed 3; Consumption 1