Aura of courage – Immune to Fear effects and auto success oat Morale Checks to avoid a rout.
Channel positive energy - In the Melee phase, the army deals +1d4 points of damage against an undead target army. Instead of dealing extra damage to an enemy army, the army can use this ability to heal itself; if it takes an OM penalty equal to half its ACR for one Ranged or Melee phase, it heals a number of hit points equal to its ACR.
Divine health - The army is immune to disease.
Lay on hands – This Ability functions as channel positive Energy.
Mercy – As the End of a Battle, the Army can cure a disease on one allied army
Smite evil - In one Melee phase per battle, the army may increase its OM by 2 against an evil army. If the target army is undead or evil outsiders, the OM increases by 4 instead.
Spellcasting - If an army’s units can use magic (from either spell-like abilities or actual spellcasting), increase its OM and DV by the spell level of the highest-level spell the individual unit can cast. If any of the army’s offensive spells has a range greater than touch, the army can make ranged attacks.