DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Go For it, lead them to GLORY!!!


Human Paladin 3

RAWWGGGGGHHHH!! Don leaps into the fray, leading the Paladins

Earthbreaker,Power attack,Stamina,Mythic Surge: 1d20 + 9 + 1 + 1d6 ⇒ (17) + 9 + 1 + (1) = 282d6 + 12 ⇒ (3, 3) + 12 = 18

Earthbreaker,Power attack,Stamina,Mythic Surge: 1d20 + 4 + 1 + 1d6 ⇒ (20) + 4 + 1 + (2) = 272d6 + 12 ⇒ (6, 4) + 12 = 22

Crit Confirm,Power attack,Stamina,Mythic Surge: 1d20 + 4 + 1 + 1d6 ⇒ (19) + 4 + 1 + (3) = 274d6 + 24 ⇒ (2, 4, 4, 1) + 24 = 35
Mythic 3/5 Stam 3/8


Don's courage leads the remaining group of Paladins into the enemy and they manage to kill a Vrock who is leading the Army.

A few retainers come in to assist with the wounded.

Healing potions 2/7: 2d4 + 1 ⇒ (1, 2) + 1 = 4
Healing Potion 4/7: 2d4 + 1 ⇒ (3, 4) + 1 = 8

With the Army on the Mend, your group leads further on to Paradise hill, eventually you come along a large warehouse. Inside you find a group of 100 men and women, bound and tied. In another warehouse you find food stores that will last you 2 more Days.


Human Paladin 3

Make sure to examine them before we free them. We don't want any more spies.

So where is our next target?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael will detect evil on the prisons as they are freed and question any that detect as evil.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Who are you and how did you end up here?" Lynn asks one of the first freed prisoners.


"We are prisoners" A rather large woman offers "Taken from patrols and mercenary groups that got captured while in the World Wound."

Azrael detects no evil.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Looks like we just need some equipment to get another army up and running." Lynn comments. "Are you feeling like payback is due?"


Human Paladin 3

Well now is the time for payback indeed! Let us join together and take the city back!


So your Paladins got magical Armor before, so their "master work" armor is being unused."

The woman stands up, smiling largely "You are right, now is time to take back the city. Who are you may we ask first though."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

After surveying the group Azrael reports his findings openly. None bear the taint of evil. Addressing the woman he responds I am Azrael, humble servant of both Erastil and Iomedae. It was through their grace that you are freed this day.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"What he said. Plus Shelyn." Lynn adds with a smirk.


Human Paladin 3

Don. We have arms and armor for you to use, choose your equipment.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"How many of you are able to fight?" Balthazar asks.


"All of us sir" A man says from further back, "They were picking us out one by one for something we are not sure what. The only thing we know is that it was loud when it screeched."


Human Paladin 3

No doubt human sacrifice. Well we'll put an end to that.


The men and women gear up rather quickly, you now have a 3rd Army to assist in your retaking of Drezen.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael, praising the group's deities, gives them a pep talk to fire them up and encourage them.

Diplomacy: 1d20 + 15 ⇒ (4) + 15 = 19


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

What's next? Army fight, or scouting mission?


Human Paladin 3

Let's check out our maps to see where we need to go next. What about the castle? Some recon to see what they have on the walls?


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"I can help with the recon is need be." Balthazar says matter of fact.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"That would be nice. I would like to walk into the next fight prepared and not find unnecessary surprises." Lynn replies. "Can you find out what would be in the way of our army to get into town? And what around town is worth conquering before?"


Irabeth comes up to the group and the Paladins.

"All we have left is the Citadel itself, from what our scouts can see is there is a rather large army gathering just inside of the Curtain wall. we need to take out the guard towers as well, we have seen something up there but it was small enough that we couldn't make it out."


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar smiles at Lynn "Well now an elf can't just stand around being a pretty face. I should pull my weight somehow no. But I wouldn't want to be caught alone. Who will accompany me on this recon mission?"

Then turns to Irabeth. "Seen something like? How did you know it was a thing? What was seen? A lump?" He says sarcastically shrugging.

"I could probably make myself invisible and go have a look, but I do like to have a better idea what might eat me."


Gear:
Short Sword +3 (1d6+3), Short Bow +5(1d6+1)
Stats:
HP 5/17 l AC 14 (T 11, FF 11) l F +1 R +6 W +1 l Ini +7 Perc +5

"Cultists and an army of Dretches is what we saw" Aniva says


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"If we have a mission goal, we all go." Lynn tells pointing out who she means. "Do we need a night of rest first?"


Human Paladin 3

A bit banged up but otherwise fine

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Agreed. I am fine and ready to move out.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar looks at his clothes and brushes some dust off. "I guess I'm ready."


"If you all scout a head, we can get the Army across, it will take time though and you will be without the support of the Army please be careful." Irabeth says then departs to marshal the armies into order and for crossing the half destroyed bridge.


Human Paladin 3

Don shakes Tink for some invisibility magicJust kidding. :)


The Curtain wall looms a head of you Large and ominous, the cold grey stone remains as strong and solid as the day the Dwarven craftsmen laid each one. Towers raise 40' into the air at the sides of the entrance into the in parade grounds of the Citadel, there are no entrances to the towers from this outside of the wall and your scouts report marshaling of the armies inside.


Human Paladin 3

Fly over the walls?


Human Paladin 3

We should send word that the army is marshaling in inside.I think we should do a little behind the lines sabotage.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

That and perhaps a diversion. The paladin agrees.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Tink, can you make a hole in that wall?" Lynn asks the harbinger of magic.


Tink looks over his spells, not being able to do the thing Lynn asks Tink coats everyone in invisiblity again as you make your way to the door to the tower. There is a solid wooden door here that appears locked.

Ok so I moved you on without causing a TPK, how do you proceed from here? you have 7 minutes

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Perhaps I can get us past this lock. Azrael tries his skill on the door.

Disable Devise: 1d20 + 17 ⇒ (6) + 17 = 23


Azrael feels all the tumblers line up but as he goes to turn the tong one of the tumblers slides and the door doesn't unlock.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Luck is not with me this day. I can keep trying.

Disable Devise: 1d20 + 17 ⇒ (14) + 17 = 31


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar looks over the aasimar's shoulder and raises his eyebrow.


Human Paladin 3

I could smash it open.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I ahve to remind myself sometimes that we're the good guys." Lynn comments.


Azrael opens the door. In side is a rather narrow tower with steps that slope up to the left, only one person will be able to go up at a time.

You are effectively at a -4 atk for all melee weapons with and ranged weapons won't work as you cannot see more than 5' a head of you

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Hey, bag guys lock doors, so I learned how to unlock them. Made sense to me. I can take the second rank and heal whoever is in the first rank with lay-on-hands.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar whistles softly and looks around.


Human Paladin 3

I don't think Lynn's glaive will be able to be wielded effectively on the stairs so I will go first. Don takes the lead.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I see the humor is lost on you." Lynn replies to Azrael. "After you." she offers Don.


Don gets to the top of the stairs without incident, another door presents itself before him.

Perception DC 20:

Nothing is wrong with this door, Opening the door leads to the battlements and the tower up here. There are also 2 small demons just outside of easy to reach range if you came running out. I will get a map made up tonight


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Balthazar follows next, out of curiosity of course. Then taps Don on the shoulder and puts a finger to his lips indicating they should be quiet.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

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