Azrael*
|
Azrael 5' steps int the room and, thanks to the detailed information from Tink fires, flaming silver arrows at the creature.
Radiance : 1d20 + 14 + 1 - 2 ⇒ (5) + 14 + 1 - 2 = 181d8 + 4 + 1 + 4 + 1d6 ⇒ (6) + 4 + 1 + 4 + (3) = 18
Radiance : 1d20 + 14 + 1 - 2 ⇒ (8) + 14 + 1 - 2 = 211d8 + 4 + 1 + 4 + 1d6 ⇒ (4) + 4 + 1 + 4 + (5) = 18
Radiance : 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 201d8 + 4 + 1 + 4 + 1d6 ⇒ (7) + 4 + 1 + 4 + (3) = 19
| DM Raltus |
Azrael fires off 3 arrows, all of which miss their mark buy just a relatively small amount.
Rd 1
Azrel, Don
SteelGate, Flying thing <---
Tink, Lynn, Other thing?
Iko
The Berbalang smirks at Lynn, then takes off flying to Azrael biting at him. His silvered arrows will cause the most pain.
Bite: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 5 ⇒ (5) + 5 = 10
DC 20 fort or paralyzed for: 1d4 + 1 ⇒ (3) + 1 = 4
Azrael*
|
Fort Save: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
The Paladin is bitten but his resistance to such things along with the spell that bolsters his resistance to undead prevent him from being paralyzed. He 5' steps back into the other room and fires four silver flaming arrows. As he does so he Orders Lynn to attack again. Decisive Strike - Swift to have an ally within 30'make an extra attack
Radiance : 1d20 + 14 + 1 - 2 - 2 ⇒ (7) + 14 + 1 - 2 - 2 = 181d8 + 4 + 1 + 4 + 1d6 ⇒ (6) + 4 + 1 + 4 + (2) = 17
Radiance : 1d20 + 14 + 1 - 2 - 2 ⇒ (3) + 14 + 1 - 2 - 2 = 141d8 + 4 + 1 + 4 + 1d6 ⇒ (6) + 4 + 1 + 4 + (2) = 17
Radiance : 1d20 + 14 + 1 - 2 ⇒ (6) + 14 + 1 - 2 = 191d8 + 4 + 1 + 4 + 1d6 ⇒ (6) + 4 + 1 + 4 + (4) = 19
Radiance : 1d20 + 9 + 1 - 2 - 2 ⇒ (16) + 9 + 1 - 2 - 2 = 221d8 + 4 + 1 + 4 + 1d6 ⇒ (6) + 4 + 1 + 4 + (6) = 21
| DM Raltus |
It is crazy that AC 24 is stumping you guys
With great agility the Berbalang dodges all of Azrael's arrows even at point blank range, from the other side of the crypt something sounds like it sloshes around as what looks like a giant cube slowly moves forward towards Lynn.
The Giant pudding slams at Lynn
Slam with acid: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 + 1d6 ⇒ (5) + 1 + (2) = 8
| DM Raltus |
Lynn is out of reach for the strike since Tink is in front of her and there is an empty square, she won't enlarge till her turn which the decisive strike is before
Lynn strikes true and the power of her God Helps her to by pass the creatures dense skin.
Rd 1
Azrel, Don
SteelGate, Flying thing
Tink, Lynn, cube
Iko<---
| Iko_ |
Iko runs up towards the demon and twisting his body, stretches his leg outward and delivers a spin kick to the creature, hoping to give his friends an advantage.
Spin Kick vs Flat footed AC: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Azrael*
|
Azrael, frustrated that he cannot hit this enemy chooses to use a precious smite to try to bring the creature down. He fires 4 silver flaming arrows at the thing. His Deadeye Bowman trait lets him shoot through Iko without penalty.
Radiance: 1d20 + 14 + 1 - 2 - 2 + 4 ⇒ (1) + 14 + 1 - 2 - 2 + 4 = 161d8 + 4 + 1 + 4 + 6 + 1d6 ⇒ (3) + 4 + 1 + 4 + 6 + (1) = 19
Radiance: 1d20 + 14 + 1 - 2 - 2 + 4 ⇒ (13) + 14 + 1 - 2 - 2 + 4 = 281d8 + 4 + 1 + 4 + 6 + 1d6 ⇒ (6) + 4 + 1 + 4 + 6 + (4) = 25
Radiance: 1d20 + 14 + 1 - 2 - 2 + 4 ⇒ (20) + 14 + 1 - 2 - 2 + 4 = 351d8 + 4 + 1 + 4 + 6 + 1d6 ⇒ (8) + 4 + 1 + 4 + 6 + (6) = 29
Radiance: 1d20 + 19 + 1 - 2 - 2 + 4 ⇒ (11) + 19 + 1 - 2 - 2 + 4 = 311d8 + 4 + 1 + 4 + 6 + 1d6 ⇒ (6) + 4 + 1 + 4 + 6 + (5) = 26
If the creature is still up he will now use that mythic point to give Lynn an extra attack.
| DM Raltus |
Azrael's first arrow misses by a large margin, after adjusting his aim quickly Azrael fires 3 more arrows that hit their mark and leave some telling blows, the creature smirks more. Don tries to dodge Arrows that Azrael is unleashing as he is swinging his great hammer around but fails to connect with the evasive demon.
Rd 2
Azrel, Don
SteelGate, Flying thing (-107)
Tink, Lynn, cube <---
Iko
As the group watches some of the rotten undead skin of the creature knits itself back together, the putrid smirk gets wider.
"I will taste your blood today holy one." The creature slides around Iko and bites and Claws at Azrael.
Bite: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 11 ⇒ (5) + 11 = 161d6 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 11 ⇒ (19) + 11 = 301d6 + 5 ⇒ (3) + 5 = 8
3 fort checks DC 20 or paralyzed for
Paralyzed: 1d4 + 1 ⇒ (4) + 1 = 5
Azrael*
|
A few things: 1) I am hoping that the fire damage from the flaming arrows will turn off for a round whatever fast healing or generation is going on. 2) With Smite activated Azrael's AC increases by his Chr. Modifier so only one attack hits, but that seems to be enough when I roll a three on the save. 3) On Azrael's turn Lynn gets a free attack that happens BEFORE Azrael gets paralyzed. So its possible that Lynn can take the thing down before Azrael is hit???
Fort Save with Serge: 1d20 + 12 + 1d6 ⇒ (3) + 12 + (2) = 17
The paladin stops moving.
| DM Raltus |
It can yes, the Fast Healing is tied to the Unhallow effect that you feel and is creating the darkness in the area so unless you wanted to spend 10 minutes casting hallow and basically giving it free attacks you cannot turn it off. Lynn would have to do 70 damage to kill it, the book says give it full HP and Fast Healing
Azrael*
|
Step it up guys. Azrael is out of the fight and can be coupe de graced. What is
SteelGate doing?
| DM Raltus |
It would be Lynn's turn now, Lynn missed with her Special attack from Azrael
SteelGates slams into the undead creature, pulling off parts of decaying and molding skin. The wiggling and jiggling cube continues it's crash course for anyone in its way.
DC 14 Reflex save Lynn or you are engulfed, You would have to end up on the other side of the Cub where there is free space/Or you can get an AoO but no saving throw
Engulf: 1d8 + 1 ⇒ (2) + 1 = 31d6 ⇒ 6
Azrel, Don
SteelGate, Flying thing (-107)
Tink, Lynn, cube
Iko <---
| Lynn Warhaven |
Lynn stabs at the Undead, to end this threat, and to get Azael out of danger.
Stab: 1d20 + 12 ⇒ (17) + 12 = 294d8 + 36 + 1d6 ⇒ (8, 7, 7, 6) + 36 + (5) = 69
As she notices that the cube tries to engulf her she stabs at that too.
AoO Cube: 1d20 + 12 ⇒ (13) + 12 = 254d8 + 36 + 1d6 ⇒ (4, 2, 3, 3) + 36 + (2) = 50
| Lynn Warhaven |
It's a pity you noticed. I was hoping to get it dead in one go ;) It's fort saves then I guess.
Fort Save vs. Paralyze+Surge: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20
Edit: Just checked - Shelyn's Alignment is NG. So I guess trying to get that past your observant eyes at least doesn't endanger my alignment :D
| Iko_ |
Iko uses his cold Iron temple sword and speeds up his attacks on the creature.
Flurry: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Flurry: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Flurry: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
To very little effect.
| Don Guy |
Stamina 1/8
Mythic 3/5
Don attacks the demon again
Hammer,Stamina,PA,Punishing Blow, Surge: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (1) = 262d6 + 12 ⇒ (1, 4) + 12 = 17
Hammer,Stamina,PA,Punishing Blow: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 12 ⇒ (2, 4) + 12 = 18
Punishing Blow
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.
| DM Raltus |
Azrel(P), Don
SteelGate <---, Flying thing (-176/Dead again)
Tink, Lynn(P), cube (-48)
Iko
Lynn's final act while moving was to destroy the creature. The Cube moves forward to engulf Lynn and Paralyze her, Don's two hammer blows rain down on the Blob holding Lynn.
2 DC 22 fort saves for your wpn or it takes
Acid dmg: 1d6 ⇒ 3
Acid dmg: 1d6 ⇒ 5
| Lynn Warhaven |
While the giant gelatinous cube loses it's consistency and slowly becomes slimy goo that fills the room ankle deep Lynn still stands there in stabbing pose while gravity frees her of this oxygen starved environment.
| Lynn Warhaven |
My Daylight spell last an hour (10min/level).
Lynn casts create water above herself until all of that itchy corrosive cube jelly is washed off of her on the out- and inside of her armor.
Once she only feels wet but otherwise clean, she turns to the others, who had a minute already to assess the situation. "You got an idea what is wrong with this building?" She cast detect magic and looks about. Especially for a fixture, like an altar, that could have been used for a desecration ritual.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
| Lynn Warhaven |
"My guess would be that someone devoted this thing to an evil deity. If I'm right about that I can do that cleansing myself." Lynn complains. Then her thoughts move on to introspection if she may be failing to represent Shelyn properly. She is a priest of her goddess after all, but not everyone seems to notice that.
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
Just waiting for Raltus to tell if my suspicion is correct before starting the ritual
| Iko_ |
"I am better equipped against demons than oozes and swarms. Restocking supplies against these types of things would be a help. But we may have to save that for later." Iko says with a shrug.
| Lynn Warhaven |
Not having a clue anyway, Lynn sits down and prepares for the ritual to consecrate the place. Until she realizes, that this takes a vial of holy water and silver dust. "This sucks.Maybe we should tear that hole down istead." Lynn lets out in frustration.