DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Between Azrael and Balthazar they drop blue hued demon the other one remains on the far side of the exit from the tower and see's one of its companions die in an explosion of firey blood.

doesn't really do that but it sounds kinda cool


Human Paladin 3

Let's go get it!


M Construct Eidolon (HP 60)

SteelGate moves to attempt to threaten the green hued demon. He then swipes at it. I have no idea how high these things are actually flying. If they are within 15 ft of the ground I can hit them.
Attack: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 16 ⇒ (7) + 16 = 23


Ratfolk Crafter 6 (HP 63)

Tink sends Blue to Lynn again, and she starts to float slightly once more. The dispell would have stripped the fly earlier I believe. Using a mythic point to cast again.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael double moves to be able to see Green.


Human Paladin 3

Just one more of those foul beasts!


So Lynn can fly again, if you do I need a roll
Round 4
Lynn, Don, Balthazar
Demons (Y)
Azrael, SteelGate, Tink <---

The Demon sees everyone moving towards it and Teleports away. From a top the tower the group can see The Last of your Armies making their way across the Bridge and setting up.

Irabeth is leading from the front, Aniva and Aron have slinked off to the sides to watch for anyone coming from the side. As the Armies Line up to do the final battle to clear out the inner court yard a Loud Cry can be heard, From the tower of the Citadel a Large Flying creature can be seen.

K. Arcana DC 20:

This is a Chimera but unlike one anyone has heard of.


Ratfolk Crafter 6 (HP 63)

Know Arcana: 1d20 + 11 ⇒ (20) + 11 = 31
"That thing is some sort of chimera... but something is off about it."

He pauses for a moment before moving over to Azrael and Don, "Can you pull that thing out of the air?" he asks the two before casting a spell. Haste on Azrael, Don, and Tink, and holding the remaining 3 charges. "We need to make sure it doesn't get to the army. It can breath elemental matter and decimate large swathes of our force."


M Construct Eidolon (HP 60)

Which demons are still around. The map shows two which disagrees with the last post.


Demons have been removed now, 1 round to prep

The Chimera spots the group onto of the tower and wheels towards you

DM screen:

Initiative: 1d20 + 10 ⇒ (10) + 10 = 20
Initiative: 1d20 - 10 ⇒ (16) - 10 = 6

Round 1 - Mythic Fight
Lynn, Chimera <----
Balth, Tink, SteelGate, Don, Azrael
Chimera


Human Paladin 3

I'll fill it full of holes

Don gets his crossbow ready and will open fire on it.

Crossbow+1,Stamina,Punishing Blow,Hate: 1d20 + 14 ⇒ (7) + 14 = 211d10 + 4 ⇒ (7) + 4 = 11

Crossbow+1,Stamina,Punishing Blow,Hate: 1d20 + 14 ⇒ (7) + 14 = 211d10 + 4 ⇒ (1) + 4 = 5

Crossbow+1,Stamina,Punishing Blow,Hate: 1d20 + 14 ⇒ (9) + 14 = 231d10 + 4 ⇒ (10) + 4 = 14


Punishing Blow
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn swiftly casts Bulls Strength on herself and makes use of her magical flight to meet the chimera halfway.
Charge: 1d20 + 12 ⇒ (18) + 12 = 301d10 + 16 ⇒ (5) + 16 = 21

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

It sounds like we cannot fire at the creature until it closes some? Assuming he cannot fire at the enemy...

Unsure of what type of breath weapon the creature might have Azrael takes cover in the stairway.


Ratfolk Crafter 6 (HP 63)

You can fire over 1000 ft. You can definately fire at it.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Then I think he would.

Radiance: 1d20 + 14 + 1 - 2 ⇒ (8) + 14 + 1 - 2 = 211d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Radiance: 1d20 + 14 + 1 - 2 ⇒ (19) + 14 + 1 - 2 = 321d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Radiance, Hasted: 1d20 + 14 + 1 - 2 ⇒ (17) + 14 + 1 - 2 = 301d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Radiance, Iterative: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 101d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16


Read this to fly, you have to make a roll to go over half your speed

Don's attacks bounce off the thick hide of the beast, 2 of Azrael's shots hit the beast.

Perception DC 25:

The shots don't penetrate as deep as Azrael would have hoped

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Shots were +2 cold iron.


Azrael* wrote:
Shots were +2 cold iron.

I noted that, it is not a demon, it is going to be a special kinda fight


Ratfolk Crafter 6 (HP 63)

"I think you might want to call on your god to help you kill this thing." Smite and litany of righteousness may be good ideas here.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I read it.
You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.
Also: Move less than half speed and remain flying DC10

I think you got it the wrong way. You don't roll for > half speed, you roll for half speed. And this half speed stuff only applies when you're flying by using wings. As the fly spell says I can rise up at half speed. Which is not possible at all with the fly skill. In my reading, the fly spell is better and includes what levitate gives you.

But besides that - I'm going in a straight line at full speed towards an enemy that comes towards me. I don't see where that qualifies as complex maneuver by anything listed in the fly skill.


Yep sorry my bad, I just didn't read it correctly.

Lynn slices into the creature, drawing it's ire.

bite: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 5 ⇒ (7) + 5 = 12
Bite: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 5 ⇒ (1) + 5 = 6
Crushing Jaws: 2d6 + 1d8 + 7 ⇒ (6, 3) + (1) + 7 = 17

Lynn DC 19 Fort save please or Staggered for
Staggered: 1d4 ⇒ 4

Please read:

Coordinated Bites (Ex) If Chimera attacks a single target with both of its bite attacks, it treats that target as if the target were flat-footed against those attacks.

Crushing Jaws (Ex) If Chimera hits a creature with both
bite attacks, it can expend one use of mythic power to
savage its prey as an immediate action. This immediately
deals 2d6+1d8+7 points of damage as it chews on the victim.
In addition, the victim must succeed at a DC 19 Fortitude
save to resist being staggered by the pain for 1d4 rounds.
The save DC is Strength-based

Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"Breathe elemental matter?? What type of elemental matter??!!" Balthazar says in a panicked high pitched voice while looking on at the fight.


Ratfolk Crafter 6 (HP 63)

"Look at the color of the dragon head and take a guess."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Azrael does not know about the DR yet


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Perception: 1d20 + 10 ⇒ (11) + 10 = 21
To see what colour the dragons head on the chimera is?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I am waiting to see Lynn's reaction to the attack, and her save, before attacking. I see the creature on the side of the map but Lynn is no where near it, so trying to figure out where it and Lynn are. Once Azrael figures this is not a run of the mill creature he will smite it.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Fort: 1d20 + 7 ⇒ (12) + 7 = 19
Lynn doesn't react as it isn't her turn yet. Kill the thing.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Lynn, on the map you look to be on or even in the tower while the creature looks to be a good 100 feet away from you. I sorta need that resolved to know if I have a clean shot at it or not. Is it in melee with you where you are, you with it where it is, or are the two of you somewhere in between?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I have stabbing range of 10ft and my stabbng is always melee. Same is true for the biting of the chimera. Feel free to move Lynn on the map accordingly.


The head the dragon is White

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael 5' adjusts for a clearer shot, declares a Smite on the creature as a swift action and fires 4 arrows. The smite should bypass all DR. If this creature counts as an evil dragon then the first hit does an additional 6

Radiance: 1d20 + 14 + 1 - 2 + 4 ⇒ (20) + 14 + 1 - 2 + 4 = 371d8 + 4 + 4 + 6 ⇒ (1) + 4 + 4 + 6 = 15

Radiance: 1d20 + 14 + 1 - 2 + 4 ⇒ (8) + 14 + 1 - 2 + 4 = 251d8 + 4 + 4 + 6 ⇒ (4) + 4 + 4 + 6 = 18

Hasted: 1d20 + 14 + 1 - 2 + 4 ⇒ (14) + 14 + 1 - 2 + 4 = 311d8 + 4 + 4 + 6 ⇒ (8) + 4 + 4 + 6 = 22

Iterative: 1d20 + 9 + 1 - 2 + 4 ⇒ (10) + 9 + 1 - 2 + 4 = 221d8 + 4 + 4 + 6 ⇒ (3) + 4 + 4 + 6 = 17

Confirm Crit?: 1d20 + 14 + 1 - 2 + 4 ⇒ (13) + 14 + 1 - 2 + 4 = 302d8 + 8 + 8 + 12 ⇒ (1, 5) + 8 + 8 + 12 = 34

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
Tink_ wrote:
"I think you might want to call on your god to help you kill this thing." Smite and litany of righteousness may be good ideas here.

Note that litany of righteousness is a second level spell and not availably to Azrael until he hits level 7. It is quite a nice spell though. :)


Azrael:

from mythic adventures:
DR/Epic: A type of damage reduction, DR/epic can be
overcome only by a weapon with an enhancement bonus of +6
or greater (Pathfinder RPG Bestiary 299). Weapons with special
abilities also count as epic for the purposes of overcoming
damage reduction if the total bonus value of all of their
abilities (including the enhancement bonus) is +6 or greater.
so a +4 Holy weapon would be considered epic.

Your Dmg is 8/12/16/24 = 60 total without the smite dmg because it doesn't by pass the DR

It doesn't count as a Dragon no

Azrael calls upon his divine blessings to assist him in smiting the Chimera. The blessing doesn't appear to help Azrael though as his shots don't pack a divine punch to penetrate the Chimera's thick hide. Wheeling around Lynn the Hydra moves to assault the archers on the roof 50' of flight double moves to get 100' closer. Taking in a deep breath the Dragon head breathes Ice.

Cold Dmg: 6d8 ⇒ (3, 6, 3, 2, 6, 5) = 25
Piercing dmg: 2d8 ⇒ (2, 3) = 5
DC 19 Reflex save for Half

Round 2 - Mythic Fight
Lynn, Chimera (-58) <----
Balth, Tink, SteelGate, Don, Azrael
Chimera

The Chimera then moves again to fly closer to Azrael and bites at him.

Bite: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 5 ⇒ (3, 6) + 5 = 14

Dual initiative is gross


Ratfolk Crafter 6 (HP 63)

Lynn gets an aoo and I think the cholera took too many actions. 3 moves and 2 standards. Also some comments on the DR in discussion


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn stabs the chimera as it moves away. She swiftly heals herself and follows the beast to stab it out of existence.
Stab AoO: 1d20 + 12 ⇒ (17) + 12 = 291d10 + 16 ⇒ (4) + 16 = 20
CMW: 2d8 + 6 ⇒ (7, 6) + 6 = 19
Charge Stab: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 281d10 + 16 ⇒ (2) + 16 = 18

55/71HP

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Reflex Save: 1d20 + 11 ⇒ (6) + 11 = 17 5 points of cold resistance so will take 25 from the breath. Down to 17 HP. Waiting to post attacks to know more about my smite. Am I getting AC bonus? To Hit bonus? Damage Bonus?


Chimera's HP is -97

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
DM Raltus wrote:

** spoiler omitted **

It doesn't count as a Dragon no

Azrael calls upon his divine blessings to assist him in smiting the Chimera. The blessing doesn't appear to help Azrael though as his shots don't pack a divine punch to penetrate the Chimera's thick hide. Wheeling around Lynn the Hydra moves to assault the archers on the roof 50' of flight double moves to get 100' closer. Taking in a deep breath the Dragon head breathes Ice.

[dice=Cold Dmg]6d8
[dice=Piercing dmg]2d8
DC 19 Reflex save for Half

Round 2 - Mythic Fight
Lynn, Chimera (-58) <----
Balth, Tink, SteelGate, Don, Azrael
Chimera

The Chimera then moves again to fly closer to Azrael and bites at him.

[dice=Bite]1d20+14;2d6+5

Dual initiative is gross

I am still unsure about a few things here and am trying to make good decisions about what will likely be Azrael's last turn. No way he will survive even a single round of full attacks, and certainly not two rounds since the thing has duel initiative. Here are my questions: 1) How many of my 4 arrows hit? And Duel init does not necessarily mean the creature goes twice in a row. 2) What is the actual initiative order? 3) Other than not bypassing DR is my smite working in all other aspects? I will l most likely step back and fire BUT I worry about its reach.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"Dammit, it's a white dragon. Most of my spells won't affect it, guess i'll just have to reprimand it." Balthazar says before moving and yelling in a silent scream that only the chimera can hear.

Casts Ear Piercing Scream DC15:
School evocation [sonic]; Level bard 1, bloodrager 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Damage: 3d6 ⇒ (1, 2, 5) = 8


The Chimera goes first and last, basically it does go twice in a row. The AC is 24 to hit so 3/4 of your arrows are hitting, the Order is a posted and you had in your reply

Fort save: 1d20 + 9 ⇒ (14) + 9 = 23 HP -101

Lynn can "run" this round to catch up to the speed of the Chimera. Balthazr's Scream rocks the Chimera but not to it's full effect.

Tink Reflex save: 1d20 + 6 ⇒ (1) + 6 = 7

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Frozen from the breath and torn from the bite Azrael lays his hand on the bite wound as he steps back and full attacks. Erastil and Iomedae be with me. he says as he faces the beast.

Lay on Hands: 3d6 ⇒ (2, 6, 6) = 14

Radiance, Rapid Shot: 1d20 + 14 + 1 + 1 - 2 + 4 ⇒ (18) + 14 + 1 + 1 - 2 + 4 = 361d8 + 4 + 1 + 4 + 6 ⇒ (6) + 4 + 1 + 4 + 6 = 21

Radiance, Rapid Shot: 1d20 + 14 + 1 + 1 - 2 + 4 ⇒ (3) + 14 + 1 + 1 - 2 + 4 = 211d8 + 4 + 1 + 4 + 6 ⇒ (2) + 4 + 1 + 4 + 6 = 17

Radiance, Rapid Shot: 1d20 + 14 + 1 + 1 - 2 + 4 ⇒ (13) + 14 + 1 + 1 - 2 + 4 = 311d8 + 4 + 1 + 4 + 6 ⇒ (1) + 4 + 1 + 4 + 6 = 16

Radiance, Hasted Shot: 1d20 + 14 + 1 + 1 - 2 + 4 ⇒ (14) + 14 + 1 + 1 - 2 + 4 = 321d8 + 4 + 1 + 4 + 6 ⇒ (6) + 4 + 1 + 4 + 6 = 21


Ratfolk Crafter 6 (HP 63)

The chimera spots what would be a small blue bird fy past Azrael, and suddenly he isn't there anymore.
Invisibility via Blue


we are saying AFTER Azrael shot?

Breath Weapon: 1d4 ⇒ 2


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

before would be useless, as the first shot would reveal him again. So, yes, after the shots. And as that puts me on the menu of the beast I like to point out that I'm only closing in on the beast, when I can actually stab it. Running after it, I will stay out of full attack range ;)


I will even allow you to use the roll you have already rolled


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Thanks for that. If attacking from safe waiting distance, then its move stab, which makes it viable for vital strike. That reduces the Attack but adds damage.
Charge Stab: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 26;1d10 + 16 ⇒ (2) + 16 = 18
Additional VS Damage: 1d10 + 16 ⇒ (10) + 16 = 26
For summed up: 44 Dmg if the 26 hits.


Human Paladin 3

Surge 3/5 Stamina 4/8

Don shoots some more

Crossbow+1,Stamina,PBS,PS,Punishing Blow,Distant Barrage: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 311d10 + 4 ⇒ (7) + 4 = 11

Crossbow+1,Stamina,PBS,PS,Punishing Blow,Distant Barrage: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 251d10 + 4 ⇒ (9) + 4 = 13

Crossbow+1,Stamina,PBS,PS,Punishing Blow,Distant Barrage: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 271d10 + 4 ⇒ (9) + 4 = 13

Distant Barrage
As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making this attack, ignore the target’s cover and concealment other than total cover, and add your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Punishing Blow
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.


Round 3 - Mythic Fight
Lynn, Chimera (-205) <--- Lynn I will allow you to go first
Balth, Tink, SteelGate, Don, Azrael
Chimera

The Chimera moves forward quickly, Two heads lashing out to bite Lynn vs your FF AC

bite: 1d20 + 14 ⇒ (2) + 14 = 162d6 + 5 ⇒ (5, 3) + 5 = 13
Bite: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 5 ⇒ (3) + 5 = 8
Crushing Jaws: 2d6 + 5 ⇒ (1, 5) + 5 = 111d8 + 7 ⇒ (8) + 7 = 15

The claws of the beast reach out and smash into Don.

Claw: 1d20 + 13 ⇒ (7) + 13 = 201d6 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 5 ⇒ (3) + 5 = 8

The Goat head comes down on Tink head butting him

Gore: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 5 ⇒ (8) + 5 = 13

Below your Armies begin to route the defenders.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

So, does Don's mythic power that states "bypasses all damage reduction" bypass the Chimera's DR?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

CMW: 2d8 + 6 ⇒ (8, 5) + 6 = 19
Lynn heals herself swiftly and stabs at the creature, with the determination to bring it down.
Stab: 1d20 + 12 ⇒ (20) + 12 = 322d10 + 32 ⇒ (3, 2) + 32 = 37
Confirm: 1d20 + 12 ⇒ (2) + 12 = 14
37/71HP

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