Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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How were you guys doing HP for subsequent levels?


Medium 11 - HP 110/110 - AC 30 - TAC 21 - FF 20 - CMD 29 - Init +5 - F +12 - R +10 - W +9 (+5 MA) - Perc +19 - Surge (Taboo) 6/6 - Inf 1/5 - GS 1/1 - Step 3/3 - 1st 4/4 - 2nd 2/2 - 3rd 2/2

It seems to have been Max HD per level up. The numbers match up when calculated as such.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Yep, we stepped it up to max HP under DM Papa.


My bad, but I didn't get nearly as much done last week as I expected. This weekend, however, I did manage to get to PFS scenarios I was running to completion, which is going to free up a chunk of my time downstream, and will make this Runelords game possible.

I will be doing some more homework tonight with an eye towards starting up again just after the 4th.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I think I have mentioned this but I fly out to Scotland for 12 days on the 5th. I'll have an ipad and expect wifi in the hotels so I can post some, but likely not daily.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Thanks for the update--really appreciate you clearing the space!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Hear, hear!


I have been in touch with all of you regarding your character build and there have been a few tweaks. Adolina will notify me when last tweaks are done, and I'll make final review.

With that done, I expect to re-open the game this weekend (mean it this time). I will re-read the last bit of action and try to pick up where we left off, which I think was mid-combat.

Someone asked for a story synopsis, which I will try to provide this weekend as well -- without going into over much details. It seems that in Book 3 at least you were doing somethings without, maybe, really knowing why, so I will try to provide some of the textual background again.

Looking forward to moving the game forward with you. One more note -- I will be out of the country 7/17-25, so while we may just be getting started, there will be a brief pause. Otherwise, expect a daily (usually) update.


Medium 11 - HP 110/110 - AC 30 - TAC 21 - FF 20 - CMD 29 - Init +5 - F +12 - R +10 - W +9 (+5 MA) - Perc +19 - Surge (Taboo) 6/6 - Inf 1/5 - GS 1/1 - Step 3/3 - 1st 4/4 - 2nd 2/2 - 3rd 2/2

Most excellent. I appreciate you doing this and letting me come on board with you all.

I'll drop a post into the gameplay thread just so I can see updates on my profile. I hate having to manually find the thread by going through Aliases.


A foreshadowing dot...how ominous...


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I have taken the liberty to summarize the first two chapters (and where you stand on the third). Read the parts you want.

Chapter 1: Burnt Offerings:
The PC's attend the Swallowtail Festival (a ritual to consecrate Sandpoint's new cathedral) and end up defending the town from a goblin raid. In the days to follow, the PC's come to terms with their growing local fame, making friends and contacts among Sandpoint's citizens. As rumors of massing goblin armiees build, the disappearance of a local tavern owner leads the PC's to uncover treachery within the Sandpoint Glassworks and the existence of catacombs beneath the town. An investigation of these discoveries reveals two things: that monsters dwell below the city and the goblin raid on the town was but the first the monsters have planned.

In orer to save Sandpoint, the PC's must travel to Thistletop, the lair of the most powerful goblin tribe in the region, where they can confront the woman whose madness and wrath presents such a menace, yet who is herself the top of a much larger conspiracy that will soon threaten all of Varisia.

Chapter 2: The Skinsaw Murders:
When a string of murders strikes Sandpoint, the PC's begin to piece together clues and soon realize the region may well face a plague of ghouls. After investigating murder scenes, interviewing victims, and running into unexpected trouble along the way, the search leads the crew to Foxglove Manor.

Arriving at Foxglove Manor, the PC's find the rumors about the mansion being haunted are entirely true. Eventually, they confront the murderer - a ghoulishly transformed Aldern Foxglove -- only to discover he's been working for another group based in Magnimar. Retracing his steps, the party come to the largest city in Western Varisia and uncover a sinister secret society, finally confronting its monstrous leader, the lamia Xanesha, atop a teetering clock tower.

Chapter 3: The Hook Mountain Massacre:
Following clues from the clock tower, the PC's arrive in Turtleback Ferry, and discover that ogres have taken the fort. After rescuing the three surviving Black Arrows, the PC's mount a daring raid on Fort Rannick and defeat the ogres within, only to learn of greater dangers afoot.

Based on this, I will re-read the last part of the thread and see if you got the points of the meta-story. It seems when I read it before, you were kind of jumping from fight to fight, without a lot of the "why" behind what was happening.

If you need more details than what I provided, LMK.

Here is the note found on the lamia Xanesha that led you to Turtleback Ferry. Wonder if this makes any more sense at this point?


Perhaps some comprehension questions will help as you remember what has happened so far.

1) What was Paradise and what happened to it? Why?
2) The Sihedron Rune has been a link across this entire story so far, from Nualia to Foxglove to Xanesha to this Lucretia in Turtleback Ferry. What is the meaning of it?
3) You met the elven ranger Shalelu on the boat heading to the Ferry. Why was she headed this way?
4) You rescued three Black Arrow rangers from the Graul farm. Who were they, and what is important about any of them (if anything)?

There may be more comprehension questions to come, but these should start to tickle your memories.

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Now I have to try ans answer based on what happened to us, and not just my meta-knowledge...

1) The Paradise was a boat that sank.
2) Adolina knows what it is, but not much more.
3) She wanted to find her (adopted) father - he's a ranger.
4) We sent them back to town I think.

[I know all the 'right' answers, but its been so long IRL I've no idea what Adolina knows.]


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am in the same boat. I have played through this once completely in a home game and I am not sure what is character knowledge and what Cadas knows.

I think Cadas knew more about the Paradise that it was a sunk boat. At least that the greedy of the town often went out and had to get a brand to be welcome. I missed that part of my home game so think if I know something it must be from Cadas. If it was full of people with runes perhaps it was sunk to sacrifice them all.

We know the rune has been used in multiple sacrifices and have tried in the past to not kill some of the giants with runes (I think).

The black arrows were from the fort. Seems we knew that one had gone bad? And one died but Cadas raised him.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

1) The Paradise was a boat that sank. The sinking appears deliberate and is related to some sort of sacrifice, probably associated with sacrificing greedy people. The sihedron rune was cleverly used as a pass to get people on board the boat.

2) I have some clue, but I don't think Robin has any clue.

3) Adopted father. Who I believe we end up rescuing.

4) I don't remember what happened to the Black Arrows we rescued.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Before I dive into the questions, DocEvil, I have corrected everything you found on my profile! Thanks for checking my math. Only thing I think is correct that you had listed wrong are my spells per day - if you look you'll see I do have 6 1st-level prepped (one prepped twice), and I think I should have 4 5th-level because I get 2 base +1 INT + 1 school. (I can notate them differently somehow if that helps.)

Onward!

What Marcellano knows...

1) As Cadas and Robin said, the Paradise was a boat that sank, probably a sacrifice of greedy people, probably done (this might be more of a "guess" than "knowledge") by Xanesha's sister. I don't remember if we confirmed the name or if I just suspect that based on lamias being tricksy.

2) The Sihedron is a rune that seems to link all the events they've been involved in.

Spoiler:
I don't remember whether Marcellano knows/suspects it's Thassilonian or if that's my own knowledge... Obviously, building this archaeologist/cyphermage, you've probably guessed that I the player have some sense.

3) I have to confess neither I nor, by extension, Marcy have any memory of why Shalelu was headed this way.

4) The three Black Arrows were the sole survivors of Fort Rannick - they bravely helped us take it back, though one of them died. To be completely honest, they never made a huge impression on me, at least...

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

On an OOC note - I think the traitor one died which may have been the GM putting his hands up and saying 'I don't wanna deal with that sub-plot'.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I got that idea as well. Regardless Cadas' sense of duty was to at least try to raise the man who fell fighting along side the party. That was never fully resolved. I kept stating that cadas was doing it and only heard silence (at least that is what I recall). If he was a traitor perhaps he refused the raise dead?


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Hey all. Sorry for the lack of posts. Having some serious computer/tech difficulties that will hopefully be resolved soon! Please bot me as needed.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

(I'm back, BTW)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Welcome back!

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Hey Everyone,

I'm off to Italy for the next week so I won't be posting much, if at all. Please bot me as required. :)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Have a great time in Italy!


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It is interesting, when I take over other games, what parts the GM's included and what parts they excluded from the story. Your former GM was keen to get you on to the new parts and left out much of the flavor of the story, probably why you feel a little disconnected from the storyline. In PBP, it is hard to keep enough continuity, since things happen in such long stretches, especially through dungeon-crawling, to make the story matter.

I will answer the first few questions I posed, and also pose some new ones:

1) The Paradise was the gambling/sin barge run by Lucretia in the lake outside of Turtleback Ferry. Many townsfolk went there, and many got a Sihedron tattoo as a mark of an "insider" at the club. The boat was sunk, likely from the inside, and many townspeople drowned.

2) The Sihedron Rune, so far, has been tied to greed. It was carved on murdered bodies of greedy folks by the Skinsaw Cult in Magnimar area, it was tattoed on the gamblers on Paradise etc. It's meaning stems back to ancient Thassilon.

3) Yes, Shalelu was coming in search of her father, a Black Arrow leader named Jakarados. In a soap opera coincidence, you run into him and they reconcile.

4) Kaven was a traitor to the Black Arrows. He was charmed by the lamia matriarch Lucrecia and gave up the time when the Black Arrow captain, Lamatar, was gone (to visit his love Myriana in Shimmerglens) and when Jakarados (second in command) had taken out a bigger patrol. That's when the Kreeg ogres attacked and overran the place, with no leadership and numbers reduced.

More salient facts that you might have missed or don't remember:
1)you saw the lamia Matriarch Lucretia in the Fort, but she used dimension door to escape. She was in the chapel with the boss of the Kreeg ogres, Jaagrath. Not sure you understood he was the ogre captain at the time. Just where Lucretia went, you are now finding out...

2) Myriana and the whole Shimmerglens story was way underplayed. There were lots of other spooky, sad details there. In case you didn't get it, she and Lamatar were attacked by Lucrecia and some of the ogres the same day of the assault on Fort Rannick (more treachery by Kaven). Lamatar was taken, but not before the ogres had their way with Myriana. Fortunately, I guess, they only tore her limb from limb, while Lamatar watched. Her rage and lost love caused her to return as a ghost. She has tried to find or return Lamatar from the dead, but cannot without your help.

3) The flood at Turtleback Ferry came as a surprise to you, but throughout this chapter, it the driving rain and mucky conditions should have been mentioned. Then, when the floodgates at Skull Crossing were damaged, the river flooded, threatening the town. There should've been a serious encounter with a water monster, Black Magga, in the town that would've been a challenge even for your party, but was completely skipped. The rain is so constant as to be unnatural, and that strikes all of you as odd.

4)Do you know what happened at Skull Crossing? The ogres were sent up there to knock holes in the dam, but found the place populated by trolls and you got in on the aftermath of what must have been a serious fight.

5) What about the pit-fiend who powers it, what was that about? You should've learned that the fiend had been imprisoned there for a long, long time (like 10,000 years) and that his jailor was something called Karzoug. The mechanism of the dam drained life force from the pit fiends over the centuries until one was completely zapped. Once that happened, decades ago, the dam stopped working properly and led to, along with the ogre damage, over-topping. Your GM skipped two worthwhile fights while in Skull Crossing for some reason.

I guess I am GM who cares more about the story (and your immersion in it) than about the combats. I could hand wave the fighting, if I got to tell a better story. Sorry you missed out on some of that...but it's part of what's taken me so long to get ready to run. I want to know what you experienced and what you didn't to make the story work right. Getting closer.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Glad you are back at the helm. I already feel more connected to the story.

A quick point - Cadas did activate the devise at the dam, costing her a level and destroying the pit fiend (from memory). But I bet you got that already. And destroying is likely not the right word - sent home maybe?

I played through this game with my home group years ago so some of it is familiar and I confuse what happened to Cadas with what I recall playing a ranger 5 years ago. I do recall the fight with the Black Magga but was not sure when it was to happen. Sorry to hear we missed it.

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

The changes with the pit fiend were something is mentioned to Papa, same as I have with you about getting Adolina into a connection with Nocticulia. The way it was done didn't really work out though and Cafes destroyed it before Adolina could do anything else. So that should clear up that oddity.

I think Papa was having a tough time IRL so the game was quite stripped down, hence skipping fights etc.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Agreed on Papa having a rough time IRL; one reason he's ultimately left the boards.

I, however, very much look forward to a more story-focused game! :)


I am at the point to be ready to start the action up again, but wanted to ask a few things:

How do you feel about backing the action up a bit to the beginning of your entry into Hook Mountain clanhold. That's basically two encounters and the start of the new day? Reason being, is 1) I can give you the flavor of the place and 2)Its the start of a new day, and I don't have to go back and backtrack HP, spells cast etc for the day?

Thoughts? It is basically two encounters worth for you, so shouldn't be a big pain...

How are you tracking loot/treasure found but not dispersed? At all? I can see what is in your sheets, but don't know if you have other items you've found that you're planning to sell.

I am going out of town for a family reunion tomorrow, so first new post may have to wait until we return on Sunday or Monday.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Woohoo! Thank you for that very helpful recap! I totally didn't understand what the dam had to do with anything, but it's definitely interesting to understand that we've been experiencing endless rain!

Personally, I'd rather not backtrack to the entry into Hook Mountain. Like you said, I care more about the story and immersion than the combats, and redoing some combats against generic ogres isn't that exciting to me. I've been tracking my stats and spell usage and believe they're accurate.

I have no idea how we've been tracking miscellaneous loot. I mostly think we haven't gotten that kind of loot recently.

Cadas did get a magical trident that GM Papa ruled was large size. I believe your ruling would be that magic items in general get resized based on their wielder. That would really help Cadas in combat. Is that accurate?


I will come up with a way to track future loot, and will just assume you have zero to start.

I house-rule that any magical item re-sizes to the user, so the giant trident will become normal sized, and anything Robin finds (armor, weapon, wearables) will shrink to fit the desire of the hero. Having played a halfling and watched everyone else gear up on medium-sized things, I determined to not let that happen to my players...The exception would be unique artifacts but don't think you've seen any of those just yet.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am good restarting as you suggest. But also I do not mind reviewing the buffs, hits and spells cast for the group and summarizing it for all if we do not.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

I'm also ok restarting but would prefer to press on - I'm confident that spells expended, etc., are accurate. I'm less confident on tracking loot...I think generally whoever's been carrying something has been the one to write it down, including odd/unusual items (i.e. Marcy's got three other casters' spellbooks). But some stuff could have slipped through the cracks.

Again, not really a strong feeling re: starting here or going back to the entrance.


Medium 11 - HP 110/110 - AC 30 - TAC 21 - FF 20 - CMD 29 - Init +5 - F +12 - R +10 - W +9 (+5 MA) - Perc +19 - Surge (Taboo) 6/6 - Inf 1/5 - GS 1/1 - Step 3/3 - 1st 4/4 - 2nd 2/2 - 3rd 2/2

I have no say in any of this.
I'm just popping in to show I'm reading along.

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Likewise I'd rather prefer not to redo the combat. Adolina is accurate right now so that's not an issue. Maybe back the fluff up and then say "four ogres approach. You defeat them" to cover the encounters we've done?


I believe I will backtrack you for fluff but not the combats. You will see what I mean, I think. I will have you make your choice of where to explore after the main center room again, given new descriptions.

New posts are up in Gameplay, though they are still retroactive to where you are in combat. These are mainly to add flavor and set the stage, and perhaps add some story details you may have missed the first time.

I added a link at the top of the page to the Overview Map. The scale for this map is 10' square (which I hate BTW), and I am giving you this map for larger-scale view of the complex. When we get to actual fights, I will have a scaled down version of the map, which bigger squares etc for the tactical needs of Pathfinder combats. Hope that makes sense. I posted for areas D1 and D2 so far. Will have more tomorrow.

Hey Avdol! Glad you are keeping up! We will be with you soon!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

As promised I went back to review what resources were used so far. But it seems we are not repeating the first combat but may be repeating the second? So I have broken down what people cast for combat 1 and then Combat 2. Can we get a clarification about combat two, which I think was two ogres and a giant.

Spells up:

Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas
Message - 100 minutes on all
Divine Favor on Cadas
Mage Armor on Marcellano
Mirror Image on Robin (4) (second combat)

First Combat:
Cast by Cadas
Freedom of Movement on Adolina
Communal Delay Poison
Magic Circle Against Evil
Barkskin on Cadas
Divine Favor on Cadas
Enlarge rounds: 1
Bramble Armor: 1
Channels 2

Cast by Robin
Herism X3
Dimension Door
Hideous Laughter
Perform Rounds: 3
CLW wand charges 3

Marcellano
Mage Armor
Magic Missles (from wand?) 2 charge or spells
Scorching ray

Second Combat:
Cadas
Brambles 1
Burst of Radiance
Channel 1
Silence

Robin
Perform 3
Hideous Laughter
Mirror Image X2 (1 failed)
5 charges of his CLW wand

Marcellano
Lightning Bolt 2
Ray of Enfeeblement
Charm Person


I think the consensus was to not re-play the combats, so I intend to provide the description and explanation that leads to them, but then hand-wave the actual round-by-round.

Thanks for looking up the spell list, everyone (including me) can make sure their resource sheets are accurate after the coming battle, which is a pair of ogre fighters and an erstwhile hill giant named Lunderbud who is something of a dimwit.

One thing to tickle your memories: when you were back in the Heart of Sadness inside Shimmerglens, you promised the ghost nymph Myriana that you would find the fate of her lover, the captain of the Black Arrow garrison from Fort Rannick, Lamatar Bayden. She believes he is dead, but wants you to come back with some token: a finger, a hair, or the like, that will allow her to resurrect her lost love, so they can be together forever.

I am sure you remember all about that -- if not, your characters still do...You recall that Lucretia and a squadron of Kreeg ogres assaulted Myriana, rending her limb from limb, and took the Captain captive, hauling him back to Hook Mountain for all manner of foul treatment.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I recall. Was thinking it was more of a reincarnation. But since she is a ghost I am not sure how all that is gonna work. :)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Thanks, Cadas! I've tweaked my sheet thanks to your review.

Now that you mention it, I remember that promise!

Silver Crusade

HP:104/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

I remembered :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

I remember that as well! And yes, thanks for the spell list, Cadas! It matches what I have.


Leaving in the AM to take my oldest kiddo to college for Freshman year. Will be gone till Thurs PM, and will likely be too busy (or emotionally wrecked) to post.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I remember doing that! It was worse when it was the youngest and we officially became empty-nesters...


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sounds like quite the time! Hope all goes well.

Just FYI, I'm actually moving a week from today...and then doing some moving again later that week...so the next two weeks will be pretty hectic for me. I'll try to log on whenever I can, but please don't be shy about botting me when need be! Thanks.

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