About Marcellano Gallenica
Marcellano Gallenica was born into the midst of a large family of mixed Varisian and Chelaxian heritage in the freedom-loving, communally minded town of Abken in rural Varisia. Always an inquisitive child, he was blessed in such a setting to encounter many willing teachers, from the Varisian wanderer who gave him his first magic bauble to the men and women of the town who taught him about the properties of herbs, the stories of history, and the nature of people. His childhood was relatively unremarkable, and once he was big enough, he joined in the normal town duties--serving on the militia, tending the fields, and so forth--as willingly as anyone else.
When he was nineteen, though, Marcellano began to grow restless, and to wonder whether he would ever be able to learn more than the rough magic his family (both nuclear and, in a town like Abken, "extended") could teach him. It took some convincing, but finally he managed to talk his the town elders into giving him their blessing to leave and study at the Acadamae in Korvosa, the nearest city of any size. Marcellano found life in Korvosa easy enough, but disliked the Acadamae--its studies were, he felt, hidebound, conservative ideologies passed from teacher to student on the traditional schools of magic and using theory only. He was more interested in the history and full scope of magic--in the ways that it had shaped and touched the world around him, and the ways it could be used to do so again. He was enraptured by stories of mighty Azlanti conjurers and of the so-called 'Runelords' who held so much more power than any ordinary mage.
Barely a year after beginning his studies at the Acadamae, then, Marcellano took ship out of Korvosa for Riddleport to seek access to the Order of Cyphers. It was here that his troubles began: although an apt enough pupil, and quickly accepted as an apprentice member of the order, Marcellano lacked the political and social acumen to negotiate the labyrinthine underbelly of Riddleport, and he soon ran afoul of no less a power than Elias Tammerhawk, the leader of the Order. Marcel, young and foolish as he was, fell in love with one of the prostitutes frequently visited by Tammerhawk, and rather than backing off when he should have, he persisted in becoming her confidante until the two of them were caught in flagrante delicto, and he was forced to flee the town in haste. Since leaving Riddleport, Marcellano's been thrilled to fall in with a group of adventurers who'd made a truly remarkable archaeological find near the unassuming town of Sandpoint...
Marcellano leaves behind both his father (Turio) and mother (Annaliss), as well as one older sister (Jessalin) and two half-orc half-siblings on his mother's side, Adriana and Grumio. Right now, he's driven entirely by his desire for knowledge and learning...and his fear of ever crossing Tammerhawk's path again. The more he learns, though, the more he hopes that one day he'll be able to return to Riddleport and throw his success in the faces of the rest of the Order.
1st-Level (DC 16, 5 [and one school]/day)
2nd-Level (DC 17, 4 [and one school]/day)
3rd-Level (DC 18, 4 [and one school]/day)
4th-Level (DC 19, 4 [and one school]/day)
5th-level (DC 20, 3 [and one school]/day)
AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
HP 17 (5 HD)
Fort +1 Ref +4 Will +6
Speed 10', fly 40' (average)
Melee Bite +6 (1d3-4)
Space 2.5' Reach 0'
Str 2 Dex 15 Con 8 Int 8 Wis 15 Cha 7
Skill Focus (Perception) A +3 bonus to Perception checks.
Weapon Finesse Use Dexterity to make attack rolls.
*Uses Marcellano's skill ranks (but its modifiers) for any skills.
Notes for future build:
Maybe take cypher script feat if you hit a level where you don't have any appealing feats?
1: Swift Scrivener
2: Swift Scroll
3: Defensive Scrollcaster
4: Enhance Scroll
5: Extended Scroll
6: Cypher Summoning
7: Focused Scroll
8: Bypass Symbol
9: Giant's Master