Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

You have broken the curse! I hope. :)


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear
Cadas wrote:
You have broken the curse! I hope. :)

I think I might have un-broke it with the 20 there.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

FWIW, I very much liked the way you assembled the teams. I was recent;y not selected for an adventure for a different module. I'm fine with that, it happens.

The GM picked two teams and will run two games. He dithered over team selection, which is not a good sign, and then selected two teams or five each that only have one trap monkey (a witch) between them. They each have a pally and a cleric though. The characters were apparently selected only for combat. Which is why I am glad I'm not in that game.

This is not a rant. I like that we have all of our bases covered in terms of skills. If we survive to level 2, and it's nice that I am unsure about that, then we will be even stronger and more capable not only in combat, but also in interactions.

So good job. You've set the atmosphere, allowed us to roleplay our characters and set up an interesting fight.

And I like all the characters we have. Our interactions should be entertaining for a good long while.


Thanks Boo! I'm fortunate to have really good players - both in timeliness of response (thank you) and in quality of roleplay. From my experience on PbP, I've tried to take away all the bad things and mix in a little of the good things, plus pull some stuff from my RL games.

I am always open to new idea and/or improvements, so don't hesitate to share.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

So how high is the stage? Can I swing up at a creature lying prone on it? We could give him partial cover and height advantage, so he would get a +4 to his AC, but he's prone so he would take a -4 to AC and basically I would just attack at normal AC.

Thoughts.

Also, I won't be posting much today, my main client is in the office today to go over our new branding campaign so I'll be presenting all day. I'll get my turn in for sure and maybe one other post, before my PFS game tonight.

When I hear from Dr. Evil, I'll post.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am hoping I got the little bugger so it won't matter.

I have seldom had such bad rolls with attacks. sigh...


The stage is approx 5 ft high. Your character sheet shows height of 4'6. It's a kin to me smashing a bug on a shelf above my head. It can be done, standing on tiptoes and stretching and hoping.

I agree with the +4 to cover (which is then offset by the -4 for his prone condition). Roll it...

EDIT: I see Cadas' storm burst attack, which is very Thor-like in my imagaination. She does hit the goblin (touch AC 13), but his HP are 6 so he's hanging on by a thread.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Had to be 6 hit points and not 5. What that means is my storm burst can at best stagger the buggers, but not drop them. And then only 1 in 6 times. LOL. Oh well. At least he takes minuses to hit next round so he is less likely to hurt any of us.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

sorry i got confused and thought Smoke was the Goblin, so no worries.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear
Rogar Stefanssen wrote:
sorry i got confused and thought Smoke was the Goblin, so no worries.

!!!!


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

it was the yellow dot over your icon, lol I thought that was the way he was showing the goblin being prone, plus I was trying to look a minimized screen before running to my meeting. :D


rogar: give us your AoO and if it misses (Ac 16), then give me your Round 7 also just in case. I am assuming you all will roll single digits for the rest of this fight until the goblin immolates himself in some bizarre way.


FYI, we will be following the AP's advice and using the fast track for advancment. You should all be at 108/1300 XP for first level. I will be keeping track along with. Your peers over in Group A, killed their Initial Assault goblins in 4 rounds, with the dwarf accounting for 2 of them, Barek's bare-knuckles bagging 2 more, and little Aziza frying the last.

By my rundown(after Cadas' heals):
Tinuviel: 6/6 HP; 2/8 Acid Darts used; Grease and Mage Armor cast (Armor still in effect for basically an hour, less the minute or so elapsed.)
Cadas: 9/9 HP;1/7 channel used; 1/6 storm burst used; Bless cast
Robin: 10/10 HP; 2/7 bardic perform used;
Rogar: 13/13 HP; 2 new notches on shield
Smoke: 14/14 HP; 2/6 rage rounds used; no longer fatigued; 2 notches for him also

Let me know if I missed something.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Glad the group is at full. I believe Robin used three rounds of performance, but he may say otherwise. Oh, did we, or do we want to loot the goblins? Likely more important things to do at the moment, yes?


No one has announced for looting/searcing the goblins yet. You are correct on Robin's Satire should be 3/7 (thanks!)


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

I used a round of rage to wreck the machine at the strength test, so I'm 3/7 as well. It's why I fatigued myself : )

We'll come back to look them over. Right now we've got other things to do! Away, heroes!


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Five foot steps don't provoke attacks of opportunity. They're the fringe case on movement that doesn't provoke.

Unless that's a house rule we didn't know about!

EDIT: I'm actually curious why they provoked for a) drawing a weapon, b) attacking or c) five foot stepping and the purple goblin didn't. I'm confuse.


Ay me! This should teach me to post when I'm thinking about something else...like work!

The White Goblin really did make a 5ft step so no AoO in retrospect. But the Red guy moved 10' so he would provoke. I was so worried about her 10' reach, I forgot the simple rules. My bad! Since she attacked the Red one (who did provoke) it's not world ending.

My understanding is that drawing or attacking doesn't provoke (nor does the 5ft step) but movement to leave a threatened square does. Standing from prone will also provoke unfortunately.

Sorry for the mix-up and thanks for pointing it out. Please continue to do so.

As for the Satire ruling, I agree that it's any enemies who can hear it like inspire courage (language dependent however). In our case, that would be all of them.


Inactive

Excellent - does that mean we can retcon some of the damage that's been taken by Smoke? Each hit should deal 1 less damage.


I took the -1 penalties to hit and damage for the AoO's but Smoke did take one hit in prior action after teh Satire went into effect. I don't think it'll matter, but he can have +1 HP back.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Yay hurray! 1 hp woohoo!


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear
Cadas wrote:

Seeing Smoke's clever tactical move Cadas tries not to wast the opportunity and strikes at the goblin.

[dice=Trident]1d20+2+2;1d8+2

Can I have a different dice rolling algorithm please?

It's your fault for carrying around unholy water and devil's blood for infernal healing. What a scary spell!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Just wait until I have the Versatile Channeler feat... >:)


Summary after Goblin Pyros

Tinuviel: 6/6HP; 4/8 acid darts; still have 2 Summon Monster spells
Smoke: 11/16 HP; 1/6 rage rounds left?; currently fatigued
Rogar: 13/13 HP;
Robin: 10/10 HP; 2/7 performance rounds left?; all spells remain
Cadas: 7/9 HP; 6/7 channels; 4/6 enlarge; 5/6 storm bursts; still 2 1st lvl spells

Let me know if any of those key items need adjusting. Everyone ok to move on?


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear
DM DoctorEvil wrote:

Summary after Goblin Pyros

Tinuviel: 6/6HP; 4/8 acid darts; still have 2 Summon Monster spells
Smoke: 11/16 HP; 1/6 rage rounds left?; currently fatigued
Rogar: 13/13 HP;
Robin: 10/10 HP; 2/7 performance rounds left?; all spells remain
Cadas: 7/9 HP; 6/7 channels; 4/6 enlarge; 5/6 storm bursts; still 2 1st lvl spells

Let me know if any of those key items need adjusting. Everyone ok to move on?

10/14 hp, 2/7 rage, otherwise correct after the channel.

Always ever onward!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am camping and canoeing with scouts this weekend. Will check back in late Sunday.


Thanks for checking out. Hope you don't get poison ivy! I'll run you as needed to keep the action moving. You SHOULD survive.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am sure you will roll better than I do. :P


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Here's the thing about where it's going: You don't need to say where it's going until the spell finishes completion. You could be casting and aiming for a square, have it fill with water and just move it next to it. I'm mentioning this because the eagle may have not got that full attack because of my short charge.

Pathfinder CRB, pg. 198 wrote:

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you

cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.

I ended up rolling a 1 so it's not a big deal, but I might have blown it up instead-- and it could have gone to anyone else in line of sight. Just making sure we know it could have gone anywhere at all, including, if Tinuviel was blinded in that turn, in the square next to her.


Noted on all counts. Glad it didn't mess you up terribly but I can see your point. That square was the most advantageous within the range at the time, but if you had mowed down the goblin first, it might not have been. I didn't pick up on your idea of "charge" literally before, I just thought you meant "run up there really fast..."

Please don't hit me with that big sword...


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

I'll say this much: You're the only DM I've rules-lawyer corrected on the boards so far who hasn't gotten butthurt about it.

That's worth a lot in my opinion.

Also, your game is fun!

That's worth a lot too!

No big sword for you

FOR NOW


I'm never claimed to be a rules expert, so if you have an argument that you can support (especially with a link) I'm good to be wrong, especially if it doesn't have an irrevocable effect on game play. Also, if you tell me soon, we can usually fix it, the longer you wait the more other decisions/actions have to be undone.

I'd rather everyone have fun than be right all the time. I get to be right at work most of the time, and at home none of the time, already.
So I have experience with both.

Thanks for the kind words, I am having a blast running the game too.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

See a Shattered Star game that might be interesting to get into

See your DM is the only applicant so far

Can't apply because that'd be a rude thing to do

First world problems.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Submit an entry in a non-competing class - If he goes wizard you go cleric, etc.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

There's only one slot open in that game...

No, I am not interested. Joining a game in progress can be tricky.


Actually, I got taken in a different SS game that starts from scratch and will have to with withdraw from this one. Apply with my compliments, hell take my character if you want...


Here is summary of the Die, Dog, Die combat and aftermath:

Robin 6/10 HP; Disguise self spell remaining, 2 bardic rounds left?
Rogar 13/13 HP
Smoke 12/14 HP; 1 rage rnd?;
Tinuviel 6/6 HP; 3 Acid darts?; zero spells;
Cadas 7/9 HP; 5 channels; 3 enlarges, 4 storm bursts; 2 1st lvl spells; and a partridge in a pear tree.

I realize I may not have your counts just right on all SA's, but trying to track it closely.

This was supposed to be the toughest fight so far, but I think you struggled more early. Goblins just couldn't roll very good that combat...Hope it wasn't too anti-climactic. If I could slow Smoke down a bit, then maybee the bad guys would have a chance? Hmmm, maybe a bag of marbles, or a banana peel?

All in all, a good day's work! The AP is geared for 4 playes, so I have beefed up the encounters just a bit to accomodate 5 of you.
Too challenging, just right? Let me know whatcha think.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Challenge is fine. Its sort if a resources game at the moment. And do not forget that you are increasing the DC of the fight by not letting us have our full combat gear. Also the pace of the battle has really prevented looting. Not sure if any goblins have loot worth grabbing but I bet the singer had something.

Perhaps now we can look at least this scene and maybe go back to check the the singer?


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

I'm having fun. As long as everyone else is having fun, then the game is going well.


Yeah the pacing is really proscribed by the AP. You have time to investigate, loot or RP for a while. The idea of not having your inventory isn't overtly described, but didn't seem feasible given the location and the surprise attack. I was a little worried about it, but you guys handled the short-handed situation really well once the dice started evening out a little. I did have emergency back up on stand by if you'd have gotten into real trouble. I wasn't going to let any of you die in the opening fight...


Inactive

Opening fights seemed pretty easy because the goblins were running around eating pie and lighting fires -- but I think that was a great thing to describe the chaos! I'm certainly enjoying it!

Because bards are spontaneous casters, Robin technically has 1 first level spell of any type left (disguise self or grease).


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

One thing that makes how you run this game flow quickly is how you summarize our actions then tell us who's next-- even if it's two or three actions, it keeps us checking and posting. This keeps combat difficulty just right because people aren't losing track of what they were doing, and it keeps it moving forward at a good speed... safe to say, I'm having a good time.

Now where are the +1 greatswords? Over here in this pile?


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Do you mind if I go ahead and tally gold for the party as we run across items of worth? I was doing a running total but realized that might be rude.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I would be appreciative. :)


Knock yourself out.

I am planning on keeping on an Excel spreadsheet for my own tracking purposes. If you want to take the gear, you'll have to figure out how to load, store, and sell it to make it liquid cash.

I'm planning on letting you guys work out how to split and carry any coins, valuables (like gems etc) and/or magic items.

My time is going to be pretty much spoken for today also, but will get a post up by tonight if not sooner to keep the story going forward.

Thanks for your patience.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear
Quote:

5 small wooden shields, 6 suits of small leather armor - one studded leather, 6 dogslicers one broken off at the hilt, a small whip, a shortbow with 20 arrows, and another of the vials filled with shimmering blue liquid....

....3 sets of small leather armor and wooden shields, 2 small size studded leather jerkins, 3 dogslicers, 2 long horsechoppers which seems of good quality (for goblin work), 2 shortbows with 38 arrows, and 2 glass vials, each containing a shimmering blue liquid.

Running Ka-Ching Total:

8 small heavy wooden shields - 3.5 x 8 for 28gp.
8 small leather armor - 5 x 8 for 40gp.
3 small studded leather - 12.5 x 3 for 37.5gp.
8 dogslicers - 4 x 8 = 32gp
2 horsechoppers - 5 x 2 = 10gp
2 shortbows - 15gp x 2 for 30gp.
Total: 177.5gp / 5 = 35.5gp each
... or 95.5gp each, if the horsechoppers are masterwork?

Keeping, TBA distribution
3 glass vials, with shimmering blue liquid

Robin?
a small whip and a small shortbow?

I'm thinking we sell the armor to the armorer and weapons to the blacksmith or bowyer. Someone could do something with these, just, a lot of them not in their current state.


Let me elucidate on my last post above.

Right now, none of this stuff is treasure (nor does it necessarily belong to you) it's just a burden. Even if you lay claim to it, you have to get it from the field, transport it, store it, figure out who wants to buy it, negotiate, and then perhaps get some coin for it.

If these weapons were from an army or noble they may be worth half the listed PRD price, but this is goblin stuff which I described as low to poor quality. I would anticipate a deeper discount if you sell it.

Once it's coin, you can starting counting and dividing it but you have some work (and possibly some expense) to get to that point.

I will see if i can get my Excel spreadsheet on Google Drive and stick the link in the Campaign Tab for easy of reference.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

That's pretty rough. Hopefully we won't dip behind in expected cash because I'm not feeling we'll be able to sell a lot of the things monsters use as weapons and armor, then...


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Makes good sense to me. Who wants goblin crap? There a few good items sprinkled in.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Since goblins get most of their stuff from picking over refuse, it's recycling the stuff they recycled. :)

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