Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


1,551 to 1,600 of 1,651 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry to announce this, but I am retiring from GMing, from both my games; Rise of the Runelords and Wrath of the Righteous.

The reasons are that I am just tired, and it is has become too much for me to do. I will be 72 in a few months, and have completely lost all motivation to continue.

If you find another GM, have them PM me and I will give them the details on where the PCs are and what is remaining. Both games are in the last area for Book 3, and then some RP before moving on to Book 4.

-- david

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Real shame to see you going David. It's been a pleasure to be part of your game. Enjoy the rest time - you deserve it!

Everyone - shall we look for a GM or let it go? I guess Robin might appreciate more time for the baby?


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Thanks for all the time you did GM for us David.

Yes, I'd love to find a replacement.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

@GM David--totally understand. I had to walk away from some of my games because things are getting busier. Thanks for investing into this game!

Happy to carry on if we can find a replacement GM. This is my longest running game, so I want to see it succeed. Though yes, if it falls through, more time for baby. :)

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

So, does anyone know someone who might take this on or shall we try and recruit normally?


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Well . . . one thing we could try is asking the original creator of this RotRL game, DM DoctorEvil! He was kind enough to take over another of my games that faltered recently.

@Marcellano--are you up for continuing?


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

I'm up to continue if we find another GM, though I'm in a bit the same position as Robin...no baby, but I'm starting grad school in the fall. So if we fail to find one, though I'll be sad to see this game go, I'll use the time.

But I really like this group, so I'd be happy to continue as well!

Sorry to see you go, David.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I'd love to see Doc Evil take back over. Great idea Robin.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Since I'm not one of the originals, I'll leave it to you guys to suggest it to him. :)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Message sent! We'll see if he's up for it. He has a fair bit on his plate, but I'm keeping my fingers crossed.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

As an update, I haven't heard back from Doc Evil. I know he had a bit of Internet trouble recently but he also may just be busy. I defer to you guys as to whether you want to wait or try our game on the open market!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Doc is worth waiting for. I recommend we wait and hear from him.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Fine by me. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sure!


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Awesome! I'll follow up if I don't hear back soonish.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Any luck on the follow up?


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Doc Evil is pretty busy right now. Might not have time until the end of May, and not sure if he can take on the project then.

While I like the idea of giving Doc Evil a chance to take over the game again, I don't want to have this game fall apart while we are waiting. So what do folks think?

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

I'm fine with waiting, just wanted to know what the situation was one way or the other. :)


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

End of May is 2 weeks away. Let’s wait and see.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Fine by me.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Cool. Will stay in a holding pattern for now.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Just to keep you informed, I pinged Doc Evil now that it's the end of May.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cool. Let us know when he pings back. :)


1 person marked this as a favorite.

Ok, incessant pestering has a reward after all...I see how Robin plays it now...

My eldest child just graduated from High School, so with that madness behind me, I have bit more time to spend, and it sounds like the intrepid team is in need of a GM once again. I agree to take on the game with just one condition: I am planning on launching a fully homebrew world campaign sometime this summer, and would like each of you to agree to roll up a character there, and help with "beta" development. Agreed?

I have not GM'ed much past the point where you are now, but that just makes things more interesting. I have not read up on the thread, so I will need to do that and then also catch up with level progressions of those I know, and say hello to those I don't.

It may be a week or so before we are ready to progress in Gameplay, but there will be some behind the scenes action, and probably some questions, that need to be done (or answered) before we move the characters forward.

It looks like there are just 4 players? Cadas and Robin from the original game, Marcellano who wasn an early replacement, and Adolina, who I don't yet know.

Are we needing any other grist for the mill...I mean additions to the party while we are on pause?


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Woohoo! The Jester's needling pays off!

Congrats again on your eldest graduating high school! I'm so excited that you're jumping on board. I for one welcome the invitation to the new homebrew world. I'll be glad to come up with something--it's fun to get in early when a test character can help flesh out the world.

I agree some time to regroup is good. A little bit of reorientation would help too. I believe we're in pursuit of the lamia brother of Xanesha who has a plot to kill a bunch of folks, and investigating the fort led us to Hook Mountain, which seems to have led us to a lamia, but it was still a bit of a surprise to me that we found the lamia here.

We had actually already talked with someone about joining up, though it was a little while ago. We could follow that lead again to add a fifth, if that sounds good to you.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Welcome back Dr. Evil. I'd be honored to help play test your home brew. Will be be PF? PF2.0? Something else?

I think we need a 5th, and I'd vote for a tank type, high damage melee character. We have most other roles covered.

And while we are waiting, I'd like to get your take on a character issue I have. It seems I took a feat, Sacred Summons, that should not work (based on some detailed research) because Cadas is of pure neutral alignment. For a while there I did not know this was an issue and I believe our previous GM missed it as well and I was able to summon neutral animals (not fiendish or celestial templated) and elementals as a standard action.

After we realized that was not the intend of the feat our GM dialed it back a bit, allowing the summons to work in as a standard but did not allow the creature to act the first round it appeared. This was a reasonable compromise imho.

So I need a ruling from you on how you want this to work. I could just replace the feat if you prefer. I do not think it all that powerful of an ability and suspect we are slightly behind the power curve for this AP even with my keeping and using the feat to its full potential. But just having it is a house rule and it should not work, at least by what we understand as intended.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Hi GM Evil.

You're right we don't know each other - I joined the party just before they arrived in Magnimar, I was looking for my good friend Iesha Foxglove, and we all know how that turned out.

Adolina has had a couple of rebuilds because she was very much the fifth person in the party (originally high stealth focus, now a warrior poet samurai) and keeps not quite having the damage output/sheer HP to tank. I've offered to rebuild again and keep the group at four, but the consensus last time was that a fifth player was better. I'm still fine to rebuild if that's a preferred option.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Could you give us a hint about what the homebrew setting is like? Want to give time for character ideas to percolate!


The game setting is called Terra Nova, and its high magic fantasy like Golarion-based Pathfinder. Think of the colonization of the New World by Europeans and that's the basic idea. A barely explored continent awaits those bold enough to try to tame its wild nature. There will be a bit of faction and politics thrown in.

Of note, arcane magic (called wild magic in this setting) is worn out in the Old Country (need names for places still) -- it has been in a slow decline for centuries, and has now basically failed. But in Terra Nova, wild magic works full force, making it a wonder for many and an attraction to sages, wizards and other arcane classes that have given up on magic.

Further, only humans, dwarves and halflings (and I suppose half-orcs, though orcs are very rare now) are the only races in the Old Country. Elves are unknown there, but are found in Terra Nova, in a tribal/nature-loving, but mysterious way (think American Indians, if you will). Half-elves would only be first generation problems. There is also an indigenous sub-race of humans living in Terra Nova who are also mainly hunter-gatherer and fear and distrust the newcomers. They are magic-based, druidic, shamanistic, and sorcerous in ways the Old Worlders cannot be. Gnomes, and other NPC races, are not discovered (yet).

So the conflict is exploration yes, but also the wonder of the return of magic and what that means for ancient power structures in the Old World, and the inevitable rough edges around the mixing of various cultures. Thrown in is the rivalry between exploring nations (and religions) from the Old Country and the politics that take place within new settlements and from across the Great Sea.

That is the high-level overview. PC's would be first-generation Terra Nova settlers, or from the indigenous people (elves or men) and the story will tell itself from there.

Thoughts? I am a little shy about talking much about it, because it sounds really good in my head, but not sure I can bring it life the way I want...

There is a lot of fleshing out of details to do, but hopefully the players will help with that. In my ideal situation, there may be several gaming groups playing (and perhaps interacting) in the same game-world at the same time, and actions from one group might have an effect that ripples through to others.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

Sounds good. One meta-thing to think about is how far do you want to colonists to go, long term. It sounds like Terra Dominus has a lot of incentive to send Terra Nova - so you could easily end up with a situation like modern day America.

The main way around that would be to have some power in Terra Nova that will balance that out - mastery of magic, dragons perhaps? I'm guessing you don't want the Terra Dominans pushed out entirely so is the meta-goal integration or something more like Golarion where the settlers are confined to a small stretch of coastline?


Thanks, definitely something to think about.

I have requested control of the thread (again) from customer service, and have been back reading from where I dropped the game. Just to the point of Adolina's entrance at good old Foxglove Manor (back in May 2016). I will be back-reading all weekend it appears.

If you want to look for a brawny replacement I am fine with that. In my experience it is better looking for someone we know than fishing in the whole sea. If you have recommendations of someone who wants to join, I am game. If not, I will post something in Recruitment once I get the reins of the thread.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Here are some initial thoughts.

The histories of the old world will be critical. What are the rivalries. Who has the stronger army? Navy? Who is allied with whom when the game opens? Are any nations at war?

How many major religions are there and how close are they to each other? What is the power of these religions and is exploration driven at all by the desire to convert the new worlders?

What has replaced magic in the old world. Steam power? Other tech? Nothing? Is gunpowder a thing? At what tech level is the old world?

Is the old world without Wizards one generation after the magic faded or is there some way for wizard talent to be spotted and trained without magic (metal exercises, meditation, strong drugs)?

Will there be a race to settle/claim Tera Nova? I think it will be very clear the value of this new world just based on the magic present there.

Does each power of the old world have a foothold in the new as the game opens?

How far away is the old world and how onerous is it to get to Tera Nova? Is it a week's calm voyage or it it months over rough seas where one in 4 ships are lost? Are there islands along the way? Trade winds? Favorable currents that are known?

How long has the new world known about Tera Nova?

How long ago did magic begin to fade and how gradual was the fade?

And finally game mechanics: Will you base all this off of Pathfinder and a d20 rule set? Seems a lot of work to remake all the classes and spells...


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Hi DocEvil! Sorry for the delayed response. Your concept sounds interesting!

RE: playing this summer, I'm cautiously open to it...my one caveat is that I am starting grad school at the end of the summer/fall, and I had sort of told myself no more new PBP games. I'm absolutely interested, but I don't want to commit to something I don't have time to do right and leave you in the lurch.

Sounds like everyone else is into the idea, though! :)


Marcellano - understood. If you want to join or play part-time or stay out altogether, it'd be up to you.

Cadas - yes, there are lot more details that I didn't put in the summary above as I didn't want to derail this thread (too much). But needless to say, the oversea powers are very important to the story, both the political machinations and the investigation about why magic is in Terra Nova, and what can be done to bring it back to the Old World. There are at least two nations fighting to explore Terra Nova, for different reasons, and while it may not be a shooting war (yet), it is certainly a cold war, full of intrigue, espionage, and distrust all of which play out in the new continent.

I plan to use Pathfinder rules. Trying to create a new world is enough without trying to create a new system. Again, one of my hopes it to have multiple PBP parties playing in the campaign world at the same time, sometimes unknowingly, sometimes interacting, and sometimes in direct opposition to each other.

I have pretty big thoughts about it right now, but we will see how it plays out. I may start a thread for Discussion about it only so we can save this one for Runelords related talk.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

That sounds good. I have played in more than one PVP online game. They are hugely fun but also a lot of work for the GM. And the actual fights are slower than regular posting so if two groups were to encounter and fight the other groups would have to be put on hold while the fight occured to keep the same timeline. At least this was my experience.


1 person marked this as a favorite.

I got the notification that I have thread control now. More reading to do to catch up, but its a step in the right direction.


1 person marked this as a favorite.

Sorry for the delays, have been behind in my reading, but I got a lot done yesterday. I am at the past the point where Adolina got zapped in Fort Rannick. I'm targeting the weekend to finish up the reading, then will get character build review, and then, maybe to live action.

Bear with me a bit longer


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

No problem here. I appreciate your dedication to the prep. :)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Totally, we're so glad you are back and are plowing through our gameplay. That's no joke!

Let's talk about whether we want a fifth player. I messaged Hubaris who we had recruited way back when to join as a fifth, and he's figuring out if he has time available. If he does, then great! If not, what's next? I think Adolina wants to try continuing on with four with a rebuild, and I think that'd be fine too.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Okay, well I get to short circuit this discussion because Hubaris is in! He has a different character concept in mind as he's already playing a couple of rangers. Stay tuned.


Glad to hear it.

I have also read the whole thread now, and have also brushed up on the text. I understand where you have been, where you are going, and more importantly, where you are.

I want to get my understanding of everyone's build down first, but we should be able to pick up the game in earnest this week. I may be asking you some specific questions about your builds and gear, which I will post here.

Can Hubaris be ready with an idea that fast?


I am good to go actually. It's still built using the prior GMs specifications but the skeleton is there and can easily be changed to whatever you need for loot and rules and such.

As before, I should state that I have done this AP before years and years ago but I have done it. If that's an issue at all please let me know.

Would you like me to post the base in here or PM it to you?

As Robin said, I'm playing a lot of Rangers atm so I scrapped my initial entry from before the hiatus. This one is a lot sturdier (Less HP but better real defenses) with better Armor Class which was a concern you all had.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Welcome, Hubaris! And hooray! Glad to hear we may be starting up soon. :)


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15
DM DoctorEvil wrote:

Glad to hear it.

I have also read the whole thread now, and have also brushed up on the text. I understand where you have been, where you are going, and more importantly, where you are.

I want to get my understanding of everyone's build down first, but we should be able to pick up the game in earnest this week. I may be asking you some specific questions about your builds and gear, which I will post here.

Can Hubaris be ready with an idea that fast?

Then you now recall the game better than us. lol. I better go back and review as well.

And welcome Hubaris. I look forward to seeing what you came up with.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Seriously, I've lost the thread of this game a bit. A mini-recap would be awesome!

Would you be open to some equipment/loot revamping or supplementation? I think we are all a little thin on loot, though as usual those who engage in martial combat get hurt by that the most.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I think that even with some new blood coming in we are a little below the power curve.

I too have played through this AP, but its been a very long time ago. We were significantly beefier that this group. We has a archery ranger, Fighter/Barbarian, healing/buffing focused NPC cleric, Teleportation school wizard, fire dancer type bard, and a full BAB monk. That is 5 PCs and a a full powered NPC.

Just as an aside we had the NPC cleric because no one really wanted to play that role. I have tried a half dozen types of clerics. Its hard to make one that can fight worth a fighter of half her level and still heal. I am playing a reach cleric in a home game right now. It works but is not a good healer in combat. 3 channels a day at 9th level. I have played a low strength high AC buffing cleric. It works but is not that fun to play. I have a PCS fire cleric that can deal some damage with spells, but again is not a great healer and does little melee damage. My favorite cleric was a Fiendish Vessel that could channel to heal his part AND harm the enemy at the same time. But party has to be evil and we have to be fighting good to pull that off. There is no good equivalent. Too bad. Channel dice drop from a d6 to a d4 but it was still a good deal.


I am happy to provide a mini recap when we get closer to started.

I am not particularly interested in re-gearing or upgrading gear in the middle of the dungeon. You can have a shopping spree when you get back to civilization next, but the choices available in Turtleback Ferry are rather limited.

I have not run this section of the AP before, but from what i can see, your team (pre-Hubaris) wasn't having that hard a time with it. What you lack in brute force you make up with buffs and fight-ending spells like endless remorse or confusion.

If it becomes an issue, we will address it. I am fine with players who have played the adventure before, as long as they can keep OOC knowledge compartmentalized, which may mean standing back from some decisions as they get made. Sounds like at least 3 of you are veterans of this campaign.

Hubaris, please post the base outline of your character as I am starting to look at builds etc, so I can see what you have and what your special abilities are. At this level, with new (to me) PC's, it will be a handful for me to remember your tricks, so bear with me as I get in the routine.


1 person marked this as a favorite.
Medium 11 - HP 110/110 - AC 30 - TAC 21 - FF 20 - CMD 29 - Init +5 - F +12 - R +10 - W +9 (+5 MA) - Perc +19 - Surge (Taboo) 6/6 - Inf 1/5 - GS 1/1 - Step 3/3 - 1st 4/4 - 2nd 2/2 - 3rd 2/2

"Avdol Kebek here. I am from a time long past sent through the Akashic Record. I serve and will be of service."

Here you are my friends. Built using the prior specs (WBL of halfway from 9-10). This can easily be adjusted, but IIRC I was to join in after Book 3 ended (which explains the WBL choice).

The Medium of the Master archetype can (mercifully) only channel the Champion so it is easy to remember what it does pretty much. The only feature that changes daily (or when using Spirit Call) is which Style Strike I can select (from the Unchained Monk Style Strikes). The Spirit Surge feature can add a 1d10 retroactively and turn a failure to a success but can only be done on Fort Saves, non-Spell attack rolls, and Strength (Skill) Checks.

The Medium has a few Haunt related abilities (always act in surprise rounds v. haunts, channel them into you instead of them harming allies) as well as some ways to speak and communicate with the dead.

Army and Ally Through Time are very strange spells I got really attached to when I read them. If you think using Helpful on them is a little much, again I have zero concern changing them. I just thought they were very flavourful support options.

If you have any questions I will be of service. If you want me to adjust or change anything just let me know. If you think that they won't need a 5th or it will be too much to adjust for, let me know and I will be happy to step back.

Thanks and good gaming regardless!


Medium 11 - HP 110/110 - AC 30 - TAC 21 - FF 20 - CMD 29 - Init +5 - F +12 - R +10 - W +9 (+5 MA) - Perc +19 - Surge (Taboo) 6/6 - Inf 1/5 - GS 1/1 - Step 3/3 - 1st 4/4 - 2nd 2/2 - 3rd 2/2

@Cadas: In case you are looking for a very cool alternative to the Healing Cleric, I've been looking at playing a Phoenix Blooded Sorcerer into Pathfinder Savant to learn Breath of Life, Restoration and the other support abilities. With a Sorcerer Robe you can get free Greater Restoration at 11, 2 levels earlier than a Cleric which is neat.

Honestly the Arcana on Phoenix is so inspiring for new builds and it is a prime example of what Arcanas should be.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

That does look interesting. Fireball the party for healing = fun!. Think of flaming sphere that would heal 2d6 a round for your level of rounds. And you can roll it around during a fight as a move action to keep it where healing is needed.

1,551 to 1,600 of 1,651 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Papa.DRB - Rise of the Runelords - Discussion All Messageboards

Want to post a reply? Sign in.