Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Tried to save her with a 5th level spell, but two crits!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Hope it works!

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.
Marcellano Gallenica wrote:
Gah, I hadn't read the Gameplay yet! Adolina is dead?! Crap on a cracker!

Haven't read gameplay either... not sure I want to now...


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Wow, that was some bad news bears.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sorry for my lack of posting, all. A show I'm directing is opening in 8 days, and I've been more swamped than I expected to be. I'll try to keep up as much as possible, but please don't hesitate to bot me if need be!


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

You're directing a show? That's amazing! Break a leg!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Marcellano - no worries. Between Holy Week, Passover, Family / Friend obligations, I have been extremely busy myself.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Thanks, both of you! Yeah, I work in theater administration. I don't direct for money (not yet, anyway), but it's nice to keep my hand in the creative end of things.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

My first time using Inspire Greatness!

@DMPapa -- I don't know if you think +22 Temp HP is too much--that assumes Max HP, which is how we created our characters but maybe stronger than Inspire Greatness should be?


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Just checking before I do it--should I use up as much of the CLW wand as possible to heal up?

FYI, I also have a CMW wand with 9 charges remaining.

*Edit* - After Cadas uses her channels, Robin doesn't have to use the last two charges. So 17 CLW charges left.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Checking in. Are we stuck?


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Cadas, are you able to cast Confusion? As DM Papa mentioned, I don't think it's on your spell list, though I may just be missing it.

If Cadas can't do it, though, Robin will!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Its from her Reaper's Mask - As Skinsaw Mask + Confusion twice a day.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Ah, sweet!


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Marcellano, I think you should take a 5-foot step back so you have some cover from the ogres while you're summoning.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Oh yes, that's a good idea. Thanks! When I made that post I was on my phone and couldn't easily view the map; layout is different than how I pictured it in my head.

Assuming the DM's good with it, I've moved Marcellano back 5'.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

We lost FIOS Internet/Phone/TV, Tuesday May 15th early afternoon at home, and still do not have it back yet. Opened the camper yesterday afternoon, and thank goodness the campground wifi is working here, with Internet access. I'll have a post out this afternoon. – david


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Sounds like hitting the road was a good solution!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Heading home tomorrow, Sunday, around noon. If we don't have FIOS back I won't be able to post till Wednesday morning when I get back to the campground.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Good luck!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Got home Sunday, still no Fios. Verizon came out today and replaced the dead outside unit, inside power unit and the router. Got Fios back. At the camground now. Will have a post out Thursday morning.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Danger! Danger Will Robinson!

Adolina almost died on the first floor (she is down hp now!).

As a DM, I don't have a problem killing characters, or (once) even a TPK (ask Cadas aka Tyr). You need to be very careful / thoughtful on how you handle the second floor of Fort Rannick.

-- david


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am fine falling back and resting, but hate the idea of having to clear this area again.
Marcellan, do you have Rope Trick? That is a decent way to rest in such a place.

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

I'm happy either way - fundamentally, Adolina is pretty sound right now. The buffs make her happy and as long as she gets flanking somehow she can throw down plenty of damage. Also, if we are going to fall back she should probably scout first - she's got +30 stealth and with invis she will literally be able to open doors and still have no-one see her...

I'll defer to the spellcasters here - you guys are the ones with finite resources...


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

I think we can continue . . . main thing is just to make sure Adolina is in good health! Which I have attempted to address.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

I'm fine with pressing forward for a bit, at least. Sadly I do not have Rope Trick (good idea to take that next level...)

I've been trying to be conservative with my spells, but my heavy artillery options are somewhat depleted. That said, I have a few things ready that might help us advance at least somewhat, and/or get out safely:

Two castings of charm person, useful if we can find an ogre alone.

Another casting of haste

Two castings of wall of force, one of which I was kinda keeping in reserve in case we need to dash out of here.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Not sure charm "person" would work on an ogre...


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

I believe ogres are still humanoids, so "charm person" is still possible.

Wall of force is a good tool for running away!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

What Robin said; I think ogres are humanoids of the giant subtype, so charm person should still be valid!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I forgot how crummy the wifi is at the campground during the major weekends, so I may not be able to post till Tuesday, when we are home for the day.


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

Yeah, not worth fighting bad Wi-Fi for that!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Marcellano? I'll bot you Monday morning (4 June 2018), and move the game forward, but would really prefer not to have to.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sorry! Have had some computer issues lately. Posting now.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Apologies. Did not mean to disappear for a week, but between doctor appointments for me, extra shifts at the hospital, and yesterday (June 14th) was my wifes birthday, time just slipped away. I will have a post out this afternoon, moving the game forward.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Hope the birthday was good! No worries. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Also, the RNG has been such a jerk to me lately! Not just in this game, all over the place. :P

Dark Archive

1 person marked this as a favorite.

Ha !!!

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

On the subject of tanky characters - I'm happy to rebuilb Adolina, either as a fighter or a barbarian, I've never played much of either so I could have fun with that! Robin would have to take over trap duties again but we could probably manage that. :)

Any preferences between a dual wielding fighter or a barbarian with a big stick?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Adolina - I like her just the way she is, so I would not like a rebuild.

@Cadas - Did a lot of reading / searching / opened a thread on summon/sacred summons yesterday, and will have a detailed post later today or tomorrow morning. Right now just letting you all know to expect it. We are "packing" up to go home for a few days, including a fathers day dinner at my daughter / son-in-law house this afternoon.

-- david


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cool. Again, I am good with a house rule for standard action summoning. And I like Adolina the way she is too. :)

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

I don't mind either way :) I'm well aware that Adolina is rapidly progressing to the point of being a (ridiculously effective) one-trick pony, but she's not the most effective melee combatant so I thought I'd offer to switch her to something a little bit more 'point-and-dead' :)

On that point actually - any ideas for making her more combat effective? I'm fairly keen with sticking to the shadowdancer class so it would mostly be feats/weapon changes etc - but any ideas would be good... an Agile Elven Curveblade perhaps?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Two points to be made here. Point one you will be in favor of, Point two you won't.

After the discussion about Sacred Summons vs Summons, I did some digging in the PRD and the boards for threads talking about the two of them and how they interact, and have reached the following conclusions.

Links:
Forums: Rules Questions: Standard summons (CRB) versus Sacred Summons (UM)
Forums: Advice: Is Sacred Summons worth it?
Forums: Rules Questions: Sacred summons
Forums: Rules Questions: Sacred summons
Forums: Rules Questions: Sacred Summons
Search results for: "sacred summon"

The first link is my post to the Pathfinder -> Rules section of the boards. The second thru fifth links are general information, and the last link is just a "screen shot" of search results.

PRD wrote:

Sacred Summons

The minions of your divine patrons stand ready to answer your call.
Prerequisites: Aura class feature, ability to cast summon monster.
Benefit: When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round.
PRD wrote:

Kyton CR 6

XP 2,400
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +7; Senses darkvision 60 ft.; Perception +14

The Kyton is an EXAMPLE ONLY, for the second point below.

Point One:
While I disagree, and believe that it should have been FAQ or ERRATA I will go along with "the Creature gets Full attacks, even if summoned via Sacred Summons."

Point Two:
Alignment is NOT the same as Alignment subtype.

Look at the Kyton example. It has alignment subtypes of "lawful" and "evil", but even though the stanard alignment is LE, it could be something else (LN or NE being most probable). So if you are a LE cleric, you could Sacred Summon a LN Kyton and it would work because it still has the "lawful" and "evil" alignment subtypes, even though its alignment would be LN.

A Tiger, and an Elemental do NOT have alignment subtypes, and if you look at all the Pathfinder bestiares, I do not believe that there is ANY creature on the summons list with the "neutral" alignment subtype.

Therefore, the elemental and tiger would take a standard summons and be a one round action. From what I have read in the above links, only LG, maybe CG, and LE and CE cleric alignments can make full use of Sacred Summons. Any Neutral alignment doesn't work at all.

I will allow you to switch out the Sacred Summons feat for something else once we finish Fort Rannick.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

OK. Its clear to me that you do not like this feat. I will change the feat and become both less effective and less interesting. And our already underpowered party will become less powerful. I note that you did not mention my changing alignment as an option. And as a side note I have to admit that i have never even heard of Alignment Subtype.

There are many ways to summon as a standard action. Summoners do it. Wizards can do it with a first level trait. Arcanists can do it. Likely others can as well.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

After the post above, also a PM from Cadas on Monday morning, and taking two days to calm myself, the best option is for me to resign from being the DM for this PbP.

If/When you get a replacement DM, have them PM me and I will give them the information on where you are and what changes I made to the Fort Rannick section of this AP.

-- david

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

That's a real shame David, I'm sorry to see that you don't feel able to continue this AP. I've very much enjoyed having you as a GM, so if you do feel that there is some way of continuing this AP together I'd like to explore it - RP'ing with you all has been great, and I'd like it not to end! :)


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I'd like it not to end as well, and hope you will reconsider. I'd still like to discuss all this privately regardless.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

David, I'd like to apologize for how my last in game post came across. I was wanting to understand your position and after re-reading my post I realize i came across stronger than I intended. I am sorry for that. I hope we can get past this.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I really like this group as a whole, so I have decided to give it one more shot, and will pick up being the DM again.

Cadas, thank you for the apology. While the post upset me a little, it was your PM on Monday morning that caused me to withdraw. This is the last that I will mention that, and let us have a fresh start beginning now.

What I am proposing for Sacred Summons is two house rules, for this PbP only. I will allow 'neutral alignments' (ie. tiger, elementals), rather than 'alignment subtypes' to be summoned via Sacred Summons, however in the round they appear, they only get a single action (either a single move or a single attack). Does this work for you?

Assuming this is ok with the group, please post your actions in the gameplay thread and we will continue.

-- david aka DM Papa.DRB

Silver Crusade

HP:51/104; AC:25 (29) FF:-- T:22; F:+8 R:+12 W+3; Init +7, P/ SM +12, Stealth +23; Challenge 3/3 (+7 damage, +2 AC/Saves), Resolve 3/3, Shadow Illusion 1/1, Active: FoM, Heroism, MCvsE
Shadowlina:
HP 33/52, AC 15 FF13 T15, F: +8, R: +6, W: +4, Incorporeal Attack +11/+6, d6 Str Damage.

I think allowing neutral animals is a good call - very fitting for Erastil. Perhaps houseruling something like 'only summoned creatures with the 'animal' type' would be equivalent power? I'm probably going to run into a cleric in my IRC game soon so I'd like to get people's opinions.

Thank you for taking up the reins again David - it is much appreciated! :)


Male Halfling Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |

David, thank you for picking this up again! We really appreciate you doing so, and your hard work on this campaign as a whole. Huzzah!

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