Ceoptra

Cadas's page

1,533 posts. Alias of Skorn.


Full Name

Cadas of the Wind Clan

Race

Human Shoanti [AC: 23/12 tch/21 ff; HP 95/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures]

Classes/Levels

Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Gender

F

Size

M

Age

23

Special Abilities

Channeling and Spells, Versatile Channeler. Quick Channel

Alignment

N

Deity

Gozreh

Languages

Common Shoanti

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 20
Charisma 16

About Cadas

Background:

An envoy from Curchain Hills, Cadas shows up in Sandpoint with the story that omens from her clan, the storm clan, pointed to this small town and a great need of all the people of Varisia. She has come both for the dedication of the new cathedral and as an offering from the clan to do what can be done to thwart the coming threat. She has only just arrived in the town and makes her camp in the fields just north of the town's border. She spends her days wandering the city looking for her reason for being here while waiting for the dedication of the new cathedral

Cadas was born into a family of wise women and shamen. The totems of her tribe have strong nature influences and have the favor of Gozreh, who grant power through them. At a young age she was dedicated to serving her clan through her tribe's totem and indirectly through the deity of nature and the sea.

Description:

Large for a human woman, Ceedas stands over 6 feet tall. Her strange tribal armor, made up of bands of bone is not well known in Sandpoint. And her fighting style, trident and shield, is also rare. Her hair is long and black woven with white strips and sea weed and shells, her eyes piercing blue, and her tribal tatoos add to her mystery and beauty. She speaks with a thick Shoanti accent and seems unconcerned that she stands out because of it.

Cadas - Cleric of Gozreh
Female human (Shoanti) cleric (shoanti shaman) of Gozreh 10 (Pathfinder Player Companion: Humans of Golarion)
N Medium humanoid (human)
Init +1; Senses Perception +19
Aura enlarge, freedom's call (30 ft., 10 rounds/day)

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Defense
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AC 23/24, touch 12, flat-footed 19 (+7 armor, +3 shield, +1 Dex, +1 ring NA +1) AC is 24 from her shield until she is hit the first time.
hp 95 (10d8+14)
Fort +9, Ref +5, Will +13; +2 resistance vs. evil
Defensive Abilities bramble armor (1d6+5, 10 rounds/day)

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 trident +11/+6 (1d8+4) or
cold iron trident +10/+5 (1d8+3) or
longspear +10/+5 (1d8+4/×3) or
+1 vicious adamantine trident +9/+5 (1d8+4)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks channel positive energy 9/day (DC 21, 5d6)
Special Attacks channel negative energy 9/day (DC 21, 4d6)

Cleric (Shoanti Shaman) Spells Prepared (CL 10th; concentration +15)
5th—communal air walk, breath of life (DC 20), righteous mightD, wall of stone
4th—blessing of fervor (DC 19), divine power, freedom of movementD, healing flames (DC 19), summon monster IV
3rd—communal delay poison, magic circle against evil, remove curseD, communal resist energy, summon monster III
2nd—barkskinD, bull's strength, burst of radiance (DC 17), lesser restoration, sound burst (DC 17), silence
1st—divine favor, divine favor, enlarge personD (DC 16), infernal healingI, liberating command, murderous command (DC 16), protection from evil
0 (at will)—create water, detect magic, guidance, light
D Domain spell; Domains Plant (GrowthAPG subdomain), Liberation

Spells used - Freedom of Movement, Communal Delay Poison, Magic Circle Against Evil, Bark Skin, Divine Favor, Burst of Radiance, Silence

Channels used - 2 of 8
Brambles used - 2
Enlarge Used - 1
Confusions - 0

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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 20, Cha 16

Base Atk +7; CMB +10; CMD 22

Feats Extra Channel, Improved Channel, Quick Channel, Sacred Summons, Selective Channeling, Versatile Channeler

Traits: Child of Nature (Knowledge [nature]), Student of Faith, Valashmai Veteran

Skills
Acrobatics -2
Appraise +4
Bluff +
Climb -1
Diplomacy +8
Escape Artist -2
Heal +15
Intimidate +3
Fly -2
Knowledge (Arcana) +4
Knowledge (History) +0
Knowledge (nature) +5
Knowledge (Nobles) +0
Knowledge (Planes) +4
Knowledge (Religion) +8
Linguistics +4
Perception +19/+21 vs creatures not immune to fear
Ride -2
Sense Motive +15
Spellcraft +5
Survival +5
Stealth -2,
Swim -0

Languages Common, Goblin, Shoanti

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Special Abilities
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Cleric Domain: Growth, Cleric Domain: Liberation, Spontaneous Casting, SQ Aura,
Cleric Channel Positive Energy 5d6 (9/day) (DC 21),
Cleric Channel Negative Energy 4d6 (9/day) (DC 21),
Bramble Armor (10 rounds/day) (Su) Free Action: Foes striking you with non-reach weapons take 1d6+5 dam.
Cleric (Shoanti Shaman) Domain (Growth)
Cleric (Shoanti Shaman) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Enlarge (10/day) (Su) Swift action: Enlarge person on yourself.
Freedom's Call (30 ft., 10 rounds/day) (Su) Allies in 30 ft aura suppress confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.
Liberation (10 rounds/day) (Su) Act as if you had freedom of movement for 10 rounds/day. - automatic.
Quick Channel as a move action for two channels
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Selective Channeling Exclude 3 targets from the area of your Channel Energy.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 5d6 (9/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Gear:
Armor:
+1 Breastplate
+1 Heavy Wooden Shield With Consecrated (+1 Ac til hit the first time) and Reliquary (Acts like a holy symbol)
+1 Ring - 2000 gp
+1 Amulet of Natural Armor

Weapons:
+1 vicious adamantine trident
+1 Trident - 315 gp
Cold Iron Trident - 30 gp
LongSpear - Free
Sling and bullets

Other:
+1 Cloak of Resistance
Headband of Mendal Prowess +2 (Wis and Cha)
Belt of Giant Strength +2
Reaper's Mask - As Skinsaw Mask + Confusion twice a day.
phylactery of positive channeling

Mundane
Cleric Kit - 16gp (backpack, belt pouch, bedroll, 10 candles, holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, 10 torches, 5 days trail rations, waterskin, holy symbol),
Healer's kit,
Surgeon's tools
Bless wand with 15 charges

Consumables
Wand of Lesser Restoration - 50 charges.
Acid Flask X2
Alchemist's Fire

Scrolls:
Comprehend Language
Divine Favor
Infernal Healing
Magic Weapon X3
Obscuring Mist
Protection from Evil
Remove Fear
Sanctify Corpse
Delay Poison
Remove Paralysis

Gold on hand 1382-1312.5 = 59.5

Summon Monster II:

Ant, giant (worker)
Elemental (Small)
Giant centipede
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Octopus
Squid
Wolf
Elk
Reefclaw
Venomous Snake

Summon Monster III:

Ant, giant (soldier)
Ape
Aurochs
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Electric eel
Leopard (cat)
Monitor lizard
Shark
Wolverine
Dire Boar

Summon Monster IV:

Ant, giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (Medium)
Giant scorpion
Giant wasp
Grizzly bear
Lion
Pteranodon (dinosaur)
Rhinoceros
Giant mantis
Tiger