Robin the Jester's page

1,216 posts. Alias of Tazo.

Full Name

Robin the Jester




Bard (Wit) 10 | AC 21 T 14 FF 18 | HP 109/110 | F+8 R+13 W+9 (+11 vs fear) | Perc +14 | Init +14 (always act in surprise round) |












Common, Elven, Gnome, Halfling

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 8
Charisma 20

About Robin the Jester

Tracked resources:
Bardic Performance remaining: 21/27
4th lvl spells: 0/2
3rd lvl spells: 1/4
2nd lvl spells: 0/5
1st lvl spells: 4/6
Lucky Halfling reroll: 1/1
Wand of Cure Light Wounds 3 charges
Wand of Cure Medium Wounds 8 charges
Medusa's Mask Petrify (Fort DC15) 1/1

Appearance and Personality:
Robin has the look of a child, but the wit of a man, a combination that allows him to charm allies and embarrass foes. In truth, he is a halfling, bluffing his way through the demands and strictures of the bigger folk. When in public, he's often seen prancing about with a jester's hat on his head, eager to perform for a coin or a roof over his head.

Robin was a clever prankster who schemed his way out of servitude as a Chelaxian halfling and into the role of a boy jester to the aristocratic court. Pretending to be a boy was a dangerous game, but he played his role well, gaining favor from the friendlier nobility to shield him from more skeptical eyes. Robin began drawing particularly doting glances from a certain Lady Catherine, wife to the powerful Lord Victor. Seeing an opportunity (and blind to the risks), Robin spent more and more time with the Lady, using his sharp tongue to entertain his mistress and mock her sycophantic courtiers. Robin indeed gained Lady Catherine's favor, but won it too well, for she had realized Robin was no child. When Lord Victor learned the truth of their relationship, he was enraged, and Robin was truly fortunate to escape with his head on his shoulders.

With danger lurking in Cheliax, it was time for Robin to depart his home. Like many halflings, he traveled the road to Varisia, seeking a fresh start. Sleepy Sandpoint boasted of a theater rivaling any in the world, and Robin thought it as likely a place as any to gain new audiences and fresh opportunities.

Character Sheet:
Robin the Jester
Male Halfling Bard (Wit) 10
CG Small Humanoid (halfling)
Init +13; Perception +13
AC 21, touch 14, flat-footed 18 (+3 Dex, +4 Armor, +2 Shield, +1 Size, +1 Enchantment)
hp 110 (10d8+30)
Fort +8, Ref +13, Will +9 (+11 vs fear) (+4 bonus vs visual effects)
Speed: 20 ft.
Shortbow: +11, 1d4+0/x3 damage
Shortsword +1: +9, 1d4+1/19-20/x2 damage
Whip: +8, 1d2+0/x2, reach 15ft, disarm, nonlethal, trip
Str 10, Dex 16, Con 14, Int 14, Wis 08, Cha 20 (18)
BAB +7; CMB +6; CMD 19
Feats: Spell Focus: Enchantment;Taunt; Improved Initiative; Persistent Spell; Lucky Halfling
Traits: Exile (APG, p. 331), Nimble Fingers, Keen Mind, Eager Performer (Perform (comedy); Hideous Laughter)
Skills: Acrobatics +9(1); Bluff +21(10) Climb +2(0); Diplomacy +21(10); Disable Device +13(7) (+15 with tools); Disguise +9(1); Escape Artist +7(1); Intimidate +8(0); Knowledge (history) +6(1); Knowledge (local) +6(1); Knowledge (nature) +6(1), Knowledge (nobility) +6(1); Linguistics +5(0); Perception +14(10); Perform (comedy) +19(10); Perform (dance) +9(1); Perform (song) +11(3) Sense Motive +6(1) Sleight of Hand +7(1); Spellcraft +6(1); Stealth +19(9) (+24 when using Stalker's Mask); Use Magic Device +18(10).
Languages: Common, Elven, Gnome, Halfling
Racial Abilities: Fearless, Halfling Luck, Sure-Footed, Weapon Familiarity, Keen Senses
Class Abilities:
Way With Words - +3 Bluff/Diplomacy/Intimidate/Linguistics/Sense Motive (1+1 per 4 lvls), bonus to "verbal duels"
Duel Master - benefits to verbal duels
Bardic Performance (18 rounds/day, move action)
-Counterargument (same as Countersong, but with Perform (comedy))
-Inspire Courage +2
-Dirge of Doom
-Inspire Greatness
-Cutting Remark - 1d4+10 nonlethal damage to target within 30 feet, sickened while within 30 feet and 1 round after, bypass DR/magic (standard action)
Quick Witted - Act in surprise round, +5 Init (+1/2 per level)
On the Ball - May take 10 on initiative
Spells Known:
0th: Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Message, Read Magic
1st (6/day): Cure Light Wounds, Disguise Self, Grease (DC16), Hideous Laughter (DC18), Saving Finale
2nd (5/day): Blistering Invective (DC17), Glitterdust (DC17), Heroism, Mirror Image, Unadulterated Loathing (DC18)
3rd (4/day): Confusion (DC19), Glibness, Invisibility Sphere, Wall of Nausea (DC18)
4th (2/day): Dimension Door, Greater Invisibility
Mithril Chain Shirt (6.25 lbs)
Short Sword +1
Longsword (2 lbs)
Whip (1 lbs)
Shortbow (1 lb)
14 Arrows and Quiver (1.5 lbs)
19 Cold Iron Arrows (1.5 lbs)
Masterwork Backpack (1 lb)
Masterwork Thieves' Tools (2 lbs)
Sunrod (1 lb)
Flint and Steel (0 lbs)
Bedroll (1.25 lbs)
Waterskin (1 lbs)
2x Trail Rations (2 lbs)
Dogslicer (0.5 lbs)
Goblin Totem (0 lbs)
Goblin Clothing (1.25 lbs)
Traveler's Outfit (1.25 lbs)
Scroll of Minor Image
Scroll of See Invisibility
Everburning Torch
Scroll of Comprehend Languages
Wand of Cure Light Wounds (0 lbs)
Wand of Cure Medium Wounds
Buckler +1
Medusa's Mask - being used
Stalker's Mask - in reserve
Cloak of Resistance +2
Headband of Alluring Charisma +2
948.28 gp (after paying for barge.)