
| Cadas | 
 
	
 
                
                
              
            
            You can't add masterwork to an item, it has to be masterwork upon creation. :/
Untrue. Cadas can now cast Masterwork Transformation for the price of the upgrade, effectively adding Masterwork to the item. But it does take time.

| Cadas | 
 
	
 
                
                
              
            
            Can you remind us of what items Savah does and does not carry? Cadas wants a masterwork shield and weapon. I am unsure what to apply the 10% discount to.
Is anyone looking at any magical crafting feats? Cadas wants a cloak of resistance but that is easily crafted IF someone takes the Craft Wondrous feat.

| Cadas | 
 
	
 
                
                
              
            
            Cadas sells her wooden shield for 3.85 gold and buys a masterwork heavy steel shield from Savah for 148.5 gold for a net cost of 144.65
She also sells her trident for 8.25 gold and buys a masterwork trident for 283.5 for a net cost of 275.25.
Total coin spent there is 419.9
She would like to look into acquiring a cloak of resistance, which would normally sell for 1000.00 gold. Perhaps she can commission one for a little less?
And finally she will look for any partially charged wands. Should would love to find wands of Bless, Protection from Evil, Cure Light Wounds, or Shield of Faith that are not fully charged and more affordable. She will not ask about them in town but if she were to come across a wand of scroll of Cause Light wounds or Infernal Healing she might manage to acquire them.
Depending on what wands are available she might also purchase some scrolls and will try to buy a scroll of Comprehend Language.
Just saw the spell Iron Beard. With two dwarves fighters in the party this might have to be a thing.

| DM DoctorEvil | 
 
	
 
                
                
              
            
            The Cloak of Resistance can be crafted by the magic shop. The price is 900gp, instead of the normal 1000. Voon can have it ready by the end of tomorrow if all goes well.
There are no wands of Cause Light Wounds or Infernal Healing available in the shop.
You do find a CLW wand with 30 charges for 450gp, and a Bless wand with 15 for 225gp. The others could also be crafted if you desire.

| Cadas | 
 
	
 
                
                
              
            
            Cadas will purchase the Bless wand and order the cloak of Resistance. If the scroll of comprehend language is available she will buy that. That completes here shopping for now. She has spend 1545, or 1570, if the scroll is available.
She will make sure the other party members know about the partially charged wand of CLWs and recommends they chip in and buy it as a group. She only has about half the funds to purchase it herself now. I know Robing is buying a fully charged wand of CLWs but my thinking is that everyone should chip in for the curing wands.

| Cadas | 
 
	
 
                
                
              
            
            Cadas is ok with leaving now if you think we need to but would rather wait on her cloak.
Headed out in a few to camp tonight. Will be back and posting tomorrow.

| Korvek | 
 
	
 
                
                
              
            
            I'm thinking rest for the night, go in the morning to scout. If it looks dire/imminent we proceed to loot the corpses. If it looks like we have time we can go collect what we need and plan a night ambush?

| Rogar Stefanssen | 
 
	
 
                
                
              
            
            I have played RotR up until right after what we're about to do, this is why I'm not saying much on what I think we should do, I apologize, it's been a few years, but I remember our parties choices and mistakes and I don't want to unduly influence us one way or the other.

| DM DoctorEvil | 
 
	
 
                
                
              
            
            Then I am still confused about how the spell works. First: If you fail the reflex save you are entangled. Best I can tell you do not get further saves from it unless you leave and come back in. Once you fail you are entangled for the duration or until you leave. Second: I thought we had established that even entangled we could move at half speed. Or maybe quarter speed? This is what Cadas has been doing each turn. Her goal was to double move at whatever her speed was to get out. I argued that if you failed you could not move at all but thought I was overruled. Third: If Cadas is not able to move at all she would either be throwing her Stormbursts or trying to break free and certainly not doing nothing. So, how do we reconcile this?
The way I read/understand it, you need a REflex save initially, and every round you remain in the affected area. You may also break free with a Escape Artist or Strength check. If you are entangled, you may move 1/4 speed for normal move. If not entangled, you may move 1/2 speed for normal move.
Here are Cadas actions by round:
Surprise Round - failed perception no action
1st Round - moved 10' while entangled, threw stormburst
2nd Round - Enlarged and skewered the cougar
3rd round - Channel energy
4th Round - try to double move, but because you're held, only a few squares.
She's been doing productive things, but no mention of moves or Reflex saves or Escape or Strength checks to be free in any of the rounds. As far as I'm concerned, you are in the right spot based on the actions stated and the dice rolls made.

| DM DoctorEvil | 
 
	
 
                
                
              
            
            Thinking about it you are probably correct. The Save is intended to be if you are free then you have to save next round to keep from being re-entangled. Once entangled, (failing the initial reflex) you can only free your self by making an Escape or Strength check. Probably made a few mistakes on that along the way...but only in the players favor, so I'll let it slide.
This will be our rule going forward, for the next Entangle spell.

| DM DoctorEvil | 
 
	
 
                
                
              
            
            Fair enough. (oh my, what monster have I created...)
If I don't get to say it tomorrow -- Merry Christmas to all! Have a white Christmas here in Kansas this year and a cold one. Thanks for making the game long-lived, fun and interesting through most of this year!
Hope you all get what you want most for Christmas!

| Robin the Jester | 
"I've been a very good boy, Santa. Can I get these playing cards for Christmas?"
Bluff: 1d20 + 10 ⇒ (13) + 10 = 23
Merry Christmas to all!

| DM DoctorEvil | 
 
	
 
                
                
              
            
            Hmmm. I still have family (though distant) in the Marshall MO area. Lived in Columbia myself years ago. My in laws are in Topeka KS, so spending time there. Then headed back to Houston area for a visit while my girls are still out of school. Long miles, but fun...I guess.
Hope all of you had a Merry Christmas. My daughter got the Pathfinder card game as a present, which I tried with her once so far. Interesting so far...I am playing Valeros and she is playing Merisiel.

| Cadas | 
 
	
 
                
                
              
            
            If the druid has run over and begun to warn people he only has a round or so of a head start. I say our best chance to get in is to act now. If we lower the bridge, or do anything that calls attention that we are here we can expect a fortified defense when we do try to take the fort. I think its now or never.

| Korvek | 

| Robin the Jester | 
Here's what I've calculated for encumbrance.
Mithril Chain Shirt (6.25 lbs)
Longsword (2 lbs)
Whip (1 lbs)
Buckler (2.5 lbs)
Shortbow (1 lb)
14 Arrows and Quiver (1.5 lbs)
19 Cold Iron Arrows (1.5 lbs)
Wand of Cure Light Wounds (0 lbs)
Masterwork Backpack (1 lb)
Masterwork Thieves' Tools (2 lbs)
Grappling Hook (4 lbs)
2x Pitons (1 lb)
Sunrod (1 lb)
Flint and Steel (0 lbs)
Bedroll (1.25 lbs)
Waterskin (1 lbs)
4x Trail Rations (4 lbs)
Dogslicer (0.5 lbs)
Totem (0 lbs)
Goblin Clothing (1.25 lbs)
Goblin Leather Armor (7.5 lbs)
Traveler's Outfit (1.25 lbs)
So I'm going to ditch the grappling hook, pitons, goblin leather armor, and 2x trail rations. Someone else can carry those if they want. I think that should put me at 27 lbs. I rounded up a little for the arrows, so the number could arguably be a bit lower. If there are things I've failed to account for, Robin will leave behind more food, leave behind his bedroll, empty out his waterskin, and leave behind ordinary arrows, in that order. Whatever it takes to make it work.
If there's a dispute about weights, my understanding is that armor and weapons weigh half as much for small characters as medium characters. Some but not all adventuring gear weighs 1/4 as much for small characters as medium characters.

| DM DoctorEvil | 
 
	
 
                
                
              
            
            Here's what I've calculated for encumbrance.
Mithril Chain Shirt (6.25 lbs)
Longsword (2 lbs)
Whip (1 lbs)
Buckler (2.5 lbs)
Shortbow (1 lb)
14 Arrows and Quiver (1.5 lbs)
19 Cold Iron Arrows (1.5 lbs)
Wand of Cure Light Wounds (0 lbs)
Masterwork Backpack (1 lb)
Masterwork Thieves' Tools (2 lbs)
Grappling Hook (4 lbs)
2x Pitons (1 lb)
Sunrod (1 lb)
Flint and Steel (0 lbs)
Bedroll (1.25 lbs)
Waterskin (1 lbs)
4x Trail Rations (4 lbs)
Dogslicer (0.5 lbs)
Totem (0 lbs)
Goblin Clothing (1.25 lbs)
Goblin Leather Armor (7.5 lbs)
Traveler's Outfit (1.25 lbs)
I have the same list. Ditching the items you mentioned will get you to ultra-fast speed (20ft/Move Action). I'll move you two more squares up on the bridge. I am assuming you are discarding those items unless someone specifically picks up or you specifically go back for them.
 
	
 
     
     
     
	
  
	
  
 
                
                