Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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Inactive

Robin will keep a dogslicer and a gobiln studded leather as well as some goblin clothing, all intended for a disguise. No interest in the bow or whip.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I'd like to use my Craft Arms and Armor to take a look at the gear and see if it's worth anything to me as a crafter or if I think it's best used to throw on the burn heap :D


Robin, kindly add the items to your inventory or tell me how you plan to store them for now.

Rogar, makes a skill check in the gameplay thread and we'll go from there.

Smoke, I don't think it'll materially affect your income if you get 50% or 20% for this stuff in the long run. It's junky stuff, so you'd expect to get bottom dollar for it. I have bumped up the CR rating to accomodate more PC's the loot will get bumped up too, once you get going.

You can choose to salvage any of this stuff, but it's a process not just waving a magic wand over it.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Ugh, loot.

The problem with D&D looting people is that it really breaks the narrative to strip people down and sell their gear-- but it's exactly what most Adventure Paths expect you to do. In most heroic narratives gear doesn't matter, but in D&D we have to be chasing the dollar otherwise if we don't sell our 22 sets of half-plate, heavy shields and longswords we'll be dropping steadily behind... It's very gamey and kind of contrary to how most PbPs play out like a co-authored novel.

For instance, Smoke is a follower of Pharasma, and he wouldn't ever take things off of a corpse. Level 9 flips around and he's facing down a guy with an intelligent greatsword and a bandolier of magic stuff, he's expected to strip him and put it all on or else he'll fall behind in effectiveness. If it were a novel it wouldn't matter what sword he had until he had the magic master sword pulled from the stone or thrown from a lake.

Just part of D&D, and one of the only parts of it I really dislike.

Smoke'll grab the studded leather and the vial, pocketing both. Well, the leather he can just hang over his shoulder.

At the minimum, grab the horsechoppers, the studded leathers and the shiny happy vials?


Cadas wrote:
Just a couple of points that you might have missed Doc. 1) Cadas did not decline the invitation to hunt. She actually wanted to go. She explained that Foxglove would have to ok their departure with the sheriff for her to go, since she had made the sheriff a promise of her assistance. Since the Sheriff did not know this man Cadas was trying to arrange the meeting, thinking the sheriff would like to meet nobles, even visitors to the town. 2) Cadas was a little off put when the first thing Foxglove did when he entered the dinner was praise Desna, after all his previous lip service to Gozreh. Gods, and their servants tend to be the jealous types. :) 3) Cadas excused herself above, went to check on and heal the wounded ranger, and then went to bed to try to make Tinuviel feel a little better. At least she would know that Cadas was not downstairs socializing with her tormenter.

1. I misunderstood. If you want to ask the Sherriff and/or arrange the meeting of Hemlock and Foxglove, you can. Foxglove said to meet him at mid-morning at Tanner's Bridge. If you're there you can go, bring the Sherriff and see what happens. It's just after dawn now, so you may have time depending on what happens next.

2. I get you. Your touchy about your deity;I'm fine with that. Not sure Foxglove is aware enough to get it.

3. OK, I really didn't mean for that to come across as cruel teasing, but am fine if that's how it was perceived. (No offense, Boo. I still love you.) Solidarity is good. Stand by your sister.

Thanks for explaining. If you think I've missed you, this is how I want you to check me on it.


Rules question for you people:

Zaiaz, the mischievous gnome sorceror (who bears no resemblence at all to any players in my games) casts Detect Magic on an item and finds out it's magical. She then can try a Spellcraft check to determine properties but can only she try (since she detected) or can anyone else trained also try if she points it out to them?

My RL group when round and round on this issue. Persuade me and we'll use your consensus as the rule for this and future games.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

It may be similar to those photos of hiding tigers. They're hard to spot on your own, but if someone points the tiger out, it's simple to see how very large it is and how sharp the teeth are.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I have always played it that you must cast detect magic and study the object to make a spellcraft check on it.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

You need detect magic and spellcraft to identify-- it's part of detect magic that you can identify magic items on the 3rd round of using it.

What Boo mentions there is actually one of my own personal houserules which I thought was in the game but isn't-- if someone points something out to you, you get a +4 on Perception and can roll again. :P


ok, so we'll go with you must detect magic in order to use spell craft to ID later. I also like the idea of a +4 bonus for hidden tiger that someone else has already seen.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I believe that +4 is, or at least was in an previous set of the rules, official for disbelieving illusions too.


Desecrated Vault post-combat summary

No heroes were damaged in the making of this fight...Tinuviel used Grease, Cadas used 1 storm burst and Bless. Robin shot 1 arrow (don't forget to get yor bow...)

Good work, Seldon, the cleric from Group A, channneled their skeletons to death in 2 rounds, FYI.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Considered it, but channels are very nice to have and takes all the glory too. More fun to let everyone participate. Plus, a d6 a round, save for half could easily take 3 channels to kill them. The other group got lucky.

Break down is 3.5 points per channel. And on average a save from every other channel so you gotta be pretty lucky in truth to do it in 2.


Inactive

I've got some friends visiting from out of town, so I'm probably unable to post this weekend - sorry. Please feel free to DMPC me - I'm sure you have a general sense of tactics by now. If we go boar hunting, Robin will try his hand at shooting arrows from a pony or riding dog.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I'll be camping from Tonight until Sunday morning around noon US CST. You can NPC me, move forward hit with shield or just have me play the strong silent type for a few days.

Sorry for the short notice, I thought it was next week but my wife said it was tonight.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Whoa. I just realized you were running my Feast game... :)

Have fun camping.


Thanks for checking out guys! Enjoy your weekends. We will move the game along if everyone else agrees - maybe by the time you get back these Runelords will all be kaput!


Inactive

Robin will go boar hunting if anyone else goes.


Are you guys okay?

Things seem to be slowing down but I can't tell if you're frustrated about the leads of the mystery man, or just weekend stuff.

Let me know if there's anything I can do to help kick start us again...


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I'm good, but on travel for the next 1 days or so - in Seattle and working long hours. Also on Pacific time so later to post.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

I'm fine. My work is picking up per its usual pattern. I'm usually not so busy the first of the month, quite busy the middle and very busy the end of the month until the last business day of the month when I'm either in crisis mode or everything is quiet.

Silver Crusade

Male Human Scribe/0

sorry I'm in for boar hunting. I've had a campaign come off the wheels at work so I'm sort of trying to balance.


ok, think that's 4/5 for the hunt, not sure if Boo will come. I think you are still watching the interrogation of goblins right now, but correct me if you've split up.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Bores hunting boars isn't really her thing. If the others want to go that's fine. She has a very nice man to find.


Please excuse my ignorance if I missed it, but upon review, who is carrying the shimmering blue vials that you found on the goblins earlier? i believe Smoke gave one to the wounded elf cleric, but there were 2 others. I don't believe they have been ID'd either.

Who has them in inventory?

Silver Crusade

Male Human Scribe/0

smoke has them.


All: Tomorrow starts my summer vacation. I will be traveling a good portion of the day and will spend most of next week sitting on a beach where the internet signal is suspect. As such, my posting may be slow or possibly non-existent. I will resume normal activity on 7/6 or so when I get back to civilization, back home on 7/8.

Thanks for understanding. Don't go anywhere in the meantime. Will get some posts in tomorrow while doing airport time...

Silver Crusade

Male Human Scribe/0

That was the best poem ever!

Silver Crusade

Male Human Scribe/0

also, someone likes Big Bang Theory


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I will be out for the next two days, celebrating the Fourth with copious amounts of alcohol and poor decisions.

Enjoy your weekend.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

lol! have fun.


I am confused (but you have the latitude to do what you want).

Based on this post...

DM Dr Evil wrote:

The headmaster looks at your askance. "Such trivialities will wait until this meeting ends." He intones brusquely.

Trying to cover for him, Haladan offers you a seat. ”Our brain trust assembles twice a month, usually on the 1st and 15th, but with yesterday’s saturnalia, we deferred it. Obviously, today our motif has been the goblin sortie and its antecedent causation. It is our unanimous conclusion that you and your confederates shielded our municipality from a more detrimental outcome. You are welcome to our colloquy at your leisure.” At that the Headmaster makes a loud ”harrumph” and reaches to refill his tea cup, still not addressing you.

The sage, Brodert Quink, holds one of the goblin totems, with the strange rune you saw earlier, in his hand and says in a small squeaky voice "As I was saying, I know what this is, but why a goblin would have it, I’m afraid that’s only speculation. I do not know much about goblins, nor do I want to…” he adds with a wry look.

When pressed he says sheepishly, ”This is the Sihedron Rune. It is of old Thassilon make. It is the symbol for the seven virtues, one to a point….oh my, I seem to have forgotten the exact virtues…Sabyl can you assist an old man?” His face turns red in his embarrassment at forgetting a simple thing.

The only other female speaks in a clear concise voice snapping off her words precisely. ”The seven virtues of old Thassilon are wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest. These may not be the same as the seven traditional virtues nor those espoused by Irori, but that is not what you asked…”

”Nor is this a forum for religious debate,” interrupts the Headmaster testily. You can tell he is acting out for some reason, but it’s not clear to you why.

Quink steps in. ”Yes, Sabyl, quite so, quite so. These were the 7 virtues established by Xin, the first King of Thassilonia and bringer of rune magic. In his teaching these were the rewards for the wise ruler and the benefits of power. It is supposed by some, myself included, that the seven virtues turned darker after Xin’s death. I do not know the exact meaning of the Sihedron in that context, but could do some research, with the right assistance” He pauses and looks up at you for a moment, his gaze almost hopeful.

Again Gandethus interrupts: ”All well and good Quink, and of absolutely no value, like all of your suppositions. Why would the goblins have them, man? That is what we need to know. You and your damn fool Thassilonia...absolutely no use.”

Quink is taken aback by his outburst and spits and sputters for a bit. When he finally composes himself he says: ”There are many ruins of old Thassilonian structures across Varisia, some well-known to us, some hidden. It is possible that the goblins raided one of those structures and found these trinkets? Or copied them? As I recall they have a pictogram alphabet…Chask, do you have a book on that? No matter. Even our dear Old Light is an old Thassilonian ruin, I believe that…”

”Yes, we’ve heard your belief on that a thousand times, Brodert. Rubbish all of it. That tower was no more than the lighthouse it appears to be.” It’s Ilsoari again interrupting. This time he stands and dismissively waves off the others. ”Now it is time for us to adjourn. Maybe next time we can have a meeting without getting off topic...This fool elf girl can find me in my quarters tomorrow after classes, if I choose to see her then.”

The others all hastily rise and begin to collect their things and come to shake your wee hands and thank you again for your service to Sandpoint. Gandethus storms out, slamming the door behind him.

Haladan walks you to the door. ”My sincere apologies for the behavior of our esteemed headmaster. Please expiate him for his brusqueness. I welcome your presence at my simple library whenever the urge overtakes you. I am your humble servant.” He bows low again shakes your small hand and sends you out into the town.

It's pretty clear that the Headmaster is an ass and not much help and that Quink is the guy who can help you, right? So you go see the ass and get in his face. Don't be surprised if you don't get much help from Ilosari Gandethus.

At the least, give me an Intimidate roll to see if he's scared enough just to help you anyway...


Hello Gang,

I am (by popular demand) starting a Curse of the Crimson Throne PbP game and have invited my friends over in Group A to have first dibs on the character roles (since they are the ones who asked...)

4 of them have accepted, leaving 2 open spots. If you'd like to go over to this thread and find a remaining slot, you are invited to do so.

Be forewarned, I have not run CotCT either as a player or as a DM yet, so it may be a little more shaky than RotRL is which I have done before as both.

Build, buy and details are there. Need to familiarize yourself with the CotCT Player's Guide which a free pdf download.

C'mon over if you have an interest.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

I thought group B was just as good as group A ;_;


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I'll pass, and let someone else have a go at that one. I am already playing in another Curse of the Crimson Throne game.


F Gnome CG Sorcerer 2 | HP 11/11 | AC 15 (18*) T 14 FF 12 (15*) | CMB -1 CMD 12 | F +1 R +2 W +3 | Init +2 | Perc +3 (*Mage armor)
Smoke from Two-Rivers wrote:
I thought group B was just as good as group A ;_;

It's not that Group B is any better or worse than Group A, it's just that we complain more loudly than you guys...

... and I have mutant, radioactive, killer wasps as a backup if whining doesn't work.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

I once had a GM who would always get player weapons wrong. Like, really wrong. Like, the PC has a sword, and he'd be like "You bring up the sword and smash him into the ground with it, leaving a huge hole in his head!" or he has a mace and the GM would say "You heft your mace and slice him in two!"

Maybe I should get an axe instead?


My bad, yet again. I just picture a barbarin with an axe...Guess you need to start skewering things instead of lopping heads off and I'll eventually get the picture.

Sword...Sword...Sword...(ad infinitum).


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Nah. Big swords lop of heads very well indeed. Anyone ever read any Gene Wolfe? (The Book of the New Sun)


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

14 doesn't confirm on a touch attack? I'm legit scared of these midgets now.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Eh, 18 dex and small size would be a 15.


Goblin's touch AC is 13. I am just lame and was rolling against their base AC. Go ahead and confirm with the Acid Dart if you like, chances of killing it with extra damage are low, but possible.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

I have absolutely no problem with attacking another goblin :) I didn't see Cadas' post when I made mine, so I didn't know we were killing the same naughty homunculi.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

What can I cash my showing up the GM points in for? Spider rings? Bouncy balls? Little sticky hands?


Keep savin' 'em up, I'll think of something...I, of course, am always glad for the extra help in getting things right. Please do speak up if you see me making mistakes like that.

PS: Those little sticky hands piss me off now that I'm a dad. They make a big mess on a wall...


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

I have a doctor's appointment in the morning and I do not expect to be able to post for the rest of the day. Please feel free to bot as needed.


I hope it's nothing serious and all goes well. I look forward to Boo-Bot, that should be trademarked.


Rogar's Round 5 Actions: This was your AoO posted at 12:14 AM (my time) early this AM.

Rogar wrote:


Rogar attempts an attack of opportunity. attack 1d20 + 5 ⇒ (3) + 5 = 8

Nope.

Then later this morning at 7:23, you posted:

Rogar wrote:

I don't have another AoO, but it can't withdraw either since it's a move action to stand. So if it still tries to run, I'll charge and if it stands and fights so will I. I'm assuming it will run, so I'm going to play out a charge. If it doesn't run, just subtract two.

Rogar gives chase to the goblin as it attempts to scramble away.

Giving chase will all his stubby legs can muster, he lowers his shoulder and tries to bulldoze through the green-skinned devil.

attack 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Rogar whiffs.

A pair of misses in Round 5. I then counted your action of hitting the guy and running forward 20 feet (years) in Round 6. I'm fairly confident I am keeping track, but this is a good an example as any why I asked for a label on your posts.

I'll let you hold your newest roll for Round 7, but Cadas and Smoke (not to mention the goblin) will go ahead of you.

Silver Crusade

Male Human Scribe/0

You're right. I missed that one. Thanks.


Just a note: I will be traveling most all day tomorrow. May not get any posts in or may squeeze some in late if possible. Road trip across half of US from Houston to Nashville on tap. Hurray!

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