DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Fulmen wrote:

+1 Druid

[dice=Hps]1d5 + 3 + 1 + 3 + 2

nowledge (nature)+1
Spellcraft +1
Heal+1
Perception + 1

All looks good, just need a list of your currently memorized spells


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Taking her 2302.5 gold split, Braelex purchases a number of scrolls to learn new extract formulas.

Learn cure light wounds, shield automatic.

Learn Air Step: 1d20 + 14 ⇒ (1) + 14 = 15
Learn Levitate: 1d20 + 14 ⇒ (13) + 14 = 27
Air Step retry (2nd week): 1d20 + 14 ⇒ (5) + 14 = 19

She also sets up her new masterwork laboratory in her apartment and spends time experimenting with new ideas.


Hey all, been under the weather these past few days. Will post when I'm feeling better.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Hey. I am literally "Under the weather." I am stuck in Dallas trying to get home. Storms in the area have delayed a lot of flights. I should be back to normal positing tomorrow.


Before I forget, the Shards you have (and any that you pick up in the future) cast their spells at the user's level for caster level.

For all other things (dispel, identify, analyze dweamor, magic suppression, item saves and other) the shards are minor artifacts with a caster level of 20.

-Posted with Wayfinder


Male Half-elf Druid 3 Monk 2
DM Fflash wrote:


All looks good, just need a list of your currently memorized spells

Memorized spells are listed on my char sheet.

SPELLS
Level 0 (4)
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Know Direction: You discern north.
Stabilize: Cause a dying creature to stabilize.

Level 1 (3 + domain)
Obscuring Mist: Fog surrounds you.
Cure Light Wounds x2: Cures 1d8 damage + 1/level (max +5).
Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Level 2 (2 + domain)
Fog Cloud: Fog obscures vision.
Flaming Sphere: Rolling ball of fire deals 3d6 fire damage
Hold Animal: Paralyzes one animal for 1 round/level.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Does anyone disagree with taking on Jasper as a guide and dropping Andel? Jasper sounds like he will be more useful in the Mushfens.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Question - When you tell us something has been added to our journal, is that something we can reference somewhere? Or are you just saying that the item has been noted?


For areas where I say "Image added to your journal" in ooc, I mean the journal on Roll 20 ... Should be visible there as a handout.

Specific to character journals as part of this quest, I'm assuming you all take sketches and maps of things as you go along. Pathfinders and all.

For the Canayven quest, I'm looking for you all to call out what you think would be of interest vice handing it over and letting him (I.e. me) give you straight credit. Not because I want it to be a puzzle, but this is a lore-based piece of the game and I like to reward folks who pay attention to nuance and detail vice treasure and monster hunting (nothing wrong with that, BTW).

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Anyway we can get some stats and class on Jasper before we decide who to bring?

I think adding in another madman to our group could either be awesome or awful :)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
DMFflash wrote:

For areas where I say "Image added to your journal" in ooc, I mean the journal on Roll 20 ... Should be visible there as a handout.

Specific to character journals as part of this quest, I'm assuming you all take sketches and maps of things as you go along. Pathfinders and all.

For the Canayven quest, I'm looking for you all to call out what you think would be of interest vice handing it over and letting him (I.e. me) give you straight credit. Not because I want it to be a puzzle, but this is a lore-based piece of the game and I like to reward folks who pay attention to nuance and detail vice treasure and monster hunting (nothing wrong with that, BTW).

-Posted with Wayfinder

I Understand, but those things are much harder to keep track of when we are in PBP passed game. I have noted (at the time) certain things that seemed relevant. I will take more than an hour to go find them again though…


True ... but me just doing it is crazily unsatisfying for both of us ..

Jasper Rough Stats:

Human Cleric of Groteus Lev 4

Str 10, Dex 14, Con 12, Int 8, Wis 17, Cha 13
Feats Extra Channel, Selective Channeling, Toughness
Skills Knowledge (geography) +1, Knowledge (history) +4,
Knowledge (religion) +3, Linguistics +4, Survival +5
Languages Common, Thassilonian, Varisian
Combat Gear potions of cure light wounds (3), potion of cure
moderate wounds, scroll of cure moderate wounds, scroll of
neutralize poison; Other Gear padded armor, +1 heavy flail,
whispering coin (bears the symbol of lust)
SPECIAL ABILITIES
Schizophrenia Jasper suffers from schizophrenia


Aidon was going to do some crafting? Need those rolls/expenses before you depart Magnimar.

Will check Vuloos roll at founders honor, anyone else using a monument? Bonuses last for the next 24 hours.

And there will be some more cash for the 2 quests yours turning in once we work out the details.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Not sure what the deal is for the monument. Did I miss that?

Relan has very little gold after buying 2500 gp of bling.


Male Aasimar Master Summoner / 6

Could the bling have been magic bling or does it have to be non-magical?

Aidon will make a Cha Headband +2 - DC - 13 1d20 + 10 ⇒ (20) + 10 = 30 Total cost 2k


Probably, it was early on. Magnimar has 12 monuments around the city that have unique artistry and are infused with some level of empyreal lords' remnant power.

Two documents in your Roll 20 journal, one has the detailed info and one is a quick crunch snapshot. Basically perform the skill check, gain the benefit for 1 day. Each monument can be used only 1/day succeed or fail. You can only have 1 monument effect at a time. They last for 24 hours.

Aidon: shriezyx, for summon list, CR4 aberration. Can't decide between sm4 or sm5. Sticking point is the ridiculous # of attacks combined with defensive abilities. Interested in your (and anyone else's opinion) on where it belongs.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
Aidon Jade Davian wrote:

Could the bling have been magic bling or does it have to be non-magical?

Aidon will make a Cha Headband +2 - DC - 13 d20+10 Total cost 2k

non-magical bling.

I need to go read that journal. I have not even looked at it yet. Will do so tonight.


Male Aasimar Master Summoner / 6

Everyone let me know what you would like made so I can make some rolls and move this along.

+10 so most things we can afford right now I should be almost an auto success

I think I remember I can take 10 right Tike, just not 20.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

But you cannot make ioun stones, right?


Male Aasimar Master Summoner / 6
Relan* wrote:
But you cannot make ioun stones, right?

No sadly those do have a minimum level to make, I think it's 12.

I am not sure if making a flawed/cracked one reduces that or not


Still need to be level 12 per RAW. I'll hunt through the boards and see if I see anything else.

Relan: I lied about the quick ref monument spreadsheet ... I recall now that I tried to load it but failed. The text document has all the information and it's pretty easy to find the crunch at the bottom of each section titled: Monument Boon

Vuloo's attempt at the Founder's Honor is successful and he'll gain a +1 morale bonus on all Diplomacy checks for 24 hours starting when you depart Magnimar.

Aidon: yes you can take 10 on item crafting.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

On second thought, having a mad cleric of Groteus may not be the best fit for the party. That, and I think we could use a Bard more than a cleric NPC. I'm leaning on keeping Andel now.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Aidon, can you also make Vuloo a +2 Cha Headband?


Male Aasimar Master Summoner / 6

Aidon will make another Cha Headband +2 - DC - 13 - 1d20 + 10 ⇒ (10) + 10 = 20

Total cost 2k


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Agree on Andel over the madman...


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Mayor's Reward: 194 plat / 5 = 38 plat, 8 gold each

Canayven Reward: 1000 gold / 5 = 200 gold each


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Sorry, no time to go digging for old clues. Been supper busy at work and home. Working too much and seem to be coming down with a cold.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Very sorry about the cold, my wife is picking up one too even though its in the 80s here... we'll press with the game, if you guys do dig it up, its another 500gp. Nothing earth shattering since you missed the one area (to get the "full"reward).

Looks like we're going with Andel ... stats are adjusted here using Vuloo's inputs.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Thank you Aidon. Vuloo pays the 2K in gold.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

So, with the way money came trickling in I am unsure of the total for each PC. Does someone have a number we can all use? Relan needs to allocate 2500 for jewelry but I think he has at least a 1000gp above that after all the rewards were collected.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

The only other gold we received was for the mayor's reward? If correct, the total split is 2302.5+200=2502.5.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will swap his 2nd level spell from Lessor Restoration to Burst of Radiance (Pathfinder Player Companion: Champions of Purity).

He will procure the following scrolls:
Remove paralysis
Silence
Delay Poison

He will stock up with the following provisions:
Rations x7
Alchemist Fire
Antitoxin
Rope/spikes

His gear has been updated in his profile.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan will pick up an antiplague and antitoxin, spending 100 of his 188 gold. Plus he now wears pretty darn nice clothing and jewelry. He is ready to proceed


Male Aasimar Master Summoner / 6

Sorry for my delayed posting, end of a school year is always stupid around here.

FYI I leave on Sat for vacation. Will be in Vegas for 2 days then the Grand Canyon for 5 and will have no access to the internet at all for those days.

Tike feel free to play Aidon as needed to keep the story moving.


Ok, have fun!

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

I promise to be active this week though as much as possible


That's great! Now go post in Gameplay.

-Posted with Wayfinder


Sorry all for the delay. Combo of new high pressure job and some indigestion problems as well as telling myself I was giving Fulmen time to post. I'm feeling better and am moving forward with the game.

For now, I'm going to simply ignore Fulmen character. If he hasn't responded to me (he's a real life friend, have sent him several texts) or in game by 18 July (2 months since his last post), I'm gonna write him out of the campaign.

At that point, the question is do you want to recruit another character? If so, what requirements? I'm ambivalent between 4 active players (ahem, Aidon) or 5. Totally up to you all. I won't change the game or loot for either one, so.consider that as well.

-Posted with Wayfinder


I'll be out of town this weekend starting tomorrow. Unlikely to post.

-Posted with Wayfinder


Almost 18 July. No word from Fulmen so I'm assuming he is out.

Vote on
1. Keeping just you 4
2. Targeted solicitation of a player/friend
3. Open solicitation of a player

Cote for what you prefer and if applicable what class limitations you wish to impose on the new party member.

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

I would vote for 2 or 3 equally. Sometimes it's nice to add in some new blood

I have no limits I would place on a new player as far as class or anything. Play what's fun I say.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Ditto with Aidon.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Open solicitation is fine by me unless you have someone in mind. I wouldn't place class limitations. Better to keep it open and select the most interesting character.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am in favor of recruiting. I'd challenge a new player to look at what the 4 of us are playing and try to complement that. A good candidate would not propose a duplicate of what we already have.


DM Fflash wrote:
Vuloo wrote:

@Aidon: Yes, that would be appreciated - thanks. Vuloo could use several wondrous items (Boots of the Earth).

[dice=Level 5 HP]1d8

Skills: +4 Knowledge (religion)
Feat: Divine Protection
Spells: Protection from Evil, Lesser Restoration

You chose 2 lev 1 spells: you need 1 level 0, 1 level 1, and 1 level 2.

Also, choose a Revelation.

Vuloo, did you ever update this?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Yes, his 5th level stats should be correct.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Hi folks, here is Levelle my hunter, thanks for the invite!

I've been having some trouble with Paizo's site so I have just transferred that very basic crunch to Levelle's profile. DM Fflash mentioned there were questions around the crunch so I wanted to get feedback before I finalize everything.

Also, thanks again for letting me join. My last foray into Shattered Star ended super prematurely so I am glad to get in.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Welcome!! =)


Levels, a few things.

Send me a PM when able with an email address for access to our Roll 20 site. It's where we keep maps and images.

Spend your money for gear.

Finish your companion stats

Only crunch issues I see: bowyer is a craft not a profession. Aspect of the falcon is a special ability, you don't have to use it as a lev 1 spell freeing that up for something else.

For character concept, you will be a Pathfinder on task from Sheila Heidmarch in Magnimaar. You will have a couple tasks, the main one will be brokering a merchant deal with a native tribe in the Mushfens. She sent you to catch the party before they left on ship but you just missed them. Instead you hired a team of porters and guides who took you by canoe overland. You were set upon by a manticore and the rest of your group was slaughtered. You slew the manticore but found yourself injured and alone. You are approaching the bridge to an island with a small hut on it, having caught the party's spoor.

Also, roll Hps


The rest of you, this might be a good chance for a recap. Let's do it this way. Brawler stet from the beginning until Aidon arrived (right after rescuing Natalya and recovering the first shard). Aidon take it from there until Vuloo entered (middle of various Tower girl fights). Vuloo take it until Relan arrived (entering the final 2 levels if the crow). Relan take it from there until current time.

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