Arueshalae

Braelex's page

974 posts. Alias of nomadicc.


Race

Azlanti Pureblood

Classes/Levels

Alchemist (Trap Breaker) 10

Gender

Female

About Braelex

Statblock (Mutagen & Cat's Grace applied):

Braelex
Female human (pureblooded Azlanti) alchemist (trap breaker) 10 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26)
N Medium humanoid (human)
Init +8; Senses darkvision 60 ft.; Perception +21
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Defense
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AC 22, touch 16, flat-footed 16 (+4 armor, +6 Dex, +2 natural)
hp 90 (10d8+16)
Fort +8 (+5 resistance bonus vs. disease and poison), Ref +15, Will +5; +2 insight bonus vs. illusion spells
Resist electricity 10
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Offense
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Speed 30 ft.
Melee punching dagger +7/+2 (1d4/×3) or
. . silverfang +4/-1 (1d6+1/18-20 plus 2d6 vs. Undead)
Ranged +1 corrosive burst light crossbow +16/+11 (1d8+1/19-20 plus 1d6 acid) or
. . bomb +16/+11 (5d6+5 fire) or
. . smoke bomb +16/+11 (smoke)
Special Attacks bomb 15/day (5d6+5 fire, DC 20)
Alchemist (Trap Breaker) Extracts Prepared (CL 10th; concentration +15)
. . 4th—fluid form[APG]
. . 3rd—fly, gaseous form, resinous skin[UC]
. . 2nd—blur, cat's grace, invisibility, see invisibility
. . 1st—bomber's eye[APG], cure light wounds (2), shield, true strike (2)
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Statistics
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Str 10, Dex 26, Con 12, Int 20, Wis 14, Cha 12
Base Atk +7; CMB +7; CMD 25
Feats Alertness, Brew Potion, Craft Construct, Extra Discovery[APG], Focused Shot[APG], Point-Blank Shot, Precise Shot, Rapid Reload, Throw Anything
Traits hedge magician, ruin raider
Skills Acrobatics +10, Appraise +21, Bluff +13, Climb +2, Craft (alchemy) +20 (+30 to create alchemical items), Craft (gemcutting) +11, Craft (glass) +18, Diplomacy +3, Disable Device +30, Disguise +3, Escape Artist +10, Fly +10, Heal +4, Intimidate +3, Knowledge (arcana) +20, Linguistics +8, Perception +21, Ride +10, Sense Motive +6, Sleight of Hand +19, Spellcraft +20, Stealth +10, Survival +11 (+13 to avoid becoming lost), Swim +2, Use Magic Device +16
Languages Abyssal, Azlanti, Common, Draconic, Elven, Gnome, Thassilonian
SQ alchemy (alchemy crafting +10), discoveries (explosive bomb, fast bombs, precise bombs [5 squares], promethean disciple[OA], smoke bomb, sticky bomb), explosive disarm, land mine, mutagen (+4/-2, +2 natural armor, 100 minutes), swift alchemy, trapfinding +5
Combat Gear +1 human-bane crossbow bolts (50), boots of speed, crossbow bolts (50), dust of appearance, dust of appearance, elixir of truth, mutagen[APG], potion of cure light wounds (20), potion of cure moderate wounds (2), potion of displacement, potion of invisibility, shard of pride, universal solvent, wand of dimension door (8 charges), wand of fly (8 charges), smokestick (2), tanglefoot bag (2), weapon blanch (silver)[APG] (10); Other Gear mithral chain shirt, +1 corrosive burst light crossbow, silverfang, punching dagger, bag of holding ii, belt of incredible dexterity +2, deathbalm talisman, dust of dryness, dust of illusion, elixir of love, goggles of night, marvelous pigments, minor ring of electricity resistance, muleback cords[APG], ring of feather falling, scarlet and blue sphere ioun stone (bluff), stone salve, wax of defiance, wayfinder[ISWG], alchemist's lab, alchemy (acid neutralizer, 3), alchemy (bloating solution), alchemy (congealer spray), alchemy (slime grenade, 2), alchemy crafting kit[APG], backpack, belt pouch, endless cinammon incense burner (worth 200 gp, 2 lb), magnimar apartment, masterwork thieves' tools, mirror, powder[APG] (2), waterskin (3), 69 pp, 664 gp, 3 cp
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Special Abilities
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Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+5 (15/day, DC 20) (Su) Thrown Splash Weapon deals 5d6+5 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Explosive Disarm (Ex) Use 1 bomb to disarm a trap in 20 ft with attack vs. trap DC (failure sets it off).
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Focused Shot +5 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Land Mine (DC 20) (Ex) As a full rd action, use 1 bomb to create land mine that lasts for +10 days.
Mutagen (DC 20) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 100 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Promethean Disciple (Su) You can craft constructs by way of alchemical research rather than arcane magic.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Smoke Bomb (10 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Sticky Bomb (Su) Bombs continue to damage creature for one additional round.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.

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Glass Golem Statblock

Background:
Braelex, like so many tieflings in Cheliax, does not know the specifics of her ancestry. She knows only that her mother abandoned her shortly after birth. Desna smiled upon her, and the young baby Braelex was found crying in an alley of Egorian by a traveling entertainer. Her rescuer, Brael, saw past her daemonic features and took pity on the baby. Soon after, Brael's troupe was chased out of Egorian for performing outlawed plays and telling suppressed stories. Brael became Braelex's foster parent and raised her as his own.

Brael was a tinker and dabbled in alchemy, providing "special effects" for the troupe's actual entertainers. A sort of savant, Brael was never formally educated, but his inquisitive mind worked constantly. Many of his concoctions were original discoveries. Surrounded by alchemical equipment throughout her youth, Braelex took an affinity to her father's trade. As she learned more, she quickly reached the limits of her father's talent, and sought for an apprenticeship to a master alchemist.

Using his meager savings, Brael was able to bribe an alchemical shopkeep in Korvosa to take in his tiefling ward for a year. The shopkeep was a terrible mentor and only set Braelex to menial tasks, but she remained perceptive and persistent. When her year's term ended, Braelex left with a firm grasp on the basics of alchemy.

Intending to intercept the troupe, Braelex traveled from Korvosa to Magnimar, where her wanderlust found a home among the Pathfinder Society...

Description:
In the body of a Sorshen clone, Braelex struggled with the disconnect between her perceived and actual appearance. She undertook a series of extensive and exceptional tattoos and cosmetic alterations to regain a semblance of her original tiefling features. She keeps her black hair short, shoulder-length.

Originally, Braelex appeared to be a young, human woman with exceptionally pale skin, nearly white in bright light. Her daemonic ancestry appeared subtly on her brow, marked by rows of tiny horns, her pupil-less blood red eyes, talon-like fingers, and prehensile spiked tail. She exuded a cold but otherwise harmless aura.

Braelex is soft-spoken and rarely opens her mouth unless she has a specific point to make. She never makes idle chat, and only confides her thoughts and doubts with the rare close friend and her father. Her humor is acerbic and often sarcastic, when she shares it. She is a swift thinker but shrewd in decision; often, she can quickly develop a number of schemes to tackle a problem, but will lack decisiveness to commit one of them to action.

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