
DM Fflash |

Yeah, it's not a problem.
Through the red door to the boats (which happen to be there on the map, BTW, not where you left them) ... poling along to the beach with the grave. Note there was current.
It's pretty linear from there (note the dhampir may or may not be where you left him) until you get to the Chamber of the Gray Flame where you went through the stone door to your first teleporter, kissing the statue's feet to move on.
Let me know how you wish to progress.

Relan* |

I wanted to give a heads up that I will be on vacation and traveling through central Europe from May 9-May 25. I'll be able to post some while traveling but will have to do so from my phone or iPad. So please bot me if required and know that I'll post when I can.

DM Fflash |

Bradley just noted that her stats as well as andel and Relans are still level 6 on the profile. Everyone should be level 7 asof Oct 18 and it took affect right after you rescued Nalar. Please recon it immediately for this fight. No healing damage but current and max hps shouls both be raised by your level up amount
You will achieve level 8 right after this encounter assuming you win, which right now is looking good for you.

DM Fflash |

You first encountered the faux-Sorshen on 1 March. Three and a half month boss battle. Urrghh. I promise not all will be quite like that, but this seemed like a fitting end. If you'd have been able to get the diplomacy rolls together, figure out some of the lost connections and hit her with that dimensional anchor earlier, it likely would've been a much shorter fight.
I, personally, thoroughly enjoyed the "Nature of the Runelord" piece of this mult-part battle, but I recognize that some time player fatigue takes some of the enjoyment out of it. I welcome your feedback. And as we have the opportunity to approach other climatic battles, I can tweak my implementation as needed for your enjoyment of the game.

Nalar Tavor |

Considering I joined this game effectively at the boss battle, I can say that it's been interesting. The whole runelord mystery was fun to unravel and as a wizard being low on magic was actually kind of fun since it made me think outside the box. I would like to get some more RP going and am looking forward to moving on once we're done at the old light since I haven't had much real interaction with the plot.
I can't speak for everyone since joining so recently means I'm probably less susceptible to player fatigue having played less in the campaign. But it was fun, a bit chaotic but that's just the nature of these fights, lots of moving parts is a recipe for headaches.

Relan* |

I certainly felt challenged. OOC I find the pace a challenge to my memory. I am in a number of other games and its hard for me to remember details of goals and plot if things slow down too much. I am enjoying the game and find that the faster the pace the more engaged I am.
Also I guess its time for Relan to figure some way to fly or air walk. lol

Relan* |

Yes. Please. If we can get some down time. What item is best? Winged Boots at 16K are quite expensive, but may be the best overall value for flight. A carpet of flying in the smallest size is in truth not much more at 20K. It requires you to know Overland Flight though to craft it.

Nalar Tavor |

Yup, though with a +16 to spellcraft I should be pretty on top of most items you guys will want. How does a 25% discount for every one in the party sound, after all you did save his life.
That's if the DM allows it of course.

Relan* |

Are you suggesting that you would make 25% on each item crafted then? Or are you offering a 25% discount on the cost of making each item?

Relan* |

Yea, that means you make 25% yourself. Let me be blunt. Not a fan. I'll explain it this way - You benefit from the feats I take to be a better fighter. The entire party does. So we should benefit from the feats you take. If you are a team player you will not try to profit from feats you take from the party.
Bottom line Relan will not be in favor of you joining the party if you insist on making profits from the group. Instead he will say "You are welcome for us saving you.", give you back your personal gear, offer you no cut of what we have found and tell you to have a good life.
Out of character I am surprised that you are trying to make money off the rest of us. If you did not have your Crafting feat you would be a better wizard with maybe another feat in spell penetration or focus or the like. And I am certainly not in favor of waiting weeks for you to craft only so you can make money off the rest of us.
On another note I am about to be on another trip. This time I'll be gone from tonight until Sunday June 25 and will not eve have cell signal so I cannot check in. Please bot me as needed.

Nalar Tavor |

It's not that I'm trying to make money, its that I'm not sure if the DM would let me make gear for you guys at cost. If the DM is alright with the party wealth effectively being doubled then by all means place your order today, I don't particularly mind. That's the reason I offered the discount so that the party would be able to stretch their wealth a bit further, improving the party.
And yeah I would have made some profit off the party but honestly I'm not a treasure hungry player and already have what I need. I'd probably just put that money back into more items for the party.

Nalar Tavor |

Level 8
+1 Int
HP
1d4 + 2 ⇒ (2) + 2 = 4
Skills-9 points
+1 to all skills.
Spells
+1 3rd level slot
+1 4th level slot
Learned:
Protection from Energy, Communal
Detect Scrying
Gained school power
Shape emotions, for a number of rounds/lvl can either ward or welcome emotional influence in a 30ft radius. Ward grants a +4 moral bonus vs mind effecting spells and effects, any fear effects are reduced by one step. Welcome give enemies a -2 penalty vs mind effecting spells and effects. These rounds do not have to be consecutive.

Relan* |

Hi all. I am back and working hard to catch up. Out of time for today already but should post early tomorrow. Looks like we are resting anyway. Relan will use the new pole arm.

Relan* |

Leveling Relan to FIghter 8.
Big Question: Are you ok with my staying with the old version of Lore Warden? The new version from Adventurere's Guide is ok IF you are not focused on maneuvers like Relan is. If you want me to update to the new archtype I might need to rebuild completely.
Hit Points: 1d6 + 4 ⇒ (1) + 4 = 5 Well that is less than optimal.
BAB +1
Strength +1
Fort Save +1
Bonus Fighter Feat: Step up.
Skill points:
Acrobatics +1
Perception +1
Spellcraft +2
Survival +2

Vuloo |

+1 level Life Oracle
HP: 1d5 + 3 ⇒ (4) + 3 = 7
Additional spell: Blessing of Fervor
Oracle bones spell: Restoration
Sub Shield of Faith for Summon Monster I
Skills:
+1 Perception
+1 Diplomacy
+1 Spellcraft
+1 Knowledge (Religion)
+1 Bluff

DM Fflash |

Relan, I looked over the archetypes. It's up to you. You created the lore warden under the PFS guide archetype, and I'm still good with it. You do lose some flexibility and some of the improvement to the later class features in the level progression (exploit weakness is pretty cool), but I understand the desire for the static bonuses to all maneuvers.
I'll give you the free change option now if you want (sounds like you're not interested and want to stay, which is fine). If you change your mind later, you'll just have to pay retraining fees/time.

Relan* |

Cool. I thought the class was pretty balanced and was surprised when they changed it. I'll look it over but likely will still old school.