DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


Commitment:
Please check and post at least once every couple days. This format allows for a much quicker playing game if everyone is involved and engaged. There are times that will be slower and times that will be faster. We've been doing this for years, I won't quit on you.

Posting:
Note the "How to format your text" box at the bottom of the posting area. Forum standards for gameplay are as follows, and I intend to use them:

Gameplay tab: For in-character posting ONLY! I will have NPCs post as their own alias. DM discussion will be done by my DM Fflash alias.

Discussion Tab: OOC Tab: Everything else should go in the discussion tab, to include Level Ups, rules question, player-player discussion.

In-character dialogue: Use bolded text
Ex:"Hey Conan, let's go grab a drink at the bar"

In-character thoughts: Use italicized text
Ex:I wish he would fall off the chair and die

Out of character for questions specific to the immediate posting
Ex:Do I get a +2 for flanking?

Dice:
The game has a dice roller, so please use it for all active rolls. I'd ask that any time you roll a to hit, also roll damage. If you're in your critical threat range, roll a critical confirmation and critical damage. If you have odd modifiers, let me know.

Example:
To hit: [dice]1d20+5+2[/dice]
+2 for flank
Dam: [dice]1d8+4[/dice]

Combat:

Combat will be done round by round; DM will roll initiative and everyone will post their actions for that round; if someone else's actions change your post, changes will be accepted until the round's actions have been posted. Characters will make all active rolls each round.

For spells, please include the DC in the post plus any dice rolls required (damage, range, # targets etc.). Links to the PRD are not required but very welcome.

At the beginning of each combat post, please type the Round #, current/total hps, current AC, active effects (like spells) and conditions (like fatigued or shaken)

Saving throws will be in the next immediate post your character makes after the Round posting, in addition to anything else you want to know. If it's not done, it's an auto-fail.

Maps:
I will generally have 2 dungeon maps, a combat map and an exploration map. New monsters & NPCs will have added images as well when they're presented. I'll try and mention in the forums when a new map or image is added but assume they're updated regularly (new combat round or new area explored]

Flex Time:
This is a unique construct afforded us by the forums and introduced to me by nomadicc (who stole it from someone else). When dungeon exploring or participating in multiple events, instead of running through it serially, I'll detail multiple rooms at once. If you have inputs on an area, just add the ooc title of the area (e.g.Throne Room) and your inputs to what you're doing there. This will result in you inputting on multiple things at once, but it allows us to blow through some of the empty 5x5 rooms quickly. Whenver we start combat, we'll take that to completion and then resume flex time. You'll understand once we start using it.

Role playing:
There's a lot more opportunity for in-character interaction with the forums. I encourage you to use it and participate. Throw out comments on what you're doing and what you think through in-character thoughts and dialogue. This will help with the feel of the game and help me feel less like I'm writing a novel.

Jobs:
There are 3 player jobs:

Timekeeper (???): Keeps track of time elapsed, date, and current weather.
Chronicler (Relan): Tracks hints and quests received as well as rewards promised etc.
Quartermaster (Braelex): Tallys up loot and divvys the split. Unclaimed loot will always be assumed is on the donkeys until it is claimed.

Level ups:
Track in OOC and post what decisions you make. Hit points are based on your HD.

d10: 1d6+4
d8: 1d5+3
d6: 1d4+2

I don't use XP, I use DM fiat to determine when you level up as a group. As such, I will cut encounters from the game that I think are unecessary. To compensate for possible loss of loot, I'll be awarding Prestige points for completion of side quests instead of XP

Spoilers: Like those I used above. In game they are to be used for different languages, knowledge results, or when party members are separated. Good for asking sneaky things of the DM as well. If you open and read something that your character wouldn't know, I'd expect you not to act on it. The best rule of thumb is to not open it and let the informed explain it if they so choose. Mystery helps the game. :)

Example:

Goblin:
"I spit on your toes, humie!"

House Rules & Character Creation:

I don't like too have many, but I'll add them as required.

1) No gunslingers, no guns.
2) Raise Dead doesn't exist in this campaign. All other reincarnation and resurrection spells do.
3) I'm currently not using any 3PP material and I'd ask that you don't either. I'm always open to exceptions but expect my initial answer to be no, with justification required on your part, not mine.
4) Characters start with Max HP, 15-point buy, 2 traits (1 is campaign) and can use Core Pathfinder races, Core Rulebook, Ultimate Combat, Ultimate Magic, Ultimate Equipment, the Advanced Player's Guide, Advanced Class Guide, Advanced Race Guide, Ultimate Wilderness. Other Paizo produced material can be considered if you ask and I approve it. I'm not as draconian about this as I am about the 3PP stuff above.

Actions in Combat Reference:

Standard Actions
Attack (melee) No
Attack (ranged) Yes
Attack (unarmed) Yes
Activate a magic item other than a potion or oil No
Aid another Maybe
Cast a spell (1 standard action casting time) Yes
Channel energy No
Concentrate to maintain an active spell No
Dismiss a spell No
Draw a hidden weapon (see Sleight of Hand skill) No
Drink a potion or apply an oil Yes
Escape a grapple No
Feint No
Light a torch with a tindertwig Yes
Lower spell resistance No
Read a scroll Yes
Ready (triggers a standard action) No
Stabilize a dying friend (see Heal skill) Yes
Total defenseNo
Use extraordinary ability No
Use skill that takes 1 action Usually
Use spell-like ability Yes
Use supernatural ability No

Move Actions
Move Yes
Control a frightened mount Yes
Direct or redirect an active spell No
Draw a weapon No
Load a hand crossbow or light crossbow Yes
Open or close a door No
Mount/dismount a steed No
Move a heavy object Yes
Pick up an item Yes
Sheathe a weapon Yes
Stand up from prone Yes
Ready or drop a shield No
Retrieve a stored item Yes

Full-Round Action
Full attack No
Charge No
Deliver coup de graceYes
Escape from a net Yes
Extinguish flames No
Light a torch Yes
Load a heavy or repeating crossbow Yes
Lock or unlock weapon in locked gauntlet Yes
Prepare to throw splash weapon Yes
Run Yes
Use skill that takes 1 round Usually
Use a touch spell on up to six friends Yes
Withdraw No

Free Action
Cease concentration on a spell No
Drop an item No
Drop to the floor No
Prepare spell components to cast a spell5 No
Speak No

Swift Action
Cast a quickened spell No

Immediate Action
Cast feather fall No

No Action
Delay No
5-foot step No

Prestige Awards:

  • 1PP +4 on any one skill check
  • 1PP Lesser restoration
  • 1PP Make whole
  • 1PP Remove blindness/deafness
  • 1PP Remove curse
  • 1PP Remove disease
  • 1PP Remove paralysis
  • 1PP Free purchase up to 150 gp**
  • 2PP Atonement
  • (8 PP to restore cleric/druid powers)
  • 2PP Break enchantment
  • 2PP Greater dispel magic
  • 2PP Neutralize poison
  • 2PP Restoration
  • (4 PP to remove a permanent negative level)
  • 2PP Free purchase up to 750 gp**
  • 3PP Regenerate
  • 16PP Greater restoration
  • 32PP Resurrection
  • 77PP True resurrection

* Add +5 to this cost if this benefit is purchased outside a settlement of 5,000 residents or more.
** Once per level, you can acquire any single item of this cost or less from the Pathfinder Society by spending the appropriate number of Prestige Points. You can accumulate these opportunities and spend them as you wish. They are not lost when you level up.

  • Fame 1: When in a Pathfinder lodge library, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, ref lecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed in the Generic Prestige Awards table.
  • Fame 1, 1 PP: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from a Pathfinder lodge library into a wizard’s spellbook or alchemist’s formula book. This spell must be of a level the PC can cast and on that PC’s spell list. This benefit does not require a Spellcraft check or any additional transcribing costs.
  • Fame 1, 1 PP: Acquire your own basic wayfinder. Details
    on wayfinders can be found in the Resources Section of this Player’s Guide.
  • Fame 5, 1 PP: Become familiar with an uncommon or rare spell (at the GM’s discretion) from a Pathfinder lodge library, allowing a bard, sorcerer, or similar spellcaster to select it as a spell known at the next available opportunity (this benefit allows the character to gain access to bard or sorcerer spells from sources other than the Pathfinder RPG Core Rulebook without having to do spell research or find a copy of the spell while adventuring).
  • Fame 5, 1 PP: Exchange one character trait taken at character creation for a new Pathfinder Society trait (see page 5). The character must still obey the normal trait system rules (such as not having more than one trait from the same category); however, the new trait does not need to be from the same category as the trait it replaces.
  • Fame 5, 5+ PP: Gain a contact in a particular city. The character can consult with the contact for local gossip, news, and advice; this benefit grants the character a +2 bonus on Diplomacy checks to gather information, Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks regarding the contact’s city made within that city. The character must wait 24 hours for the contact to provide the desired information. For an additional 10 PP, the bonus from the contact increases to +4. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend Prestige Points to find a replacement contact.
  • Fame 10: Purchase faction spellcasting at 1 PP less than normal (minimum 1).
  • Fame 15: Purchase ioun stones from a Pathfinder Lodge at a 10% discount.
  • Fame 15, 2 PP: Access a special section of a Pathfinder lodge library for 1 week and gain a +10 circumstance bonus on
    any one Knowledge check. This bonus does not stack with the +4 bonus on one skill check listed in the Generic Prestige Awards table on page 10.
  • Fame 20: Gain free passage on caravans and merchant vessels that are friendly to the Pathfinder Society.
  • Fame 20: Purchase any magic item worth up to 10,000 gp value from a Pathfinder lodge at a 10% discount.
  • Fame 20, 6 PP: Access a hidden cache of supplies in a wilderness area. These supplies consist of survival gear such as dried food, clean water, spare weapons, rope, sunrods, spell components, and other nonmagical equipment listed in the Core Rulebook. Spending Prestige Points on this resource represents finding a cache within 2d6  10 minutes of the character’s current location; the character does not need to plan ahead for this cache or know of its existence (it is, in effect, a plot device for acquiring emergency items). A typical cache contains up to 375 gp worth of these goods, and many times they are found near sites the Pathfinders planned to explore at some point. This resource always incurs the +5 PP increase for being outside a community of at least 5,000 people.
  • Fame 40, 1 PP: Gain a reputation as a famous and successful Pathfinder. The character is in effect a celebrity adventurer and is well known in several countries (though whether this is with fame or infamy depends on the history and personality of the character). This reputation grants the character a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks when dealing with someone who knows of her fame. Many Pathfinders with this level of prestige go on to become venture-captains (though the Decemvirate selects venture-captains based on qualities other than prestige).