DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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The journals are Ayala's personal ones, noting their defeat by the Wreckwash Blades, Natalyas discovery and subsequent betrayal and a general frustration at the indifference from her own people.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo sees nothing that he need's immediately. Let's plan to pick up the loot on our way back to the city.


So I picked up the paizo App Wayfinder for a buck today. Makes posting by phone super easy. Shortcuts for all the tags ... Handy!

""Awesome!""

-Posted with Wayfinder


Male Half-elf Druid 3 Monk 2

Hmm, I don't see an app in the Apple store for posting...


Weak, I wonder if its Android only at this point ?

-Posted with Wayfinder


BTW, totally spaced this!

For defeating the Tower Girls and opening this previously unexplored section of the Crow, you've made level 3!

Post your level ups here and assume you gained your abilities during rest. Just subtract hit point damage and spells/resources used during the bat swarm fight from your level 3 maximums.

Prestige Awards are limited to when you return to the Pathfinder Lodge.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo Level 3

HP=1d5 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Feat: Extra Revelation
Revelations: Energy Body, Misfortune

1st level spell: summon monster I

Perception 1r
Spellcraft 1r
Knowledge (Planes) 1r
Knowledge (Religion) 1r


HPs are 1d5+3 for each level in this gamez Vuloo

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Got it ... re-rolled.


Male Aasimar Master Summoner / 6

Aidon Level 3

BAB +1
Fort +1
Ref +1
Will +1

SLA - Summon Monster 2

Spells Known

Level 0 - +1
Acid Splash

Level 1 - +1
(Thinking about Enlarge Person, would this spell work on my Monster Summon 2 Elemental?)

Skills:

Diplomacy +1
Perception +1
Spell Craft +1
Knowledge Nature +1

1d5 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Enlarge Person works on humanoids only, I believe.

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Yeah, it is on humanoid's only, but would a rock elemental qualify? It has a head, two arms and two legs but is also magical. Only reason I am asking is that you allowed it to work on the KT, in the other game so I just wasn't sure how broad your humanoid sub-type was because it's fairly vague in pathfinders RAW.


Kuo toa are humanoid subtype, elementals are not.

-Posted with Wayfinder


Just look at the monster entry and right after size if it says humanoid you're good

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Ok sweet, thanks, still trying to figure out what level 1 spell to take, will post tonight or tomorrow


Male Half-elf Druid 3 Monk 2

+1 Monk

HP: 1d5 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Fort +1
Will +1
Ref +1

Feats:
Evasion
Bonus: Deflect Arrow

Skills: 4 +1
Acrobatics +1
Climb +1
Stealth +1
Sense Motive +1
Heal+1


Think you may be missing a feat, Fulmen. Everyone gets one at 3rd.

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Male Human Fighter - level 2

Busy work day, and last day before im out till Monday. Just a heads up.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex level-up:

HP: 1d5 + 3 ⇒ (4) + 3 = 7

+ 1 skills: craft (alchemy), craft (gemcutting), disable device, knowledge (arcana), perception, sleight of hand, spellcraft

+ feat precise shot


Male Aasimar Master Summoner / 6

Forgot my feat - Superior Summoning

1st Level Spell - Daze Monster


Male Half-elf Druid 3 Monk 2

I'll add Dodge as a feat.


I still have family in town until tomorrow. Will update once they leave.

Relan, need your level up.

-Posted with Wayfinder


Braelex: assuming Fv Class going into HP, then? Also need a formula to add to your book.

Fulmen, your Dex isn't high enough to take Dodge as a feat. Your favored class bonus? Skill points or Hit points?


Male Human Fighter - level 2

Sorry, i forgot what i need to do when i level up. Ill figure it out.


No worries.

1). Roll extra hps: 1d6+4 + Con bonus
2). Check level 3 fighter on the chart. Update Base attack and saves
3). Add your level 3 fighter abilities, id'd on chart.
4) Add a feat (all characters get a feat every odd level regardless of class
5). Decide on your favored class bonus: either +1 HP or +1 skill point
6) spend skill points earned based on class + int bonus + fav class bonus (if selected). Don't exceed your level (3) in ranks in any one skill

Anything I missed from the rest of the guys?

-Posted with Wayfinder


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Sorry, FC bonus went into skill point, and I took touch of the sea.


Male Half-elf Druid 3 Monk 2

Formula?

I'll go with Scorpion Strike instead of Dodge and choose HP for favored class


Relan, still need your level up, please.


Formula is for Braelex. It's for making her extracts ... alchemist version of spells.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

I love this plan!


Male Human Fighter - level 2

Sorry, been pretty busy lately. Havent forgotten about the level up thing, and im off till the new year. I got the links for home so ill probalby log in a bit and catch up with my stuff. But until then merry christmas, happy holidays, and new year and all that stuff ;)


Will get a post up tomorrow ... understand that we're in the holiday season, so post as able, but no expectations until we're through them


Male Aasimar Master Summoner / 6

Merry Xmas All


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Same! =D


OK team, holidays are over and it's time to resume regular posting. Relan, how about that level up!

-Posted with Wayfinder


Relan, you still with us or no?

-Posted with Wayfinder


Male Human Fighter - level 2

Yup sorry.. been a rough couple of weeks. Im working on my levelup now and responses. My bad.


Male Aasimar Master Summoner / 6

I will post rolls tonight as well

-Posted with Wayfinder


No worries, Relan. Just checking!

-Posted with Wayfinder


Male Human Fighter - level 2

Hit Points: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Special: Armor Training 1
Feats: Great Cleave
4 skills: perception 1, intimidate 2, handle animal 1, knowledge engineering 1

Level 3
Base Attack Bonus: +3
Fort Save: +3
Ref Save: +1
Will Save: +1
Special: Armor Training
+1 to Dex

Hows that? I miss anything? Or anyone got some better recommendations?


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

I finally leveled up Andel. Look through and see if there are any changes you wish to make.

Again, his resources out of combat are yours to use. So if you want him to cast "comprehend languages" etc, ask for it.

A couple of his new abilities are important for you to note:

Feat: Advance Warning::

You can shout warnings to nearby allies, preventing them from being caught off guard.

Prerequisites: Cha 15.

Benefit: All allies within 15 feet of you are only flat-footed during the first round of combat until your first turn. This does not prevent them from being flat-footed due to other situations, like being flanked. In addition, all allies within 15 feet of you gain a +1 dodge bonus to their Armor Class against all ranged attacks. These benefits only apply to those allies who can hear and understand you.

The above combined with Improved Initiative and maybe some Dex items will benefit everyone in the party. As of right now, his Init is only +1. Just some thoughts for you all as you're improving your party throughout the game

Magic lore:

Magic Lore (Ex)

At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.

Again, if you want him to disarm traps, let me know. I'll need to put some skill points into it, though. Can retcon that, if you tell me which skill point to drop from another skill

LoreMaster:

At 2nd level, an archivist may take 10 on Knowledge checks. And once per day, plus once per six levels beyond 2nd, he may take 20.

Let me know when you want to use this as well. I won't just use it on my own.

The rest of his updates are included in his profile. He will also gain some level 3 gear when you return to the Lodge. Nothing major, just a couple of things ... about 1/3 the value of what you all get. Anything above and beyond that is up to you all.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Looks good! I like the advance warning feat. As far as traps go, I've got points in DD now, so I should be able to handle them, for the most part.


To include magical ones?


Summon swaps

- Encounter a new monster and defeat it (personally or part of a party)
- Succeed at a Knowledge Check to know ALL it's abilities
  -- Only one Knowledge Check allowed -- can be made at one of 2 times
  -- First: immediately after the encounter
  -- Or: Research later with books, experts etc.  -4 penalty if you don't have the corpse, but you can then use circumstantial bonuses
- Once succeeded,we determine which summon monster list it falls under based on CR / special abilities etc
- Once added to the list, you must swap out another monster on the list. You can reset your list as part of memorizing spells.

A summoner gains a class ability of +level to the knowledge roll to offset the lack of class skills. 

For the cave fisher, as it's vermin, it would be a knowledge nature roll.

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Can I use Tarric and Andel's knowledge to assist?

What will the DC be? And does the rule about if you don't have the knowledge you can't make a check over a DC-10 still apply


Yes that rule applies, but you can have one of the others do it for you, after the fact, with the penalty if you don't have the corpse. If you want to do it now, you have to do it without aid.

DC is based on creature's HD and number of abilities. It's in the knowledge skill. Simple answer is "it depends" and "you won't know until you try"

-Posted with Wayfinder


Aidon, can you post a quest recap ... as in what are the quests that you all have been tasked with? I count the main quest to find the shard plus 3 others.

Braelex, are you still keeping track of loot?


Male Aasimar Master Summoner / 6

I only have 3 that I know of.

Main Quest - Search the Crow for the next shard -- report back to Sheila (reward 4 PP + shard)

Solve the mystery of the kidnappings -- report to Lord Mayor (reward specified somewhere + 2PP) (Not sure if this was solved before my time)

Get the 'Crown' for the king


Male Aasimar Master Summoner / 6

We completed - find and kill Ayala Jaleski - yes? no?

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