DM Fflash |
BTW, totally spaced this!
For defeating the Tower Girls and opening this previously unexplored section of the Crow, you've made level 3!
Post your level ups here and assume you gained your abilities during rest. Just subtract hit point damage and spells/resources used during the bat swarm fight from your level 3 maximums.
Prestige Awards are limited to when you return to the Pathfinder Lodge.
Vuloo |
Vuloo Level 3
HP=1d5 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Feat: Extra Revelation
Revelations: Energy Body, Misfortune
1st level spell: summon monster I
Perception 1r
Spellcraft 1r
Knowledge (Planes) 1r
Knowledge (Religion) 1r
Aidon Jade Davian |
Aidon Level 3
BAB +1
Fort +1
Ref +1
Will +1
SLA - Summon Monster 2
Spells Known
Level 0 - +1
Acid Splash
Level 1 - +1
(Thinking about Enlarge Person, would this spell work on my Monster Summon 2 Elemental?)
Skills:
Diplomacy +1
Perception +1
Spell Craft +1
Knowledge Nature +1
1d5 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Aidon Jade Davian |
Yeah, it is on humanoid's only, but would a rock elemental qualify? It has a head, two arms and two legs but is also magical. Only reason I am asking is that you allowed it to work on the KT, in the other game so I just wasn't sure how broad your humanoid sub-type was because it's fairly vague in pathfinders RAW.
DM Fflash |
No worries.
1). Roll extra hps: 1d6+4 + Con bonus
2). Check level 3 fighter on the chart. Update Base attack and saves
3). Add your level 3 fighter abilities, id'd on chart.
4) Add a feat (all characters get a feat every odd level regardless of class
5). Decide on your favored class bonus: either +1 HP or +1 skill point
6) spend skill points earned based on class + int bonus + fav class bonus (if selected). Don't exceed your level (3) in ranks in any one skill
Anything I missed from the rest of the guys?
-Posted with Wayfinder
Vuloo |
Relan |
Hit Points: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Special: Armor Training 1
Feats: Great Cleave
4 skills: perception 1, intimidate 2, handle animal 1, knowledge engineering 1
Level 3
Base Attack Bonus: +3
Fort Save: +3
Ref Save: +1
Will Save: +1
Special: Armor Training
+1 to Dex
Hows that? I miss anything? Or anyone got some better recommendations?
Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
I finally leveled up Andel. Look through and see if there are any changes you wish to make.
Again, his resources out of combat are yours to use. So if you want him to cast "comprehend languages" etc, ask for it.
A couple of his new abilities are important for you to note:
You can shout warnings to nearby allies, preventing them from being caught off guard.
Prerequisites: Cha 15.
Benefit: All allies within 15 feet of you are only flat-footed during the first round of combat until your first turn. This does not prevent them from being flat-footed due to other situations, like being flanked. In addition, all allies within 15 feet of you gain a +1 dodge bonus to their Armor Class against all ranged attacks. These benefits only apply to those allies who can hear and understand you.
The above combined with Improved Initiative and maybe some Dex items will benefit everyone in the party. As of right now, his Init is only +1. Just some thoughts for you all as you're improving your party throughout the game
Magic Lore (Ex)
At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
Again, if you want him to disarm traps, let me know. I'll need to put some skill points into it, though. Can retcon that, if you tell me which skill point to drop from another skill
At 2nd level, an archivist may take 10 on Knowledge checks. And once per day, plus once per six levels beyond 2nd, he may take 20.
Let me know when you want to use this as well. I won't just use it on my own.
The rest of his updates are included in his profile. He will also gain some level 3 gear when you return to the Lodge. Nothing major, just a couple of things ... about 1/3 the value of what you all get. Anything above and beyond that is up to you all.
DM Fflash |
Summon swaps
- Encounter a new monster and defeat it (personally or part of a party)
- Succeed at a Knowledge Check to know ALL it's abilities
-- Only one Knowledge Check allowed -- can be made at one of 2 times
-- First: immediately after the encounter
-- Or: Research later with books, experts etc. -4 penalty if you don't have the corpse, but you can then use circumstantial bonuses
- Once succeeded,we determine which summon monster list it falls under based on CR / special abilities etc
- Once added to the list, you must swap out another monster on the list. You can reset your list as part of memorizing spells.
A summoner gains a class ability of +level to the knowledge roll to offset the lack of class skills.
For the cave fisher, as it's vermin, it would be a knowledge nature roll.
-Posted with Wayfinder
DM Fflash |
Yes that rule applies, but you can have one of the others do it for you, after the fact, with the penalty if you don't have the corpse. If you want to do it now, you have to do it without aid.
DC is based on creature's HD and number of abilities. It's in the knowledge skill. Simple answer is "it depends" and "you won't know until you try"
-Posted with Wayfinder
Aidon Jade Davian |
I only have 3 that I know of.
Main Quest - Search the Crow for the next shard -- report back to Sheila (reward 4 PP + shard)
Solve the mystery of the kidnappings -- report to Lord Mayor (reward specified somewhere + 2PP) (Not sure if this was solved before my time)
Get the 'Crown' for the king