Baron Hannis Drelev

Relan*'s page

1,211 posts. Alias of Skorn.


Full Name

Relan the New

Race

Human

Classes/Levels

Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Gender

M

Size

M

Age

23

Special Abilities

Trip and Disarm

Alignment

CG

Deity

Desna

Location

Magnamar

Languages

Common, Undercomon, Varisian, Kelish, Infernal, Thassilonian

Occupation

Pathfinder

Strength 21
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 12
Charisma 7

About Relan*

Quests:

Open:
1) Search the Crow for the next shard -- report back to Sheila (reward 4 PP + shard) 


2)Quest from Lord Heidmarch for any unusual/new Thasillonian artifacts,

43) A local alchemist named Aleric is paying 500 gold pieces per sinspawn, head that you bring him.

Complete:
1) Find and return the crown to Zugga.

2) Kill leader of the Tower Girls -- return to Natalya Vancaskerkin.

2) Solve the mystery of the kidnappings -- report to Lord Mayor (reward specified somewhere + 2PP) 
 Solved!

Relan
Male Human Fighter (Lore Warden) 10
CG Medium humanoid (human)
Init +4; Senses Perception +15

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Defense
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AC 27/30, touch 14, flat-footed 17 (+9 armor, +1 deflection, +4 Dex, +1 Natural, +1 Dodge, +3 Expertise, +1 shield)
hp 121 (10d10+20)
Fort +12, Ref +11, Will +7 (+2 vs. fear); +2 insight bonus vs. transmutation spells

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Offense
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Speed 40 ft.
Melee:
+1 Cold Iron Ranseur +21/+16 (2d4+10+9+2/×3)
+1 keen guisarme +21/+16 (2d4+10+9+2/×3)
Longsword +16/+11 (1d8+5+6/19-20)
Masterwork Silver Dagger +17/+12 (1d4+5+6/19-20)
+1 Adamantie Dagger +17/+12 (1d4+7+6/19-20)
Morningstar +15/+11 (1d8+5+6)
Spiked Gauntlet +16/+11 (1d4+5+6)

Ranged:
Masterwork Composite Longbow +17 (1d8+4/×3)

Special Attacks weapon training (pole arms +2)

Combat Reflexes with a Reach Weapon - 5 AOOs a Round with Trip and Disarm

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Statistics
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Str 21, Dex 18, Con 12, Int 13, Wis 12, Cha 7

Base Atk +10; CMB +20 (+22 disarm, +30 trip); CMD 34 (36 vs. disarm, 38 vs. trip)

Feats Combat Expertise, Combat Reflexes, Cut the Air (AOO on missiles) Furious Focus, Fury’s Fall, Greater Trip, Improved Disarm, Improved Trip, Power Attack, Weapon Focus (ranseur & guisarme), Felling Smash, Step Up, Weapon Focus and Weapon Specialization Warrior Spirit (3 times a day add +3 weapon enhancement) Medium Armor proficiency

Traits seeker, serpent runner (armor)

Skills:
Acrobatics +12
Appraise +5
Climb +11
Handle Animal +2
Intimidate +2
Knowledge (Arcana) +5
Knowledge (dungeoneering) +5
Knowledge (Engineering) +5
Knowledge (Geography) +5
Knowledge (History) +5
Knowledge(local) +5
Knowledge (nature) +7
Knowledge (planes) +9
Knowledge (religion) +9
Linguistics +6
Perception +15
Profession (soldier) +5
Ride +7
Sense Motive
Spellcraft +10
Stealth +3
Survival +13/15 with Wayfinder
Swim +11

Languages: Common, Undercomon, Varisian, Kelish, Infernal, Thassilonian

Gear:

Armor:
chain shirt, +2

Weapons:
cold iron ranseur, +1
+1 keen guisarme
Cold Iron Longsword
masterwork composite longbow, +3 strength
masterwork silver dagger
Cold Iron morningstar
100 cold Iron Arrows - 16 used.
20 blunt Arrows
Alchemical Silver Blanch on 10 arrows
+1 Adamantine Dagger

Other Gear:
Amulet of Natural Armor +1
Belt of Dex +2
Boots of Striding and Springing
+3 Cloak of Resistance
Gauntlets of Skilled Maneuvers
Golembane Scarab
+1 Ring of Protection
Shard of Greed (see Below)
crowbar
fighter's kit-pot and mess kit and rope due to weight,
Silk Rope
Iron Holy symbol of Desna
grappling hook
whetstone
Climber's Kit
second-story harnesses
Weapon Cord
Wayfinder
pale blue rhomboid ioun stone - attached to the Shard of Greed.
2500 gp of Jewerly

Lesser wings of flying:

Wings of Flying, Lesser
Aura moderate transmutation; CL 10th; Slot shoulders; Price 22,000 gp; Weight 10 lbs.

DESCRIPTION

This mechanical backpack is a mess of gears and cogs, with two large canvas wings extending out from it to rise over the wearer’s shoulders.

When the wearer touches the button on the pack’s chest harness, the wings whir to life and begin flapping rapidly, hauling the wearer awkwardly into the air.

Lesser wings of flying grant the wearer a fly speed of 30 feet (poor maneuverability).

Consumables:
potion of cure light wounds (2),
Porion of Cure Mod (3)
potion of lesser restoration,
acid (4),
alchemist's fire (2),
bladeguard,
tanglefoot bag (2),
weapon blanch (silver);

Shard of Greed:

Avarice washes through your body .. almost crushing any charitable nature you have. You immediately have the desire to possess wealth and the trappings of wealth. You find yourself appraising and assessing what you're wearing and finding yourself lacking, you are embarrassed and somewhat ill. ( You gain the sickened condition. Find and wear 500gp/level worth of jewelry to overcome this part of the curse ... not magical value, just material value).

You also are loathe to part with anything you own, and knowing that if you did so, it would cause you severe mental anguish ... until you feel something slide in over this though and mask it as if it is no longer yours. (The ioun stone suppresses this part of the curse, you can sell or part with things without harm ... however, you still need to maintain the 500gp/level in jewelry above)

You find yourself able to perceive time quicker. As long as you possess the shard you gain a +2 insight bonus to transumation spell saves, a +1 insight bonus on attack rolls and the ability to use haste as a spell-like ability 1/day.

Shard of Gluttany:

The Shard of Gluttony is made of pale inubrix. As long as the Shard of Gluttony is carried, its owner can use vampiric touch as a spell-like ability once per day, gains a +2 insight bonus on saves versus necromancy spells, and increases his maximum hit points by 1 point per Hit Die.

Curse: The owner is always hungry and thirsty, and is sickened whenever he has not eaten food in the past hour. The owner must make a DC 20 Will save to resist consuming any food or beverage (including potions and the like) he carries immediately. If the save is successful, the owner can resist the urge for 1 hour before being forced to make the save again.

Consumables:
potion of cure light wounds (2)
Potion of Lesser Restoration
2 tanglefoot bags
Blade Guard
2 alchemist's Fire
2 Alchemist Acid
Antiplague
Antitoxin

Gold: 3369 gp, 9 sp, 8 cp

Prestige Points: 3/4

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Special Abilities
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Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. But on penalty on first swing.

Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Felling Smash Trip a foe when you attack it as an attack action

Cut from the Air AoO: Stop ranged attacks against you or an adjacent target

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.

Golembane scarab Can combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.

Greater Trip - Foes provoke an AOO when tripped

Improved Disarm You don't provoke attacks of opportunity when disarming.

Improved Trip You don't provoke attacks of opportunity when tripping.

Know Thy Enemy (Standard Action) knowledge check on enemy for +2 to hit and damage

Power Attack -3/+6/+9 You can subtract from your attack roll to add to your damage.

Step Up

Warrior Spirit - 3/day up to a +3 bonus to chosen weapon for one minute.

Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine like a light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the way finder itself.

Weapon Training (Pole Arms) +2 (Ex) +2 Attack, Damage, CMB, CMD with Pole Arms