DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo begins summoning monster III.


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel will use his naturalist ability to recite the weaknesses of the goblin zombie to the party (+2 insight bonus to AC, attacks, saving throws, etc.).

Naturalist Bonus:

Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.


Can't Feel This Round 1 to 2

Init: Relan, Andel, Luthask, Braelex, Vuloo, Mummy, Gemel

Braelex and Number One engage the zombie, but the creature is both deft and tough and is able to deflect the golem's attack with a quick parry and the crossbow bolt deflects off its dried hide.

Vuloo starts casting a spell as Gemel identifies the other three as mummies, moving and preparing a spell as the mummies rush forward. (I inadvertantly made them large intially. Fixed it on this go. Only the juju zombie is large)

One of them charges Number One (provoking an AoO) and leaves the circle of Gemel's spell decision.

Mummy Charge Slam: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
Damage: 1d8 + 10 + 2 ⇒ (7) + 10 + 2 = 19

The other two move up perfectly and Gemel drops a fireball on them and the zombie.

M2 Reflex Save: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5; fail
M3 Reflex Save: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7; fail
L Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10; fail

The fireball speeds out and detonates with a concussive force. The two mummies immediately catch fire and the force of the blast almost completely incinerates their wrappings leaving charred yet still moving emaciated bodies.

The juju zombie leaps aside but catches the full force of the blast, but it washes over it as a hint of a magical barrier flashes quickly just as it is about to touch its skin. It appears unharmed.
with
Round 2

Relan lashes out with the hook of his guisarme and pulls the massive creature to the ground, following up with a chopping blow cutting like butter through the dead thing's skin. He pulls back trying to hook the blade out of the thing's grasp but the creature yanks it back ... too strong for the warrior.

Andel begins to shout out and the zombie attacks with fanatic speed, still moaning desperately, "Why can't I feel ..." but Relan is able to step aside from the feebly aimed blows fairly easily.

To hit: 1d20 + 19 - 4 - 3 ⇒ (10) + 19 - 4 - 3 = 22
To hit: 1d20 + 19 - 4 - 3 ⇒ (4) + 19 - 4 - 3 = 16

At Braelex


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

What effect is protecting the Juju Zombie?
K Arcana, Identify a spell effect that is in place: 1d20 + 3 + 7 + 4 + 1 + 6 ⇒ (19) + 3 + 7 + 4 + 1 + 6 = 40 vs DC 20 + spell level
10 ranks +3 trained +7 int + 4 past life memories +1 lore +6 skill focus


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

#1 AoO: 1d20 + 16 ⇒ (10) + 16 = 26; Damage: 2d8 + 5 ⇒ (1, 3) + 5 = 9

Braelex reloads and continues firing at the zombie, while Number One slashes at the mummy (or zombie if the mummy drops).

Crossbow vs Zombie: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35; Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 plus Acid: 1d6 ⇒ 5
Crossbow vs Zombie: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29; Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 plus Acid: 1d6 ⇒ 5

#1 vs Mummy: 1d20 + 16 ⇒ (11) + 16 = 27; Damage: 2d8 + 5 ⇒ (2, 5) + 5 = 12
#1 vs Mummy: 1d20 + 16 ⇒ (15) + 16 = 31; Damage: 2d8 + 5 ⇒ (3, 3) + 5 = 11


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

I should probably just let the fighter types take care of business, but...

Gemel lays down another fireball, to put an end to the mummy menace...


Standard Action - Fireball (I have moved the red circle)

Fireball Damage: 10d6 ⇒ (4, 2, 6, 3, 1, 6, 1, 5, 5, 6) = 39
DC 20 Reflex for 1/2


Almost forgot …

As the mummified corpses rush forward, the intensity of their hatred for life washes over you and you feel absolute despair for living when these things no longer can.

Make a DC18 Will Save for EACH mummy you are within 30 feet of or be paralyzed with fear … I’ll roll duration if you fail


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo moves forward and then places the archons hovering within 30' of the zombie.

Lantern Archon attack: 1d20 + 3 ⇒ (16) + 3 = 19; ranged touch
damage: 1d6 ⇒ 6

Lantern Archon attack: 1d20 + 3 ⇒ (14) + 3 = 17; ranged touch
damage: 1d6 ⇒ 6


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel moves forward and calls out the weaknesses of the mummies to the group (+2 insight bonus to AC, attacks, saving throws, etc.).

Let me know if a separate knowledge check is required to identify the mummies.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Note, easy way to tell which Mummies's are within 30ft of you: use the tools to set your token's aura to 30 ft...

save vs fear, Gemel: 1d20 + 6 + 1 - 1 + 2 + 2 ⇒ (4) + 6 + 1 - 1 + 2 + 2 = 14

+6 (Psychic 8) + 1 (Loremaster 2) - 1 (wis) +2 (Enhancement) + 2 morale( good hope)

Edit: And Gemel is paralyze; no second fireball.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Will save: 1d20 + 5 ⇒ (14) + 5 = 19
Will save: 1d20 + 5 ⇒ (8) + 5 = 13


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Looks like three mummies are within 30' of Relan.

Will Save: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24

Will Save: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21

Will Save: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29

Relan is not paralyzed. Unsure who is up.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

mummies (end of round 2), You (start of Rd 3)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

[But has that far mummy acted?


Got my computer wiped and clean installed Windows, so while I'm missing a bunch of stuff, I am functional again. Still slow due to the move, but let's get some stuff going again!

@Relan ... that far mummy moved last round

Paralyzation Duration in Rounds:

Gemel: 1d4 ⇒ 4
Braelex: 1d4 ⇒ 2

Can't Feel This Round 2 (cont)

Init: Relan, Andel, Luthask, Braelex, Vuloo, Mummy, Gemel

Roll your own Symbols of Mirroring as needed to avoid damage ... 1 image per round, 50% chance ... high is good

Braelex cowers in indecision, trapped in her own mind ... Gemel joins her in consternation and despair.

Vuloo's archon (singular, yes?) arrives and pummels the northeast mummy, the rays of light incinerating portions of the undead creature's chest. It staggers forward past the unreachable archon, its necromantic essence leaking visibly and approaches Braelex. It swings a hammering overhanded two-handed blow, but catches a wrapping on a loose nail and missed the unmoving tiefling.

To hit Braelex: 1d20 + 16 ⇒ (1) + 16 = 17; miss

The other two attack the golem with similar club-handed blows.

vs Golem: 1d20 + 16 ⇒ (9) + 16 = 25; Damage: 1d8 + 12 ⇒ (8) + 12 = 20
vs Golem: 1d20 + 16 ⇒ (13) + 16 = 29; Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Round 3

Andel begins to identify mummy weaknesses. (Previous roll is fine)

@Relan


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Gemel is paralyzed...
(Rd 2)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

More worried about the paralyzed Braelex than the prone zombie Relan steps and attacks the mummy threatening the alchemist. He once again elects Combat expertise and begins his attacks.

Trip: 1d20 + 30 + 2 - 3 ⇒ (10) + 30 + 2 - 3 = 39

+1 keen guisarme: 1d20 + 21 + 4 - 3 ⇒ (9) + 21 + 4 - 3 = 312d4 + 10 + 9 + 2 ⇒ (2, 4) + 10 + 9 + 2 = 27

+1 keen guisarme: 1d20 + 17 + 4 - 3 ⇒ (5) + 17 + 4 - 3 = 232d4 + 10 + 9 + 2 ⇒ (2, 2) + 10 + 9 + 2 = 25


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel double moves into the room and draws his bow.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo also double moves into the room, air walking and invisible.

The archon continues to attack the undead goblin.

Lantern Archon attack: 1d20 + 3 ⇒ (2) + 3 = 5; ranged touch
damage: 1d6 ⇒ 2

Lantern Archon attack: 1d20 + 3 ⇒ (20) + 3 = 23; ranged touch
damage: 1d6 ⇒ 6

Lantern Archon crit: 1d20 + 3 ⇒ (4) + 3 = 7; ranged touch
damage: 1d6 ⇒ 5


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Did you account for the golem's attacks last round (not in the narrative)?

Braelex remains paralyzed, but Number One continues attacking the mummy.

#1 vs Mummy: 1d20 + 16 ⇒ (9) + 16 = 25; Damage: 2d8 + 5 ⇒ (3, 6) + 5 = 14
#1 vs Mummy: 1d20 + 16 ⇒ (12) + 16 = 28; Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14


I did not.

Last Round ...

Number One slashes down the engaged zombie and then follows up with a vicious strike on the juju zombie, cutting into its arm easily.

This round

Relan steps over to, trips, and then severs the head off the mangled mummy.

I'll post the zombies actions shortly


I made a mistake in narrative choice. NUmber one cut down a mummy.
There is only one zombie

Round 3 (cont)

Init: Relan, Andel, Luthask, Braelex, Vuloo, Mummy, Gemel

The juju zombie continues to fight while prone swinging at Relan taking the time to make a good swing at the human's legs, clipping his calf. The zombie then hauls itself to its feet, provoking attacks of opportunity.

To hit: 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31; Damage: 1d12 + 15 ⇒ (10) + 15 = 25

Braelex is paralyzed, but Number One turns back to the remaining mummy and slashes it twice, its hardened skin difficult to penetrate, but the bladed arms of the golem do damage nonetheless.

Vuloo's archon hits the juju zombie once with a light blast, searing off dead skin.

Vuloo and Andel are within 30 feet of the remaining mummy and need to make Will Saves versus despair

The mummy assaults the golem again.

To hit: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Damage: 1d8 + 12 + 6 ⇒ (5) + 12 + 6 = 23

Gemel is paralyzed in despair.

@Relan for Round 4


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Gemel is paralyzed...
(Rd 3)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Shifting right, Relan refocuses on the zombie. He maintains his expertise and tries first to trip again.

Trip: 1d20 + 30 + 2 + 2 + 2 - 3 ⇒ (8) + 30 + 2 + 2 + 2 - 3 = 41

+1 keen guisarme: 1d20 + 21 + 4 + 2 + 2 + 2 - 3 ⇒ (2) + 21 + 4 + 2 + 2 + 2 - 3 = 302d4 + 10 + 9 + 2 + 2 ⇒ (1, 1) + 10 + 9 + 2 + 2 = 25

+1 keen guisarme: 1d20 + 16 + 4 + 2 + 2 + 2 - 3 - 3 ⇒ (16) + 16 + 4 + 2 + 2 + 2 - 3 - 3 = 362d4 + 10 + 9 + 2 + 2 ⇒ (3, 2) + 10 + 9 + 2 + 2 = 28


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Relan, don't forget your miss chance (symbol of mirroring) and the AoO that the Zombie drew by standing up...


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Thanks. The slower the game the more I forget.

Miss Chance, High is good for me.: 1d100 ⇒ 74


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Want to confirm the damage to #1... It cut down one of the mummies last round, so only got hit once, then a second hit this round. So, two hits for 15 and 18 (DR 5/adam) = 33 total?

Braelex regains control of her emotions and returns to the fight. She sidesteps along the wall and hurls a bomb at the juju zombie. The glass golem continues to slash at the mummy.

Fire Bomb: 1d20 + 17 ⇒ (19) + 17 = 36; Fire Damage: 5d6 + 6 ⇒ (5, 2, 1, 2, 1) + 6 = 17

#1 vs Mummy: 1d20 + 16 ⇒ (20) + 16 = 36; Damage: 2d8 + 5 ⇒ (1, 3) + 5 = 9
#1 vs Mummy: 1d20 + 16 ⇒ (20) + 16 = 36; Damage: 2d8 + 5 ⇒ (1, 2) + 5 = 8 Whoa!

Confirm Crit #1: 1d20 + 16 ⇒ (8) + 16 = 24; Total Damage: 2d8 + 5 + 9 ⇒ (2, 3) + 5 + 9 = 19
Confirm Crit #2: 1d20 + 16 ⇒ (7) + 16 = 23; Damage: 2d8 + 5 + 8 ⇒ (5, 4) + 5 + 8 = 22


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

Braelax, don't forget to try and get #1 with the splash from your bomb, IIRC fire damage heals glass golems


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Fire does, but I want to do direct damage to the zombie.


M Human; Psychic 8 Loremaster 2 HP:78+8/78 | AC 19 T 12 FF 17| CMD??? | F+10 R+7+1 Monument W+8 | Int +6 Per +18

#1 taking a 5' step would make it possible to hit the zombie and splash on #1...


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Indeed. Make it so! Splash will heal it for 3.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Will: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17

Vuloo is paralyzed. The archon continues to attack the zombie.

Lantern Archon attack: 1d20 + 3 ⇒ (8) + 3 = 11; ranged touch
damage: 1d6 ⇒ 4

Lantern Archon attack: 1d20 + 3 ⇒ (13) + 3 = 16; ranged touch
damage: 1d6 ⇒ 3


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Will: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18; +2 Naturalist/Good Hope

Andel fires his shock bow at the mummy.

Attack, Shock Shortbow: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13

Attack, Shock Shortbow: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3

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