DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Total of mundane weapons/equipment and bladed scarf sale: 4,160 gp, 5 sp

{Aidon, Braelex, Fulmen, Relan, Vuloo}

Split x 5 = 832 gp, 1 sp

Is Andel expecting a full split? {NO... total adjusted above}

I'll post the rest when I get the answers from previous post.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Hit Points: 1d5 + 3 ⇒ (4) + 3 = 7

+1 Dex

+ discovery: smoke bomb
+ formulas: cat's grace, invisibility

+1 skills: appraise, craft (alchemy), disable device, knowledge (arcana), perception, spellcraft, +2 UMD

I'm working on buying some new gear, formulas.


Pendan ID is in gameplay. Silver holy symbol is 100 gp. No split to Andel required.


500 gp reward plus the cat burglar boots as well. I assume that Fulmen didn't want the bladed scarf then?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

He never followed up on it...

I will post the valuables split later tonight.

Braelex would like to make a bid on the pendant... she's got the appraise skill going. Any objections?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

makes sense to me. Relan could use the boots for the bump to acrobatics, but he is no rogue. Do we have a rogue?


Aidon's eidolon has some rogue-like abilities and Braelex is putting points into disable.

Awaiting Fulmen and Vuloo level ups, and then everyone's purchases once loot distro is calculated. If you're not buying anything, just state so.

Don't forget prestige, if you want to use it. (1 PP gets you 150gp purchase, 2PP gets you a 750gp purchase) if you need anything beyond what you have. You don't have to spend it.

Anyone intending to research anything or contact anyone in town?


Based on our discussion in the other game thread, need another language for Braelex as well as long as she has the shard of pride w/ ioun stone

Note the bonus to illusion saves from the shard and from the pendant are both insight bonuses, so they don't stack.


Relan --> hit point rolling options are posted in Campaign Tab. Looks like you may have just taken half ... for a fighter, each level is 1d6+4 (so half will be minimum on the roll).


Aidon Jade Davian wrote:

Aidon Level Up

Stat Increase - Cha

Hit Points - d6+1+27

Skills:

Diplomacy - +1
Perception - +1
Spellcraft - +1
UMD - +1

Spells:

2nd Level

Slow
Haste

Level Up Hit points for a summoner are 1d5+3 ... what are you taking your favored class bonus in?

Amiculus gains a HD this level as well complete with another evolution and some skill points.


Male Aasimar Master Summoner / 6

So he does. I will spend some time on Amiculus today

New HD Roll - 1d5 + 3 + 1 + 27 ⇒ (4) + 3 + 1 + 27 = 35


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

+1 bard

+1 Cha
FVC Bonus: hp

Hit Points: 1d5 + 3 ⇒ (1) + 3 = 4

Skills:

+1
Know: history, noble
Prof: Scribe
Linguistics -- add Giant language
Performance
Perception
Spellcraft
UMD

+3
Know: local

Spells:
Dancing Lights
Borrow Skill


Male Half-elf Druid 3 Monk 2

I'd like to put my name in for the boots


Male Half-elf Druid 3 Monk 2

+1 Druid

hps: 1d5 + 3 ⇒ (3) + 3 = 6

Base attack + 1
Atrrib: + 1 Wis

Fort +3
Will +3
Ref +0

Gained: Woodland Stride

Feats:

Skills: 4 + 1 + 1(favored class)
Survival+1
Climb +1
Stealth +1
Spellcraft +1
Heal+1
Perception + 1


Male Half-elf Druid 3 Monk 2
Braelex wrote:

Total of mundane weapons/equipment and bladed scarf sale: 4,160 gp, 5 sp

Split x 5 = 832 gp, 1 sp

What about the treasure?

4pp, 552gp, 175sp, silver holy symbol of Hanspur, Crow historical treasures (900 gpv), several journals written in Varisian, tarnished silver bracelet (45gpv)


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

+1 Oracle

HP: 31 + 1d8 + 2 ⇒ 31 + (8) + 2 = 41

+1 Cha

+1 Perception
+1 Heal
+1 Bluff
+1 Diplomacy

2nd level spell: Hold Person

Vuloo's 4th level stats are in his profile.


Male Half-elf Druid 3 Monk 2

Did we ever complete the quest to discover who/what was behind the kidnappings and report to the mayor? There was a 2pp reward + something else.

Trying to get up to speed on loot/rewards/quests.


Male Half-elf Druid 3 Monk 2

Forgot my con bonus so level up had total 7 hps.


Fulmen wrote:

Did we ever complete the quest to discover who/what was behind the kidnappings and report to the mayor? There was a 2pp reward + something else.

Trying to get up to speed on loot/rewards/quests.

Not yet.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Selling the other valuables and coins split = 2154 gp, 5 sp

Split x 5 = 430 gp, 9 sp each.

This is in addition to the split from before...

DM - I'd like to retrain 'throw anything' feat. Do you want to use the retraining rules in the UC? LINK


Aren't those retrain rules for items you have a choice in?. Throw anything is an inherent bonus feat from being an alchemist ... class ability. Unless you are switching to an archetype?

For example, the rules allow you to retrain things like discoveries


Vuloo wrote:

+1 Oracle

[dice=HP]31+1d8+2

+1 Cha

+1 Perception
+1 Heal
+1 Bluff
+1 Diplomacy

2nd level spell: Hold Person

Vuloo's 4th level stats are in his profile.

Same as I told Sam. Hps are 1d5+3 for d8 classes.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
DM Fflash wrote:

Aren't those retrain rules for items you have a choice in?. Throw anything is an inherent bonus feat from being an alchemist ... class ability. Unless you are switching to an archetype?

For example, the rules allow you to retrain things like discoveries

/facepalm! Disregard...


Male Aasimar Master Summoner / 6

First time playing Pathfinder? ;)


Fulmen wrote:

+1 Druid

[dice=hps]1d5 + 3

Base attack + 1
Atrrib: + 1 Wis

Fort +3
Will +3
Ref +0

Gained: Woodland Stride

Feats:

Skills: 4 + 1 + 1(favored class)
Survival+1
Climb +1
Stealth +1
Spellcraft +1
Heal+1
Perception + 1

Showing you at Linguistics overall of 2 and Sense Motive of 9. The rest looks good.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

HP: 1d5 + 31 + 2 + 1 + 3 ⇒ (1) + 31 + 2 + 1 + 3 = 38


Vuloo wrote:

+1 Oracle

[dice=HP]31+1d8+2

+1 Cha

+1 Perception
+1 Heal
+1 Bluff
+1 Diplomacy

2nd level spell: Hold Person

Vuloo's 4th level stats are in his profile.

Pick a 0-level spell as well


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
DM Fflash wrote:
Relan --> hit point rolling options are posted in Campaign Tab. Looks like you may have just taken half ... for a fighter, each level is 1d6+4 (so half will be minimum on the roll).

Just saw this. Yes, I did take half plus 1. So I'll roll.

Hit Points: 1d6 + 4 ⇒ (2) + 4 = 6

Hit Points: 1d6 + 4 ⇒ (5) + 4 = 9

Hit Points: 1d6 + 4 ⇒ (2) + 4 = 6

Hmm. Slightly below average but 3 points better than I had assumed. :) Updated.

So total gold is 1263.00. Does anyone have crafting feats?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
Fulmen wrote:
I'd like to put my name in for the boots

Fulmen, you take the boots. I got that magic cold iron weapon.


Male Half-elf Druid 3 Monk 2
DM Fflash wrote:
Showing you at Linguistics overall of 2 and Sense Motive of 9. The rest looks good.

I'm showing sense motive of 9 as well.

For Linguistics I have 6. 1 point rank + 1 pt from trait, + 3 because it's a class skill for me due to trait and +1 for int bonus.

I'd like to buy a handy haversack. Is the price 2000gp and is it available?

Relan, thanks for the boots.


Fulmen wrote:
DM Fflash wrote:
Showing you at Linguistics overall of 2 and Sense Motive of 9. The rest looks good.

I'm showing sense motive of 9 as well.

For Linguistics I have 6. 1 point rank + 1 pt from trait, + 3 because it's a class skill for me due to trait and +1 for int bonus.

I'd like to buy a handy haversack. Is the price 2000gp and is it available?

Relan, thanks for the boots.

I'll have to see what traits I have loaded. Some times Hero Lab doesn't incorporate them correctly. Thanks for the fix.

Yes, everything is available at list price in Magnimaar.


If you are saving money and not intending to make purchases, please annotate that as well.

Is the current plan to stay for a week? Braelex indicated that as her intent.

Relan, no crafting feats in the party as of right now. If you'd like Andel to take crafting feats as he levels up, he can accommodate.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Craft Wondrous can really help stretch our gold. But sometimes APs are not written with that in mind, and well planned crafting can screw with wealth levels too much. Unless you think that will be a big problem, I would indeed like Andel to take Craft Wondrous item.

Can Relan have his MW chain shirt enchanted during the week? List price is 1000 gold.


I can have Andel take craft wondrous as his next feat, but I expect you all to run the spellcraft/days/gold tracking stuff during down time for him.

No problem on getting your shirt enchanted. Takes a day.


Male Aasimar Master Summoner / 6

As a crafter for another group on here if anyone has questions on crafting wondrous items I can net out the cost and dc pretty fast


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan will take a day to get his armor enchanted and will then pick up some alchemist fire, a Blade Guard, and a few other items. He will then spend his remaining time in the library learning about Thasillonian lore. He is a lore Warden after all.

He is happy to help others out if there is anything he can do for them.

Questions:

The the group have a shard to begin with and it is leading us to the second shard? Ordid Sheila have the first shard and it told us where to seek the second?

Seems like you recovered a shard - the one that Braelex now. Per the discussion thread, we were to each get 4 PP once we received that shard and report back to Sheila, right?

And last, for now, should be pool gold and to have an ion stone for when we find the next shard?


4 PP for the next shard which is in the Crow and as of right now, you don't know which ioun stone you need.

The discovery of the first shard was a by product of the search for Natalya. Once its curse was suppressed, it pointed to the Crow which is where you're hunting for the next shard. Meanwhile, Sheila is researching the other shards and ioun stone relationships.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Ah. So its a specific ioun stone that does it. So much for using a ioun torch. :)

I think Relan will spend a single PP to get a Wayfinder. Being human he likes the idea of having the ability to produce magical light. And the +2 to survival is nice as well. Plus its sort of a badge of office for the Pathfinders too. So, one PP spend here.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

A little bit late, but Braelex will buy a shiny new masterwork light crossbow, and a set of muleback cords to help with her encumbrance. She also plussed-up her ammunition to 50 bolts.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sorry Tike, I know I owe you an upgrade Amiculus I will get to it tonight


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will also stock up on gear in town:

-Silver and cold iron crossbow bolts.
-A scroll of lesser restoration
-A vial of anti-toxin
-2 vials of alchemist fire


Male Half-elf Druid 3 Monk 2

The day before we set out for the crow I'll cast Goodberry 4x then switch back to my usual spells (listed on char sheet)

Goodberry: 2d4 ⇒ (3, 1) = 4
Goodberry: 2d4 ⇒ (4, 2) = 6
Goodberry: 2d4 ⇒ (4, 4) = 8
Goodberry: 2d4 ⇒ (3, 4) = 7

total = 25

I'll distribute berries as follows:

Relan: 5
Vuloo: 3
Aidon: 3
Braelex: 3
Andel: 3
Fulmen: 8

"These will help with hunger and healing should you need it as we travel through the Crow"


Male Half-elf Druid 3 Monk 2

4712, the 23rd day of Gozran
It was a warm spring morning. The day was looking promising after a week of humid rainy weather. Fulmen and his companions all looked well rested and ready to explore further into the Crow in search of the next shard. A shame they would be indoors most of the day and miss this fine spring day.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Accepting the handful of berries Relan thanks the druid. MY thanks! I've heard of these but have never gotten to try them. Is it true that one berry will fill me up like a mean at my grandma's would?


Male Half-elf Druid 3 Monk 2

"Aye! You'll feel as if you've eaten a full meal even for a big man like yourself," Fulmen says with a hint of a smile.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

RP in the discussion thread...


Male Aasimar Master Summoner / 6

Amiculus Level Up

Staying Biped

HP - 1d10 + 1 + 11 ⇒ (7) + 1 + 11 = 19

BAB +1
Fort +1
Will +1
Str +1
AC +2

Skills"

Disable Device +1
Stealth +1
Perception +1
UMD +1

Gained Evasion

Pool Abilities:

Staying same, adding Scent


In Niagara falls for the weekend. Dont expect a post until Monday late.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Never been there. Will be interested in learning your opinion of the place. I have heard both good and bad.


So Niagara was a bit of a bust for us. Not because of the location, but because of our infant. She just was completely unsettled and we were not able to relax on the vacation so we left a couple days early.

The falls and the state park on the U.S. were excellent and I throughly enjoyed them. The area on the U.S. side away from the river a couple blocks, however was a bit ... run down and in certain places buildings were straight up delapidated/abandoned.

The Canadian side, I understand, may be much nicer, but unfortunately I let my passport expire and didn't realize it in time so we didn't cross (another factor in the early departure).

Some nice hiking, though, especially down river away from the falls. Quiet long hikes along the gorge and the rapids. I enjoyed that.

All in all, from my experience, I'd say worth a day trip if you're nearby, maybe a single overnight, but I wouldn't make a dedicated long weekend out of it.

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