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GM Tyranius first thanks for asking and offering to assist. I am initially looking to get into PFS1e then perhaps followed much later by SFS and then maybe even PFS2e but not sure on the timing of the latter two.
However, I currently assimulating a lot of information as well as getting my two games up and going as well as creating a couple of characters for non-PFS games.
@Dejoker- Awesome, well lets get you in the correct location first as this Forum thread is strictly for PFS2E games.
Here is a link to our 1E Lodge where you will be able to find games there as well.
I would highly recommend playing in a game or two, as PbP can be just a bit different, to see how it all flows and runs before starting to GM a game. Start with 1-2 games to see how you like it and what you are able to handle so as not to overload yourself as a PbP game can take quite a bit of time and commitment.

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Tyranius wrote:@Ira Kroll- Would you like my spot in #3-01. I have played it before and you are certainly welcome to it.I would like that.
@Ira Kroll, please check in to the Gameplay Thread here. Thanks.

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Those receiving Book of the Dead it looks like the Adventure contained within is going to be Sanctioned and possible early Year 4 Skeleton Ancestries so start saving those Achievement Points.

chadius |

Apologies for the loud intro and 90s cheese, Tony Jay's voice is too strong
These are the tales of the >SKELETON WARRIORS!<

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Holy crap, I forgot all about that cartoon. I had the skeleton warrior with six arms as a kid.

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Well .. I suppose if you can have undead PCs in Starfinder .... undead PCs in Pathfinder may not be so strange ... but skeletons???

Zo! |
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"That's so Drift! Though it makes me glad that I hail from the future, where undead get autograph requests rather than stakes through the heart... I guess all my pre-Gap fans just need to look alive for now!"

Armdroid |
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GM Tyranius first thanks for asking and offering to assist. I am initially looking to get into PFS1e then perhaps followed much later by SFS and then maybe even PFS2e but not sure on the timing of the latter two.
However, I currently assimulating a lot of information as well as getting my two games up and going as well as creating a couple of characters for non-PFS games.
As someone who just started getting into pf1e a few months before pf2e play test hit and made a hard switch to 2e: I highly recommend jumping straight into pf2e. It'll be much easier to get a hang of a superior system without relearning similar sounding elements.

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As someone who just started getting into pf1e a few months before pf2e play test hit and made a hard switch to 2e: I highly recommend jumping straight into pf2e. It'll be much easier to get a hang of a superior system without relearning similar sounding elements.
This community is far better off without comments about one system being 'superior' to another. People should play the system(s) they enjoy playing.

DoubleGold |

I agree with Redelia, no system is superior to another, they all have their strengths and weaknesses in game balance. Certain systems can be easier to learn or create characters. I can create a 5th edition character much faster than a 3.5 character at any level, but it doesn't mean that 5e is more or less superior to 3.5, just easier to do.

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I suspect armdroid was speaking more about the longevity and support behind the system/organised play for it than the mechanics per say. At least that was how I was interpreting it.

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I'm having an issue about a Bard's Signature Spells in a game. The GM says that my Signature soothe spell on my 3rd level Bard takes up a 2nd level slot when I cast the heightened version. From what I can tell, Sig Spells do not take up a higher spell slot when casting a heightened version. It says it right there: "You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely."
What would be the point of having Signature Spells if I had to use higher level spell slots like any other spell?

GM Bret |

As a Signature Spell, it only uses one level of your spells known. You can cast it at that level or higher using the spell slot corresponding to the level you want to cast it at.
Without Signature Spell, you would need to declare it as a spell known at each level you want to be able to cast it at as a heightened version.

GM Hawthwile |
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Spontaneous casters have to add each heightened version of a spell to their Spell Repertoire separately - if you have only a lvl 1 soothe in your repertoire, you can’t cast the lvl 2 version to restore 2d10+8 hitpoints.
Signature Spells gets around that restriction for learning spells, meaning you know all the heightened (or un-heightened) versions of the chosen spells. So you could cast that soothe with any level of spell slot and get the effect appropriate for that level (such as 2d10+8 hitpoints from a lvl 2 slot). Signature Spells doesn’t remove the requirement to use a spell slot of the appropriate level for the desired effect - only the requirement to learn each “version” of the spell separately.
Does that help clarify things?

GM Blake |
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I'm having an issue about a Bard's Signature Spells in a game. The GM says that my Signature soothe spell on my 3rd level Bard takes up a 2nd level slot when I cast the heightened version.
What would be the point of having Signature Spells if I had to use higher level spell slots like any other spell?
I agree with your GM. The point is that, as a spontaneous caster, you gain (up to) 9 free spells known with each Signature spell. I.e., you don't need to spend one of your precious 2 spells known each level on your favorite spell (e.g., soothe).
The point is not that you can cast a heightened spell using a lower level spell slot.
The base rule for spontaneous spell casting us that you have the spell you want to cast at the level you want to cast in your repertoire.

GM Blake |
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I'll try to sketch it out in a vaguely graphical form:
Spells Known without Signature Spell would look like this:
5th level bard
1st: Fear, Magic Missile, Soothe, True Strike
2nd: Animated Assault, Blur, Soothe
3rd: Haste, Soothe
Spells Known with Signature Spell would look like this:
5th level bard
1st: Fear, Magic Missile*, Phantom Pain, True Strike, (Soothe)
2nd: Animated Assault, Blur, Soothe*, (Magic Missile)
3rd: Haste, Heroism*, (Soothe), (Magic Missile)
* = signature spell known
() = option to cast heightened (or undercast) version of signature known at that level
That's 4 more spell options for more versatility.

chadius |
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I was also confused about Signature Spells for a while and ran into this same situation.
If you want to cast Soothe as a level 2 spell, you have 2 options:
- Memorize Soothe as one of your level 2 spells.
- Set level 1 Soothe as a Signature Spell.
The advantage of the Signature Spell is once you can cast level 3 spells, you can cast Soothe as a level 1, 2, or 3 spell at the cost of memorizing only one spell.

DoubleGold |

Just purchased my paizocon online badge, and messaged them, but I also have yahoo email which sometimes gets marked as spam, so posting it here too just in case. Username on Warhorn is Douglas Davidson.

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New Blog for PaizoCon is up! Blog Post.
Lots of love out there for PbP Games so please head on over, register, and sign up for a couple of games. Purchase a badge and head on over to warhorn to sign up for some fun!

QM rainzax |
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Pathbuilder doesn't seem to have a checkbox for PFS like HeroLab does.
What is restricted?
Redirecting this question to the community.
This is the Archives of Nethys link; click it then click "PFS SYMBOLS" and I think you have your answer!

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Otherwise if you scroll to the bottom of the page at the link below will be the Org Play Character option.

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Evindyl wrote:Pathbuilder doesn't seem to have a checkbox for PFS like HeroLab does.
What is restricted?Redirecting this question to the community.
This is the Archives of Nethys link; click it then click "PFS SYMBOLS" and I think you have your answer!
Nethys is a helpful tool, but it does occasionally have things wrong. The link Tyranius provided is the official source.

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where is there a chart where I can calculate by lvl how much gold a character earning PFS2e credit earns for completing either a module or an AP adventure?

GM redeux |
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where is there a chart where I can calculate by lvl how much gold a character earning PFS2e credit earns for completing either a module or an AP adventure?
Here's the treasure bundle chart from the guide: (Link)
The sanctioning document will then tell how many treasure bundles are earned for the adventure.

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The Adventures (Modules) and Adventure Paths are generally 30 Treasure Bundles. the same as what a full level of scenarios would be.

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The Adventures (Modules) and Adventure Paths are generally 30 Treasure Bundles. the same as what a full level of scenarios would be.
Thank you!

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Announcement
A couple of new items if you take a look at the blog below. Some of you may have noticed but every player should have been granted an additional 80 AcP for both Starfinder and Pathfinder 2E. There were a few hiccups with this and the Paizo Team is working through it, but please read Alex's message in the blog.
Next there were a few more Campaign Coins given out at PaizoCon
Congratulations to:
Also one of our own earned his 5th Nova for Starfinder. Way to go Shifty!
Please send all those hard volunteers plenty of congratulations!

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Are there any scenarios that are more or less appropriate for a Knights of Lastwall type of campaign?
Quite a few from Society play would be appropriate. These are the two that come to mind just off the top of my head but there are many more that could easily fit it.
#1-03 Escaping the Grave
#3-10 Delve the Pallid Depths

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1-25 Grim Symphony perhaps?

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I wanna make sure I am reading and applying correctly for an AP or a module:
Let;s say the character is 2nd level. That means that the treasure bundle amount is 2.2 gp per bundle. There are 30 bundles in the AP or module so the 2nd lvl character would get 66 gp for the adventure.
A 5th level character gets 10 gp per bundle. That could be 300 gp and so on and so on.