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Grand Lodge

He/Him
Atae wrote:

I wanna make sure I am reading and applying correctly for an AP or a module:

Let;s say the character is 2nd level. That means that the treasure bundle amount is 2.2 gp per bundle. There are 30 bundles in the AP or module so the 2nd lvl character would get 66 gp for the adventure.

A 5th level character gets 10 gp per bundle. That could be 300 gp and so on and so on.

Not necessarily; it depends on how much XP you started with. You apply it in three bundles of 4XP and 10 treasure bundles. So if you start with a 2nd level PC, you would start by applying 4XP and 22gp (2.2*10). If you are still level 2 after that, you do the same thing again. If the first bunch of 4XP got you up to 3rd level, though, then the second bunch of 4XP would come with 38gp instead of 22. And so on for the third bunch of 4XP. You apply each bunch of 4xp and 10 treasure bundles separately, so that you can adjust if you level up partway through.

Grand Lodge

He/Him

So a 2nd level character that started with, say, 20XP would earn 98gp for that adventure (22 + 38 + 38).

Horizon Hunters

Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Uuugh, math not being my forte, is their a chart that has this broken up my level. It might just be me but it seems overly complicated or I just have to play with it for a while.

Grand Lodge

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He/Him

Think of it like applying three scenario chronicles in a row (each of the three 'chunks' gives the same rewards that a scenario would - 4XP and 10 treasure bundles). Do them one at a time, leveling up in between as appropriate.

Horizon Hunters

Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

So let's say I have a current PC with 12 xp enough to be 2nd level. He gets credit for an AP or module so that would bring him up to 24, enough to get to 3rd level.

3.8 gp per bundle 38+38+38 for 114 gp total

Now lets say I have a character with 42 xp to be 4th level

46 (6.4*10) 64
50 (enough for 5th) (10*10) 100
54 (10*10) 100

for a total of 264?

Horizon Hunters

Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Dennis Muldoon wrote:
Think of it like applying three scenario chronicles in a row (each of the three 'chunks' gives the same rewards that a scenario would - 4XP and 10 treasure bundles). Do them one at a time, leveling up in between as appropriate.

That might be a way to do it in Herolab.

Grand Lodge

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He/Him
Atae wrote:

So let's say I have a current PC with 12 xp enough to be 2nd level. He gets credit for an AP or module so that would bring him up to 24, enough to get to 3rd level.

3.8 gp per bundle 38+38+38 for 114 gp total

A character with 12XP (2nd level) would remain at 2nd level after each chunk until the last one was applied, so would be at 2nd level for each chunk. They would get 66gp (2.2gp per bundle at 2nd level).

  • The first chunk applies at 2nd level, so gives 22gp and 4XP, which increases your XP to 16.
  • 16 XP is still 2nd level, so the second chunk gives you another 22gp and 4XP, increasing your total to 20.
  • 20XP is still 2nd level, so the third chunk gives you another 22gp and 4XP, increasing your total to 24.
  • Now, after all three chunks are applied, you have 24XP and can level up to 3rd.

    Total gp: 22gp + 22gp + 22gp = 66gp

    Atae wrote:
    Now lets say I have a character with 42 xp to be 4th level

    I think you're making the mistake of applying the XP first, and then deciding how much gold you get. That's incorrect; just like with a scenario, the amount of gold you get is based on what XP you were before you get the XP for that chunk.

  • The first chunk would apply at 4th level, so would give 64gp and would increase your XP from 42 to 46.
  • 46 is still 4th level, so the second chunk would also apply at 4th level. It would give another 64gp and 4XP, which would then increase you to 50XP.
  • After the second chunk, you now have more than 48XP, so you would level up to 5th.
  • The third chunk would then be applied at 5th level, giving 100gp and 4XP, increasing your total to 54.

    Total gp: 64gp + 64gp + 100gp = 228gp


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    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    Short on time but just want to say if you use RPGChronicles.net for the AP chronicle sheets then RPGChronicles will automatically calculate the correct amount of gold as long as players give both their level AND their XP. Has made doing my AP chronicles a breeze.

    Understanding how this all works is important, but once you understand what is going on then save yourself some time and/or headaches.

    Envoy's Alliance

    820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 9 ♫ | HP 98/98 | AC 24 | F +16 R +16 W +17 | Perc +14 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 (DC 27) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

    Oh, that is cool! I did not know that.

    Horizon Hunters

    Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

    I need to start using it then.

    Dark Archive

    4 people marked this as a favorite.
    Scenario and AP Tracker

    New Core Rulebook Errata (3rd printing) came out. Please read through it as there are a few changes. Some of the bigger ones that may affect folks are:

  • Page 181: Rogue's sneak attack accidentally left out ranged unarmed attacks, like leshy's seedpod. Change to "If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse."

  • Page 214, 217 The nimble animal companion had an error in converting from the playtest and should not have kept a higher proficiency with unarmored defense, which put it roughly 4 AC above other animal companions and in some cases higher than a PC can have. This is a carryover from when proficiency only gave +1 and the savage companion used to have higher proficiency in unarmed attacks while the nimble companion had higher in unarmored defense. Change it so it raises just Acrobatics to expert, putting it back in parallel with savage raising Athletics. This also adjusts Ambusher, Daredevil, and all similar specializations in other books that raise unarmored proficiency: in all those specializations, remove the part where it raises unarmored proficiency to master if the companion was nimble.

  • Page 266: Scare to Death's kill chances wound up being too high compared to its action cost and other abilities. Change the critical success to say "The target must attempt at a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait." Then remove the death trait from the feat itself, as creatures immune to death effects can still take the other consequences.

  • Page 340, 369, 562, 574: In the last errata document, we removed some of the restrictions on spells like magic weapon requiring you cast them on a nonmagical weapon, but we missed a few. In ghostly weapon and shillelagh, change the target to remove the requirement that it's nonmagical. This requires an extra line in ghostly weapon to explain what happens if you already have the maximum number of property runes for a magical weapon. "If the weapon is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch." Then change the items primeval mistletoe and oil of potency as well to remove the restriction, as they mimic effects of these kinds of spells.

  • Page 451, 621: There are a lot of questions about persistent damage. Check the CRB FAQ for more information, but the one thing that we're adding in errata is explicitly stating " Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw."

  • Page 476: Flanking was ambiguous on what happened if you made a ranged attack while within reach of a foe you are flanking. To make it clear that only melee attacks benefit from flanking, change the second sentence to read "A creature is flat-footed (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it."

  • Page 500: Since people have been specifically asking about Assurance with respect to downtime, after "If something could apply constantly, or so often that it might as well be constant, it’s more likely to be used for downtime checks;" we added "for instance Assurance could apply." to show that it's something that could apply constantly.


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    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    As a reminder, here is the PFS guide's section on Rule Changes and errata if you have any character options that were impacted.

    Horizon Hunters

    Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

    This character just earned access to this boon:
    This character gains access to an Infernal Contract. Must have played PFS 3-07: The Locked Lodge to download.

    I would like to know what it does before I assign it to her, it might not be something she wants, being a CN cleric of Calistria..


    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    Those are intended to be spoiler-lite but they are still spoilers. I'll respond below

    3-07 boon:
    The spoiler-lite version tells you that you gain access to something. That is different than puchasing the thing you have access to. When you download the boon you'll see what you get access to, and you'll be able to make an informed decision of whether or not to purchase it. Note that the item is a Thrune Contract which has rules governing them found here, or on Page 10 of Lost Omen: Legends. Be sure to read the governing rules.

    Horizon Hunters

    Whisper Elf, Cloistered Cleric 7/Captivator 69HP/AC 22; Fort +12; Ref +11; Will +15/Perception +15(+17 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

    Thank you. Looking at the way the website is set up, if I am reading it right, I have to purchase for the character and then download it.


    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    Correct- the boon you have to purchase/ download. Then once you have the full boon text you will be able to choose to buy whatever item it unlocks. Having the boon alone doesn't do anything more than give you access to buy the thing if you want.


    Venture-Agent, Play-by-Post

    Alex has indicated we can share the following:

    Quote:

    I intend to award some Campaign Coins at Gen Con/Gen Con Online, as well as potentially at PaizoCon Online Europe. If you would like to nominate one or more individuals for these coins, please email the nomination to organizedplay@paizo.com no later than July 15, so I have time to consider them.

    If you have previously sent in a nomination for someone you know will be attending these shows, I would love to know that as well.

    Under my "administration," the criteria for a campaign coin is "be nominated by at least one person, and go above and beyond the standard VO requirements if you're a VO." This is deliberately nebulous and I don't have set criteria. If you're nominating someone, let me know what they've done to deserve the coin and I'll take it into account. More nominations are good, they show me that more people care, especially more nominations from people who are probably not communicating about it (e.g. if members from two different regions send in nominations, that individual is clearly having an effect on multiple areas). Coins are not limited to VOs; if there is a non-VO going above and beyond, they're absolutely eligible too!


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    Venture-Agent, Play-by-Post

    Howdy folks! If you haven't already done so, please check out the blog posted yesterday regarding some upcoming changes that'll be going into effect July 29th in preparation for the launch of Pathfinder Society Year 4: Year of Boundless Wonder!

    I especially recommend checking it out if you're looking at purchasing Fetchling, Hobgoblin, or Catfolk ancestries in the very near future ;)

    Pathfinder Society Year 4 Rule Updates


    1 person marked this as a favorite.
    Spoiler:
    Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

    I have been planning out a fetchling assasin who takes advantage of the feats for them from Knights of Lastwall and this is such good news!

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS 1-03 | SFS B5-B8

    Is an elf with undine ancestry Society Legal?

    If not, since the PC has 24xp before this was detected, do I need to pay ACP to fix this? Presumably the fix is to change to Human with Undine ancestry.


    Venture-Agent, Play-by-Post
    phaeton_nz wrote:

    Is an elf with undine ancestry Society Legal?

    If not, since the PC has 24xp before this was detected, do I need to pay ACP to fix this? Presumably the fix is to change to Human with Undine ancestry.

    Elf ancestry with undine heritage is legal with the appropriate boon for the undine heritage. It sounds like you have that, so you should be set.


    DungeonMaster
    phaeton_nz wrote:

    Is an elf with undine ancestry Society Legal?

    If not, since the PC has 24xp before this was detected, do I need to pay ACP to fix this? Presumably the fix is to change to Human with Undine ancestry.

    How did you get the 24XP? Did you play with the character beyond 12XP, or did get the additional XP from Dming credits/aps/pregen characters. If you played one shots and transferred it to the character or played an adventure path and tranferred credits to the character, then no, but if the character has played at least one scenario at level 2 or higher then you need to rewrite him and spend that other boon to do so.


    There is nothing wrong with an Elf taking Undine versatile heritage. Provided they had the boon for the heritage, there is nothing in need of fixing.


    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |
    Quote:

    The reason I ask is this line from the PFS Organised Play Guide.

    The Pathfinder society does not permit Half-elves or Half-orcs of ancestries other than Human.

    That is referring to the human heritages Half-Elf and Half-Orc. It is saying only human can take them as a heritage. But an Elf or orc ancestry character can still take versatile heritages.

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS 1-03 | SFS B5-B8

    The reason I ask is this line from the PFS Organised Play Guide.

    The Pathfinder society does not permit Half-elves or Half-orcs of ancestries other than Human.

    And as for the 24xp, most of it was by actual play. I have already spent the ACP for the Genekin boon.


    | Extinction | url= |

    Versatile Heritages work similar to but are different from the original Half-Human Heritages in CRB, so that line does not apply to anything other than Half-elf Heritage or Half-orc Hertigate, both of which are specifically human heritage choices.


    Hey all, been playing some PF2 off the paizo forums and i'm coming in to ask a story advice question. I'm going to be going down the Kobold wing tree of feats, currently just hit level 5 and about to take the initial start of the path. With the feat being oddly not a starting one i'm having difficulty explaining why my up until now wingless kobold now suddenly has gone through a series of explosive metamorphosis like he's some kind of tiny draconic caterpillar and looking for some idea beyond. Well he's level 5 now so he just has wings.

    I also got my grubby claws on a dragon aspect soul seed on my latest mission which had us deal with a small toe dip into the first world. So I might be able to tie that in as well even though i don't plan on taking the wings you get from that assuming we get to that level.

    TLDR; Looking for ideas on explaining my kobold suddenly having explosive winged syndrome.


    Azil wrote:
    TLDR; Looking for ideas on explaining my kobold suddenly having explosive winged syndrome.

    I generally try to plan for these sort of things. For something like this, I would have started with stubby little wings that are not strong enough to support him in flight. They will grow stronger in the future, but right now they just sort of get in the way of the cape.

    You could pull a Gallavant, say you always had stubby little wings, but since they had been too weak they were hidden under your cloak or something like that. You finally grew them enough to be useful.

    You could have it be a transformation that caused wings to sprout. Finally got the magical reserves (or whatever mystical force you want to claim) required to cause the wings to grow out. Could even be something like got more in touch with your draconic heritage.

    You could have had them magically grafted on via whatever mystical process you want to claim. The dragon aspect soul seed (or even meeting an actual dragon and having a discussion with them) could have provided the impetus required for this.

    Think about what your character might have been doing in the background. Then make something up that works with that.

    Dark Archive

    Scenario and AP Tracker

    The Dragon Soul Seed could have also unlocked or enhanced the draconic aspect of your body allowing the wings or stubs to painfully begin to break free from your body in a minor transformation.


    I am looking for 3-16 and 3-17 games. Do someone want to run?


    If your class has any transmutation or shapechange magic, you could say that the draconic seed made (and will continue to make) the wings grow each time you use it.

    You could do a dream sequence with the aspect of the dragon seed, then wake up to having wings.

    A weird and diabolical grafting of the wings after being captured by enemies -- maybe they're even pseudo-metal like Archangel's.

    Some sort of ancient kobold ritual granted as a champion of your people.

    It could just be a mystery; maybe something that your character will try to figure out. They could even hate it and see it as a curse. None of their clothes fit anymore, it's hard to sit in a normal chair, and the wings keep getting in the way.

    A gift/curse from an NPC Druid or Witch.


    cool beans thanks for the ideas all, think i might go with the draconic relic causing them to sprout suddenly in some sudden dragon infused growth spurt.

    Radiant Oath

    ◆◇↺ | Spell Templates

    the new PFS 2e season is announced at GenCon, isn't it?


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    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |
    GM Tiger wrote:
    the new PFS 2e season is announced at GenCon, isn't it?

    Yes, here is the announcement blog


    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    From recruitment

    phaeton_nz wrote:

    If anyone wants to run a 1-4 repeatable, or anything in that range from Season 4 (4-01?) I've got a character concept I want to test, now that Dark Archive is out.

    fwiw 4-01 releases Aug 31. It comes out at Gen Con but there is a short exclusive period for Gen Con / Paizocon Europe before it releases and can be played elsewhere

    Radiant Oath

    ◆◇↺ | Spell Templates

    I can either do 99-01 or 99-02 if you want to try out your concept... or a bounty...

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS 1-03 | SFS B5-B8

    99-01 or 99-02 would work. but not a Bounty as I've already applied enough GM credits to push that character to 2nd level. It's an Investigator with the Time Traveller Boon. (I did consider Time Oracle but changed my mind). The other PC that needs testing is an Iruxi Astronomer who is a Lore Oracle. That one also has 99-01 and 99-02 as GM credits.

    The Investigator may end up getting one of the Time Dedications later. ((Guess WHO the concept is?))

    There's also the gunslinger automaton, who is out to Exterminate all enemies of the Pathfinder Society. Need more ACP for that.

    Radiant Oath

    ◆◇↺ | Spell Templates

    ok. I'll set up a 99-02 so you can really stress test it... (99-02 is not something I'd play at Lvl 1 if I can help it...)

    Dark Archive

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    Scenario and AP Tracker

    Gameday XI Specials announcement

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS 1-03 | SFS B5-B8

    Is it currently possible to get hold of the Chronoskimmer Archetype from Dark Archive for a Society character?

    Grand Lodge

    He/Him

    It's rare so you would need a boon. I haven't seen one for that option yet, though it's possible it exists somewhere and I haven't seen it. Boons for Uncommon things are a lot more frequent than boons for Rare options, and there is in fact a boon for the Uncommon Time Mage from the same section.

    Short answer is no, probably not.


    DungeonMaster

    Possibly in the future, but nothing soon. You can get ahold of rare boons, but that usually requires playing in a special game or buying one from Gen-Con or another convention.


    VL, Online VTT| Map: -- | -- | ◆ ◇ ↺ |

    There isn't a boon for it on the AcP store boon page last I checked so it isnt something you can buy access to. Which means it would need to either come from a scenario boon, or from a charity boon (more likely). But of the charity boons that have been released so far, none of them have been for that option.

    I believe you're out of luck

    Horizon Hunters

    Female Human/Majin Wizard 20/Player 99

    Quick question, now that the dark archive has been released, can I just make a level 1 Thaumaturge for society? or I need a boon or similar?


    3 people marked this as a favorite.

    Assuming you have the book, go for it!

    I would take a look at the Character Options page and scroll down to/search for the Dark Archive section as not everything from the book is available.

    Dark Archive

    Scenario and AP Tracker

    That is a fantastic question though since just because a book releases does not mean it has been sanctioned for Organized Play yet. It has gotten much better lately that most of the books and scenarios have been Day 1 sanctioned. The link Pirate Rob sent is definitely where you should check to make sure.

    Dark Archive

    Scenario and AP Tracker

    The restriction for the Specials have been lifted. You can sign up for both PFS2E and SFS.

    Specials sign-up


    DungeonMaster

    Yeah, new backgrounds at the purchase of 4 ACP each. As they are one time purchase though, I'd like to see the text of them before purchasing them. Otherwise oops, I just gave my new fighter a background in arts or music when I really wanted to give me a background fighting or martial arts or even stage fighting.


    4 people marked this as a favorite.
    | Extinction | url= |

    Look here: Unofficial Paizo Guides

    All AcP boon text to date can be found there.

    Grand Lodge

    3 people marked this as a favorite.
    He/Him
    GM Blake wrote:

    Look here: Unofficial Paizo Guides

    All AcP boon text to date can be found there.

    Thanks to Doug Hahn for putting together that great resource!

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