About QM rainzaxThree star GM / Player for Pathfinder Second Edition Monster Stats (No peeking!):
Corpselight Creature 2 Rare Medium Undead Source Claws of the Tyrant pg. 24 Perception +7; corpse sense (precise) 30 feet, darkvision Languages Common, Necril Skills Athletics +7, Intimidation +8, Stealth +8 Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +2 Corpse Sense A corpselight can sense dead bodies withinrange. This is a precise sense that functions through solid barriers less than 5 feet thick. AC 17; Fort +5, Ref +10, Will +7 HP 40 (void healing); Immunities bleed, death effects, disease, fear, paralyzed, poison, precision, unconscious; Weaknesses bludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses) Sunlight Powerlessness While in sunlight, a corpselight is stunned 2 and clumsy 2, and it can't Claim a Corpse.Wisp Form When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.Speed 25 feet, fly 25 feet (wisp form only) Melee [one-action] jaws +10 [+5/+0], Damage 1d8+6 piercingMelee [one-action] claw +10 [+6/+2] (agile), Damage 1d6+6 slashingClaim Corpse [one-action] Requirements The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours; Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 Hit Points.Death Light [three-actions] (emotion, fear, mental, occult) Requirements The corpselight is in a corpse; Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least one creature fails its save, the corpselight regains 2d6 Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use Death Light again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 1d6 void damage. Failure The creature takes 2d6 void damage and is frightened 1. Critical Failure The creature takes 4d6 void damage and is frightened 3. GM Style
0) Have Fun
Post Daily:
Once on weekends is okay, as is pretty standard around here. But yes, do your reasonable best to post daily. I will do my best to do so too, as well as to compile larger sets of info (say, for a skill challenge) into longer "anchor posts" with shorter updates cross-linked backwards. This "longer / shorter" format is a sustainnable way I can keep up on the GM side of the screen. Check out any of my DM/GM/QM aliases to see examples. Note: I do not bot players. Part of posting daily is also making sure that, in your absence, the action keeps moving even as it hinges on your character. Good practices include keeping "botting instruction" in your profile, and/or adopting a "buddy botty system". GMing becomes an easy joy when the players pitch in to cover for eachother.
Show your Math:
When using dice expressions, I ask that you represent your dice as sums seperated by +1s and -1s to show circumstance and status bonuses ~ or other temporary bonuses including Multiple Attack Penalty ("MAP": -5, -10, or -4, -8 for agile etc). Perhaps this is better explained by example. Bad Examples
Good Examples
Pathfinder is a crunchy system, and the greater effort you make to be clear with your dice expressions or other math, the less scrolling I have to do to post the outcomes of your efforts. As I believe the effort I put in to craft GM posts is evident to you, I am asking for reciprocation.
Communicate Game Mechanics (◆◇↺):
I will post the ◆◇↺ prominently in multiple places. Please use them for every action you take during encounters, even if you think it is obvious. Similarly, when you use abilities for the 1st, 2nd, 3rd time, please either post a link to that ability / skill feat / spell, or post it's actual text. For very common actions - things like Reactive Strike and Shield Block - this restriction is relaxed. But if you are unsure, post it. A Note on Reactions: Reactions in PbP can be messy. Either slowing the back-and-forth to a crawl to elicit input, or posting with system-shattering hindsight. To strike the middle ground, if your character has a crunchy reaction, please leave short instructions about under what circumstances it will be used. For an example, if you have the Shield Block reaction, choose a threshold ("if a hit would otherwise fell me" or "if the hit is 13 damage or less"); if you have the Reactive Strike reaction, choose a scenario ("If anyone moves past me" or "Saving it for Red Foe if he moves"). Reactions are powerful abilities, and in this medium, require a little more care.
---------------------------------------------------------------------- Survivor Boons:
Free Archetype Access Any
Fox Forage
Hunger Crasher
A Chef's Touch
Marching Song
Youthful Endurance
Cobble Together
---------------------------------------------------------------------- Modes of Play (Summary / Links):
Encounter Mode (Basic Actions)
Exploration Mode (Basic Activities)
*(Italics) Are my interpretations of how these Activities transition from Exploration Mode to Encounter Mode!* Downtime Mode (Before & After)
---------------------------------------------------------------------- Equipment and Gear (Summary / Links):
Held (2 hands): No Interact action needed to Draw
Bulk: How much can I carry?
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