SSALARN CREATURE 2
N MEDIUM DRAGON
Perception +8; darkvision
Languages Draconic
Skills Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6,
Stealth +7
Str +4, Dex +1, Con +3, Int –3, Wis +2, Cha +0
Natural Camouflage Ssalarn’s white and blue scales provide
natural camouflage. In areas of snow and ice, Ssalarn can
move at his full Speed when Sneaking, and he gains a +4
circumstance bonus to Hide.
AC 18; Fort +11, Ref +5, Will +8
HP 30; Immunities paralyzed, sleep
Speed 30 feet, climb 30 feet
Melee [one-action] jaws +10 (magical), Damage 1d8+6 piercing
Melee [one-action] claw +10 (agile, magical), Damage 1d6+6 slashing
Gelid Breath [one-action] The tatzlwyrm belches a puff of frigid vapor
into the face of an adjacent creature, which must attempt a
DC 15 Fortitude save; the creature takes a –2 circumstance
penalty to this save if it’s grabbed or flat-footed. The
tatzlwyrm can’t use Gelid Breath again for 2 rounds.
Critical Success The target is unaffected.
Success The target is clumsy 1 for 1 round.
Failure The target takes 2d6 cold damage and is clumsy 1
for 1 round.
Critical Failure The target takes 4d6 cold damage and is
clumsy 1 for 1 minute.
Test of the Whitefang Wyrm! (Round Two)
"আমি দুর্বলতা চিহ্নিত করি!"
Richard scores a solid blow, shooting off a couple of the beast's icy-blue scales, the other bullet flying wide (Hit 7, Fail, Miss), to the score of Griphook's flute, as sudden inspiration towards musicality overtakes him,
...
...
The Party is Up!