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About QM rainzaxThree star GM / Player for Pathfinder Second Edition Monster Stats (No peeking!):
Elite Plague Zombie Creature 2 Medium Mindless Undead Unholy Zombie Source Monster Core pg. 356 1.1 Perception +5; darkvision Skills Athletics +11 Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2 Slow A zombie is permanently slowed 1 and can't use reactions.AC 15; Fort +8, Ref +5, Will +6 HP 60 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10Speed 25 feet Melee [one-action] fist +11 [+6/+1], Damage 1d8+2+4 bludgeoning plus Grab and zombie rotZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +9 that deals 1d12+4 piercing damage and exposes the creature to zombie rot.Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately GM Style
0) Have Fun
Post Daily:
Once on weekends is okay, as is pretty standard around here. But yes, do your reasonable best to post daily. I will do my best to do so too, as well as to compile larger sets of info (say, for a skill challenge) into longer "anchor posts" with shorter updates cross-linked backwards. This "longer / shorter" format is a sustainnable way I can keep up on the GM side of the screen. Check out any of my DM/GM/QM aliases to see examples. Note: I do not bot players. Part of posting daily is also making sure that, in your absence, the action keeps moving even as it hinges on your character. Good practices include keeping "botting instruction" in your profile, and/or adopting a "buddy botty system". GMing becomes an easy joy when the players pitch in to cover for eachother.
Show your Math:
When using dice expressions, I ask that you represent your dice as sums seperated by +1s and -1s to show circumstance and status bonuses ~ or other temporary bonuses including Multiple Attack Penalty ("MAP": -5, -10, or -4, -8 for agile etc). Perhaps this is better explained by example. Bad Examples
Good Examples
Pathfinder is a crunchy system, and the greater effort you make to be clear with your dice expressions or other math, the less scrolling I have to do to post the outcomes of your efforts. As I believe the effort I put in to craft GM posts is evident to you, I am asking for reciprocation.
Communicate Game Mechanics (◆◇↺):
I will post the ◆◇↺ prominently in multiple places. Please use them for every action you take during encounters, even if you think it is obvious. Similarly, when you use abilities for the 1st, 2nd, 3rd time, please either post a link to that ability / skill feat / spell, or post it's actual text. For very common actions - things like Reactive Strike and Shield Block - this restriction is relaxed. But if you are unsure, post it. A Note on Reactions: Reactions in PbP can be messy. Either slowing the back-and-forth to a crawl to elicit input, or posting with system-shattering hindsight. To strike the middle ground, if your character has a crunchy reaction, please leave short instructions about under what circumstances it will be used. For an example, if you have the Shield Block reaction, choose a threshold ("if a hit would otherwise fell me" or "if the hit is 13 damage or less"); if you have the Reactive Strike reaction, choose a scenario ("If anyone moves past me" or "Saving it for Red Foe if he moves"). Reactions are powerful abilities, and in this medium, require a little more care.
---------------------------------------------------------------------- Survivor Boons:
Free Archetype Access Any
Fox Forage
Hunger Crasher
A Chef's Touch
Marching Song
Youthful Endurance
Cobble Together
---------------------------------------------------------------------- Modes of Play (Summary / Links):
Encounter Mode (Basic Actions)
Exploration Mode (Basic Activities)
*(Italics) Are my interpretations of how these Activities transition from Exploration Mode to Encounter Mode!* Downtime Mode (Before & After)
---------------------------------------------------------------------- Equipment and Gear (Summary / Links):
Held (2 hands): No Interact action needed to Draw
Bulk: How much can I carry?
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