Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

As soon as they enter the tavern, Duncan walks around a corner and casts INVISIBILITY on himself, he returns to John and Lucrezia and speaks softly. Head out again, like ye was droppin me off. I'll follow and get on her tail.


Evil GM

fluer:
make stealth role and a perception check.

John, duncan, Lucrezia:
Make perception checks.


Human, NPC

A few more member of the Brotherhood find their way to the safehouse.

There are a few faces you have not seen before but they are greeted by Areal, Janiven and others that you do know. Recruitment looks like its been active.

The pretty Amalya arrives smiles at Orsin, then turns to talk to Gorvio the young man who provided horses to the group early on.

Rizzzardo and Tarvi are chatting with the gnome female, Yakopulio (Yak)about the slave trade in the a few brothels. "New girls arrived this week from the shakckles. That's what I hear" yak responds.

After a while Talbard the Grey arrives and Janiven does a small bow towards him. She then begins to pour a wine for several people while other help themselves to a keg of ale.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 15 ⇒ (6) + 15 = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will still be fussing around by the table with the Crux, making charts and reading the various notes and books.


Evil GM

Fluer can you describe your outfit, if you are wearing weapons (where are they located), where do you keep you coin? thanks
---


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Perception1d20 + 8 ⇒ (3) + 8 = 11


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin returns Amaya's smile.

She looks happy, he realizes, That's good. It's better this way. Especially now...

Orsin nurses a tankard of ale, watching Talbard the Grey and awaiting his diagnosis of the Crux.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sigh.. Where are they? Especially Lucrezia, we need her skills for this.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lift your visor, John. ;)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

He must be too busy looking at Lucrezia's ass. ;)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps contemplating how wonderful his acceptance into the ranks of the Hellknights will be.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

You looking at soemthing Orsin? Someone you recognize?

Unfortunatly perhaps not high enough so I can tell him to go after Amalya.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Description 'What every one sees':

The Elven lass is dressed lightly in flowing silken scarves. Some acting as a modest 'top' while others act as a simple skirt. She carries a well worn back pack, its patches and multi-coloured lacing showing the care at keeping the bag serviceable and functional. A short, linen wrapped object, perhaps a scroll tube, pokes out of the top of the back-pack.

Leather laced sandals protect the Elven girl's feet from the harshness that is the cities cobble-stone streets. She has 'acrobats' bracers about her wrists and for-arms. Obviously so well worn and comfortable they have probably been strapped on as second nature than as fashion.

Dice rolls and information for the DM:
Fluer is wearing her different scarves as a simple 'entertainer's dress. With pocketed and reinforced scarves keeping her modesty both top and bottom.

Her 'free spending moneys' are kept within the hidden pockets of the scarves. I will need a DM's adjudication of how many smoke pellets she can hide away in there as well. The leather bracers are, of course, where her favorite daggers have been spring loaded into. Everything else is in the back-pack. So maybe a stick or staff is poking out the top? (Her sheathed katana)(^_~)

perception:1d20 + 19 ⇒ (19) + 19 = 38

Stealth:1d20 + 11 ⇒ (13) + 11 = 24

*Skippy, skip, cavort, cavort (^_^)*


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn walks over to Talbard. Evening Master. The crux looks tricky.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Suddenly a Dire Were-Turkey bursts through the door and engages everyone in combat!

Hmm..What stats could we use?


Evil GM

John, Duncan and Lucrezia:
You lost the elf girl.

Fluer the area that you are working is busy, lots of bodies haggling and jostling. You can see the armored man and the half-elf girl come out of bar but dwarf is no longer there, he seems to have stayed in the tavern.Make another perception check

DM ONLY:
sleight of hand: 1d20 + 14 ⇒ (6) + 14 = 20


Evil GM
Andrea1 wrote:

Suddenly a Dire Were-Turkey bursts through the door and engages everyone in combat!

Hmm..What stats could we use?

Gobble gobble SQUAWK gobble gobble


H, NPC Wizard

Talberd walks around the crux studying it, he doesn't respond to you Faelyn. This is typical of him when he is in thought.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Andrea1 wrote:

Suddenly a Dire Were-Turkey bursts through the door and engages everyone in combat!

Hmm..What stats could we use?

Gobble gobble SQUAWK gobble gobble

KILLL IT!!!

Searing Light from crown: 1d20 + 4 ⇒ (5) + 4 = 93d8 ⇒ (2, 8, 4) = 14

Andrea sets the temple on fire.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not having spotted the girl, Duncan follows his companions, invisibly, continuing to keep his eyes peeled

Perception1d20 + 8 ⇒ (3) + 8 = 11
Stealth1d20 + 7 + 20 ⇒ (3) + 7 + 20 = 30

Perception1d20 + 8 ⇒ (19) + 8 = 27
Stealth1d20 + 7 + 20 ⇒ (6) + 7 + 20 = 33

Perception1d20 + 8 ⇒ (2) + 8 = 10
Stealth1d20 + 7 + 20 ⇒ (4) + 7 + 20 = 31

Perception1d20 + 8 ⇒ (18) + 8 = 26
Stealth1d20 + 7 + 20 ⇒ (3) + 7 + 20 = 30

Duncan can follow invisibly for 6 minutes.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm.. I wonder if I can use Suggestion to have Janivan assume leadership of the Children? She sure does more than Areal who just sits around here.


H, NPC Wizard

Talbard looks at Andrea, Faelyn and Orsin "How did you intend on opening this crux...any idea?


Evil GM

Andrea:
The frightened turkey reacts deftly to Andrea's searing light and casts lightning arch burning a hole in through your hand. Squawk!


Evil GM

I'm waiting on Fluer's perception.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Perception:1d20 + 19 ⇒ (3) + 19 = 22


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Talbard the Grey wrote:

Talbard looks at Andrea, Faelyn and Orsin "How did you intend on opening this crux...any idea?

One of our friends, Lucrezia is skilled with manipulating such devices like this ad we are just waiting for her to arrive. She is unfortunatly rather delayed it seems. Faelyn, do you have any magic that is geared for opening things?

Baldwin:
Andrea swings her Morning Star at the turkey. Mstar: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 1 ⇒ (4) + 1 = 5


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Wondering if they've lost their pursuer, Lucrezia heads back towards the safehouse.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Perception:1d20 + 9 ⇒ (19) + 9 = 28

Doing it right this time.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andre apoke-pokes Orsin. Copper for your thoughts.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin looks over at Andrea, still nursing his ale. He sighs a little.

"I was just thinking about how I'll be leaving all of you behind one day, when all of this is over. As close as I've grown to each of you, I know it can't really last." He downs the remainder of his ale in a single swig, wiping the froth from his beard with the back of his sleeve. "Perhaps I'll just have to settle for more fleeting pleasures." Orsin grazes Andrea's rump, giving her a sly wink as he rejoins the group huddled around the Crux.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

MmmMm.. Andrea flirts back. Fleeting but oh so sweet. Somehow I am rather more cynical about all this and wonder if any of us will live to see the Shadowcurse lifted.

Andrea pulls him back slightly I am wondering, what do you think about trying to get Janivan to start making the choices on how the Children are run? Areal is some kind of armchair rebel leader. Sending everyone else out to get mangled while he stays behind to plan the next mission. Janivan has been out with us at the start at least. Perhaps you could chat up Amaya and convince her.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin is surprised when Andrea holds him back, but gives her his full attention. After she finishes, he nods grimly.

"While I'm not sure how we should go about restructuring the Children, I agree that every general belongs in the field alongside his men. Areal, at least from what I've seen, could be more involved in our activities. Thought perhaps it would be best if we spoke with him directly? If we try to supplant him without his knowledge, the Children might find themselves divided and our cause will fall to infighting. If that happens, well...then Westcrown will never be saved."

Orsin awaits Andrea's thoughts on the matter.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmpphh..I doubt he would ever do anything like have been doing. Since we have begun to identify the Shadowbeasts, how about we do something where the Children could, under a different name, escort people near dark back to their homes or even late night escorts? I can pray for a Continual Flame spell that sheds light until the magic is banished. Several of these could be used for the 'Lantern Bearers' for this purpose. Getting Areal involved with this might be useful.

Andrea sighs. Plus this might be a good thing for Ermolos and Fiosa to be involved in. They are more experianced than many of the others but both of them almost got killed in that ambush, and there is no telling what lies inside that Pathfinder building. We'll ahve enough trouble keping ourselves from dying.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I agree. If we can put some of the more experienced Children to work outside of our little circle, we'll be saving them from risking their lives needlessly while still doing substantial good for the city. I still think we should talk to Areal about taking a more active role. Perhaps he could set his talents as a healer to use as a hospitaler? I don't know, perhaps he does much more than we're aware of. Let's just talk to him. We're valuable to him. He would be a fool not to listen to our concerns."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll let you take the lead on that. You are more..personable than I am, butter him up. Although getting Janivan in on it would be a bonus since they are the leaders of this movement, so chatting her up first would give us more traction.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I think I'd like that actually. I've spent too much time alone lately," he reflects.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We all pretty much have. I have no idea what John does and Duncan is usually off at the smithy while Lucrezia has her work. We certainly can't go stomping around the Pathfinder base tonight, so maybe you can have a little 'date' with Janivan and pitch the idea tomorrow.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I think that could be arranged."


Evil GM

I'm not sure if I've mentioned this before but if there is an adjusted dice roll, don't reroll the dice, simply correct the modifier to the roll. Otherwise, it can get a bit confusing. Thanks.

Fluer in the hustle and bustle of the crowd you feel your scroll tube is being jostled.


NPC, H/Elf

"I was hoping Duncan would have gathered the others by now, I don't really want to proceed without the others." He looks around the group, pausing slightly at Andrea, smiles, "I've made some arrangements with a few valuable contacts, they have assured me that Shinon will be safe from the dottari." He looks over at mage, "My friend...do you have any ideas on how to open the crux?


H, NPC Wizard

"Andrea's suggestion on a series of guidance checks will help." He twirls his frayed beard, "Perhaps a dispel magic but I'm not certain it will work."


Evil GM

Lucrezia, John and Duncan (invisible) manage to weave and jive their way back to the safehouse. When they enter they see Areal, Janiven, Aelyn, Orsin, Andrea and Faelyn in the house all examining the crux. Tehre are several familiar faces of brotherhood members, along with a few new people. There is man with frayed white beard and spectacle's over his hooked beaked nose walking around the table...muttering out loud.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

disable device 1d20 + 12 ⇒ (19) + 12 = 31

"Heya guys, unfortunately we couldn't find Sunny's body and it looks like someone may have dragged it off, perhaps to the docks. We also found out that the only ship that departed from those docks last night belonged to the Grulios family."

Lucrezia makes her way over to the table that has the crux sitting upon it. Shall I go ahead and take a crack at getting that thing opened now?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will cast Guidance on Lucrezia as she gets to work(+1 on any roll)

Andrea curses under her breath in Infernal at Lucrezia's news.

I do have Dispel Magic in my memory but do not know how it will work. If Lucrezia is unsucessful, I will cast that. I can pray in the morning for Augury if we need to break for the night.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

As soon as Duncan is inside among friends he drops the invisibility.
Got no patience ye lot. Who's the graybeard. Nice growth by the way. Had one jus like it but we been swimmin in sh!t lately so much had ta trim the crap out. Us religious types can't learn them presti....prestidiga...that spell what cleans ye up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Friend of Faelyn I believe, runs a magic shop in town. We are trying to open this Crux and Lucrezia is taking a shot at it.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Without taking her eyes off the crux she is attempting to open, Lucreiza adds: "Best keep the door pathway to the door clear in case I make this thing go boom."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:

As soon as Duncan is inside among friends he drops the invisibility.

Got no patience ye lot. Who's the graybeard. Nice growth by the way. Had one jus like it but we been swimmin in sh!t lately so much had ta trim the crap out. Us religious types can't learn them presti....prestidiga...that spell what cleans ye up.

Infernal:
Duncan. I was talking to Orsin about this and how about we have Ermolos and Fiosa, along with the other Children start up a 'Lantern Bearer' service? Ever since we fought the Shadowbeasts, I think having something where people can be escorted home after dark might be a good idea. I can pray for a Continual Flame spell and pass out clubs/rods lit with them. They can go out in pairs for this, safety in numbers and all that.

Andrea sighs. Plus it would be a good way for Ermolos and Fiosa to work and train the others, that ambush showed that we are starting to get in over our heads and they nearly died. I don't know if we should bring them into the Pathfinder building with us.

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Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

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