
Duncan Redhammer |

Enlarged. +2Str, -2 Dex, -1 Attack,AC, reach
DDuncan roars as the alchemist fire his him, but he keeps his composure and 1 hands his now large bastard sword at the shadow.
1 Hand, Large, DF, Str bonus, Inspired1d20 + 7 - 1 + 2 + 1 + 2 ⇒ (6) + 7 - 1 + 2 + 1 + 2 = 17
1 Hand Damage2d8 + 1 + 4 + 2 + 2 ⇒ (6, 4) + 1 + 4 + 2 + 2 = 19

Faelyn Sindrel |

Enlarged. +2Str, -2 Dex, -1 Attack,AC, reach
DDuncan roars as the alchemist fire his him, but he keeps his composure and 1 hands his now large bastard sword at the shadow.
1 Hand, Large, DF, Str bonus1d20+7-1+2+1
1 Hand Damage2d8+1+4+2
Did you add inspire courage from Orsin?

Faelyn Sindrel |

Edited. Thx
I think it is +2/+2. Is that right Orsin? And for large you get +1str to attack so the -1 for size is a wash (0) instead of -1. You may have done it this way and I am missing it.

Faelyn Sindrel |

[round 3]
Move back Fiosa.
If the Rat swarm is still up:
Faelyn 5 foots to J18 and cast color spray on Duncan and the swarm.
Color Spray
DC 17 Will Save or
DESCRIPTION
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
2d4 ⇒ (3, 3) = 6
1d4 ⇒ 3

Orsino 'Orsin' Bessatte |

Yep, my inspire courage is +2 to attack rolls, weapon damage, and saves vs. fear.
For Round 2, Orsin moves to J16 and strikes the creature at K16 with his longsword, the light spell cast on the blade making it appear as a sword of righteousness in the dark.
PA Attack Roll: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
PA, AS, Damage Roll: 1d8 + 12 + 2 ⇒ (3) + 12 + 2 = 17

Duncan Redhammer |

Will save vs magic1d20 + 11 ⇒ (17) + 11 = 28
Aren't swarms immune to mind effecting?
Duncan shakes off the pretty colors
I meant fire ye dolt!

Faelyn Sindrel |

Will save vs magic1d20+11
Aren't swarms immune to mind effecting?
Duncan shakes off the pretty colors
I meant fire ye dolt!
Vermin swarms, but not animal swarms with an intelligence score. I should have used it on the bats earlier. Doh! Dang nice damage (19) on the shadow beast.
Faelyn let's out a laugh. Duncan you look fabulous with multi colored hair. Don't you agree Orsin?
And 17 damage from Orsin. I am fighting with some melee beasts!

John Deos |

The first round john will attack the shadow with his longsword.
Attack with PA: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Round two John will strike the shadow if it is still there. if not he will drop his longsword and pull out his mace and attack the swarm.
Attack with PA: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

baldwin the merciful |

When you get inside Gruum's, Brian is there he is teaching two of the rescued orphans proper heating temperatures in the furnace for the reduction process.
"ye keep da gloves on up to yer arm pits or ya won't have da skin anymore when ye do the reduction. It's da final, high-temperature step in smeltin'. Here's where the oxide becomes the element'l metal. A reducing environment requires to starve da air and dis pulls the final oxygen from da raw metal." He pauses briefly with the opening door seeing Duncan there. "Ye need temperature's at near 1250°C, 'bout 300 degrees below iron's melting point of 1538°C." His apprentices eyes widen, "Yeah, dat's hot to da core but it makes fine steel." He points a finger at each of the apprentice, "Ain't no game by da furnace bad injuries do occur."

Faelyn Sindrel |

Faelyn follows Andrea to the back area and leans against the wall. Well...that was one hell of a day. I need to find some time to speak to my boss about the evoker. A wizard that powerful has to be well known in the wizarding community. It could provide us with a lead.

Andrea1 |

Andrea slumps into a chair and holds her head in her hands. We got our asses handed to us. Easy money that wizard was that gnome we saw earlier.Did anyone get a good look at him? So now they know where we like to hang out. remember that Hellknight at the Grotto? I say we avoid that place and meet either at our special little place or change our spots for meeting. We could go to Orsin's next.

Faelyn Sindrel |

I saw the caster. He was human. That doesn't rule out that he magically disguised himself though.
He thinks for a minute. Talbard's has a basement with a discreet entrance. He keeps an illusion on the door to appear as a wall in the back ally.

Orsino 'Orsin' Bessatte |

"Talbard's basement would be best. His inventory would even provide us with a magical arsenal of wands, scrolls, and potions should we find ourselves attacked."
Orsin looks at Faelyn sheepishly, "...which of course we'd pay for..."
The bard sighs heavily, learning his head against the wooden threshold of the backroom. "We need to coordinate our efforts better in the future; we all could have easily died back there. I almost did."

Faelyn Sindrel |

Faelyn agrees with the bard Now that I have battled with you, I think I can learn some spells to enhance our combat. I made some huge tactical errors dropping my haste spell early and forgetting my color spray worked against intelligent swarms. What spells do you use that I should drop from my list?

Andrea1 |

We were too bunched up from what I saw which made us all crispy-fried when that wizard cut loose. The problem with magic is that one can never be certain what the other spellcaster can do until it is too late. So trying to account for everything is almost impossible unless you have a huge pile of scrolls or wands.

Faelyn Sindrel |

By the way, I have a game planned with Alphonse soon. It could be a chance to get info on the Hellknights. Would one of you like to go in as my "girlfriend"? Most players show up with one. It would be boring, but It would provide an extra set of eyes. Plus, the person could help me get him tanked. His lips loosen when he drinks.

Andrea1 |

I won't be going to The Grotto again. We have too much attention on us, those Hellknights were very interested in us and know that we like to relax/party there and I won't expose Tracy and the others to any threats that might be leveled against them to get to us. That is why I suggested we try to change around where we met up.

Lucrezia Villanova |

"I've still got some stuff at the Grotto and that's where my "day job" is and where I usually sleep. Do you think I'm in danger by continuing to stay there?"

Andrea1 |

Well you could still work there and sleep if you wish. You could sleep at my place although I only have the floor available. Plus there is the clubhouse.
The danger is that we've become well known and very routine in our lives. We were going around in hoods in the beginning and now we just walk on down the street. I say we just lay low. If we want to meet and socialize, we need to do it in a more private place.
To Lucrezia: Well you are known to live there effectively and if anyone decided to finish you off they would go there as the first thing.

Lucrezia Villanova |

"Hmmm, guess I should think about finding another place to at least sleep at. I'd hate be caught sleeping."
Lucrezia is obviously quite troubled by the thought of being killed in her sleep.

Andrea1 |

Andrea channels once more to heal anyone who needs to be healed.
Channel: 3d6 ⇒ (4, 4, 3) = 11 4/5 used
That is why Andrea is curbing her libedo, she doesn't want Tracy's head ending up on her bed in a 'Deal you can't refuse' thing.

Orsino 'Orsin' Bessatte |

Andrea channels once more to heal anyone who needs to be healed.
[dice=Channel]3d6 4/5 used
Thanks, luv.
Faelyn: Our handy haversacks would disagree.
Orsin settles down on one of the bunks brought out by Grumm's little helpers and cracks open the book on Andoren philosophy. He doesn't want to arouse suspicion by reading the Librum Malfactum in front of the others, let alone expose them to whatever horrors it might unleash upon completion.

Lucrezia Villanova |

I didn't think anything could curb Andrea's libido. :P
With a sigh, Lucrezia wiggles out of her armor and prepares to settle down and get some sleep for the night. "At least it's all nice and toasty warm in here."