
Cole Burrns |

I live in Dallas, and I am a buyer for an Aviation connector company.

Parvin Ghazalah |

So, I have this particular problem when it comes to characters. I love to build them too much. I can get kind of obsessive about it, and I'm having that problem right now. I can't stop fiddling around and tweaking when I should be spending my time elsewhere.
Therefore, I'm going to put up 3 characters, one of which should be a good fit when the rest of the party is known and things are clearer. It will break the fever so I can go back to yard work and other things that are piling up. Since this isn't a recruitment, I don't think there's anything unfair about doing things this way, although I will not go this route if anyone is unhappy with it.
Parvin is the first of the three, already essentially built. I just needed to adjust for the different creation rules. The backstory will also need to be amended since Parvin was originally created for a Wrath of the Righteous recruitment.
Parvin is an Azata-Blooded Aasimar Dawnflower Dervish Bard 1 / Eldritch Scion Magus 2-20. She's my choice in the case we are lacking in arcane casting when the time comes. As a CHA-based spontaneous caster, Eldritch Scion can't use metamagic so readily. So, she won't be going for big bursts of damage using spell combat and spellstrike. Mostly her strategy will be to cast battlefield control spells and/or party buffs and then enter combat. Out of combat she's a great face, and can help with skills. But, her reduced skill points per level keep her from taking the lead in that area.

GM Dark Shadows |

Do you want to wait for other all submissions or have other PCs pick or just have me pick...

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Oh, I figured I'd just wait and choose once everyone else has their character in, looking to see what might be most beneficial for the party.
However, if you'd prefer to choose that's fine with me as well. Or for that matter the other players could vote. All fine with me.
The other two in the pipeline are an Inquisitor, and either a Slayer or a Dirge Bard, for some Roguing if needed.

Black Dow |

I'm in Bonnie Scotland, work in Oil & Gas as a Operations Supervisor for a service company specialising in Wellhead integrity(making wells safer) and Gas Lift (making wells produce more).
Should have my Cleric buttoned up by end of the weekend.

Carmine Jolanka |

rdknight here again.
This time I have Carmine to present. He's a Human (Varisian) Dirge/Soundstriker Bard. Carmine is from Lepidstadt, where he helps run a full-service mortuary owned and operated by his extended family.
I went with archery for Carmine because he's more on the caster side of the Bard spectrum. Dirge will give him some necromancy spells, and the ability to affect undead with mind-affecting spells, even if they are mindless. He should also be a bit stouter than your average Bard against the usual nasty undead tools, and very good at intimidation/ demoralization eventually. Sound Striker doesn't do much, but a ranged sonic attack is nice to have in one's back pocket. He'll be standard Bard good at knowledge checks and so forth.
If we don't have coverage for traps, disable device, and the yeoman Rogue tasks, I'm happy to dip a level in Rogue with him to cover that ground. Probably only the one level though, because I want to keep his casting on track.

GM Dark Shadows |

With Aerondor going Paladin, that build may make sense. I believe Pat is going front liner. Though no arcane caster has been proposed yet either.

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So, that's a Bloodrager and a Paladin that we have for melee?
If that's so, it solves the Inquisitor problem. I was considering going with Ravener Hunter and Sanctified Slayer, taking the Battle mystery for the 2 Oracle revelations gets and picking up Skill at Arms for heavy armor proficiency. That would work for a frontliner Inquisitor with a greatsword.
I'll go with Royal Accuser and Sanctified Slayer instead, stick to medium armor and focus on either sneak attacking or archery for the Inquisitor.

GM Dark Shadows |

So, that's a Bloodrager and a Paladin that we have for melee?
If that's so, it solves the Inquisitor problem. I was considering going with Ravener Hunter and Sanctified Slayer, taking the Battle mystery for the 2 Oracle revelations gets and picking up Skill at Arms for heavy armor proficiency. That would work for a frontliner Inquisitor with a greatsword.
I'll go with Royal Accuser and Sanctified Slayer instead, stick to medium armor and focus on either sneak attacking or archery for the Inquisitor.
The Paladin instead of the Bloodrager I believe is the choice.

_JJ Surabar |

Well, I could always multi-class between Paladin and Bloodrager. Unlike barbarian, there are no actual alignment restrictions against doing that.
Given they are semi-spell casters, that might not be best, but on the other hand they are both full BAB so it could work. Still tossing the "Feel" for the character around.
Either way I'm looking at the Angelblooded assamir with the deathless spirit ART and they will likely end up using some big weapon, Greatsword or Falchion in all probability. Likely they come from one of the barbaric tribes in Ustalav. In either case, they have been inspired by tales of the Shining Crusade and personal loss, to take up a weapon with the aim of putting the dead back in the ground.
With a bard in the party, the paladin auras might be a little less helpful as they are generally morale bonuses. Which might be a strike for Bloodrager now I think of it. But its hardly a decisive call. If we are shorter on healing, I'll likely go paladin, shorter on muscle then bloodrager.
How did the professor come to hear about them? Well, it could well be that tales of their remarkable resistance to necromantic magics slowly made its way out and the professor was keen to find out more.

Marta Agarici |

And finally here is character #3.
Marta is a Human Sanctified Slayer-Ravener Hunter Inquisitor connected to the Pharasman cathedral in Lepidstadt. Ravener Hunter gives her 2 revelations from an Oracle mystery. She's taking Battle and grabbing Skill at Arms for her first one to get proficiency in martial weapons and heavy armor. She'll be using a greatsword, and possibly a reach weapon depending on party specifics. She'll switch to plate armor as soon as she can afford it. At 8th level she can take Weapon Mastery to get both Weapon Focus and Greater Weapon Focus if her attacks's accuracy is lagging. If not, she can take War Sight to roll initiative twice. She will also have Studied Target to keep her accuracy up. The idea is to use flat bonuses as much as possible to limit the amount of spells needed for self-buffing so she help out with healing some. If I keep combat feats simple, which is possible with a strength build, I might be able to work in the 2 feats needed for good mundane healing as an alternative to more magic coming from someone.
Between heavy armor, Toughness & Power Attack, and strength over wisdom stats, she should be sturdy enough to be on the front line as a matter of course. Oh, and Marta will have sneak attack dice for those times when it's possible to pull it off.

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Well, I could always multi-class between Paladin and Bloodrager. Unlike barbarian, there are no actual alignment restrictions against doing that.
Given they are semi-spell casters, that might not be best, but on the other hand they are both full BAB so it could work. Still tossing the "Feel" for the character around.
I don't know about a Paladin & Bloodrager multi-class, never looked at it. I don't know much about Paladins since I haven't played them myself and have never been in a party with one. But, my understanding is they are really good defensively but offensively a bit weaker when not smiting. Bloodrager is the opposite. Like a Barbarian defenses are lacking but the idea is to kill things fast so it doesn't matter. I'll bet the right kind of gestalt would be amazing.
If you do multiclass the two, take a look at adding Primalist as a Bloodrager archetype and picking up the Lesser Celestial Totem. It could do amazing things for your Lay on Hands.
With a bard in the party, the paladin auras might be a little less helpful as they are generally morale bonuses. Which might be a strike for Bloodrager now I think of it. But its hardly a decisive call. If we are shorter on healing, I'll likely go paladin, shorter on muscle then bloodrager.
Maybe that's true for a couple of the auras, but after a quick look at them it's doesn't seem like a lot of overlap. Bards are using Inspire Courage about 95% of the time, and only the bonus versus Fear and Charm are moral bonuses. The attack and damage bonuses are competence.
In any case, I'd only be using the Bard option if it's the best fit among the three. or the one the GM chooses, or the one most players want, or however that washes out in the end. Fundamentally the idea behind making 3 characters was to both let me scratch the itch and get something made, while also allowing other players to do what they want without worrying about stepping on at least one other player's toes. So do what you prefer and I probably have something already adjusted to it.

Cole Burrns |

I think all of the character ideas so far are pretty cool. However, Im getting a little confused on who is thinking of doing what. Can we summarize? You don’t need my opinion to pick your character, but I am curious still. Im good with my Cole as my choice.

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I think all of the character ideas so far are pretty cool. However, Im getting a little confused on who is thinking of doing what. Can we summarize? You don’t need my opinion to pick your character, but I am curious still. Im good with my Cole as my choice.
I think I can summarize, at least I'll give it a try.
He'sDeadJim: Half-Orc Fire Kineticist (I'm considering Cole to be primarily ranged, but I don't know much about the class so correct me if I'm wrong.)
Black Dow: Cloistered Cleric (Since this archetype loses medium armor and reach weapons, it seems weaker for melee, while stronger in skills. There's a reduction in daily spells, but the range and power is still there. But again, the specifics of the build will matter of course so I'm speculating.)
jj Surabar: Paladin or Bloodrager.
There are also 2 players who haven't decided yet.
Lady Ladile: Has mentioned the following possibilities: Desnan warpriest, Iomedaean inquisitor, Witch, Summoner.
Patrick Curtin: No information at this time.
I've posted 3 potential characters: Dirge Bard (skills, buffing, debuffing, Rogue(?), Melee Inquisitor (frontliner, buffing), Eldritch Scion Magus (arcane casting, melee support)
I think that's everyone.
EDIT: So, to explain my thinking with the characters I've posted:
1.If we get another full martial character, Marta the Inquisitor isn't really needed, So Bard or Magus. I'm assuming 2 frontliners in a party of 6. Only one works when it works, but when it doesn't things can get real ugly. That's not to say none of the other characters can defend themselves, they're more easily overwhelmed if things start to break down.
2. If we get a full arcane caster, Parvin may not be needed, but still works well with a Witch since Parvin won't be casting the same kinds of spells. All three of my characters could still fit well potentially.
3. If we get a Rogue, Bard, or other skills focused character, Carmine the Bard isn't really needed. There's already some overlap anyway since the Cloistered Cleric has an ability that is essentially a renamed Bardic Knowledge. So Magus or Inquisitor.

Patrick Curtin |

Sorry, just coming off a wedding weekend where I drove a long distance. I’m the opposite of a character builder. I hate building characters, yet I love playing them. Isn’t it ironic?
As for work, I am now officially a Law Clerk (which is a paralegal with a fancier title), working in Northern Virginia for the US Army going after polluters who worked on Army bases.

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1 person marked this as a favorite. |

Sorry, just coming off a wedding weekend where I drove a long distance. I’m the opposite of a character builder. I hate building characters, yet I love playing them. Isn’t it ironic?
Maybe a little, but I think it's the more normal way of thinking. I like both, but for some reason needing to build a character brings out some kind of OCD trait in me that isn't there otherwise.
As for work, I am now officially a Law Clerk (which is a paralegal with a fancier title), working in Northern Virginia for the US Army going after polluters who worked on Army bases.
Now that's a funny coincidence. My evil brother is a lawyer who represents polluters who worked on Army bases, among others.

Cole Burrns |

I think I can summarize, at least I'll give it a try.
That’s a good summary! Exactly what I was hoping for.
For Cole’s part he’s mostly a short ranged blaster (30 ft. Or so) and I can do a Burning Hands effect a few time a day for now. Although I plan on bigger element effects as time goes on.
On the obverse right now, he is starting with a decent exotic weapon (falcata) and with his Variant Multiclass abilities he will eventually gain multiple melee combat bonuses and Str upgrades.
So Cole will cover multiple types of combat over time, much like a Magus and if I decide at later levels to take up a secondary element that will diversify my abilities as well. I usually like to grow my characters organically and decide what powers/feats to take as I go based on what he experiences and where to game leads.

Lady Ladile |

If it helps, I'm definitely looking at an arcane caster of some sort but not a summoner. Under other circumstances the challenge of working within the setting limitations might be fun, but I'm at a point where the less complicated my characters are (in a mechanical sense), the better :)
Right now I'm leaning towards the witch idea, though I need to finish looking at the other occult classes & archetypes before I make my final decision. But to get a move on in *some* way, let's see what lineage we're working with! Out of the remaining options...
d’Honaire
Reniers
Godefroy
Mordenheim
Drakov
1d5 ⇒ 3 --> Godefroy it is!
______________
In the real world, I live in southern Kentucky and work the graveyard shift in a hospital laboratory. I tend to roughly stick to my night hours even on the days I'm not working, since my husband is also a night owl and we don't have any kiddos to worry about.

GM Dark Shadows |

Godefroy -
+2 Bonus to Intelligence
Sense Motive is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Attacks by Incorporeal Undead

Cole Burrns |
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Right now I'm leaning towards the witch idea, though I need to finish looking at the other occult classes & archetypes before I make my final decision.
I love witches in Pathfinder. Varisian Cartomancer witches are pretty fun...and technically thematic to Ravenloft too.
Well the best things about witches are their Hexes, and picking your Patron will definitely affect your spell direction a lot. There are healing witches and witches that eat children and plenty in between.
NOTE: Most witch spell and Hexes are buffs and de-buffs, with plenty of curses and nastiness style spells included. Very few direct damaging spells or defensive magics, although they get Mage Armor at least, but only as a 'we're sorry your base spells kinda suck' kinda gift.
I have a full treatise on Witches and their magic (including some new Archtypes, Hexes, and spells just for improving witches) that I actually got published a few years ago if you are interested at all...

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Yeah, I played a Witch with the Medium archetype for a while in a Mummy's Mask campaign, which is very undead laden of course. It worked out just fine. It takes looking closely at what spells and hexes will work against undead, but they're certainly available.
In any case, this is a Carrion Crown and Strange Aeons hybrid. We've been talking a lot about undead, but there will be other kinds of nasties as well I'm sure.
This is also a nifty little helper: Threnodic Spell

GM Dark Shadows |

So, what holes need to be filled? Honestly I’d be happy in a Paladin role or fighter if not.
I believe there will be a Paladin submission but two is fine for me!

GM Dark Shadows |

@Patrick Curtin: A second front liner of some kind would be good I think. We don't have a traps and locks character. We're potentially light on healing, but not sure about that one.
A second front liner as a Paladin I think would be interesting, especially if the PC have a linked backstory. Plus Paladin has Lay on Hands and some healing spells (limited though they might be).
As far as a Rogue, I suppose someone could do a 1 level dip and just focus on the Find/Disable Traps skills thereafter. This should be a 5 to 7 character Party so one or two limited "suboptimal" PCs certainly isn't the end of the world.
@ Pat, remember to select a Legacy as well.
4 Legacies Remain Available:
d’Honaire
Reniers
Mordenheim
Drakov

Teofila Agarici |

I'm fine with dipping Rogue if nobody wants to play a full Rogue or similar character. I've already volunteered Carmine the Bard to do it if he plays.
It was also starting to look like there could be solutions for the front line even if we didn't get a second dedicated character for it. Cole the Kineticist can handle some melee for example, so we could probably patch something together with one or two more part-timers. With that in mind, I figured Marta Inquisitor #1 could go on the shelf, to be replaced by a more subtle Inquisitor #2 like Theofila here.
Switched to Half-Elf, picked up Elven Curve Blade proficiency, switched strength and dexterity, then stripped out Ravener Hunter to be replaced by Royal Accuser. No heavy armor and greatsword, but she can Slayer/Rogue better and is more generally versatile.
Teofila would be fine dipping Rogue too. It saves a feat spent on Weapon Finesse, and the extra sneak attack 1d6 will stack with the sneak attack she gets from Sanctified Slayer.

_JJ Surabar |

If I was going pally, then I was thinking of a dip into life oracle to bulk up on healing a bit, but we have a bit of healing with cloistered cleric and bard. So I'm thinking more I'll go bloodrager, which will be something a bit new for me, and mean if Patrick wants to go paladin we won't have too much of a duplication.

GM Dark Shadows |
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Reniers, if you'd be so kind... (or is it Renier?)
Reniers:
+2 Bonus to Dexterity
Handle Animal is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Attacks and Effects of Lycanthropes

GM Dark Shadows |

Woot! May 15th is here. Can't wait to get started.
=)
I am hoping for everyone to be done with characters, crunch and background done by the 20th. Then the next few days to send PMs about starting points. Looking to get the initial post in May 25 or 26. The 23rd and 24th I will be busy in the evenings with table top gaming so I won't be posting those nights.

GM Dark Shadows |

I don't need a dissertation for a background (unless you want to write one).
One to three paragraphs works for me. One paragraph about were you were born and where you grew up. One paragraph about how you "became" or transitioned into your class of choice. Finally, one paragraph about how you met Dr. van Richten. He is a scholar and an adventurer of/around the occult so should be easy enough. You cannot start in the town in which he currently resides is the only restriction for a starting point and I would prefer people be present in the surrounding lands or in Ustalav as the adventure opens. It makes littles sense if someone is on a tropical island that you would all arrive at the same time versus someone starting the kingdom next door. You can BE from an Island just don't be there right before game opens :-)

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GM-DS: Before I finalize the details on backgrounds, there's a couple of points I'd like to run by you to see what you think.
1. Teofila the Inquisitor - It turns out Royal Accusers are a real thing with a wiki entry:
The Royal Accusers are a secretive organisation that serves the Ustalavic crown as investigators and enforcers of the law. The Royal Accusers' jurisdiction extends across the whole of Ustalav and, more importantly, they are completely unbeholden to the labyrinthine laws, rights, and obligations granted to the country's nobility that often effectively shield the noble houses from justice. Secretive in nature, the Royal Accusers have a somewhat dark reputation for administering harsh justice, particularly if the matter they are investigating involves national security. Rumours have it that they have ended entire noble dynasties in their relentless pursuit of justice and protection of the crown.
I'm thinking of handling their official status as less "The Kingsmen" and more "Duane 'Dog' Chapman the bounty hunter". Yes, they exist officially. Yes, some Royal Accusers may be personally known to Prince Aduard Ordranti III and the et al around him. But really it's just a licenses granted to pursue an occupation. It's sort of like being a notary public for monster hunting. If you have it, you can go try to make a living off it. The license can be useful when dealing with officials maybe, or for flashing it at the rubes in some godforsaken village, but a Royal Accuser is only the law to the degree those on the spot can be impressed or intimidated into consenting to it. Teofila is in the family business and her license was inherited from her father.
Makes me wonder if I should switch a skill point into Profession: Lawyer...
2. Parvin the Magus:
She's from Gurat in Qadira, and recently arrived in Lastwall for a stint of service. She's never met Dr. van Richten personally, but she's read his books and articles and as a fan has corresponded with him for a few years. She is a somewhat unusual case, being an aasimar, so here is sufficient mutual interest and exchange of letters for him to know she's now in Lastwall.
Are these alright?

GM Dark Shadows |

GM-DS: Before I finalize the details on backgrounds, there's a couple of points I'd like to run by you to see what you think.
1. Teofila the Inquisitor - It turns out Royal Accusers are a real thing with a wiki entry:
The Royal Accusers are a secretive organisation that serves the Ustalavic crown as investigators and enforcers of the law. The Royal Accusers' jurisdiction extends across the whole of Ustalav and, more importantly, they are completely unbeholden to the labyrinthine laws, rights, and obligations granted to the country's nobility that often effectively shield the noble houses from justice. Secretive in nature, the Royal Accusers have a somewhat dark reputation for administering harsh justice, particularly if the matter they are investigating involves national security. Rumours have it that they have ended entire noble dynasties in their relentless pursuit of justice and protection of the crown.
I'm thinking of handling their official status as less "The Kingsmen" and more "Duane 'Dog' Chapman the bounty hunter". Yes, they exist officially. Yes, some Royal Accusers may be personally known to Prince Aduard Ordranti III and the et al around him. But really it's just a licenses granted to pursue an occupation. It's sort of like being a notary public for monster hunting. If you have it, you can go try to make a living off it. The license can be useful when dealing with officials maybe, or for flashing it at the rubes in some godforsaken village, but a Royal Accuser is only the law to the degree those on the spot can be impressed or intimidated into consenting to it. Teofila is in the family business and her license was inherited from her father.
Makes me wonder if I should switch a skill point into Profession: Lawyer...
2. Parvin the Magus:
She's from Gurat in Qadira, and recently arrived in Lastwall for a stint of service. She's never met Dr. van Richten personally, but she's read his books and articles and as a fan has corresponded with him for a few years. She...
From a background perspective I like 1 better than 2, but both work.
I am ok with the Royal Charter aspect of Accuser versus an agent of the crown. The agent of the crown reminds me of a Dark Lantern of Breland from Eberron. As we will not stay within Golarion though, it wouldn't be explored so let's go with Bounty Hunter instead. I'm not so worried about canon on this as this campaign will utilize elements of Pathfinder and Ravenloft but we are writing our own story here.

GM Dark Shadows |

Alrighty. Mostly what I'm aiming for is to avoid the need for Teofila to consider the welfare of Ustalav's government all the time. Because she really doesn't care about that at all.
Works for me, it's a good thing too, she will be taking one long vacation from it!

Patrick Curtin |

So I’m kind of interested in making a Holy Gun and playing a Steven Deschaines sort of character.

Cole Burrns |
1 person marked this as a favorite. |

Sounds fun! You should get some silver bullets and a white stallion…
=)

GM Dark Shadows |

So I’m kind of interested in making a Holy Gun and playing a Steven Deschaines sort of character.
Interesting, oddly enough, in many ways, Ravenloft is a good setting for this. That said, I would make sure you have proficiency to make your own bullets as they will be sparse within Ravenloft itself with the exception of a handful of Realms.

Cole Burrns |

Trained by an orc shaman in the creation of his magical fire, Cole was born in Belkzen and escaped to Lastwall as a ~10 year old boy (with his older cousin). In Lastwall he grew up fast in a orphanage and ‘escaped’ to join the Militia when he was 17, where he learned the basics of combat and even took some courses on engineering and siegecraft there. After an altercation with a senior Militia member out in the field near the Whispering Tyrant’s tomb, Cole left for Ustalav in a hurry. To survive in Ustalav he became an Arsonist for hire, but was eventually caught by an inquisitor of Pharasma and offered more honorable work disposing of corpses, ghoul nests, and the occasional zombie infestation for money.
Eventually the Inquisitor sent Cole to audit a class from Professor Van Richten, insisting it would benefit both Cole and his teacher. The Professor and Cole recognized each other’s merits quickly and agreed to correspond on various topics as time passed. While not fast friends by any means, they respected each other and their respective capabilities.

Patrick Curtin |

Patrick Curtin wrote:So I’m kind of interested in making a Holy Gun and playing a Steven Deschaines sort of character.Interesting, oddly enough, in many ways, Ravenloft is a good setting for this. That said, I would make sure you have proficiency to make your own bullets as they will be sparse within Ravenloft itself with the exception of a handful of Realms.
I get the gunsmithing feat free right at the getgo. So that takes care of that :)

GM Dark Shadows |
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Pat, d’Honaire receives:
+2 Bonus to Wisdom.
Perception is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Will saves vs. Hypnosis, Charm Person, and Dominate Person Spells/Spell Like Abilities.

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Okay, I've added backstories for Teofila the Inquisitor and Carmine the Bard. At this time I'm thinking the gap most likely to remain at the end is a character that is a Rogue, or who can dip it. For that reason I'm going to put Parvin the Magus on the backburner unless something changes. Both Carmine and Teofila are very comfortable with a Rogue dip. For the sake of convenience I've linked to both character below so they're one place together.

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@Black Dow & Cole: Both Carmine and Teofila have backstories placing them at Lepidstadt University for some period of time. Either of them could easily link to either of your characters. If either or both of you want to set up some sort of prior relationship between my character and yours, let me know and we can work out the details.

GM Dark Shadows |

Going to try and polish off the final direction of those Sanity rules this weekend as I have zero work to catch up on and no major plans except for Sunday morning.

Cole Burrns |

@Black Dow & Cole: Both Carmine and Teofila have backstories placing them at Lepidstadt University for some period of time. Either of them could easily link to either of your characters. If either or both of you want to set up some sort of prior relationship between my character and yours, let me know and we can work out the details.
I have a Pharasmin Inquisitor as part of my backstory. Teofila fits that perfectly.

_JJ Surabar |

This is what I am up to with my background. Exactly how he came to be is unknown to him.
Bastian was found near the edge of the Forest of Veils on the shore of Lantern Lake. Taken in by a townswoman he was given a home and a lot of hard work. The lad grew slowly but continually - causing the superstitious locals to fear the lad even more. While a kindly lad, he was thought a little... slow... but his strong arms kept him in the good graces of the locals... at least until the death of his adopted mother.
By that stage his pale otherworldliness was the talk of the district, and even those who had known him all his life began to shun him. Things came to a head one night when several local men had been drinking and decided to convince him to leave by pitchfork and torch. The mind-mannered young man lost his temper and fled, leaving several broken bones in the process. He moved around, surviving from the bounty of the land as much as from working it.
He took work as a caravan guard after a year of travelling, and rather enjoyed the life, growing his skills and taking a shine to a weapon that matched his still growing stature. One of the recurring risks facing caravans was that of the walking dead, and before long he had acquired quite some skill in dealing with them. It was around this time that his strange resistance to necromantic magics first became evident. Word of the odd caravan guard eventually made its way to Professor Petros, who sent word that he would like the meet the young man.