Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer does her best to keep her gear securely upon her person...And take note of who might be wishing to make what's hers...there's.

Perception:1d20 + 11 ⇒ (14) + 11 = 25


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not quite understanding why Andrea was using such foul language, (since in Westcrown any learned person could speak, infernal- it was a good bet The greybeard, Faelyn, Fiosa and Areal all spoke it) Duncan answers back in common, despising the use of the lower tongue.

Torch bearers is a good idea, but I ain't fer putting young ones at risk, what yer suggesting is better left for Dottari or trained warriors at least.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We need to keep our plans seeekerett!

Im not talking about fighting Shadowbeats, just escorting people home. Perhaps even lighting up poorer parts of town with such torches. If we can find a way of keeping the torches from being stolen, putting them in the stone somehow via magic or stonecraft it would let them have little islands like in the richer parts of westcrown.


NPC, H/Elf

Areal head cocks when the nasty tongue is spoken he responds," vklsundiuqoy-Koy Jupinkaq Hooinim zxeriewj!!"

Infernal speakers:
"Devil's tongue is blasphemy in this temple! Get a grip or leave!"

His normally calm demeanor show a bit of rage.


Human, NPC

Jniven simply looks at Andrea and shakes her head disapprovingly as she steps closer to Areal.


Evil GM

Fluer you see three people two men and one woman near you, but you are not certain with one tried to pick your pocket, as you adjust your gear.


Evil GM
Lucrezia Villanova wrote:

disable device 1d20+12

"Heya guys, unfortunately we couldn't find Sunny's body and it looks like someone may have dragged it off, perhaps to the docks. We also found out that the only ship that departed from those docks last night belonged to the Grulios family."

Lucrezia makes her way over to the table that has the crux sitting upon it. Shall I go ahead and take a crack at getting that thing opened now?"

Lucrezia feels the holy goodness in her body as she works the crux puzzle. As the she works the lock, the first rune glows. Add +1 to the next roll for getting the first lock opened. You get a cumulative +1 for each rune you succeed on. There are 7 more runes to go.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Skip along and find somewhere to set things down to have a check through and see if anything's missing. Other wise, keep asking questions and searching for Sunny. (^_^)


Evil GM

Fluer your questions regarding Sunny eventually lead you a place called the Grotto - a brothel. "I d'ink she works 'da sheets." a weathered looking man tells you, as he holds out his hand for a silver piece.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer would raise an eyebrow at the comment, but thank the fellow and part with 5 Copper. Thence head off to find this 'Grotto'...

"Why am I not surprised" Fluer mutters to no on but her self as she moves on.

Knowledge Local:1d20 + 4 ⇒ (7) + 4 = 11


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

It is probably best that everyone not involved in disabling the crux go into another room. Talbard can you cast anything to help with the disabling of the device?

Faelyn leads whoever is willing into another room.


Evil GM

Fluer you look a bit confused with your directions.


Evil GM

Talbard responds, "If the girl doesn't get it opened, I can try to suppress the magic." He steps back to the doorway entrance.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea keeps casting Guidance on Lucrezia.


Evil GM
Andrea1 wrote:
Andrea keeps casting Guidance on Lucrezia.

Lucrezia you get a +1 from guidance and +1 from getting the first rune on the puzzle.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

2nd lock 1d20 + 13 + 1 + 1 ⇒ (10) + 13 + 1 + 1 = 25


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

If that worked for the 2nd lock,
here's the try for the 3rd lock:
[ooc]3rd lock 1d20 + 13 + 2 + 1 ⇒ (5) + 13 + 2 + 1 = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Board hiccup

Andrea remembers to cast Resist Energy-Communal and sets it to resist fire (10 points) and divides the duration between herself and Lucrezia.


Evil GM

Lucrezia you fingers burn wiht the obvious failed attempt. 2 HP of damage for each failed attempt.


H, NPC Wizard

Once Talbard sees the burning fingers he casts energy resistance fire on Lucrezia. Resistance 10

Crux update:
one Rune is discovered but Lucrezia has missed 2 of the 8 chances before it reshuffles. She currently has +1 to open the crux from having one rune glowing, and +1 guidance. I assume Andrea will continue to cast before each attempt.[/ooc]


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia curses loudly in both common and elven each time her fingers get singed. She knows that the crux needs opened though, so she will keep trying.

I'll just through out several rolls. Since I'm not sure of the dc i need to make, just add the +1 for any successful rolls to the next ones.

disable 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27

disable 1d20 + 12 + 1 + 1 ⇒ (3) + 12 + 1 + 1 = 17

disable 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19

disable 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28

disable 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20

disable 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27

disable 1d20 + 12 + 1 + 1 ⇒ (18) + 12 + 1 + 1 = 32

disable 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22

disable 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31

disable 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25

disable 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22

disable 1d20 + 12 + 1 + 1 ⇒ (18) + 12 + 1 + 1 = 32

disable 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan shuffles into the other room and waits by the door with his Bastard Sword in hand should something nasty get teleported in.
Patience Girl, ye'll get it.


H, NPC Wizard

Lucrezia your next six attempts fail, each time a quick fiery burst stings your delicate fingers. The crux reshuffles its code and the process renews itself.

Meanwhile Talbard suggests "You all may want to refill those tankards and goblets, she's gonna be a while."


Evil GM

Lucrezia beginning with your roll of a 32, which is a 33 given Andrea's guidance, that succeeds. The second attempt fails, singing your fingers. the third attempt succeeds with the guidance and bonus one from correct rune. You now have two of the eight runes lit, giving you +2 bonus. Your fourth and fifth attempt fails both singing your fingers. the sixth attempt succeeds. You ahve +1 guidance and +3 for correct runes. Your seventh attempt succeed with your bonuses. You have +1 guidance and +4 on your next rolls

You can see there are 4 of the 8 runes are lit. You have 3 of the 8 miss attempts before it reshuffles. Roll five more attempts.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If this takes a while I can pray for a Prayer in the morning and Moment of Greatness.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d20 + 3 + 1 + 12 ⇒ (20) + 3 + 1 + 12 = 36
Pretty sure that one made it, so another +1

1d20 + 4 + 1 + 12 ⇒ (10) + 4 + 1 + 12 = 27

1d20 + 4 + 1 + 12 ⇒ (19) + 4 + 1 + 12 = 36
Another success, right?

1d20 + 5 + 1 + 12 ⇒ (11) + 5 + 1 + 12 = 29

1d20 + 5 + 1 + 12 ⇒ (11) + 5 + 1 + 12 = 29

1d20 + 6 + 1 + 12 ⇒ (7) + 6 + 1 + 12 = 26

1d20 + 6 + 1 + 12 ⇒ (9) + 6 + 1 + 12 = 28

Did it reshuffle or do I get any more attempts on this go?


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Fluer continues to politely ask for directions etc.


Evil GM

The crux makes a clicking sound as the last rune glows red, then changes to silver color. All the runes appear to be in order. When looking at the crux Lucrezia you can see that it will take about 18 seconds or so to unfold the box as the multidimensional box unfolds.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia gasps excitedly. "Oh my god, I think I got it."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Finally! Let us see what this thing holds. Everyone back up a bit in case someone decided to throw something nasty inside for the giggles.

Andrea casts Blessing of the Watch.Magic Circle Against Evil,Owl's Wisdom and prepares Summon Monster 2


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan casts Divine Favor on himself and spits on his hands, ready to fight, If something bad comes out John, stay beside me, i got a new trick that'll help us fight together.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Why do people spit in their hands? Wouldn't it just make your grip slippery? /joke


Evil GM

As Lucrezia unfolds the box it becomes larger and larger, very similar to a bag of holding, and there are several interesting items.

The first item pulled from the first fold in the box is a Leather Portfolio: This leather-bound portfolio bears a single mark on its cover—an embossed and very stylized letter “D.” A DC 20 Knowledge (local) AS the items is placed on the table.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge local: 1d20 + 8 ⇒ (6) + 8 = 14


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

KNow-Local: 1d20 + 1 ⇒ (14) + 1 = 15


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Knowledge Local: 1d20 + 11 ⇒ (18) + 11 = 29


Evil GM

The second item is Silver Box. You can make perception checks and disable device checks in case it is trapped.

The third item are three scrolls in a waterproof case.

The forth item are a pair Wands: They are a matched pair of slender oak wands.

The last item is a Erinyes Head: The strangest object in the crux is the
severed head of the erinyes a severed head that immediately begins shrieking and screaming as soon as the crux is opened.You piss-ant piece of dire rate shyte...may your eyes pop out and rot in boil sewage like your rest of the filthy hoard that put me in that box."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

SON OF A !!!! Andrea yanks out her morning star.


Evil GM

As Faelyn looks at the "D" the shrieking begins as Lucrezia put the severed head on the table. Faelyn realizes that the "D" Stands for something.

Faelyn and others over DC20:
The "D" is a mark that is a symbol for the Pathfinder lodge of Delvehaven.


Evil GM

"Hey cutie don't f*%%ing ignore me!" the head shrieks. "I'm talking to you."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

That is the symbol for Delvehaven. It is one of the Pathfinder lodges.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just what the hell is this head thing? How can a devil survive without a body if this is a devil?


Evil GM

Even after the mistreatment, it is possible to tell that erinye's was once quite beautiful, with crimson red hair that somehow still defies the abuse it has received. Her sinister eyes, though, reveal her devilish heritage, as does her penchant for litanies of curses and ramblings in Infernal.

The language turns foul in infernal, "niut knirkdyal, haouorhs kksnoy dwar..vleianbakyhd andadh hyealkzzxkc."

Infernal:
"hey shorty...ye half dwarf with the short beard. Ya you...what your mother drop kick you at birrth. no self respecting dirt digger would have a short beard. bet your daddy was a mule."


Evil GM

"handsome...yeh, you...no-brains but cute as hell..." her eyes gazing at Orsin, "let me show you the talents of my tongue..."She stretches her mouth wide and wiggles her tongue in a lewd way towards Orsin.

"Don't you worry sweatie I've been locked away but I switch hit for you." her eyes focusing on Lucrezia.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Shut your filthy f!*~ing mouth you gods be damned foul smelling piece of h**$#**%&. You look more like a severed trolls arse than a devil's head. If you can't keep a civil tongue in your severed head we can cut it out, shove a diseased rat in your mouth and then sew it shut."

perception 1d20 + 13 ⇒ (7) + 13 = 20
disable device 1d20 + 13 ⇒ (4) + 13 = 17


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Quite the tongue you have on you, best be careful it doesn't get cut off

Andrea casts Detect Magic and Guidance on the wands to try to see what they are.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16#1
Spellcraft: 1d2 + 9 ⇒ (1) + 9 = 10 #2

Unfortunatly, Andrea gets too distracted by all the yelling to concentrate.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge planes: 1d20 + 14 ⇒ (7) + 14 = 21


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn laughs out loud. I kind of like this little head thing. Can I have her?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia snickers and gives Faelyn a wink. "Why Faelyn? Thinking about your own little head?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Faelyn Sindrel wrote:
Faelyn laughs out loud. I kind of like this little head thing. Can I have her?

Maybe put in on a leash and take it out for walks.

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