All's Well that Ends in a Well

Game Master Choon


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Kitty-no-tired?: 1d20 + 9 ⇒ (2) + 9 = 11
Oh well, time for a nap... be cursed rng!
Surprised by the sudden change of the surrounding and their enemies, Simon directly stares into the hellish eyes of the Orks-no-more and sinks down like a puppet which strings were cut.


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Come-on-Emily!: 1d20 + 11 ⇒ (3) + 11 = 14
Come-on-Emily!: 1d20 + 11 ⇒ (12) + 11 = 23
Brother has fallen for their foul magick, that wrong-stroke!
I have to wake him, or those badwrongevilethings will cut him to pieces!

With a huge jumping run Emily is at Simons side and tries to wake him with careful pokes of her head and demanding meows.
Move to Simons side, positioning herself between Simon and the onrushing Orks,
Standard action to wake him (if that is possible, I assumes spell-like Sleep effect, which can be broken by standard action from someone else).
Otherwise she'd ready an attack against the first incoming Ork-whatever.


The Man. The Myth. The Mask!

Emily successfuly awakens Simon from his impromptu cat nap.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

It takes a second for Grelthe to process what is happening as she gets teleported and a giant demon pops into existence. As soon as she recognizes the situation, she changes her teamwork feat to Punch Through (Battlefield Presence ability - swift action), and calls on the powers of good to aid her against evil (Weal's Champion - move action traded for a swift action).

She then lashes out with her magical morningstar...
1h attack w/ WC & power attack: 1d20 + 13 + 4 - 2 ⇒ (10) + 13 + 4 - 2 = 25
1h damage w/ WC & power attack: 1d8 + 6 + 3 + 4 ⇒ (6) + 6 + 3 + 4 = 19
Assuming that hits, does it appear as though all the damage goes through? What would I roll for knowledge of demons DR? Religion?

(Also Punch Through does not take effect until someone can make a full attack action that actually damages the baddie.)

Rules:

Battlefield Presence At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

Weal’s Champion (modified Smite Evil attack; 2/day, lasts 3 rnds) Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.


The Man. The Myth. The Mask!

Know:planes


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

kn.planes: 1d20 + 3 ⇒ (11) + 3 = 14


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

f+@+ing internet connection, as a minor concession for suddenly reappearing, I’m going to say I’m at half PP
will save: 1d20 + 12 ⇒ (19) + 12 = 31
will save: 1d20 + 12 ⇒ (7) + 12 = 19
Marco fires off a pair of bone spikes to distract the demon as he closes in to attack, grimacing at the reienforcments
to hit bone spike 1: 1d20 + 13 ⇒ (9) + 13 = 22
to hit bone spike 2: 1d20 + 13 ⇒ (9) + 13 = 22
damage 1: 1d6 + 6 ⇒ (5) + 6 = 11
damage 2: 1d6 + 6 ⇒ (2) + 6 = 8


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

will save or sleep time: 1d20 + 3 ⇒ (11) + 3 = 14
second that?: 1d20 + 3 ⇒ (1) + 3 = 4

Yup, Kayla will be napping now.


The Man. The Myth. The Mask!

Wow. I wasn't expecting that to work on anybody. And I got 2!
Vuzi and Catarya to act.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Will: 1d20 + 6 ⇒ (15) + 6 = 21
Will: 1d20 + 6 ⇒ (11) + 6 = 17

Vuzi does not fall asleep. She laughs. Vell I knew my kin vould not be so stupid."

She casts Weapons Against Evil.

Grethie 1 use, Simon two uses, Karla two uses, Zadira one use, Marco one use if you can make use of it on your natural weapons. One minute each. Ignores DR of evil creatures.

Know Planes: 1d20 + 3 ⇒ (3) + 3 = 6


The Man. The Myth. The Mask!

Actually, we haven't seen catarya in a while.
For this encounter, please no peeking in other's spoilers. For serious. Please. It'll spoil the fun. :)

Grelthe:

1d20 ⇒ 18
Your view up close is confusing at best. You and the demon are so close that your strikes almost look like claws and his almost look like your mighty morningstar!
Then your eyes blink and the edges of the world go runny. Suddenly you see what has happened. You are the monster! Then Cain's bolts bounce off the armor on your side!
Then the illusion covering you, for you see it as it is now, lashes out and seems to kill you with a strike to the thigh followed by a vicious claw through the throat! Illusion you falls to the ground!

The five former orcs, now half jackal half man monsters, rush you! One is wounded by Zadira as it closes, and Cain's bone bolts bounce off the demon's thickly armored hide!

5d20 ⇒ (13, 9, 17, 2, 16) = 57
3d8 ⇒ (4, 6, 6) = 16

Kayla, Simon, and Vuzi are all hit! Cain easily dodges his assailant, as does Emily.
(Kayla takes 6 damage, simon and vuzi take 8 damage)

Grelthe's fight with the demon is furious and brutal. She swings and it deflects her morningstar upward. It's claw slashes down at that moment and nearly cuts her leg off! She goes to one knee, still fighting. The demon takes advantage of her wound and circles toward her weapon hand before striking out with a serrated claw! The strike blows her defending arm aside and plunges into her throat! She makes a gargling sound and her arms go limp before she collapses into an unmoving heap.
The demon roars in triumph!

Party up.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Barely rising from his slumber, Simon is already in the thick of fighting as Grelthe falls.
A long, pained howling meow escapes both cats at that sight.
"MEEEEEEOWWWWWWIIIIOOOOR!
Strong-Greeny-purrr!
Nononono, you said you would teach sister-purr!
You can't die now-grch.
Let me past, youyouyou mudeaters!"

With that howl, Simon swings against this attackers again and again with a fury that barely overshadows his pain at the sight of their fallen comrade.

TWF +1 Keen Kukri, Pack-Flanking: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Damage+Sneak Attack: 1d4 + 8 + 3d6 ⇒ (1) + 8 + (6, 6, 1) = 22

TWF +1 Keen Dagger, Pack-Flanking: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27
Damage+Sneak Attack: 1d4 + 2 + 3d6 ⇒ (2) + 2 + (4, 2, 5) = 15
(each hit does one str dmg)


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Joining in on Simons howling (less pronounced, but louder) Emily throws herself against the Once-Ork which tried to attack her - after a quick bite against the thing that wounded her brother.
MEEWROAAAR

Many, Many dice:

Full-Round Attack, with AF: Bull, Outflank

Bite, Pack-Flanking, Grab: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30
Bite Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14

Claw, Pack Flanking: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
Claw Damage: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11

Claw, Pack Flanking: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Claw Damage: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

Free-Grab-on-Bite-hit, No AoO: 1d20 + 17 ⇒ (12) + 17 = 29

Rake-on-Grab-Success #1: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Claw Damage: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (2) = 11

Rake-on-Grab-Success #2: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Claw Damage: 1d6 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17

Claw Crit?: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16(meh)

Vengance Strike (Trick) against Simons attacker: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Bite Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16


The Man. The Myth. The Mask!

Simon and Emily straight up butcher the two monsters before then in a shower of blood and viscera!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla bleeds and sleeps


The Man. The Myth. The Mask!

That damage will wake you, kayla. Is not a super sleep.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

D: So that backup character we were supposed to have ready? Umm... I need to go do some work.

for Choon only:
Once she realizes what happened (for real this time) and sees Cain charging, she will retreat backwards as much as she can, take the total defense action, and start singing one of her sea chanteys loudly, hoping it gives her companions a chance to see through the illusion.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira sees Grelthe go down more quickly than she though possible, and she realizes how much she had come to rely on the Paladin.

Grelthe?

You aren't all the way dead, are you? Can you stabilize?

Not knowing what else to do, she continues to shoot the formerly-known-as-orc that she shot before, knowing they have to defeat them quickly before it will be safe to move up and check on Grelthe.

Attack 1: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Damage 1: 1d8 + 1 + 1 + 3 ⇒ (5) + 1 + 1 + 3 = 10

Attack 2: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Damage 2: 1d8 + 1 + 1 + 3 ⇒ (5) + 1 + 1 + 3 = 10


The Man. The Myth. The Mask!

2d20 ⇒ (5, 1) = 6
She doesn't look good.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi takes a step away from the jackel men and casts Greater Stunning Barrier on herself. "I vill try to get to her."

AC currently 18. Stunning Barrier, Greater I can stun 7 creatures. DC 19 Save Will


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla wakes up after feeling the claws rip into her. quickly surveying the situation, Kayla attempts to flip away from danger before getting back to her feet.

acrobatics: 1d20 + 14 ⇒ (5) + 14 = 19

If she is not threatened than she will stand up right there.

so that may be her full turn if she has to move away.

If she still has an action...

Once on her feet she makes some hand gestures forming some mystical shape and she vanishes from sight..

burn a ki point for Vanish making her invisible for 7 rounds


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Marco attacks the demon in a defensive stance, trying to buy time for the others to kill the mooks
1d20 + 9 ⇒ (4) + 9 = 13 Well, that probably missed, but at least my AC is boosted


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Choon? I think everyone went?
#NotCuriousToLearnWhatReallyHappenedAtAll


The Man. The Myth. The Mask!

Demon roars a challenge at Cain that you can all understand as a universal "bring it" before attacking!
2d20 ⇒ (10, 13) = 23
But Cain's legendary defence keeps him from harm.

Then a wave of magic hits you!
Everyone makes a DC 21 will save vs Confusion

The two remaining jackal men fall back to their demon boss!
Withdraw. They are now no open charge lanes. They are in Cain's reach, but didn't move far enough to provoke from him.
Parry up!


The Man. The Myth. The Mask!

just ignore me: 7d20 ⇒ (15, 11, 10, 17, 15, 20, 5) = 93


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Oh-no! Not a Will-Save-or-Suck!: 1d20 + 6 ⇒ (4) + 6 = 10
Yeah, that was to be expected...
1d100 ⇒ 51
Simon sees the demon's hand grabbing his arm and strikes it with a quick strike from his off-hand dagger...
1d8 + 1 ⇒ (7) + 1 = 8
... the blade bites deep ... but into his very own fur and flesh!
What is this trickery?!
Can he not be touched by normal weapons?
And how could he touch me over such a distance?!

How long does the effect remain?


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

How does Emily fare?: 1d20 + 11 ⇒ (5) + 11 = 16
Oh boy, my dice...
1d100 ⇒ 6

Seeing the foul creatures retreating to their master, encircling Cain, Emily follows them with all the focused rage of a wild animal, not noting that Simon stays back to stab himself, although she feels an unexpected pain through their connection...

Kill ze Once-Ork:

Bite, Grab: 1d20 + 11 ⇒ (20) + 11 = 31
Bite Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Claw Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Claw: 1d20 + 11 ⇒ (3) + 11 = 14
Claw Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Free-Grab-on-Bite-hit, No AoO: 1d20 + 17 ⇒ (3) + 17 = 20

Crit-Bite?: 1d20 + 11 ⇒ (11) + 11 = 22
Bite Damage: 1d8 + 7 ⇒ (3) + 7 = 10


The Man. The Myth. The Mask!

I'll let you know when it expires.


The Man. The Myth. The Mask!

Emily chases down one of the monsters and tears it to shreds!


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Will Save v. Confusion: 1d20 + 7 ⇒ (13) + 7 = 20

Did my attack take down the one former-orc I was shooting at? As noted below, it doesn't matter for this turn, but it might if I can actually focus on something later.

Confusion Roll: 1d100 ⇒ 75

Zadira hits herself in the foot with her own bow. Who knows what she is thinking. She seems confused.

Damage: 1d8 ⇒ 4


The Man. The Myth. The Mask!

Yes, you did. One jackal man remains


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

GM Choon:
Will save: 1d20 + 9 ⇒ (4) + 9 = 13
I am confused.


The Man. The Myth. The Mask!

Grelthe:
You notice the illusion covering you strike at Cain even though you yourself are only defending.


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Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Will: 1d20 + 7 ⇒ (19) + 7 = 26

Vuzi manages to avoid the effects of whatever that was. Be careful. She moves up and touches one of the dead Jackel Men, and turns him into a zombie.

She tells it to attack the demon. The creature twitches and rises. It begins shuffling toward the target.

Casting Animate Dead.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Nothing like killing your enemies' minion and revive them and turn them against the BBEG!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

will DC 21: 1d20 + 3 ⇒ (16) + 3 = 19

confusion: 1d100 ⇒ 41

The invisible Kayla simple stands there babbling


The Man. The Myth. The Mask!

I think Cain is or last to act.


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Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

GROAR-RRR-GRCH!

Kill it harder, Cain!


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

GM Choon:
Just realized I need to roll on the confusion table for what to do on my turn...
confusion: 1d100 ⇒ 17 Act normally.
Dang that means I need to figure out what to do, lol.
Um, let's see, singing didn't do anything, so I assume the illusion covers any sound I make... there is one Orc/Jackal left? I suppose I will try to attack them...
attack 1h +1 morningstar (power attack): 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage (power attack & vital strike): 2d8 + 6 + 4 ⇒ (2, 7) + 6 + 4 = 19

What type of action would it be to get out a piece of paper and ink, write a note, fold it into a paper plane and throw it?


The Man. The Myth. The Mask!

grelthe:
As long as you only write a couple words (no more than 2 or 3) and you don't aim at anyone, you can do that in a round. If you write something more lengthy or toss to a specific person then it'll take you a move and two standards.
Good idea!


The Man. The Myth. The Mask!

Cain swings at the demon.
1d20 + 15 ⇒ (20) + 15 = 35
confirm: 1d20 + 15 ⇒ (5) + 15 = 20
1d10 + 9 + 1d6 ⇒ (7) + 9 + (5) = 21
And scores the first good hit! The demon roars and it's lightning fast reflexes prevent the strike from being truly brutal.
2d20 ⇒ (16, 7) = 23
Another series of strikes flies at Cain, one of them close enough to shave hairs from his head!

Party up!


The Man. The Myth. The Mask!

grelthe:
4d20 ⇒ (20, 2, 8, 9) = 39
1d4 + 2 ⇒ (3) + 2 = 5
Grelthe, you take a nasty hit from cain, but then feel another tearing attack at your back! When you soon to see who it is you see nothing!

You take the 21 above from cain and the 5 from the unknown source. You suspect that writing a note will present an opening for whatever it is. Maybe maybe than one opening...


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Confusion: 1d100 ⇒ 11

Acts normally. Hmm.

Zadira aims at the last Jackal Man that used to be an Orc.

(In her brief moment of clarity in the midst of confusion she thinks that there has to be some sort of weird polymorph or illusion going on here, because orcs don't just turn into jackal-men.)

Attack 1: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12
Attack 2: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23 (rapid shot)

Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

how long is the confusion last?


The Man. The Myth. The Mask!

Of I tell you that then you'll know the caster's CL. ;)
I'll let you know when it expires.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Your Pokemon is confused ...: 1d100 ⇒ 2 ... it can act normally!
"Gozreth, lend me your healing hand-purrur!"
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
After invocing healing to sooth the cut he delivered to his own hand, Simon rushes to Emilys side, if possible into a flanking position with Cain - but adjacent to Emily.


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Your Panther is confused ...: 1d100 ⇒ 63
In a flurry of misdirected fury, Emily claws at herself, as if trying to rid herself of her own fur!
... it damaged itself out of confusion!: 1d8 + 7 ⇒ (3) + 7 = 10


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

GM Choon:
confusion: 1d100 ⇒ 24Act normally.

f@&@ it, I do the note thing. Writing "Demon is Grelthe!" I know I can't aim it, but I will at least try to throw it with enough force to reach the general area of the people standing back (not melee combatants).

I probably just signed my own death warrant. Bring it on, AoOs.


The Man. The Myth. The Mask!

grelthe:
6d20 ⇒ (3, 1, 9, 13, 19, 6) = 511d4 + 2 + 1d10 + 15 + 1d6 ⇒ (1) + 2 + (10) + 15 + (2) = 30
You hunker down to write your note and use your body to keep your writing safe. Three attacks scratch across your back armor and one finally pierces your side before raking around toward your spine, but you survive the attempt. As you finish your writing and throw, the illusion blanketing you opens a gap in its defences and Cain strikes true! Only a last second block keeps his devastating hammer from breaking all of your ribs! (Thirty damage taken)


The Man. The Myth. The Mask!

As Cain defends, the demon tosses something toward Zadira and Vuzi! Cain takes the opportunity and nails the monster in the ribs!

The last of the jackal men falls to Zadira!

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