Valeros

Harkon Dross's page

124 posts. Organized Play character for Bill Mead.


Full Name

Harkon Dross

Race

Human

Classes/Levels

Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Gender

Male

Size

Medium

Age

28

Alignment

Lawful Good

Deity

Gorum

Languages

Common, Abyssal, Infernal

Occupation

Slayer of the Undead

Strength 16
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 8
Charisma 22

About Harkon Dross

[ b]Horkon Dross of Gorum[/b]
Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4
Lawful Good Medium Humanoid
[ b]Init [/b]+3 (+5 if underground); [ b]Senses [/b]Normal; Perception +8 (+10 if underground)
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[ b]Defense[/b]
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[ b]AC [/b]19(23), touch 12, flat-footed 17(21) (+7 armor, (+4 Shield), +2 Dex)
[ b]hp [/b]68 (8D10+8+8)
[ b]Fort [/b]+13, [ b]Ref [/b]+10, [ b]Will [/b]+12
[ b]Resist [/b]Fear and charm immunity (ally w/in 10' +4)
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[ b]Offense[/b]
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[ b]Speed [/b]30 ft.
[ b]Ranged [/b]Spell +10 (By Spell/x2)
[ b]Melee [/b]Greatsword +1 Bane (Undead) +12/+7 (2D6+6/19-20x2) +14/+9 (2D6+8+2D6/19-20x2){vs undead}
[ b]Melee [/b]{power attack} Greatsword +1 Bane (Undead) +9/+4 (2D6+15/19-20x2) +11/+6 (2D6+17+2D6/19-20x2){vs undead}
[ b]Melee [/b]Touch +10/5 (LoH/x2)
[ b]Special Attacks [/b](3/day) Smite Evil (+6 to hit, +8/16 damage), (14/day) Lay on Hands (4D6 vs undead DC 20)
[ b]Spell-Like Abilities [/b](At Will) Detect Evil, (14/day) Lay on Hands/Nimbus of Light (4D6 or +1 morale bonus and lesser restoration)
[ b]Arcanist Spells Prepared [/b](CL 6):
Level 0 (At Will) (DC 13)[ i]Detect Magic, Light, Open/Close, Spark, Drench, Disrupt Undead[/i]
Level 1 (5/day) (DC 14) [ i]Enlarge Person, Protection from Evil, Stunning Barrier, Mirror Image (SL), Shield (SL)[/i]
Level 2 (3/day) (DC 15) [ i]Burst of Radiance[/i]
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[ b]Statistics[/b]
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[ b]Str [/b]14(16), [ b]Dex [/b]14, [ b]Con [/b]12, [ b]Int [/b]15(17), [ b]Wis [/b]8, [ b]Cha [/b]20 (22)
[ b]Base Atk [/b]+8/3; [ b]CMB [/b]+12; [ b]CMD [/b]24
[ b]Feats [/b]Extra Reservoir, Extra Exploit (Metamixing), Extra Lay on Hands, Power Attack, Combat Reflexes, Outflank
[ b]Traits [/b]Magical Knack, Armor Expert, Pride
[ b]Skills [/b]Climb (5), Fly (10), K. Dungeoneering (12), K. Local (10), K. Nature (12), K. Planes (12),
K. Religion (12), Perception (8) (+2 if underground), Spellcraft (11), Swim (5), Use Magic Device (10)
[ b]Languages [/b]Common, Abyssal, Infernal
[ b]SQ [/b]Divine Health, Channel Positive energy (4D6 DC 20), Divine Bond (Greatsword), Aura of Resolve (immune to charm, allies w/in 10' +4)
[ b]Other Gear [/b]Mithril Breastplate +1, Handy Haversack, Spell Component Pouch, Belt Pouch, Ink, Inkpen, Soap, Spellbook*, Grooming Kit*, Bedroll*, Messkit*,
Waterskin*, Trail Rations (10)*,Waterproof Bag*, Belt of Giant Strength +2, Headband of Mental Prowess +2 (Perception, Draconic), Cracked Dusty Rose Prism Ioun Stone,
Cracked Vermilion Rhomboid Ioun Stone, Cracked Incandescent Blue Sphere Ioun Stone (Perception), Spell Lattice (Mirror Image), Spell Lattice (Shield)
500 Gold*
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[ b]Special Abilities[/b]
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Aura of Courage +4 morale to allies within 10 feet vs fear
Aura of Resolve +4 morale to allies within 10 feet vs charm
Favored Terrain (EX) (Underground +2)
[ b]Exploits (SU)[/b]
Reservoir Points 8/10
Dimensional Slide (40 feet), Metamagic (Still Spell)
Consume Spells (standard action gain reservoir points equal to level of spell sacrificed)
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Spellbook
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(class says all cantrips, but traveling spellbook has only Read Magic, Detect Magic, Light, Acid Splash, Mage Hand, Mending, Open/Close, Spark, Drench,
Disrupt Undead, and Ray of Frost)
1st: Magic Missile, Ear Piercing Scream, Protection from Evil, Floating Disk, Enlarge Person, Shield, Vanish, Air Bubble, Stunning Barrier, Mirror Image
2nd: Burst of Radiance, Glitterdust