All's Well that Ends in a Well

Game Master Choon


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RA T1 | WotR

Harkon is correct on the negative levels.

The spell allows no save. Just spell Resistance.

For the demon's ability, you take the initial di, but your immunity prevents the follow-up damage


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:37/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

@GM: about AoOs... when do they 'replenish' so to speak?
I had one set from them charging me.
Then I had my round.
Then Vuzi acted and they flee and provoke.
Do I have my AoOs 'ready' again at that time?

@Dispel: If I read it right, then it always targets the highest spell active and must break DC: 11+CL, right?
If so, then I should be fine.
They would trigger my spell-like ability Barkskin, which uses my monk level as CL, so the DC would be 11+8=19, which is higher than both dispel rolls.
Correct?


RA T1 | WotR

They refresh at the same point in the next round. Since they moved on their turn a full round would have expired since your last AoO's, so they will provoke. Go ahead!

For the Dispel: It targets the highest level spell it can get, so you start with the highest and go down the list until you arrive at something it can dispel, which you then loose. If all your buffs are too high level, then you're good.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:37/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Ah, I missed that point about it going 'downward'.
Guess I am normal-sized again then.
I'll roll the AoOs with the large stats but my round with normal-size, as that seems to be the order of events, right?
*
I'm gonna (hopefully) get to meet my firstborn tomorrow (or the day after if things take particularly long)...
So I'll be gone for a couple of days I guess, until things are semi-normal again.
*
Please bot me when necessary.


RA T1 | WotR

Huzzah! Congrats on the spawn!

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 49/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 1/10 | Smite 1/3 | LoH 9/14 | Spells: 1st 3/5 2nd 3/3 | +4 vs Fear & Charm within 10'

Congrats! I would not make any plans for the next couple of days, children have a habit of disrupting them starting at birth...


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:37/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Well, it is not yet spawned but the docs say they'd rather not wait beyond tomorrow for it to make landfall and will give my wife medics to start the process.
Lil'un is chilling in there too long for their liking.


RA T1 | WotR

My daughter did that, but decided to skip the meds the at the last minute. She also took 47.75 hours to actually pop out. Got stuck on mom's pelvis. Hopefully yours isn't as stubborn.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 49/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 1/10 | Smite 1/3 | LoH 9/14 | Spells: 1st 3/5 2nd 3/3 | +4 vs Fear & Charm within 10'

Ran the gamut with ours, easy as pie, then record setting weight at the hospital and broke a clavicle, then late but just in time to make me late to my own conference instead of waiting until it finished and then went in after him...

Good luck!

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 49/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 1/10 | Smite 1/3 | LoH 9/14 | Spells: 1st 3/5 2nd 3/3 | +4 vs Fear & Charm within 10'

Has Harkon entered a cone of silence at his new location?


RA T1 | WotR

Yes.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 49/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 1/10 | Smite 1/3 | LoH 9/14 | Spells: 1st 3/5 2nd 3/3 | +4 vs Fear & Charm within 10'

Hhrrmmm

New question on the darkness effect, when Harkon summoned his bonded weapon spirit, the weapon began to glow as a torch, is it completely extinguished by the magical darkness? And the glow from the molten lava below? It will help define my next action.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 49/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 1/10 | Smite 1/3 | LoH 9/14 | Spells: 1st 3/5 2nd 3/3 | +4 vs Fear & Charm within 10'

Did a little research this week, I see no spell for greater darkness, I assume that is a 5E remnant and we really got hit with deeper darkness. That rules out the lava as being remotely helpful. Research shows that the divine bond only gives torch light, which is not enough to overcome deeper darkness. So, I have only one other light trick to try, could I have a ruling on the light level provided by the Nimbus of Light ability from the Warrior of the Holy archtype:

Power of Faith wrote:
She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.

Would the Nimbus of Light produced be brighter than normal light? As this is a character created at an advanced level, I do not have a play reference to point to for this answer, but perhaps the character has already experienced the event to make a judgement? Essentially, if he thinks it will work, he will try it in order to see, otherwise, if he does not think it will work, he will cast a defensive spell, defensively, since he is unable to see to move anywhere and he is keenly aware of the lava below.


RA T1 | WotR

It was deeper Darkness. Sorry. As I said I've been sick and some things have fallen through the cracks.

In this instance, you would have to produce a light-type spell with a equal or greater Caster level then the Caster level at which the darkness spell was produced. I will leave to you and your knowledge of the character to judge whether or not that ability (which will be produced with a spell level equal to the class level that it originates from) will overcome the high priests Caster level.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:37/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Busy with lil'un, so here a quick ooc note what Amari plans for botting purposes:
- He cannot see in darkness nor has anything to counter it
- IF: he can use survival/perception to remember the layout and find a path around the lava: he will move towards Simon/Emily with his normal speed (relying on good acrobatics to not fall) and seek to untie them (using disable device if necessary). BoF goes into movement speed.
- ELSE: he will just shoot at close-by enemies by the sounds they are making, taking the full-cover penalty for doing so. No Ki-extra attacks. BoF used for defense-boost.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

s%+$. I forgot about blessing of fervor. I should have been making 2 attacks per round at my highest BAB.


RA T1 | WotR

I'll move us on as soon as I can.

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