All's Well that Ends in a Well

Game Master Choon


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Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

if you guy kill the rat lady Kayla will be asking you guy for a raise dead. She is to bring her in alive. Just fair warning.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Why is she trying to bring her in alive? Is there a bounty we don't know about?

It's con damage AND actual damage as well? I'll heal once I now if it's an additional amount of damage to everyone.

Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10
Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24


The Man. The Myth. The Mask!

The hp loss is from con damage, not in addition to.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
Vuzi Ognok wrote:

Why is she trying to bring her in alive? Is there a bounty we don't know about?

It's con damage AND actual damage as well? I'll heal once I now if it's an additional amount of damage to everyone.

[dice=Fort Save]1d20+9
[dice=Fort Save]1d20+10

No bounty, a debt that I owe to my "guild"


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12
GM Choon wrote:

[Dice=acribatics]1d20+11

She yelps as Cain slashes across her back, then darts around the corner, deftly avoiding an opportunistic strike from Cain!
He follows got on her heels while the rest of the party recovers.

The next room she flees into contains a sarcophagus and another for on the far side. The rat dives over the stone barrier and is through the far door in the blink of an eye!

Chase scene time! There will be a series of tasks or obstacles you don't know how many. Each of you and her will be attempting these tasks. You must overcome a certain number that she fails in order to catch her. You can also make your way through any obstacle carefully to avoid making a check, but this will inevitably put you behind the pace she's setting. Cain succeeded at the first task so he is closer than the rest of you. You all may participate from now on. It is possible for a party member to resolve an obstacle for all those behind them. This will generally be the second option presented.
Your first obstacle: the sarcophagus. The past must succeed at a DC 15 acrobatics check to vault it or a DC 20 str test to shove it aside.

kinda hard for the others to join, being that they will be 12 rounds behind...


The Man. The Myth. The Mask!

Ya, but I'm ruling in favor of fun and letting them join anyway using the cursed dust as the first "obstacle" in the chase.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla feels the effect of the powder, cursing (in Tien) for getting caught off guard.

she manages to catch her prey in a blurry vision through the dust, with the vision, she mentally marks her target.

studied target as a move action

she struggles and starts after her her slower movement may prove to be a detriment, but she pushes forward despite her weakened condition.

acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23

if the check is for a jump check then the result is only 18


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Kayla, we as players know that, but your character hasn't said anything to that point, so right now our characters have no reason not to cut her down.

strength: 1d20 + 4 ⇒ (2) + 4 = 6
Grelthe tries to push the sarcophagus out of the way, but can't gain traction on the dusty floor.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I realize that after the fact, sorry about that really. I had hoped to say something before we met here but the meeting was rather sudden really. whatever happens, I'll try to adapt to the situation as best I can.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Fort-Save, please-miii?: 1d20 + 9 ⇒ (19) + 9 = 28
The fast reactions of the Catfolk saves him again, as he closes his eyes and covers the face with both arms as he got the first glimpse of the rat lady tossing the bag.
Blind, relying totally on his superior scent, he follows the rat-thing until he is well clear of the mysterious cloud, he had no intention to find out what it would have done to a poor Catfolk like him.
Seeing Cain leading the way, he falls to all fours and runs after him, taking on a faint green fur-color along his legs (AF: Frog +2 Acrobatics) as he takes a wide jump over the obstacle.
I am probably the fastest of us with a base speed of 40ft, so maybe that can be taken into account as well?
Acrobatics vs Sarcophacus: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Fort-Save #2: 1d20 + 9 ⇒ (12) + 9 = 21
Sensing Simons discomfort and defensive behavior as the sack is thrown at them, Emily gets out of the way in time as well, then immediately follows her master, chasing down their assailant.
Acrobatics + AF: Frog: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
She too makes the jump over the impeding rock-thingy and is hard on the heels of the evil-smelling she-rat.
Emily too has 40ft speed if that is of any help.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

with the cat man rushing past her, Kayla calls out to those in front, realizing they will most likely reach her prey first.

Take her alive, she is needed for questioning.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Huh, so she knows her ...?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6

Vuzi tries to jump over the sarcophagus but trips over it falling behind.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

1d20 + 2 ⇒ (14) + 2 = 16
While untrained in any sort of acrobatic excercise, Cain is more than dexterous enough to leap over the simple obstacles
as a reminder, he has a class feature that is essentially endurance


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5

Zadira, coughing and choking, attempts to follow the party over the sarcophagus, but unfortunately falls flat on her face onto (or into?) it instead.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I think everyone has gone, just waiting for GM update?


The Man. The Myth. The Mask!

Yes. Sorry busy weekend. I've not even had time to check in on the forums. I should be able to update today.


The Man. The Myth. The Mask!

The rat darts around a corner with Cain hot on her heels, Kayla and the cats just behind him, and the rest following a couple seconds behind!
You dash down a short hall and around another corner to see the rat flying! No, Jumping! Crap! There an old pit trap Right There! It's mostly filed in with debris that you don't have the split second to analyze...

Reflex save DC 15 to reflexively leap over it or...:
You stumble into the detritus and nearly fall, but you recover. The stumble has cost you time and speed.

OR perception DC 25:
You notes stable, flat stones in the disorganized rubble that can serve as stepping stones! That's handy!


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Perception: 1d20 + 21 ⇒ (20) + 21 = 41

Zadira finds the stepping stones in the midst of the rubble and makes up some time after stumbling earlier.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Having just jumped over an old, battered sarcophagus
- why would you want to rod inside an ugly shaped stone rather than be buried in the woods such that a tree will blossom above you? -
as the next obstacle is already ahead!
Without thinking about it, he takes to a long jump over the pit, using all fours to propel him up and forwards (switching to AF: Tiger for both cats with a Swift).
Reflex: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Huh, I just noticed that my Reflex and Perception are exactly the same!
The very long jump carries the Catfolk over the pit without loosing any of his speed.
Mid jump he calls out a short warning for the others following behind.
"Piih-iii-iiht!"


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

Reflex: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Boy that was too close!
Leaping afterher companion, Emilys jump is on the shorter side of things.
On the very short side of things in fact.
She barely makes the jump, only the magic that protects her while she stays at Simons side ensuring that she does not slip down the pit after all!


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Simon's call helped her prepare for the jump, so she runs to get enough speed to handily make the leap, even in her armor.
I assume no armor check penalty, since it's a save? I'd make it even with the armor check, but barely.


The Man. The Myth. The Mask!

You are correct.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

reflex DC 15: 1d20 + 9 ⇒ (3) + 9 = 12

Kayla is totally caught by surprise, it slows her down some but she tries to make up time.

looking to get close enough to use either my suffocating powder or prying star


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

1d20 + 6 ⇒ (14) + 6 = 20
Cain effortlessly keeps up with her, the pit proving no obstacle to him, bone spikes forming on his arm, ready to attempt to trip her up at a crucial moment
i have a standard action ranged attack, can I use it with how effortless I’ve been overcoming the obstacles


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi keeps moving and tries to avoid falling into the pit as she makes a leap. She looks actually graceful as she flies over the obstacle in front of her.

Reflext: 1d20 + 7 ⇒ (19) + 7 = 26


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The Man. The Myth. The Mask!

As the rat lady rounds the next corner, you hear an odd rumbling noise.
The next room is thin, about 7 feet wide, and long, about 25 feet. The right side of the hall is covered in brown mold. The rat lady is getting progressively smaller as she goes and Cain is sounding the corner behind her when a spiked stone ball 5 feet across rolls from overhead and shoots down the hall at high speed!
2d20 + 3d6 + 1d3 ⇒ (2, 14) + (6, 6, 4) + (2) = 34
The rat is clobbered as she attempts to squeeze by on the right and she falls into the path of the ball!

The ball rolls down the hall one way or another every round, but it's exact timing is unpredictable. Every round spent in the hall provokes a DC 22 reflex save that Is modified by armor check penalties. Failure means 3d6 damage and a DC 22 fort save or be knocked down and into the path of the ball. There you will remain for 1d3 rounds as you gather yourself from the blow, taking 3d6 damage each round as you do so. The care with which you must move to avoid getting run over means that you can move a max of 10 feet per round in the hall.
Cain, the ball tripped her up for you, but you must now save her from the ball! Doing so will take at least two rounds. One to move to her and one to pull her back. The ball will roll and you'll have to dodge both rounds.
Kayla and Simon arrive round 2. Rest of you arrive on round 3.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Wow. Death pinball. I think I am glad that I can't catch up for a few rounds. :)


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Go Cain be the hero.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

reflex save-armor check penalty+one power point spent to boost the save: 1d20 + 6 - 5 + 4 ⇒ (17) + 6 - 5 + 4 = 22 Cain activates the magic in his quick runner shirt and blasts through the hallway, deftly ducking under the pinball of doom with psionicly enhanced awareness, grabbing the target and leaving the hallway


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Turning the corner in full sprint, Simon struggles to get to a halt in time, seeing the dangers ahead and Marco trying to get back out with their prey over the shoulder.
Deciding that he can be of no real help to get into that room of death, he remains at the border and calls out warnings to Marco, hoping to help him getting out without getting bruised or smashed to a pulp.
Perception to help him get out in one piece?: 1d20 + 13 ⇒ (5) + 13 = 18
"To the left, the left-meow!
Another is coming from behind, take care!
Yeah, like that, you can do it Marco-purr!"


The Man. The Myth. The Mask!

With the aid of his magic shirt Cain is in and out in a flash!
The rat is unconscious.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Clapping Marcos shoulder Simon calls out the the others following behind.
"Cool down girls, Cain got her-purrrurr.
Emily: Guard her."

As soon as Kayla arrives, Simon will ask her:
"So now that we got her, even saved her ...
What do you want from her-miii?
Is she a friend of yours-meowi?"


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

The big black feline sits down directly in front of the tiny frame of the ratling, the slid-eyes trained on their prey and every muscle ready to lunge at the target should it try to get away.
I don't think it will come up, but she readies a tripping strike should the rat-lady tries something funny.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira casts detect magic and deprives the ratfolk of anything magical, as well as any weapons while she is unconscious. (She doesn't break her teeth or claws or anything... just manufactured weapons.)


The Man. The Myth. The Mask!

The rat is carrying a rapier, two potions of healing, a potion of Cats Grace, and an oil of magic weapon. She's also carrying several empty vials and odd chemical reagents.
She also carries a hand drawn map of the local rat tunnels.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira asks if anyone wants any of the loot, and hands the map to Grelthe.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla catches up with the others. she takes a moment to catch her breath, then stoops to take a look at the captured rat lady.

she answers Simon, without taking her eyes off the rat lady, not a friend, an enemy actually, but also a wanted enemy. I have a benefactor that has tasked me to bring her to him, alive. Though I must admit, I never expected this chase to be so dangerous. the risks you took, are appreciated.

Kayla takes steps to keep her "quarry" alive, heal: 1d20 + 6 ⇒ (6) + 6 = 12


The Man. The Myth. The Mask!

She is very much alive, and wounded. The stone didn't do all the damage either. She sends to be healing from several fresh wounds.


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Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

"Do ve need to take her back fight avay? Can de twins watch her for vu?" Vuzi asks Kayla.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Is the woman conscious now?

If so, Zadira asks her to tell her story.


The Man. The Myth. The Mask!

No. She'll be out for a while unless she gets some healing.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe quickly glances over the map. Squiggly lines never did mean much to me. Then hands it back to Zadira. Maybe you could use this to supplement your own map?

Turning her attention to the rat lady, she asks Kayla "how dangerous is she? We can strip her belongings and bind her, but were can't stop her from transforming back into a rat and getting away."
heal check to determine if she is close to death or stable: 1d20 + 4 ⇒ (12) + 4 = 16


The Man. The Myth. The Mask!

She is stable


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain looks her over “what was she wanted for anyway?


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira nods to Grelthe, and copies the map into her own notes.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

trying to explain about her mission, Kayla really is trying to not divulge too much. mostly to keep the mystery of her abilities, but also cause its the way of her organization.

I am just to retrieve the bounty. honor a debt that I promised. and receive the payment that I was promised.

referring to the shape changing, I don't think we will have to worry about that, I have something for that, once I was aware of the nature of my quarry. of course to capture alive is not the normal protocol but I have my orders.

gm:

how long will this ratbane stuff work? I am assuming it will prevent her from shapechanging. maybe lock her in some sort of human form? I think I only have two doses.


The Man. The Myth. The Mask!

Spoiler:
It will work as long as the poison is in her system. Your doses should be enough to get her back, but not if you dally or dither about.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Sounds like we need to escort her back to town and then come back. Everyone in?

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