| Race |
Human UC Zen-Archer 8, UC Rogue 4 |
| Classes/Levels |
| Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged |
| Strength |
18 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
24 |
| Charisma |
8 |
About Amari Al'Fahd'Ya'Kivuli
---- STATS ----
Str: 16 -> +3 (Belt+2) -> +4
Dex: 16 -> +3
Con: 12 -> +1
Int: 12 -> +1
Wis: 20 -> +5 (Headband+4) ->+7
Cha: 08 -> -1
---- DEFENSE ----
HP: 60 Current: 60
AC|Touch|FF: 22|22|na|
.. Monk Wis-to-AC: +7
.. Dex: +3
.. Monk AC Bonus: +2
.. Uncanny Dodge: Cannot caught flat-fooded (even from invisible enemies)
== Temporary Modifiers ==
.. Barkskin: +3 natural armor (1 Ki, 80 min)
CMD: 36
.. Monk Wis-to-CMD (included)
.. Monk CMD Bonus +2 (included)
Fort-Save: 6+1+1=8
Refl-Save: 6+3+1=10 EVASION +2 vs Traps
Will-Save: 2+7+1=10
---- OFFENSE ----
BAB: +8/+3
CMB: +11
Initiative: +5
Speed: 50ft,
Melee:
.. Unarmed Strike +12/+6 (1d10+4, 20x2)
Ranged:
.. +2 Adaptiv Composite Longbow +18|+10 (d8+8, 20x3), 110ft, P
.... Within 30ft: +19|+11 (d8+9, 20x3)
Special:
.. Flurry +18|+18|+11 (d8+8, 20x3)
.. Maneuver Shot (1/round, in addition to normal attack: use any one attack roll for CMB Dirty Trick result)
.. Sneak Attack: +2d6
.. Perfect Strike (roll standard attack twice take better, if threatens, use other roll for confirm, lvl/day)
.. Debilitating Injury (upon SA, choose one effect: Bewildered, Disoriented, Hampered)
---> Bewildered: –2 AC&CMD. Additional –2 against own attacks.
---> Disoriented: -2 penalty on atk. Additional –2 on attacks against me
---> Hampered: halved movement speeds, no 5ft steps
---- FEATS ----
.. Risky Strike: -1 Atk, +2 Dmg (Free Feat=PA, Deadly Aim, ...)
.. Defensive Stance: -1Atk (melee), +1AC (Free Feat)
.. Improved Unarmed Strike (Monk Bonus 1, can attack with hands full)
.. Precise Shot (Monk Bonus 1)
.. Perfect Strike (Monk Bonus 1)
.. Unarmed Combatant (Monk Bonus 1, Feat-Tax Class Errata)
.. Stealth Synergy (1st Lvl) ???
.. Point-Blank Shot (Human Bonus feat)
.. Weapon Focus: Longbow (Way of the Bow, Monk lvl 2)
.. Combat Reflexes (Monk lvl 2 bonus)
.. Master Craftsman: +2 on profession [Arcane Archer], qualifies for magic item creation feats using Profession instead Spellcraft (lvl 3)
.. Zen Archery (Zen Archer 4, Use Wis instead Dex for ranged attacks)
.. Point-Blank Master (Zen Archer 4, no longer provoke AoO with ranged weapons)
.. Craft Magical Arms and Armor (Lvl 5)
.. Weapon Specialization (Bows, Zen 'Way of the Bow' 6th, +2 damage)
.. Improved Precise Shot (Monk Bonus 6th)
---- CLASS FEATURES: ZEN ----
.. Ki Pool: ½ lvl + Wis
.. Ki Arrows: 1 Ki swift => use unarmed strike damage instead bow die for 1 round
.. Maneuver Shot: free combat maneuver as part of one flurry shots, use attack roll for CMB-roll, no AoO
--> Dirty Trick: apply one of (blinded, dazzled, deafened, entangled, shaken, or sickened) for 1 round. +1 per 5 over target
.. Ki Powers: every 2 lvl, starting with lvl 4 6
--> Quingong Power [Barkskin]: 1 Ki => 10min/lvl, +2 nat AC (+1 per 3lvl above 3, cur total: +3)
--> Insightful Wisdom: 2 Ki immediate, give ally within 30ft a reroll on failed attack/saving roll (8th)
---- CLASS FEATURES: UC Rogue ----
.. Finesse Training: Unarmed Strikes
.. Danger Sense&Trapfinding: +½ lvl to Perception/saves/disable device against ambushes&traps
.. Sneak Attack;: +2d6
.. Evasion
.. Uncanny Dodge (does not loose Dex-to-AC against invisible, never flat-footed)
.. Debilitating Injury (triggers upon a successful sneak attack)
--> Bewildered: –2 AC. Additional –2 against own attacks.
--> Disoriented: -2 penalty on atk. Additional –2 on attacks against me
--> Hampered: halved movement speeds, no 5ft steps
.. Rogue Tricks: 1 every two levels, starting with 2
--> ??? Combat Trick -> Deadly Shot (?)
--> ??? (Stand up ?)
---- TRAITS ----
.. Reactionary (+2 Initiative)
.. Wisdom in the Flesh (use Wis for Disable Device)
---- SKILLS ----
4+Int +1 human, 8+Int every even level (total: 18+36=54) + 2/lvl Background
.. Acrobatics: 8+3+3=14
.. Climb: 3+4+3=10
.. Disable Device: 8+7+3=18+2(mwk Thieves' Tools)
.... +2 vs Traps
.. Heal: 8+7=15+2 (Healers Kit)
.. Knowledge [Dungeoneering]: 2+3+1=6
.. Knowledge [Engineering] 8+1=9
.. Knowledge [Religion]: 2+3+1=6
.. Knowledge [Local]: 2+3+1=6
.. Perception: 8+7+3=18
.... +2 vs traps & ambushes
.. Profession [Arcane Archer]: 8+7+3=14
.. Sense Motive: 8+7+3=18
.. Stealth: 8+3+3=14
.. Survival: 3+7=10
.. Swim: 2+3+4=9
---- COMBAT GEAR ----
.. +2 Adaptive Composite Longbow: 9.400g
.. +4 Headband of Wisdom: 16.000g
.. +2 Belt of Giant Strength: 4.000g
.. +1 Cloak of Resistance: 1.000g
.. Efficient Quiver: 1400g
.... Arrows (standard): 80/80 (4g)
.... Arrows, blunt: 40/40 (2g)
.... Arrows (whistling): 20/20 (2g)
.... Arrows (smoke): 2/2 (20g)
.. Magic Arrows: (within the Quiver as well)
--> +0 Bane Arrows: (13g per handcrafted arrow) (325)
----> Undead: [5] (2 Standard, 3 Flat)
----> Evil Outsiders: [5]
----> Monstrous Humanoids: [5]
----> Animal: [3]
----> Ooze: [3] (flat)
----> Constructs: [4] (flat)
----> Vermin: [5]
--> +0 Elemental Arrow: (13g per handcrafted arrow) (195)
----> Acid: [5]
----> Fire: [2]
----> Electrical: [5]
----> Chilling: [3]
---- GENERAL GEAR ---- (~140g)
.. Monk Kit + Grooming Kit (clothes, blanket, backpack, rope, soap, torches[10], rations [5d], waterskin, comb, scissor, nail file, sponge, hairbrush, mirror, soap) :: 9g
.. Healers-Kit (+2 Heal, 10/10 charges)
.. mwk Thieves Tools (100g, +2 DD)
.. Grappling Arrow (3)
.. Mapmaking Kit (+2 Survival vs getting lost) 10g
.. Notebook & Pen (2g)
.. Coins: 70g