Jack in the Box

“Poppet”'s page

13 posts. Alias of Gaming Ranger.


Familiar Construct 8| HP 33/33 | AC 20 T 16 FF 16 | CMB +3, CMD 13 | F: +2, R: +10, W: +5 | Init: +4 | Perc: +10 | Speed 30ft | Effects:

About “Poppet”

This creepy doll like creature leers at you with a disconcerting grin. He wears green and white motley and a jesters hat in and eerie resemblance to his master.

N Tiny Construct
Init +4; Senses Darkvision 60 ft., low-light vision, Perception +10
AC 20, touch 16, flat-footed 16 (+0 armour, +4 Dex, +2 size, +4 nat)
hp 33
Fort +2, Ref +10, Will 5
Immune construct traits
Speed 30 ft.
Melee slam +12/+7 (1d2-1)
Spray of splinters 1d6 in a 15ft cone 3/day
Str 8, Dex 18, Con —, Int 9, Wis 9, Cha 1
Base Atk +6; CMB +3; CMD 12

Skills Acrobatics +12 [8 rank], Bluff +22, Escape Artist +12 [8 rank] Intimidate +22, Perception +10 [8 rank], Sense Motive +1 [2 rank], Sleight of Hand +10 [6 rank], Spellcraft +7 [8 rank], Stealth +23 [8 rank], Use Magic Device +(22)
Background Skills Perform Comedy +22 [8 rank], Linguistics +7 [8 rank]
Abilities sealed, fleet, nimble
Special alertness, improved evasion, share spells, empathic link, deliver touch spells,
[b]Languages:[b] Common
Construct Traits - Constructs are immune to death effects, Disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, Poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

Poppet Familiar details:

You can choose a standard Tiny poppet that you control as your familiar. This poppet cannot have any existing augmentations. You absorb the poppet’s token harmlessly into your body, making it impossible for you to transfer control of the poppet thereafter. A poppet familiar uses the rules for regular familiars, with the following exceptions: its type does not change, and it does not gain the ability to speak with others of its kind. The poppet’s Wisdom score increases to match its Intelligence score and it can speak and understand one language chosen by you at the time you select the poppet as your familiar. A poppet familiar has Craft, Perception, Profession, and Stealth as class skills. A poppet familiar cannot receive augmentations from crafting, but its connection to you allows it to spontaneously generate augmentations of your choice as you increase in level.

If your caster level is 5th or higher, your poppet familiar either becomes Small in size or gains two augmentations of your choice. You do not need to meet the requirements (or pay the construction cost) to craft these augmentations. At caster level 7th, and every 2 caster levels thereafter, your poppet familiar gains an additional augmentation of your choice.

If your caster level is 7th or higher, your poppet familiar gains the ability to generate spray of splinters as a breath weapon that deals 1d6 points of piercing damage in a 15-foot cone. At caster level 9th and every 2 caster levels thereafter, the damage increases by 1d6 (to a maximum> of 7d6 at 19th level). A poppet can use this breath weapon three times per day.

If your poppet familiar is lost or destroyed, you can replace it with another standard Tiny poppet that you control by undertaking a ritual that takes 8 hours to complete. If your previous poppet familiar was Small or had gained augmentations, you can choose different augmentations for your new poppet familiar.