*Snort* comes a sound from the dark end of the room. *Thud* rings a stamp a second later. Looking over you see a tall, white furred animal, thick muscles twisting as it surges forward, long pale tusks radiating a weak light over the battered fighters.
Chaaaarge: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 -1 penalty if you must take cha penalties on smite
Damage + smite: 2d6 + 9 + 5 ⇒ (6, 2) + 9 + 5 = 22 Piercing damage, no way of bypassing DR
AC until next round is...um...13.
The small ball of stone and determination moves forward, next to Dalkk, and then right into the wall. It keeps going, seeming to disappear into the stone.
It examines the next room, reporting its findings in simple, brutish terms.
Take ten on perception for a result of 14 unless it can't.
The stone elemental, meanwhile, endures a rough pummeling. It stays standing, however, and replies with another jumping blow, which falls a little short of actually connecting.
Power Attack, Earth Mastery: 1d20 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10
Damage: 1d6 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
Getting the bad rolls with a summoned monster's good since I'm then mathematically more likely to get good rolls later.
The heap of stones turns its back on the gargoyle above Emily, not caring if it gets hit. Shambling towards the gargoyle, it rears up on hind legs and then leaps forward the last few feet, bringing both arms down in a two handed blow.
Power Attack, Earth Mastery: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8
Damage: 1d6 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9
Those +1s are -4s if it's flying, but I think it's landed by now, right? Not that it matters much considering my amazing rolling skills.