Demon Hunter

Marco Theseus Cain's page

672 posts. Alias of Lord Foul II.

Full Name

Marco Theseus Cain




soulknife (shielded blade) 6/aegis (abarent) 3

passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12


Male (M)


Medium (M


28 (looks 16-19)

Special Abilities

psychic power, bone blades


lawful neutral


Common, undercommon, dwarf, goblin, Sylvian



Strength 8
Dexterity 15
Constitution 17
Intelligence 16
Wisdom 22
Charisma 14

About Marco Theseus Cain

Bab 6

To hit mind-blade 
+15/ (+1 weapon focus+6 BAB+6 wisdom+2 enchantment) 

Damage depends on form, typically 1d10+9+1d6 17-20 x2 crit range
To hit ranged +12
2 attacks with standard action 1d6+6
AC 25. 10+6 (chain mail)+2(dex) +2 (natural armor (warrior personality psycrystal) (abarent aegis)) +5 (shield)

CMB +15 (6+6+2+1)
CMD 24 (10+6+6+2 (+3 vs disarm))
HP 49 (10+6+5+6+5+6(2x6))
Fort +8 
Reflex +7 
Will +11
DR 2/-

Speed 30


Skill ranks 4+int (3) per level 

Autohypnosis 6 ( +16)
Perception 6 (+19)
Intimidate 6 (+12)

Psicraft 6 (+11)
Stealth 6 (+11)

Sense motive 6 (+18)
Know (dungeoneering) 1 
know (arcana) 4 (+9)
Background skills
Know (engineering) 5 (+10)
Know (psionics) 5 (+10)
Craft (alchemy) +8
Profession (cook) +10

psionic abilities:

Power points
37 points (includes feats, gifted blade, aegis and racial FCB)
Manifester level 4 

Powers known

0th level detect psionics , vim
1st level thicken skin, biofeedback, metaphysical weapon

Blade talents:

Focused offense (wisdom to hit/damage) 

Form mind shield (+2 shield bonus to AC)
Improved mind shield (+2 to shield bonus (total +4)
Full Enhancement
When forming her mind blade into multiple items, the soulknife suffers no reduction in enhancement bonus. (shield is now +1 light fortification)

Abarent body customizations:

Free (con+2) 
stalwart (like evasion but for fort and will), +1 natural armor

1 point psycrystal 
(Warrior personality)
1 point Evasion

1 point Spike

The aberrant gains the ability to loose a volley of two spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment and deals 1d6 points of damage plus the aberrant’s Strength modifier (if the aberrant is Medium sized; adjust the damage accordingly if the aberrant is a size other than Medium). All targets must be within 30 feet of each other. The aberrant can launch only 24 spikes in any 24-hour period.
1 point Underwater Breath 
The aegis can safely breathe underwater as long as he is wearing his astral suit.

Feats and traits(including bonus feats):

Weapon focus
Psionic tallent (x2) 

Psionic weapon 

Power attack

Fates favored

Psionic knack
Power hungry


Quick runners shirt

Headband of +2 wis
Boots of the earth


Racial Traits
+2 to one ability score: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
Aberrant Blood: Elans are of the humanoid (aberrant) subtype.
Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elans have a base speed of 30 feet
Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Other class features:

Invigorating Suit (Su)
An aegis of at least 3rd level wearing his astral suit gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

Starting at 3rd level, an aegis can reconfigure up to his Intelligence modifier in customization points on his astral suit once per day as a standard action. Every two levels thereafter, he can use this ability an additional time per day.