Free (con+2)
stalwart (like evasion but for fort and will), +1 natural armor
1 point psycrystal
(Warrior personality)
1 point Evasion
1 point Spike
Spikes
The aberrant gains the ability to loose a volley of two spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment and deals 1d6 points of damage plus the aberrant’s Strength modifier (if the aberrant is Medium sized; adjust the damage accordingly if the aberrant is a size other than Medium). All targets must be within 30 feet of each other. The aberrant can launch only 24 spikes in any 24-hour period.
1 point Underwater Breath
The aegis can safely breathe underwater as long as he is wearing his astral suit.