Ahuru Mazda XTREME's page

37 posts. Alias of The Artaxerxes.


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Yeah, under foot adepts are definitely one trick ponies, and that kind of thing doesn't appeal to me in a character. So, I'm getting mostly no as to them all sucking. It still seems like the vast majority are either garbage or, at least, not as good as vanilla.


The question is in the title, are all racial archetypes sub optimal or am I missing something?


Ooh, that sounds good. Thanks, I think I've got the build from here.


Oops, I didn't notice "human" before antipaladin. Yeah, considering how my ability scores will be OP anyways, that bonus feat and skill points is great. Two more questions:

1. What weapon should I use? I'm either going sword and board or two-handed, but what exactly is best?

2. Is there any way to make the fiendish boon minion be worth it? If no, I'll go with the weapon of course. It would just be cool to have an evil minion. A Xykon-Redcloak kinda thing, you know?


Also, what race? What race's skeleton would look the most BA? Nothing small, I want good weapon damage.


Cornugan smash? What's that?

Anyways, you're probably right about anti pally. Which fiendish boon is best? I'd love to take the minion, but it seems weak.


Ok, my DM is letting my character in his evil campaign be a grave knight. The other players are fine with it, and he's adjusting the difficulty as he sees fit, so please no "wow that's OP comments."

My problem is two things: What race and what class? I want to make a gishy character, but I'm not sure how to go about it. I've been considering being a lizard folk for the natural attacks, going a sorcerer 3/anti pally 2/ DD x, but I'm not sure if that'll be good. Yes, I know that with the template it'll be difficult to be bad, but I'm the party leader. The other characters will follow him out of fear, so I need to be as powerful as can be. Any and all advice is needed and greatly appreciated. Thanks in advance!


My problem with quad is that you have tons of different natural attacks (claws, rend, hooves, bite, etc) so I can't focus just on claws, can I? Could someone give me an evolution build up to level build for a quadruped? Count in the extra evolution point from half elf.


What book is it in? I can't find it.


Did that synth work out? Did just one hand have a katana and the others have wakizashis?


I'm not sure. My friends and I are in a campaign now, and I'm the GM. After mine will be the next campaign, and that's when I'll shine.


Yeah, post the build. If you aren't the only melee guy up in combat, your lack of DPR should be fine in return for the other feats. For eldritch heritage you should also consider abyssal.


This guy is looking pretty good now :)


He isn't easily manipulated at all. I've been practicing mind games for years. I am a tricky person, and I almost always have ulterior motives. Anyways, yeah straight Titan mauler is the plan. If a colossal greatsword does 8d6 damage, then with a crit on greater vital strike doesn't that do 72d6?


I'm still pretty new to gaming in general, so rather than judge you could always just help instead. Be that as it may, I just thought of a great way to manipulate my GM some more to alter DD a bit (blood of the dragons progresses barbarian stuff rather than bloodline abilities). I think I might make this a lot less mundane...


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A Swiss army pole arm? A singing and dancing sword? Or how about a broad sword usable only by females?


Damage is number one, but survivability (in this character's case hit points) are a close second. I wouldn't want to dip oracle, it just wouldn't make sense for the character (surprise! I'm a power gamer who also cares about character concepts). I wouldn't opposed to a sorcerer level and some DD levels. Would that be bad?


Nah, I'm going straight barbarian. Unless there is some prestige class (DD maybe?) that would be worth it... is there?


Ok, thanks everyone! I'm ready to go and break my friends game :)


I knew I'd find another question. Does a weapon a size category or more larger than a creature give them extra reach? If it does, would that be a good reason to take combat reflexes eventually?


Thanks, I found it. So how about this feat progression: 1- power attack, 3- heavy armor proficiency, 5- raging vitality, 7- vital strike, 9- cleave, and I'll figure the rest later. The only question is this: is heavy armor proficiency a good choice? Or should I just use medium and take cleave at 3rd?


What book has raging vitality? I'm not allowed third party material.


I have one last question: since the campaign is starting at 5th, what are my first 3 feats? I've been considering any of these: power attack, raging vitality, cleave, weapon focus (greatsword), and improved initiative. If it helps with giving advice, I'm going to take vital strike at 7th. Eventually I'll do that whole feat line. I sort of like the idea of having the full cleave and vital lines. Imagine: 8d6 colossal greatsword with greater vital strike. If it hit, it would do 32d6. And on a crit... *gets angry looks from party* "I SWEAR I didn't mean to one hit the BBEG..."


I wouldn't purely because the mount functions as your oracle level -3 (or -2 don't remember). Technically speaking yes you could cast spells while riding your mount, but IMO it should take a concentration check. That's just me though. I'd say it isn't really viable, but I suppose a faster movement speed due to a mount while casting from its back is better than nothing.


Hey everyone, I sorta scrapped this idea. I'm now going with an ogre Titan mauler. I started the thread "help me break this ogre barbarian. Yes, I'm a power gamer"


Nvm, found the impact effect. I still don't understand how to figure bigger than large weapon damage. But I did the math, and at level 18 a large titanmauler can use a colossal weapon at just a -1 penalty. That's the damage I'm looking for.


Ok, but for future reference (because the reduced penalty for huge and larger weapons keeps decreasing with Titan mauler, which I'm using) how does one determine it? And what is this "huge impact" stuff you keep saying? Also, I'll look at raging vitality and see what I think. Is heavy armor proficiency worth the feat?


Sorry, had to play a game my son wanted (uggh). I want height hp and luddicrous damage. Mental stats other than will are dumped for extra points and for character reasons. How much damage does a huge greatsword do? I can't find it.


6


I can't use a huge weapon, right?


@Gilfalas that makes sense thematically, but that doesn't mean that those words are any good. While flavor is good, I'd prefer that when paizo introduces a system like this (and don't get me wrong, I love this system) that they make it so there isn't anything that is ENTIRELY useless. That's just my 2 cp though.


Are you sure human is the best race for that build? It looks like half-elf could get you that free skill focus feat, and have other good elf-y stuff (immunity to sleep, for example).


Half-elf, nagij, or merfolk? Those 3 are looking to be the best. I talked to my GM, and so far I'm looking at this: anti-pally 2, sorcerer cross blooded draconic and sage, DD 10, sorcerer 5. But I don't know which race is best. Half-elf would be for the free skill focus for getting eldritch heritage (orc), nagij gives strength, charisma, and natural armor bonuses, and merfolk gives constitution, charisma, dexterity, and natural armor bonuses.


I think you can because the wild blooded gives different bloodline stuff, and cross blooded let's you choose which one you take. Wild blooded just gives more choices for your second bloodline.


Ok, I've read the guide, and I have a couple questions. First, should I be a nagij or a half-elf? Second, what should I cross-blood with draconic, orc or sage? The other one would be gotten using eldritch heritage. Lastly, all of his sample level combos (I.e. melee 1/caster 4) were said to either good or bad at beast or caster. He didn't say what would be good for a beast caster (a mix). That was a good guide except for that part.


Ok, I'll be in an evil campaign of my GM's making (no other info on it other than that). I want to, because its cool (and because flavor is more fun than optimization), play a DD. Asides from the draconic theme, I don't know what else would be good. I have the flavor, NOW I want the optimization. I've been thinking either fighter 1 sorc 6 DD 10 sorc 3, but some sort of anti-sorcadin could also work. What would be the best build? If I go sorcerer (rather than bard or something) would cross-blooded be best? If so, which bloodlines? The idea of my character's role is as good a balance between natural weapon fighting, buffing myself, and blasting. If it helps, I should be able to get my GM to rule unlimited use of claws from draconic bloodline and bite from DD. Other than that my only preference is that my dragon type, when I'm in its form, doesn't have any vulnerable (I.e to cold). Thanks in advance!


First of all, I'm new to these forums so I don't know if this question should be in advice or rules. I'm wondering which feats, if any, would be good for a word caster using the word undeath a lot. I know I'll be abusing that word in my game, so I want to know if there are any feats that would be particularly helpful, especially anything that increases the amount of hit dice of undead I can have raised. Thanks in advance!