Aardvark's "Nothing Venture Captained, Nothing Gained" Shattered Star Campaign (Inactive)

Game Master Troy Malovich

Newly joined Pathfinders are sent on their first foray into the history of Varisia.


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male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Unfortunately, I do not. It's once per day.


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

Does a successful acrobatics roll allow movement to avoid AoO's?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Short answer, yes.

Long answer,
The DC of the roll is equal to the CMD of the person you are trying to move past without provoking. The DC increases by 2 for each additional person. So, in this most recent one, the highest CMD was you with 15, and +2 for Tanjvats also being nearby. So she needed a 17 to do so safely (she just made it). Doing so means you move at half speed for that move action (or increase the DC by 10 for full speed). To move through an enemy's space, the DC is their CMD+5.

Failing the move past, just means they get an AoO but you still moved. Failing the move through means they get an AoO and you fail to move through.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Frankly speaking, mid-combat, tumbling is always good unless you've got an awful acrobatics score.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Well, couldn't decide whether to help Dareon or Fade, but went with Fade in case Dareon had a trick to deal with the fleeing girls.

Then couldn't decide whether to Aid Another or run around and provide a Bit of Luck. But giving up my flanking position would take away about half the benefit of Bit of Luck, so decided to stay put and roll high. I was only partially successful. :-)

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Faed atleast has the scroll of color spray. A quite effective scroll of color spray I might add. I'm honestly already about spent on magic. I've got 2 self-altering spells left, and that's just about it. Disguise self IS one of them, however...


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Don't under-sell the usefulness of silent image. It's one of the best 1st-level spells in the game.

Also, you've only spent half of your magic for the day and no cantrips :D

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I think we're actually almost done with this entire area, though that's often wishful thinking. Silent Image and Disguise self are all I've got, and I may very well end up spending both at the same time. One to hide you guys behind a wall, and the other to impersonate this woman I may end up having to coup de grace.

I'd rather not do that, however.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Your Bluff isn't fantastic, though, and your Disguise is untrained XD We'll see.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Turns out Dareon didn't need my help. :-)


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Remember all those jokes about how Dareon can't hit anything that isn't unconscious or prone? XD


retired

She was dazed at the time of the crit, does that count? =P

Edit: Oh no she wasn't! The daze was the round prior, wasn't it? I think this hit was all you, Dareon! =P


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Oz is up.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

[In discussion, Aardvark wrote:] "Newest house rule comes up sooner than expected"

That's hysterical! What are the odds?


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

It's been Oz's turn for almost 4 days. What should we do here?


retired

He's been actively posting as his GM-persona. A PM might be in order if he doesn't post here by <insert arbitrary cutoff time here>?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I mentioned something to him in a game thread we play in together. Sadly, I haven't been waiting for him per se, as he is away from the rest and not really affecting what is happening with the enemy.

I have been remiss in my posting, as there are large fights going on in two of my games (as both Tanj and Fade are aware) and doing mapping from work is near impossible while I work days. Unfortunately, my nights at home have been busy as well, which is where I do most of those updates. To top it off, I am always more tired working this shift, so I'm always a little spaced out.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I had to draw the sap as a move action, unfortunately. I couldn't full attack :(


retired

Ahhhh - that makes sense! =)


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

No worries on the delay, Oz and Aard. I don't mind waiting. I just wanted to make sure it wasn't two people both waiting on each other.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Yeaaaah critical hits! That trip was the best idea ever. Now just to take care of the remaining Tower Girl and make sure that wererat stays down after the color spray wears off.

This fight has been long and crazy, man. Has anyone even taken any damage?

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Tanjvats has literally taken 1 damage during the entire fight.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yeah, I was worried about the whole thing. Doing the calculations it's like an EL6 encounter.

I have to say, that I think all the crit AoO's I rolled for you guys helped.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Yeah, that's two for Dareon now :) He's kicking ass in this fight.


retired

I think it was Oz's color spray that really swung this in our favor. And Dareon the AoO King definitely helped cinch it. You should definitely consider Combat Reflexes if this is how you'd typically resolve your AoO's, dude =P


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Yeah, the color spray really swept away the mooks and a tough underboss. Then lots of stabby.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

And since I basically had no impact on the fight (other than to precipitate it, and the bit of luck in the last round), it is right that I take some damage. It's the only way Tanjvats will learn. :-)

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

The sad thing is Faedrin still has a scroll of color spray that he could use. Courtesy of me. So that's there. I'm going to make it a point to raise my saves as soon as possible. My dexterity honestly doesn't need to get higher for many levels, and on my next level I'm definitely getting Wizard again.

Has anyone here ever played an Arcane trickster? I picked the shadow domain because I figured that it would assist my already innate stealthiness. To top it off, I still have a ton of spell-like abilities I can cast that entangle and give cover that I can't find a use for.


retired

I'm hoping to be able to save the scroll for scribing into my own spellbook, but I'm not above using it if things go sideways on us before I get the chance.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

*Shrug* I could always just scribe you another one. I'll make sure to toss Invisibility and Phantasmal Killer at you at one point as well. Just as long as you toss me Shocking grasp~

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

So what in particular are we waiting on? I'm rather confused? Also guys, who here is against the idea of me using 6 or 8 of your characters (Renamed) for a adventure path I'm working on? I'm working on a section with a CR 9 encounter.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

For anyone that missed the finer details of my last combat post, TL;DR I guess... ;P

I told everyone to take a round 9 action (except Tanjvats who already posted an action), and Uriah gets to post Round 8 and 9, since he hasn't gone yet for round 8.

Order is irrelevant because only you guys can act in round 9. In round 10, order may become relevant again.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Oh, alright, I thought we were still in initiative order. Hang on, post up shortly.

I'm not opposed to you using my statblocks, no.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I have a feeling it comes down to my capability of smashing a woman's head in, so here goes nothing. Wait. Is it a full round action to bind? Nevermind I don't even have rope.


retired

Dang - it's hard to keep people alive in this game!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just a quick reminder, as it is why I avoid tanglefoot bags despite actually being a fan of them, they each weigh 4 lbs.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I... I still... I still can't believe she failed the fort roll on that... I honestly didn't even want to kill her D:


retired

I'm interested to see how Oz reacts to that and how he develops in light of it =)


retired
Uriah Jaroka wrote:


Aside from the gold and platinum, I would be interested in a couple of the tanglefoot bags and smoke sticks. Assuming there are no objections he can hear, Uriah will take two of each.

I presume this means Uriah's taking a pair of each? Him being deaf and all... =P


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

;) I didn't realize their weight. Tonight I will review the contents of my backpack and bandoleer and see if I can afford the added weight of the tfb's. I'll confirm my actions then.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

So I'm going to post after work tomorrow. Sorry about the delay.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

Good bit of role-playing everyone. I'm enjoying it.

Now I'm looking forward to the END of the next combat, just so I can see what happens.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

If Oz learned anything out of all of this, it's that his and Uriah's morals differ greatly.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I love the idea that they are having this conversation as Uriah continues his way East doing the job, blissfully oblivious to any strife. Turns around to look and everyone is staring at him. lol


retired

I'm presuming Uriah's finished them all off by the time Faedrin makes it back from the far end of the chamber and all this conflict is sparked. That being said, imagining Uriah whistling pleasantly to himself as he tra-la-las his way down the hall spearing downed Tower Girls is humorous. =P


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Considering his campaign trait specifically gives him an extra d6 when doing CDG's, this is the natural order of things. An enemy drops, you ensure it stays that way.

All the same, he started at the top left, and went east. The two girls that Fade dropped at the end are still alive.

Just a curiosity, how much of this is a 'all my characters think this way' as opposed to a 'only if they are good (or LG)'?

Like as a player, I personally hate taking prisoners or aiding the fallen enemy, but Fade only knows me as two different LG characters, so he will only see that side. Whereas Dareon and Oz (which I know how his PC's tend...) know me as an angry CN.


retired

Caladius, Graythan, Naravash, and Raliscar all have very little compunction against putting evil, regardless of its form, down for good. Caladius and Raliscar in particular, neither seeing the wisdom in providing an enemy with the opportunity to get back up and stab you in the back. Though Caladius' mindset is also a bit more along the lines of 'I'll do the abhorrent things so the rest of you can keep your hands clean'.

Faedrin's beliefs here are Faedrin's, which is a curious thing for me because Faedrin is dramatically different now than how I'd initially envisioned him. I had thought he would be an imperious, calloused, uncaring prick who only cared about himself (and his sister). He consistently reacts and plays differently to that archetypal view I once had in mind, though. It's one of those wonderful circumstances where a character wants to seemingly develop in his or her own way, regardless of what I think or want.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Aard, you should know this character is night and day when compared to Dmitri. Oz doesn't like to kill people, and he's more distraught at the fact he killed someone who was defenseless, rather than someone who was attacking him. Even though I'm going based on Kori, here, I know everyone is thinking a bit differently.

If Dmitri were here, he'd be helping.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Funny, I thought Oz was just mostly night.

As for Dareon, he's a pretty typical representative of my characters. My characters are generally kind of harsh, very opinionated, and very goal-oriented. Dareon is particularly minimalist and utilitarian.

My other Dareon is pretty atypical, and is one of the few other characters I get to play. He's just supposed to be a powerful hero that thinks very, very low of himself.


Male Human (Varisian) Oracle/2 (AC: 17/18 [T: 13 FF: 14/15] | HP: 17 | F:2, R:3, W:4 | Init: +3 |Perc: +5)

Man... You miss a day of pbp and the whole world changes.

I try to stay true to character, but for the times I miss the mark, I usually play my characters as uber pragmatists.

On the alignment topic, I think you can be LG and have no problem finishing downed enemies. In fact, I think the more difficult argument to make would be explaining why an LG has no problem breaking and entering only to slay and loot whomever/whatever they can.

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