Aardvark's "Nothing Venture Captained, Nothing Gained" Shattered Star Campaign (Inactive)

Game Master Troy Malovich

Newly joined Pathfinders are sent on their first foray into the history of Varisia.


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Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

What is funny is that we have done more on this board in the past few days than in the month or so that I was in the other game.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

It's pretty remarkable how active this group of people is, yeah. I'm pretty excited to see where this game goes, we've got a pretty varied and interesting party.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Yup. The other game was too much dependent on the railroading of a DMNPC that was supposed to be a PC. He didnt respond to questions nor was he very active. He ignored parts of our character backgrounds so that he could do what he wanted. A character dropped out and the DM did something to him so that he could come back as a bad guy. Kinda a dick move.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

I just hope no like misfortune befalls this game :D


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

RIZZENMAGNUS 36 minutes ago | Flag |
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Post #129 in "Age of dragons Discussion"
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17 years gaming, 12 yrs DM
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Treerazer

i dont understand it either. Once a player removes themselves from the game, their character becomes an NPC. Usually it is assumed that the character either vanishes as if they didnt exist, or they ride off into the sunset, keeping everything that they have accumilated.

For me, i see it when a player leaves, the pc becomes an npc, and if the situation would adversly affect the group, ill play the npc so that the group doesnt hurt. If it doesnt affect the group, ill come up with something that explains the sudden leaving and just write up a blurb.

Either way, the player is able to retain their usage of the pc because they have control of their own avatar, but if its in real life they control their own character sheet.
Talinthal Uth Mondor 2 minutes ago | Flag |
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Male Human Cleric 1
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Alain

I want to be written out of the game. I dont want to happen to me what happened to the gnome. My character is disappearing or leaves or whatever. If you want to make another cleric then go ahead and do that, I am not giving permission for a character with the name of Talintal Uth Mondor to be used.

I never said that I wanted to be kept in the game. I was asked if the ranger could have my stuff and I said no, what I had gotten from the beginning of this lackluster campaign until yesterday when I decided to leave was mine. After all, I am sure that Bruhma or another character that the DM would make will be more than able to compensate for the disappearance of the cleric.

Rizzen is the DM. Talinthal is me.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

LOL, now the DM had my character "loose faith in his god" strip off his armor and equipment, jump off his horse and run away.


1 person marked this as a favorite.
male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

You never let the other players keep the equipment of missing or dead players - it unbalances WBL.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Ya, this DM is a jerk. Our current DM for this game was in the game and got ignored. He quit playing and the DM had another character capture him with the understanding that the gnome would come back later as a revenge plot or something.


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)
Dareon Niroden wrote:


Also, I would sure appreciate if Tanjvats would use his luck abilities this combat :D Gaileyon is the best candidate, though.

For what it's worth, that was my action before I read this. Both my cleric domains are buff related (although I might occasionally reduce saves on a big baddie). I plan to use them very extensively.

The challenge will be to come up with in-character justifications on why I'm constantly groping people! :-)


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Buff is good Tanj, as long as you are not running around in the buff, but then again, Elrawien might like it. :)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.
Elrawien Lantherion wrote:

Oh okay. This is the second PbP that I have done. The other was really bad so I am getting used to this.

LOL, SPELLCRAFT CHECK, LOL.

JK

Sleep

No worries, considering your PbP experience you are coming along just fine. I would have made a comment, but Dareon had covered it before I even saw what he was talking about (I had read the discussion thread before gameplay). That said, I knew you were new to this particular medium (PbP)when I picked you, so I expect there to be a little bit of a learning curve. I chose you for your RP, and not your technical experience, because I figure we can get you ramped up pretty easily to the tech side but not everyone has good RP chops.

When it comes to action posts, primarily seperating the narrative from the mechanics allows the action to still feel more story driven, while the mechanics become footnotes down below just for clarification. The others that have gone have a pretty good breakdown you can use as a model....

Narrative of the character's actions [b]to include IC speech[/ b], with maybe some follow on narrative.

[ooc]Mechanics placed below, to include rolls where needed,
Broken down by action type:
Standard, move, free, etc..[/ ooc]

If you have the time, you could also backtrack some of our profile's into other games we are in (which can sometimes actually be fun reads). This could give you both some perspective on the styles used in a lot of PbP's and a glimpse of how we play in/run our other PbP's.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

That is a very helpful hint. Thanks!


retired

if anybody hits a high enough knowledge dc for these BLASTED pugwampis, it'd be great if you told Fade to use cold-iron =P


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sadly, no one can. There is no one trained in Nature, so you guys can't get over a 10.

Stupid me checked only AFTER I wrote up the break down for each knowledge DC


retired

that made me laugh and groan at the same time


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

I'd be trained but it aint a class skill. I've already got all of my possible knowledges trained.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

I'm sitting here, looking at this, and I have absolutely no idea how to go about this without squeezing...


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Throw a dagger? Aid another? Shout encouragement? Run for help?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Tell Dareon, "I told you so." while you inspect your nails.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

^ this. You don't even need to help, Fade and Dareon can handle this on their own. Pugwampis are hardly dangerous, as I'm sure you know.


retired

Elrawien would not mind squeezing in the slightest.

Shadow Lodge

Male Human Rogue 1 Wizard 2
Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Totally forgot I can just double-chuck daggers


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Annnnd first blood goes to!
Cmon Gaileyon!


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

LOL! Depends on who she be squeezing or who is squeein her.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Are we on round two now?


retired

Nope, need "Master Dwarf's" turn still. =)


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Hey brother, do you need a squeeze?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, I was forgetting this one when I started the other houserule discussion, but it won't come up for a long time (it just needs to be planned for early on).

Houserule Discussion

I love the leadership feat, well I LOVE leadership, just not as a feat.
What I like to do is give everyone leadership for free.... ah, but there's a catch. You don't get it until 9th level.
But wait, there's another catch... the cohort must be recruited from amongst the myriad of NPC's you come across throughout the adventure (which the PF AP's are rife with noteworthy NPC's suitable as cohorts).

So, at 9th level (around the mid/end of the 3rd book), everyone gets one of the NPC's met along the way as a cohort. They will be leveled up to whatever is appropriate for your leadership score. They will act just like they did throughout the time you have known them (so no heal/crafter/tank bots), and they will accompany whoever has established the best relationship with them (you still only get 1 cohort apiece).

If, by chance you spend a feat of yours to take the actual Leadership feat, you will instead be treated as 3 levels higher in regards to your leadership score.

How does everyone feel about this? I know leadership can be a hot button argument, but I feel this resolves most of the issues. I think it also gives the players a stronger investment with all the NPC's they come across.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Me piache molto!

The dwarf hasn't gone yet?

"Smelly dwarf, smelly dwarf
What are they feeding you?

Smelly dwarf, smelly dwarf
it's not your fault"

You may not be a bed of roses
but you're no friend to those with noses

Smelly dwarf, smelly dwarf
it's not your fault"


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

I think I like this idea. How are you handling followers?

Also, how are you going to handle ill-tempered characters who aren't good at forging new relationships?

Thirdly, what if we try to recruit a cohort who is higher level than we can? Will you de-level them?


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

I think that Elrawien will be good at forging new relationships and she calls Dareon as her cohort, lol.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I've always treated followers as NPC classed only (Adept, Aristocrat, Commoner, Expert or Warrior), with a ratio towards the most common being more. So out of your followers, they would be mostly commoners, then secondly warriors/experts, then adepts, and lastly Aristocrats. I think the ratio is 1 aristocrat out of every 10 followers.

Also, it would encourage you to establish a base of operations, where most followers will stay. Cohorts travel around with you, whereas followers maintain the homebase while you are out.

Ill-tempered characters actually have a capability to draw other ill-tempered PC's (who they agree with more than those lovey types). Or do you mean, "those of us with low Chr", when you say ill-tempered? If so, there can be ways that you have a better cohort than another (the cohort modifers, familiar, mount [ugh, you're double-screwed] or alignment differences)

If the cohort is too high for your leadership score.... you have to wait until you catch up to them. So, sadly if they are that powerful, you must not have made enough of an impression for them to think following you is a good idea.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Bah, unless I get some sort of bonus, at 9th level I'll be having a leadership score of 6 and the capability of getting a 4th-level cohort.

At that level it's...enough to cast buffs if I'm lucky enough to get a caster, or to lug my gear if I'm not.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

If you take the actual feat, there is that +3 bonus.

Also, as Pathfinders you could possibly have Great Renown

Both of these would give you the score to have a 7th level cohort. Which is the cap for a 9th level PC.

See, it's possible, you just have to REALLY toe the line (whereas Elrawein can be aloof and cruel and still have a decent cohort) :P

Liberty's Edge

Male Dwarf Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

So I'm confused... What's with the whole Unlucky thing?

**Edit** Scratch that... Just read the spoilers. Usually don't unless I can actually utilize them.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

She calls it like she sees it. I think I want a gnome alchemist for a cohort.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Gaileyon - your luck bonus cancels out the unluck. You only roll twice, and you take the BETTER result.

Liberty's Edge

Male Dwarf Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

Yeah... Wasn't really sure how to handle that with the Unluck. I'll remove some of the D20 rolls then.

Silver Crusade

Male Human...?

I apologize for my silence. I rebuilt my PC today - upgraded some of the main components, so I had to actually reformat.

Liberty's Edge

Male Dwarf Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

WHHHAAATTTTT?! I DIDN'T DESTROY THE TABLE, TOO?!

I DEMAND A RECOUNT!


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

I thought the "Rich Parents" trait wasn't allowed?

Liberty's Edge

Male Dwarf Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

Read the entire Discussion thread... Nothing showed up involving it being disallowed.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

As you say. I'm just used to it being disallowed because of how cheese it is.

Liberty's Edge

Male Dwarf Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

I agree to a point. There's a lot of situations where it's next to required. Especially for anyone who wants to build a heavy defense type character.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Animal Affinity or Improved Disarm as my third level feat? I have my feats planned out for as long as I care to, except for my 3rd level feat.


male human fighter 1/alchemist 1 | hp 15/19 | AC 22, touch 14, FF 18, CMD 17 | Fort +6, Ref +5, Will -1 | Perception -1, Init +3

Also, GM, I have a question - If we're taking cohorts, can we have cohorts with NPC levels one greater than the amount we could take if they only had PC levels?

That is to say, can we have a 5th-level expert rather than a 4th-level fighter for a cohort?


Cleric 2 (AC: 14 [T: 10 /FF: 14] HP: 13/17; F+4, R+0, W+6 ; Init: +0; Perc: +3; Stealth: -3)

While I generally like to wait until the end of a campaign's first combat round to discuss the choices I'll be making 9th level, I appreciate the heads up on the house rule. :-)

I don't like Leadership at the table, mainly because it means there are that many more personalities to highlight, options to keep in mind, and interacting effects to adjudicate.

But, those things will be less of a problem in a PbP, so I'm good. I will keep a careful eye out of any cool NPCs and manage my relationships carefully!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, so far I only have two replies to the leadership houserule. I'd like to see a few more before it becomes 'official'. Okay, I see Elrawein commented positively towards it (missed the gnome alchemist joke last night, lol. Sadly, he's not an NPC in this campaign).

To answer Dareon's question, for cohorts I will base it off of CR vice level for simplicity's sake. There are both NPC classed people you may connect with, or monster races, not to mention that they all use NPC ability scores instead of roll or 20 point buy.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Hmmm, not sure I like the aid another on a save that is required immediately and not on the player's turn in initiative. Considering you are basically giving up your turn to assist in saving his weapon, I think I can deal with it.

it does however, bring to mind another Houserule discussion:

I know, these things spring up everywhere don't they?

This one is an issue I have with aid another. That being that no matter how great and powerful the ally or enemy, the aider only requires DC 10. So a mythic level paladin, facing off against a demon lord, and 4 1st level warriors only need a DC 10 each to give the paladin a +2 to his hit.

The exact same DC if they are only helping a level 1 rogue hit a single goblin. Why is that?

I would like that the DC reflect who they are helping. I suggest the DC be equal to 10+ 1/2 the level of the person being assisted. That way it scales in the sense that a more powerful ally is going to require a bit more help than just a simple 10 to get an advantage on something.


retired

Re: Leadership

I dig it. Consider me on board!

----

Re: Aid Another

That house rule really only handicaps us as I doubt we'll ever be in any situation where anyone other than, well, us, are aiding one another. It's an easier and easier target to hit at higher levels, sure, but a +2 is also similarly less and less helpful at those same levels.

PLUS, as we get higher in level, there are generally more beneficial things for us to do than spend standard actions aiding adjacent allies. Honestly, I think it happens so rarely after the first few levels it's not worth the time spent tinkering on it.

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