Shae

"Oz"'s page

274 posts. Organized Play character for Duboris.


Full Name

Oswald Orcus "O"

Race

Human

Classes/Levels

Rogue 1 Wizard 2

Spoiler:
Base HP: 12/12 AC: 15. T15, CMD 16, F+0 R+7 W+4 Ini+5 Stealth+13 Perception+6 (7 for traps) Sense Motive+6 Spellcraft+7 Sleight of hand+9 Disable Device+13

Gender

Male

Size

6'2

Age

17

Special Abilities

Stealthy Escape, Watchdog

Alignment

True Neutral

Deity

Doesn't concern with them

Location

Magnimar

Occupation

Spy, Watchdog

Strength 13
Dexterity 20
Constitution 11
Intelligence 16
Wisdom 14
Charisma 11

About "Oz"

Oswald "Oz" Orcus
Human Rogue 1/Wizard 1
CN Medium Humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 12 (1d8+1d6)
Fort +0, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4+1/19-20/x2) and
. . Gladius +5 (1d6+1/19-20/x2) and
. . Masterwork Silver Dagger +6 (1d4/19-20/x2) and
. . Sap +5 (1d6+1/x2)
Special Attacks binding darkness (1 rds) (6/day), sneak attack +1d6
Wizard Spells Prepared (CL 1):
1 (2/day) Silent Image (DC 14), Color Spray (DC 14), Disguise Self
0 (at will) Mage Hand, Arcane Mark, Ghost Sound (DC 13)
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Statistics
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Str 13, Dex 20, Con 11, Int 16, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 16
Feats Scribe Scroll, Skill Focus (Stealth), Two-weapon Fighting, Weapon Finesse
Traits Stealthy Escape
Skills Acrobatics +9, Appraise +8, Bluff +4, Climb +5, Craft (cloth) +7, Disable Device +13, Escape Artist +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6 (+7 to locate traps), Sense Motive +6, Sleight of Hand +9, Spellcraft +7, Stealth +13
Languages Common, Elven, Thassilonian, Varisian
SQ arcane bonds (object [-choose-] [1/day]), extended illusions (+1 rds), opposition schools (abjuration, necromancy), specialized schools (shadow), trapfinding +1
Combat Gear Potion of mage armor; Other Gear Dagger (6), Gladius, Masterwork Silver Dagger, Sap, Artisan's tools (Craft [clothing]), Bedroll, Blanket, Ceramic Mask, Thieves' tools, masterwork, Wrist sheath, spring loaded (empty) (2), 68 GP, 4 SP
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Bond (Object) (-Choose-) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Binding Darkness (1 rds) (6/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shadow Associated School: Illusion
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.