Full Name |
Oswald Orcus "O" |
Race |
Human |
Classes/Levels |
Rogue 1 Wizard 2 |
Gender |
Male |
Size |
6'2 |
Age |
17 |
Special Abilities |
Stealthy Escape, Watchdog |
Alignment |
True Neutral |
Deity |
Doesn't concern with them |
Location |
Magnimar |
Occupation |
Spy, Watchdog |
Strength |
13 |
Dexterity |
20 |
Constitution |
11 |
Intelligence |
16 |
Wisdom |
14 |
Charisma |
11 |
About "Oz"
Oswald "Oz" Orcus
Human Rogue 1/Wizard 1
CN Medium Humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 12 (1d8+1d6)
Fort +0, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4+1/19-20/x2) and
. . Gladius +5 (1d6+1/19-20/x2) and
. . Masterwork Silver Dagger +6 (1d4/19-20/x2) and
. . Sap +5 (1d6+1/x2)
Special Attacks binding darkness (1 rds) (6/day), sneak attack +1d6
Wizard Spells Prepared (CL 1):
1 (2/day) Silent Image (DC 14), Color Spray (DC 14), Disguise Self
0 (at will) Mage Hand, Arcane Mark, Ghost Sound (DC 13)
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Statistics
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Str 13, Dex 20, Con 11, Int 16, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 16
Feats Scribe Scroll, Skill Focus (Stealth), Two-weapon Fighting, Weapon Finesse
Traits Stealthy Escape
Skills Acrobatics +9, Appraise +8, Bluff +4, Climb +5, Craft (cloth) +7, Disable Device +13, Escape Artist +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6 (+7 to locate traps), Sense Motive +6, Sleight of Hand +9, Spellcraft +7, Stealth +13
Languages Common, Elven, Thassilonian, Varisian
SQ arcane bonds (object [-choose-] [1/day]), extended illusions (+1 rds), opposition schools (abjuration, necromancy), specialized schools (shadow), trapfinding +1
Combat Gear Potion of mage armor; Other Gear Dagger (6), Gladius, Masterwork Silver Dagger, Sap, Artisan's tools (Craft [clothing]), Bedroll, Blanket, Ceramic Mask, Thieves' tools, masterwork, Wrist sheath, spring loaded (empty) (2), 68 GP, 4 SP
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Bond (Object) (-Choose-) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Binding Darkness (1 rds) (6/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shadow Associated School: Illusion
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.