Pathfinder Module: We Be 5uper Goblins!

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GameMastery Module D0: Hollow's Last Hope (OGL)
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We Got it in the Bag!

The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized!

After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again!

We Be 5uper Goblins! is an adventure for four 6th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in both the land of Varisia and a bizarre demiplane within the Pathfinder campaign setting, and it serves as a sequel to the modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo's popular series of Free RPG Day adventures!

Pathfinder Society: This module is sanctioned for play in the Pathfinder Society Roleplaying Guild.
Download the rules and Chronicle sheet (483kb zip/PDF)

Pregenerated Characters: This module include four 6th-level goblin characters: Chuffy Lickwound, Mogumurch, Poog, and Reta Bigbad.
Download the pregenerated characters (737kb zip/PDF)

Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 16, 2018. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2018.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

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Too Much Rail-Roading for a Goblin Adventure!

3/5

NO SPOILERS

We Be 5uper Goblins was Paizo's 2018 entry for Free RPG Day. It's a sixteen-page module that again casts the players in the role of goblins for a few hours' of silly adventure. This time around, Chuffy, Mogmurch, Poog, and Reta Bigbad have reached sixth level. Each gets a full-page entry in the back of the book along with a description and special abilities that are pretty funny in their own right. The production values are up to Paizo's usual high standard, with a gorgeous cover and interior artwork; the only map is rather confusing, however, as it blends (without clear borders) an area map and specific location maps. I think the module gets off to a really rough start, but then settles down and offers some fun and creative encounters. I wouldn't rate it as highly as some of its predecessors, though.

SPOILERS!:

The module starts with the goblin PCs as chiefs of the Birdcruncher tribe. Three younger members of the tribe have just done something they shouldn't (enter a haunted forbidden swamp) and returned with a prized magical artefact: the bag of eating everything real good. The PCs are to decide whether to praise or punish the disobedient youths. Regardless of what happens, that night, while everyone is asleep, the tribe's pig mascot (Squealy Nord) disappears into the bag, and the three youths go in after it and disappear as well. In the morning, the module assumes the PCs will go in as well on some sort of rescue mission. I found, both as a player and as a reader, that the beginning sequence is really poorly done. There's very little information for the players to figure out what's going on, the railroading is extremely heavy (the disobedient goblins have to be free to go into the bag at night--whereas my group had devised a punishment that would make that impossible), and the module assumes that a bunch of evil goblins will want to go on a "rescue mission" into what, as far as anyone knows, is a bag of devouring. The table I played at didn't roll along the rails so neatly, and the GM had a lot of trouble dealing with it. Really, any adventure involving goblins shouldn't be written with a lot of required plot-points in order to work.

The bulk of the adventure takes place in a suitably bizarre setting that requires some explanation: it's a very small demiplane that, for most of its existence, was occupied only by a kid with some magical paints (magical pigments). The kid, now grown into an adult because time passes differently with the demiplane, has used the magical paints to bring to life a sort of (Golarion) fairy tale representation of reality. The PCs need to navigate this setting (and its threats) in order to find the three goblin youths, who are have split-up, as well as Squealy Nord.

Encounters include some familiar Pathfinder monsters (yeth hounds, a giant bat swarm, a pit trap) as well as some unique monsters like the "King of Hammers" and, my favourite, Squealy Nord who has been mutated into a "razorback dragon." The latter serves as the big boss to the adventure and is actually pretty tough. The adventure has a plot element of the PCs recovering two blades of golden shears and having the original resident of the demiplane fix them into scissors so everyone can cut their way back to the material plane. Again, required plot elements are a poor idea with maniac goblins running around. GMs that run this should be prepared for a lot of improv and just go with the flow.

I think maybe We Be 5uper Goblins! tried a bit too hard to be whimsical, but I also understand it was trying to offer something different and memorable. It definitely succeeded in the latter. Despite some flaws, chances are you'll still have a lot of fun seeing what happens at the table.


more zany goblin shenanigans

4/5

If you've been a fan of the prior iterations of the WBG series, this is an extremely fun continuation (if you're not, this mod is not going to make you happy either).

The potential for over-the-top goblin shenanigans is at its peak in this free rpg day mod and continues the prior adventures of the goblin foursome of destruction.

That said, there are a few holes in this scenario with some interactions that will require GM adjudication or clarification (many of which have already been addressed in the GM forums for PFS) and at least one missing statblock needed for the PCs for Poog's animal companion, Mr. Licks.

Sadly, when I GM'd my dice hated me and my PCs failed to ID the most interestingly hilarious item that was found, so I didn't get a chance to do a few of the fun reveals. That said, the game ran in under the allotted amount of time and was seemingly fun for all, so there's not a lot more I can ask of a free module.


Brutalizing the survivor

2/5

I played this yesterday and then picked up a copy at local Free RPG Day event. I’m generally not a fan of goblin stuff, but I played so we could run a table for a couple folks who are goblin-ophiles and because the boons are pretty neat.

I was reminded of the old

Spoiler:
Dungeonland and Beyond the Magic Mirror
modules, though I preferred them to this one.

There is a significant link to a previous goblin scenario.

Spoiler:
In We B4 Goblins, your goblin PCs murder a half-elf woman. It turns out that her son is present, and he hides in some sort of Bag of Holding while the goblin PCs are killing his mother. In this module, you get to travel to the world where he has been trapped, destroy much of what he has created, and probably traumatize him further.

As you can imagine, I’m super excited by the promise of goblins as a core playable race.


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Web Production Manager

3 people marked this as a favorite.

Announced for Free RPG Day 2018! Description and image are final.


1 person marked this as a favorite.

Release dates need correcting

Liberty's Edge

3 people marked this as a favorite.

GIANT PARROTs. A WORLD WITHIN A BAG. AND MORE GOBLINS. Yes. This pleases me. And a truely heroic moment for the goblin heroes. After all, who would guess the same goblins that trashed a wedding and have raised some considerable chaos, would brave a dangerous dimension of unknown terrors for their noble swine. I really want to run a long running camp with these misfits.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I hope this one will get free pdf download for fifth and sixth character like the npc class prequel module got. Mainly because I want to know what class the "Totally a goblin" and the other goblin would get

Scarab Sages

1 person marked this as a favorite.

I was hoping for something else, because I'm bored mindless of the Goblins. Blah blah we have low Int and are cookoo blah blah.

The last Free RPG Day mod for any characters other than Goblins was, what, Risen from the Sands? Wasn't that 2014?

Dark Archive

1 person marked this as a favorite.

Yeah, too much of a good thing...
Luckily there is a Starfinder free rpg adventure where you get to play Space Goblins - just kidding - Skittermanders.


4 people marked this as a favorite.
Wanderdown wrote:

I was hoping for something else, because I'm bored mindless of the Goblins. Blah blah we have low Int and are cookoo blah blah.

The last Free RPG Day mod for any characters other than Goblins was, what, Risen from the Sands? Wasn't that 2014?

I hear you. And I personally think we've hit peak goblin in terms of enjoyment, but I think a once-a-year shorter-than-normal module is perfect for this. They're really easy to get a new group interested in, can be prepared and run on the spot, and are funny. For Free RPG Day they're the right product. For new groups.


Curiosity: What's usually the timing/turnaround for Society Chronicle sheets for these?


1 person marked this as a favorite.
Wanderdown wrote:

I was hoping for something else, because I'm bored mindless of the Goblins. Blah blah we have low Int and are cookoo blah blah.

The last Free RPG Day mod for any characters other than Goblins was, what, Risen from the Sands? Wasn't that 2014?

Yeah. I get that they are somewhat popular but it gets old after a while. I'd have really liked to have seen something else instead of another goblin module, especially given the recent hubbub about them being in the second edition core.


1 person marked this as a favorite.

More goblin adventures! Moar!!!

Dark Archive

While the Goblin series certainly has it's fans, imo the Free RPG adventures should be 1st level introductiory adventures for people who never played before.
That's why i like the "Skitter Shot" idea. I'd also like other obscure races or concepts showcased in future installments.
How about an all-Cat Folk adventure or an all Drow adventure for example?

Grand Lodge

JDDyslexia wrote:
Curiosity: What's usually the timing/turnaround for Society Chronicle sheets for these?

Usually a few days beforehand.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

While I appreciate that some folks might want Paizo to have a non-goblin adventure instead of this one, I will say that I got to play it with the author at PaizoCon and had about as much fun as I've ever had at a table. Give it a chance, y'all.


I am running this at my local shop on the 16th for Free RPG Day. The print copy I was provided has everything but the chronicle for PFS; is it something that I need to get from somewhere else?

Grand Lodge

Diablosmg wrote:
I am running this at my local shop on the 16th for Free RPG Day. The print copy I was provided has everything but the chronicle for PFS; is it something that I need to get from somewhere else?

It should be posted around here in the next week.

Dark Archive

7 people marked this as a favorite.

I think I'll be drawing the maps in crayon...


Running on the 16th and still waiting for the PDF & Chronicles.

Grand Lodge

Kolby Sample wrote:
Running on the 16th and still waiting for the PDF & Chronicles.

The chronicles are one things, but the PDF definitely won’t be out this weekend. While I’ve never seen the other books come out 15 days later than the book, they might keep to that. This weekend is all about the printed copy.

Dark Archive

Kolby Sample wrote:
Running on the 16th and still waiting for the PDF & Chronicles.

There won't be a pdf until at least july.

If your store hasn't ordered the free rpg package with the print copies (which should have shipped by now), you sadly won't be able to run this. ;-(


Marco Massoudi wrote:
Kolby Sample wrote:
Running on the 16th and still waiting for the PDF & Chronicles.

There won't be a pdf until at least july.

If your store hasn't ordered the free rpg package with the print copies (which should have shipped by now), you sadly won't be able to run this. ;-(

It's on the schedule for Origins - and I have a ticket.

Grand Lodge

Swiftbrook wrote:
Marco Massoudi wrote:
Kolby Sample wrote:
Running on the 16th and still waiting for the PDF & Chronicles.

There won't be a pdf until at least july.

If your store hasn't ordered the free rpg package with the print copies (which should have shipped by now), you sadly won't be able to run this. ;-(

It's on the schedule for Origins - and I have a ticket.

Then it’ll have to be a physical copy. Hope it works out.

Web Product Manager

2 people marked this as a favorite.

Pregenerated characters and sanctioning document are now available for download!

Grand Lodge

Chris Lambertz wrote:
Pregenerated characters and sanctioning document are now available for download!

A certain boon might need a bit of revision. It doesn't give a limit. I assume just a one time deal, otherwise it could be used in every encounter.

Sovereign Court

kevin_video wrote:
Chris Lambertz wrote:
Pregenerated characters and sanctioning document are now available for download!
A certain boon might need a bit of revision. It doesn't give a limit. I assume just a one time deal, otherwise it could be used in every encounter.

If you mean the second boon, it does say it has to be crossed off to be used.

Grand Lodge

Kyrand wrote:
kevin_video wrote:
Chris Lambertz wrote:
Pregenerated characters and sanctioning document are now available for download!
A certain boon might need a bit of revision. It doesn't give a limit. I assume just a one time deal, otherwise it could be used in every encounter.
If you mean the second boon, it does say it has to be crossed off to be used.

I see it now. Not used to it being part of a sentence near the beginning. Usually it's all by itself at the end.


1 person marked this as a favorite.

Doing my "prep" for this for Saturday and just want to say that this may be the most fun and wacky WBG mod yet (especially the understated, but hilarious hijinks potential of "A3").


1 person marked this as a favorite.

I had a physical copy, I was looking for the PDF so I can print up the maps. If I can't get the PDF of the adventure can I please have the Map image. If I have to scan it and print it off the scan its going going to look like blurry ass.

Also one prep question
Are there stats with feats/tricks for Poog's animal companion or should I just do my own?

Edit
Also I think the +5 tome has the wrong price. The price listed is for the +4 version, +5 should be 137,500 I think.


I was also going to note that the Animal Companion is missing from Poog which I think is a lost opportunity especially for a module intended to be played by players new to Pathfinder - they are likely going to miss that he has an animal companion let alone know how to make one up (and with a pregenerated character part of the fun is not having to do character generation to try something new). Too late now but this is also a rather large source of table variation for PFS play...

As well given that this is intended for PFS play is there a reason why 6 goblins aren't just stated out from the start? It would be great if the new Free RPG Day modules were designed to accommodate 6 player tables with ease (yes i know you just end up with multiples of a given character).

(I'm running this tomorrow...)


Rycaut wrote:
I was also going to note that the Animal Companion is missing from Poog which I think is a lost opportunity especially for a module intended to be played by players new to Pathfinder - they are likely going to miss that he has an animal companion let alone know how to make one up (and with a pregenerated character part of the fun is not having to do character generation to try something new). Too late now but this is also a rather large source of table variation for PFS play...

For PFS the only variation would be with the 2 feats & tricks. This is the version I made for my table. I think toughness is must and his bite is not that good to hit so went with weapon focus.

Spoiler:

For the Feats though Combat Riding and Throw Rider would be a funny combo for a goblin that is a god of most holy mounted combat but not good at it. Mister Licks will let him climb on top but will just hop him off when he get tired of it.

Animal Companion CR –
Giant frog (Pathfinder RPG Bestiary)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 19 (3d8+6)
Fort +4, Ref +6, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee bite +4 (1d6+1), tongue -2 (grab)
Space 5 ft.; Reach 5 ft. (15 ft. with tongue)
Special Attacks pull (tongue, 5 ft.), tongue
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3 (+7 grapple); CMD 16 (20 vs. trip)
Feats Toughness, Weapon Focus (bite)
Tricks Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Hunt, Throw Rider
Skills Acrobatics +7 (+11 to jump), Perception +5, Stealth +7, Swim +9
SQ attack any target, combat riding, hunt, throw rider
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Grab: Tongue (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pull (5 feet) (Ex) You can pull targets closer to you.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (30 feet) You have a Swim speed.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Tongue (Ex) Grab with tongue does not inflict the grappled condition on a giant frog.

Sovereign Court

Kolby Sample wrote:

I had a physical copy, I was looking for the PDF so I can print up the maps. If I can't get the PDF of the adventure can I please have the Map image. If I have to scan it and print it off the scan its going going to look like blurry ass.

Also one prep question
Are there stats with feats/tricks for Poog's animal companion or should I just do my own?

Edit
Also I think the +5 tome has the wrong price. The price listed is for the +4 version, +5 should be 137,500 I think.

The animal companion is missing on purpose, I think.

We Be Goblins Free:
Squealy Nord is Poog's companion in this one. Given what Squealy's up to this time, ...

Animal companions are also tricky to handle for new and casual players. Not even all GMs run animal companions the same way.


Kolby Sample wrote:
Rycaut wrote:
I was also going to note that the Animal Companion is missing from Poog which I think is a lost opportunity especially for a module intended to be played by players new to Pathfinder - they are likely going to miss that he has an animal companion let alone know how to make one up (and with a pregenerated character part of the fun is not having to do character generation to try something new). Too late now but this is also a rather large source of table variation for PFS play...

For PFS the only variation would be with the 2 feats & tricks. This is the version I made for my table. I think toughness is must and his bite is not that good to hit so went with weapon focus.

[snip]

One of my GMs pointed out that the these stats are inaccurate. Hero Lab appears to be flawed on Giant Frogs, or possibly gets them from a different source. The base stats should be Str 15 (16 due to level), Dex 13 (14 due to level), Con 16, Int 1, Wis 9, Cha 6.

This shifts its damage and hp up a bit and lowers its AC. Also, with 1 int it has fewer tricks. As soon as I get his full write up, I will post it for comparison.


Alright, this is what my GM and I came up with for Mister Licks. The numbers should be accurate based on the animal companion stats (and effective druid level) from the Bestiary. If anyone finds a mistake or has a question, just holler.

Spoiler:

Mr. Licks
Frog Animal Companion 3
N medium animal
Initiative: +2
Perception: +3
Senses: Low­Light Vision, Scent
Defense
AC: 16, Touch: 13, Flat­Footed: 13 (Dex: 2, Natural: 3, Dodge: 1)
HP: 25
Saves ­ Fort: +6, Reflex: +5 (Evasion), Will: +0
Defensive Abilities: Evasion
Offense
Speed: 30 ft, Swim 30 ft
Melee: Bite +5 (1d6+3) or Tongue +5 (­, grab +9, pull +5 (5 ft))

Tricks Known
Attack
Down
Fetch
Heel
Hunt

Statistics
Str: 16, Dex: 14, Con: 16, Int: 1, Wis: 9, Cha: 6
BAB: 2, CMB: 5 (9 to grapple), CMD: 18 (22 vs trip)
Feats: Toughness, Dodge
Special Abilities: Share Spells, Link
Skills: Climb: 7, Perception: 3, Swim: 15

Grab: If a creature with this special attack hits with the indicated attack (tongue), it deals normal
damage (none) and attempts to start a grapple as a free action without provoking an attack of
opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or
smaller than the creature with this ability. A successful hold does not deal any extra damage, but
each successful grapple check it makes during successive rounds automatically deals the
damage indicated for the attack that established the hold (none). Creatures with the grab special
attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Pull: A creature with this ability can choose to make a free combat maneuver check with a
successful attack. If successful, this check pulls a creature closer. This ability only works on
creatures of a size equal to or smaller than the pulling creature.


Proving the variation possible right here in this thread. I think I won’t use mr licks in the majority of the module and only for roleplaying in the initial scene.

Grand Lodge

Regardless of the stats, these should have been spoilered. 1) Because this is a sequel and previous players will see this, and 2) this is a LOT of text to take up on the page.


kevin_video wrote:
Regardless of the stats, these should have been spoilered. 1) Because this is a sequel and previous players will see this, and 2) this is a LOT of text to take up on the page.

Definitely, my apologies.


Hello. How do I get a physical copy of this 5th Goblins adventure?

Sovereign Court

Go to a store that is participating in free rpg day.


1 person marked this as a favorite.

The physical copy will also be available to buy on July 1st.


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Marco Massoudi wrote:
While the Goblin series certainly has it's fans, imo the Free RPG adventures should be 1st level introductiory adventures for people who never played before.

People who have never played before have never played „We Be Goblins“ :-p

but I‘m with you for an all Cat Folk adventure.

Grand Lodge

2 people marked this as a favorite.
DropBearHunter wrote:
but I‘m with you for an all Cat Folk adventure.

I'd be down for another kobolds game where you set up traps again. Perhaps something not requiring 5 stars. Just ran it for the first time at this year's convention because I'm a VL. My players have never had so much fun. They were didn't want it to end.

But yeah, I wouldn't be against a fun scenario where you're a completely different race that's unlikely to be playable short of a convention boon. Would love to do an underwater scenario with a merfolk, or traverse through the Darklands as a drow.

That said, very much down for continuing the tradition at our next con with yet another goblin scenario and finding out what shenanigans my players are going to get into this time. July 1st can't get here quickly enough.


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Wanderdown wrote:

I was hoping for something else, because I'm bored mindless of the Goblins. Blah blah we have low Int and are cookoo blah blah.

The last Free RPG Day mod for any characters other than Goblins was, what, Risen from the Sands? Wasn't that 2014?

Same here. I love Crystal Frasier's work but can't stand the goblins and it becomes once again something I can't use at my table. It was said they would alternate non-goblin and goblin adventures but they never did.

Liberty's Edge

ERRATA:
I noticed a few typos. I can post them there

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I personally wouldn't mind we be goblins unofficial ap composed of 21 modules were one is the prequel :p

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Some thoughts, post Con

Spoiler:
  • I asked Tonya to personally thank Crystal for a scenario where my crappy drawing skills are plot relevant.
  • I didn't worry about the animal companion nor did the players seem to need it.
  • If I had thought, and wasn't in a con slot, this would have been a perfect time to introduce the table to the old game of falling. Maybe bypass the sparrow entirely.
  • the map confused me as I thought the map in the center was an actual 1 square = 5' map. That might have been sleep deprivation talking.
  • I can't be the only one who thought Glorious Beez (called Glorious Breeze by me) needed a level of bard so that the shark could be inspring courage all the time by singing the "I'm a shark" song. it sang at my table.
  • I understand the goblin fatigue. I mean I enjoyed the scenario and the theme, but I understand it. Maybe for next year we can have a 'Master of the Fallen Fortress' like 2e scenario that introduces new PCs to the Pathfinder Society?


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    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
    Matthew Morris wrote:
    Maybe for next year we can have a 'Master of the Fallen Fortress' like 2e scenario that introduces new PCs to the Pathfinder Society?

    I think we can safely assume that if the Pathfinder Free RPG Day 2019 product will be an adventure, it will be for Pathfinder First Edition.

    Second Edition won't be out until August 2019, and Free RPG Day will probably be in May or June, so it's unlikely we'll get a Second Edition adventure. It's also unlikely that it will be an adventure using the Pathfinder Playtest rules, as the playtest will long be done by then, and the Second Edition final rules will have solidified at that time.

    So, either we'll be getting a final First Edition adventure, or the Pathfinder Free RPG Day 2019 product will be something else entirely, such as a preview product like the the 2009 Bonus Bestiary or Starfinder's First Contact from last year.


    Hmmmm, me thinks someone read KODT's Bag World comics....

    Paizo Employee Chief Technical Officer

    8 people marked this as a favorite.
    C Shepard wrote:
    It was said they would alternate non-goblin and goblin adventures but they never did.

    Free RPG Day adventures since 2011:

    2011: We Be Goblins!
    2012: Dawn of the Scarlet Sun
    2013: We Be Goblins Too!
    2014: Risen from the Sands
    2015: We Be Goblins Free!
    2016: We B4 Goblins!
    2017: (No Pathfinder Module; we released only Starfinder: First Contact)
    2018: We Be 5uper Goblins! (also Starfinder: Skitter Shot)

    So we did alternate, for a while. The problem is, Free RPG Day modules without goblins are like T-shirts in colors other than black: a lot of people say they really want them, but whenever we do them, they just plain don't sell as well.

    Dark Archive

    Pathfinder Starfinder Roleplaying Game Subscriber

    To be fair, both Down of the Scarlet Sun and Risen from the Sands have reputation as "You are gonna die if you play with pregens and even without them" <_<

    But yeah, I definitely don't mind Goblin module on free rpg days. Though I would definitely take kobolds over them xD


    1 person marked this as a favorite.

    PDF available

    Grand Lodge

    Looking at this finally, I can see there's a number of errors. Could have used one final edit before going out. Most have been brought up here and on the GM forum, but the first thing I noticed was the map was missing location C. We have A, B, D, and E. No C.

    EDIT: Also, the map on the inside cover was copy/pasted on page 7. Seems unnecessary.

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